#Several suggestions after listening devcast #22

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mild nova
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  1. Increase TTK, reduce bullet damage, and introduce a raw DPS measurement for guns. Increase recoil dispersion, which will inevitably increase TTK. I get killed at middle distance by SMG and rifle who full auto too often. It should be difficult to full auto, it is difficult in real life and in counter strike, and it should be difficult in BBR.

  2. Simplify maps: reduce the amount of tunnels, don't have so many buildings with so many levels, or have those buildings have less inside or outside walls, or more broken walls as soon as the game begins. Maybe expand the size of the maps for 128 and 254, to reduce players density in some zones, and maybe add a few capture points so players can spread more. Close quarters combat is chaotic, so reduce the amount of those constrained urban zones. If you do your research, 32bit floating-point numbers are precise enough for a 10km distance interval, that's large enough.

  3. Add a small minimap, always visible, so that team-mates don't need to open the map when a recon player spots an enemy. That would encourage team play. Recon can also spot players with binoculars. You could also just add an arrow indicating the approximate direction (not distance) when an enemy is nearby if it's spotted.

  4. maybe have a more round head, smaller, harder to hit, in low poly. Such a large cube head make it too easy to head shot. Look at how Ravenfield do heads.

  5. make it easier to heal: heal time for medics should be faster, and health kit when dropped should heal more. Make bandaging be faster, and reduce the time between switching between bandage and your gun.

  6. merge assault and medic, it should one single class, or just remove assault and make the hammer available to all classes

  7. reduce the amount of ammo for all roles, so that more players play support

  8. if levels have less obstacles, it should be easier to use vehicles, and it more players who play engineer

  9. remove the ability to put a mine on a drone, add mortar to compensate