#Need to buff fragmentation rpg7

1 messages · Page 1 of 1 (latest)

urban gull
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rpg 7 fragmentation have not enough damage to kill players, missiles explode literally near to the player (+-1 meter) and do not kill him or inflict only half of the enemy's health, although in theory they should kill every enemy at least within a radius of 2-3 meters, guaranteed, which a cumulative missile copes better

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Need to buff high explosive rpg7

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And I'm not writing this when I couldn't kill once, it hasn't happened more than a dozen times.

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These missiles can't be that bad.

mighty maple
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HEAT RPGs are already absurdly strong. They need to have the amount of rockets reduced to 3-4, then maybe they can have their blast radius slightly increased.

daring bay
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Swap the infantry damage of heats and frags.

urban gull
urban gull
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which in principle should not be and this kills any sense in the fragmentation rocket launcher

pale comet
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is this talking about the fragmentation variant?

urban gull
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Yes

pale comet
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should rename the suggestion then, since that's not the same name used as ingame

urban gull
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Need to buff fragmentation rpg7

urban gull
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Maybe I just don’t understand the concept and meaning of fragmentation rocket launcher? although in the description of the rocket launcher it is clearly written that it is excellent against infantry (high efficiency in destroying infantry), which in practice turns out to be completely wrong

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if I'm wrong or mistaken, then write to me about it, I would like to hear your explanation, if these missiles are not as weak as their practice shows me