#Better Battle Rifles

1 messages · Page 1 of 1 (latest)

upper cedar
#

This suggestion is dictated by the cry of my soul. Right now one of the most useless weapons are battle rifles. In my opinion, they have too many disadvantages in the form of heavy recoil, slow travel speed, slow aiming speed, and heavy visual recoil. For example, the AK15 has all these disadvantages despite weighing about the same as the AK74 and being more comfortable to handle than the AK74. In addition, all of these rifles have a strong horizontal recoil, but it is not directed in one direction, but changes its direction during firing, which makes the rifles even more difficult to use. There is also a lack of modules to change the horizontal recoil.
At the moment I see several ways to solve this problem.

  1. Make a more memorable recoil pattern. Or make the horizontal recoil direction one-way.
  2. Remove recoil debuffs from larger capacity magazines.
  3. Increase the rate of fire for AK15 and SCAR-H. Bring it back to 1.00. Light machine guns have a movement speed of 0.93, which is only 0.02 less than the AK15 and SCAR-H.
    4.Return the aiming speed to its normal value, which follows from the 3rd point.
    5.[AK15]Bring back the 30 round magazine.
    I will be glad to your ideas and suggestions.
rancid turret
#

you are the first person I have seen to hate the BRs so much, sure some people say they aren't all top tier, but haven't heard many people say they are terrible.

scarlet isle
#

BR's are okey-ish. The are the best in CQC while having dmg and drop off better than AR's. That's due to thier ridiculous horizontal recoil.
They definitely could use some buffs to make them more reflecrive of thier class.

rancid turret
#

weapon weight alone would make them better weapons because of how much that effects their recoil(which is really, really light actually)

upper cedar
wraith wigeon
#

Id say that brs are fine the way they are right now

#

Like they are stronk but not broken

#

You can also use them as budget dmrs

#

Pretty versatile

scarlet isle
# wraith wigeon Id say that brs are fine the way they are right now

They are outperformed on AR range by them due to their abysmal accuracy/recoil. Ammo efficient on those ranges also is bad. They are consistently effective on SMG range, but they need to compete with SMG's and PDW's which isn't fair match up for them. On DMR range it's not even fair fight due to DMR's better recoil, drop off and higher damage mostly.

#

So they work well indeed up to 50m, above that ANY AR will outperform them in full auto, with better ammo efficiency to that. Above 100-150m every dmr shits of them in more than one metric.

faint trout
#

I wish

#

It exists in there

forest elm
#

it worse than other weapons.... in close combat (except FAL, that is worse in midrange). But personally if you prefer to keep position - that scar with 42 is ultra-effective. Just imagine how headshot deals 90. And, accidentally headshots registered. It gives you non 9/1 k/d but 2-3/1 could be.
Its like fast marksman rifle. As addition - if someone gets your room you just hold and he just died, that DPS is close to SMG.
If support class can carry PKM with same recoil but allowed to use bipod proned - i'd never play other class. 42 dmg, 100/200 ammo, 4/6x scope, and dont forget to buy cola before game.
you can run as a chicken, or capture points, my game is supporting your mess.

wispy basin
#

I'm not very good, but have the most kills with the Scar. Feels pretty strong to me.

opal holly
#

Fal and scar are strong enough in their own rights imo, even with thier shortcomings (especially the fal. There’s a reason why a lot of people use it.) I can’t comment on the other 2 because I cba to use them, so I won’t comment on those. But.. yeah, those 2 BRs specifically are in a good place tbh, think we can afford to keep them there

upper cedar
opal holly
#

Thing is, they still have a place in gunfights (maybe not ak15 tbh rarely see it used) because of said ability to deal with cqc, (and mid-range engagements if firing in smaller bursts). Carbines are better mid-range 100%, sure. But you’ll still be likely to get destroyed by a fal or smg if pushed up on, or if they get the jump on you. As for the scar, it still slaps if you have good aim, even with a lower mag and fire rate.

#

Take the fal specifically out of the equation and i’d probably lean towards agreeing with you more though.

upper cedar
#

The main point is that battle rifles need to be redesigned.

upper cedar
#

Better Battle Rifles

narrow geode
wispy basin
rancid turret
#

people really do sleep on tap firing or in some cases single fires effectiveness within 300 meters.

wraith wigeon
#

Mfs really think weapon bad if you can spray with it mid range

#

Like bro there is a reason i called brs budget dmrs

#

Tapfire is absolutely busted on them

#

Dmrs are better obviously, but if you want something good up close and also tap heads every now and then brs are for you

scarlet isle
scarlet isle
scarlet isle
rancid turret
#

hell prefered anti-sniping weapon is just my m4 on single, allows alot more flexability that switching to a dmr.

inner granite
#

Haven't played with AK15 and G3 but SCAR-H and FAL are really good. FAL is even more than really good, probably of the best guns in the game so I don't understand the complain.

upper cedar
scarlet isle
scarlet isle
upper cedar
forest elm
#

G3 has only one weakness, its mag) even its supressed sound is best

#

Ak15 causes misunderstanding. In game start is a nice alternative, then you understand that 74 is much better

narrow geode
wispy basin
#

i.e. isn't "hard to aim" the whole entire point?

rancid turret
#

fire rate and movement is the normal ways, the "hard to aim and control" are rarer and are usually done as bandaids until a proper rebalance

scarlet isle
narrow geode
#

anyways

#

wait

#

its all out of order

#

tldr I know I spelled suprpriemer wrong

#

But bassically it leaves you unable to plan to only engage short range, or only long range. If I have an SMG I know not to get into a fight with someone across the ways, because they probably have something better at long range then I do, but with a battle riffle like the FORTNIGHT scar, if I shoot long range, im probably gon get blasted by a sniper, and short range I can't compete with a SMG

narrow geode
#

Yeah BR experience is pretty sucky

upper cedar
raw canyon
#

This is a bad idea. Just count the TTC of these pistols and you'll understand. To make an extremely lethal gun easy to use is to create an imba. Which is what the 15 was with a 30-round magazine. Horizontal recoil is an element of balance. Vertical recoil is fairly well controlled. Horizontal recoil is not. It doesn't allow you to take people out in 2-3 hits at a huge range in a fraction of a second with consistent success. I understand your frustration, but alas. If you make guns like that, it'll just be another meta that you'll have to cut into due to too little ttc. Fal is still a meta now, by the way. If it has reduced horizontal recoil, it will just be a death machine.

#

There's more of a question of identifying these rifles with Marksman rifles. They are about the same in damage, but worse in range and have automatic firing mode. Which doesn't seem to me to be enough to differentiate them. And I would work more with dmr to build up the differences

upper cedar
# raw canyon There's more of a question of identifying these rifles with Marksman rifles. The...

What you wrote doesn't make sense, I didn't say the recoil should be reduced, I said the recoil should be controlled, not arbitrary. Literally, the recoil changes from time to time, and this is one of the worst mechanics in my opinion, why can't they make a recoil that can be controlled, memorized, even if they do what I suggest, it won't affect their "meta" as recoil doesn't have to be simple, it can be made similar or more complex, but make it so it can be memorized. That an AK15 with 30 rounds is "meta" is just absurd, how can 6 rounds affect all weapons? Fal can be meta, but only at close range. The other BRs lose to SMGs and regular rifles even at close range. This is because movement speed and aiming speed are severely underestimated, and this is very noticeable in combat. Your comparison to Marksman rifles just doesn't make sense, as they easily outperform BRs when players are at about the same skill level.

#

In my opinion Marksman rifles should not be compared to BR, they have completely different applications and recoil. Marksman rifles are currently in good condition and many people prefer them to sniper rifles. But I don't know people who seriously prefer BR to Marksman rifles.

grand epoch
#

Ak15 doesnt make sense, they should add an actual ak15 to the automatic rifle category, grab the AK15 we have right now change the mag design and make an ak 308

raw canyon
# upper cedar What you wrote doesn't make sense, I didn't say the recoil should be reduced, I ...

there is simply no recoil pattern in this game, in any weapon. To be more precise, there is no pre-defined pattern. I agree that horizontal recoil is garbage. It was used to kill asval back in the day. Simply the developer, if he wants to limit the range of the weapon, applies horizontal recoil and then automatic fire becomes simply impossible. At a distance of more than 60-70 meters. Yes. maybe this is my skill issue, but for yourself you can increase this range to 90m

raw canyon
# upper cedar In my opinion Marksman rifles should not be compared to BR, they have completely...

That's the thing, regular rifles are superior to BR in AR, and DMRs, which can also be used in BR, are just as better than BR (which makes sense). BR are worse at everything, but they have good damage and if you get used to their pace of play and hit 2 times in the head or even 1, they will reward you. If you compare weapons I die from often or rarely, FAL, AK15 are far from last place. But SCAR and G3 would be somewhere near the bottom of my death popularity list.

upper cedar
golden heath
#

Ak-15 does 40 damage, and 1.5x damage headshots

That means it's a 2 shot kill with a helmet on

Its actually really good

Oki if you see this
Don't take balancing feedback from 1kd players 😇

golden heath
#

These trolls make Matoi look resonable 😛

scarlet isle
oak coral
#

One second please...

#

Very well, by creating a system in this way you not only balance the combat rifles, you balance the rest of the weapons, since in the current system, if we move something to one, other weapons will be more OP or more nerfed, and so on constantly.

#

Coming to an inexhaustible swing

#

And of course, apart from balancing the weapons, the map design needs to be improved so that each category of weapons can be equally functional.

rain blade
#

no need for arcade br thanks HyperXD

oak coral
#

And almost all of Battlebit is heavily inspired by Battlefield and Squad

rain blade
#

there is no need for arcade style balance in bbr, especially not for battlerifles

oak coral
rain blade
#

is there some magical force making a bullet of the same caliber do less or more damage based on whether the gun is f/a or s/a?

#

it is better for guns to be balanced in a way where they all have their more or less unique playstyles and identities while also maybe keeping aspects of their irl characteristics, for example battlerifles not being that effective in f/a or the mp7 having really low recoil etc.

oak coral
rain blade
#
  • it's not in depth enough for the game's systems
  • it would force a total rework of gun mechanics
  • it would be horrible because caliber based damage fucks balance in the butt like nothing else
oak coral
# rain blade * it's not in depth enough for the game's systems * it would force a total rewor...

1-How "Deep" is the game? because until recently everyone was enjoying the run and shoot that was the game until they saw that thanks in part to this the game was dying

2-Do not exaggerate, once the damage is normalized, review each weapon and give it its unique appearance, with its cons of course, FAMAS higher rate of fire but greater recoil, SG550 better control, AUG A3 with higher bullet speed, things that are already done within the game, it would only be a damage normalization

3-This was seen mostly in Battlefield 3, there I can give you the reason why they had recently put this system in, but it worked correctly in Battlefield 4, Battlefield 1 and World War 3 brother

rain blade
# oak coral 1-How "Deep" is the game? because until recently everyone was enjoying the run ...
  • the game's GUN systems ie. control, weight, damage fall off/ramp up/potential for sweetspots and the very big influence that damage has on armor interactions
  • normalized damage values will fuck up balancing due to armor, even more so with what they are currently cooking according to the devcast
    and if you really wanna argue that normalized damage for guns would be the peak of balancing for bbr then @quartz flame is your best friend ^^
#

not to mention that certain damage values allow some weapons to even be usable

#

the as val or ak74 would be straight ass without 32dmg
the scar h would be the worst br if it wasn't for the 42dmg

#

or the m9 pistol

#

or the g3 would be so much worse off with its fall off

rancid turret
#

you know, have you ever thought that damage would be changed and not just lowered across the board?

#

all your points imply that every gun will lower its damage, and takes no other option as a choice.

rain blade
#

well

#

then let's just go the opposite

#

g3

#

with 40dmg would be op af

#

mk20 would be op and an upgrade to the m110

#

m4 would be the better ak74

#

ultimax would just be op

#

aug too

rancid turret
#

and how?

rain blade
#

who needs a scoop if you have a vector

rancid turret
#

none of the weapons apply their proper systems.

rain blade
#

who needs pistols if you have a glock

rancid turret
#

everything would have to be rebalanced.

rain blade
#

exactly

#

and normalizing damage based on caliber fucks that up

upper cedar
rancid turret
#

so your problem is "everything would need to be redone"

rain blade
rancid turret
rain blade
rancid turret
#

he keep apply arbritary rules to make it seem worse than it is, to either the extreme most guns will be useless, or overpowered and so on.

rancid turret
#

sure, now you care about it

upper cedar
# rain blade aug too

Your argument is not useful as it only considers the most extreme case and ignores existing problems.

rain blade
#

or just up

rancid turret
rain blade
rancid turret
#

you see into the future?

#

or you just talking out your ass again?

rain blade
#

and i know a lot of the gun stats

#

i mean hey, the acr could be the best ar if the damage was adjusted down to its level

rancid turret
#

so you don't know shit.

#

you just make assumptions using your weird rules that wouldn't apply to a new system anyway

rain blade
#

weird rules that don't apply the system ah yes

upper cedar
#

Take the AK15 as an example, it's the same thing you said with the M4 and AK74, it's just useless compared to the Fal and G3. And in itself it has more minuses than pluses, because of more damage, they increased the recoil and added this random horizontal recoil [Horrible mechanics], so it was not enough to reduce the speed of movement, speed of aiming and so on.

rancid turret
rain blade
#

i mean sure

#

just rip out the entire already in place and working system and replace it with some bf arcade bs

rain blade
upper cedar
rain blade
#

i wasn't talking about your post mind you, i actually want br to be buffed/changed
but within the confines of what is already in the game (systems wise)

upper cedar
#

And why don't you tell me which weapon you have the most kills with? It's likely to be an AK74/M4 or MP7.

rancid turret
rain blade
upper cedar
#

I want to express the opinion that many weapons are ineffective due to so called balancing, including BR. This proposal is aimed at solving this problem.

rancid turret
#

3 if we want to be technical.

rain blade
rancid turret
#

we went from "there are specific weapons that are the best" to "there are best in class weapons, but everything is viable"

rancid turret
rain blade
#

sound?

#

skins?

#

dawg

rancid turret
#

to the weapons dipshit

#

course you aren't going to acknowledge those changes because that means you have no foundation for your argument.

rain blade
#

which huge changes lmfao

upper cedar
# rain blade scoop, followed by val

Currently, the community predominantly uses Submachine Guns and Carbines due to their versatility and effectiveness at all distances. However, other types of weapons may be underutilized or ineffective.

rain blade
#

smg aren't effective at all ranges HyperXD

upper cedar
#

You know what I'm talking about. Why are you just picking on words?

rain blade
#

that isn't picking words that's a fact

upper cedar
rain blade
#

smgs support some of the most effective playstyles but so do pdws, ars, dmrs, brs, carbines

upper cedar
#

Why are you discussing this if you acknowledge that SMG is the most effective weapon for close ranges?

upper cedar
#

?

#

What did you mean by that?

rain blade
#

you said they are effective at all ranges, yet now you backpaddle to "close ranges"

#

i'm not denying that they aren't meta weapons but not because of what you said

upper cedar
rain blade
#

i'm just saying what is wrong lol

upper cedar
#

I have previously acknowledged that I misspoke due to writing quickly, which can result in logical errors. However, you continue to base your arguments on the fact that I made a mistake.

rancid turret
rancid turret
#

oh no he used an overused gif to counter me, whatever shall I do? couldn't act anymore like a 12 year old from 2013 if he tried.

rain blade
#

yessir

rancid turret
#

like I said man, check all the boxes. pretty easy to laugh at you as you do so

rain blade
#

omg is it that ox1gen guy 😮

faint trout
#

Schlam you talk too much 🗿

rain blade
#

🗿

#

i like to yap.

#

and will continue.

rain blade
rancid turret
rain blade
#

and?

faint trout
upper cedar
#

This is turning into some kind of a shitstorm.

faint trout
rain blade
#

ye

faint trout
#

If it has high ✅, then an acceptable fix for BRs exists, where their horizontals are lowered and balanced around that new recoil

#

🗿

rain blade
#

🗿

faint trout
#

All muh work just to get "Soontm"ed

quartz flame
#

That doesn’t make sense on its own

#

A generalised damage system based on calibre I would not be a fan of.

rain blade
quartz flame
#

to normalise a set of data is generally to transform it to fit within a certain range across all its dimensions indivudually

rain blade
#

sry i'm not some math nerd alr

#

xD

oak coral
oak coral
# upper cedar I want to express the opinion that many weapons are ineffective due to so called...

That is the idea, and I think it is the best, since if we only balance the combat rifles, other weapons will end up nerfed and useless compared to these, if the weapons system is done well this time with this normalized caliber system and Taking into account the factors that I explained, you can make a good balanced weapon system, you just have to watch videos of Battlefield 4, Battlefield 1 and World War 3 and you will see that it is functional, in addition to giving this "unique" aspect to the weapons It will help maybe in the future to organize well. What weapon categories will each class have, and despite this, have a different weapon to function in a different situation, this type of balancing makes good use of the "Rock, Paper, Scissors" ideology that the original devs of the saga had.

oak coral
oak coral
upper cedar
oak coral
#

And well the truth is, the weapon damage system is broken if you think about it xd

upper cedar
#

👍

wraith wigeon
#

Brs are honestly fine
Like sure they could use some tweaks, but yall just going on for a full on rework at this point

oak coral
upper cedar
last trench
#

I have no idea what's going on here, AK15, Fal, SCAR are all good

#

Not M4-meta good, but definitely not mediocre

#

They're DMRs with worse accuracy and automatic fire, not sure what else you want.

fluid elk
#

I want X-FAL and G3 drum mags, just let me dump 50 rounds out of a FAL or G3

supple trout
#

Running them with 4x and a canted they feel quite nice. You can take and win fights at longer ranges than ARs and closer range than DMRs and they fill that niche nicely. I do not think they need a rework or anything of that nature as they're entirely capable weapons.

wraith wigeon
#

They have not learned that tapfire exists

last trench
#

you 3-shot anyone (or 2-headshot) with an AK15

#

I think you're using the weapon in an unintended way

wraith wigeon
#

I mean other than the g3, brs are good

#

Minors tweaks are welcome

#

Otherwise they dont really need changes

tawny isle
#

AK-15 can be a beast especially if you catch people while flanking, does suffer a bit vs people in tight cover.
And yes you can pseudo DMR with basically all the BRs

alpine cloud
#

I enjoy battle rifles

#

I think they are fine, (I don't enjoy the high horizontal recoil, but I understand BRs would be too strong without)

#

fal good for short range, ak15/scar good for midrange, g3 good at long range ()better than dmr imo

#

not every gun needs to be perfectly balanced, suitable for everyone's playstyle, or best on every map.

#

I think battle rifles only suit some people, but that is ok I think (if don't like, use something else)

cedar jetty
#

you are the actual endangered species saying BRs are not that good, they all are great except G3, yes G3 is really a shit im not denying that, but AK15, SCAR-H and FAL both has their unique roles and they are great on their places
AK15 have versatility, better cqc than SCAR-H against unarmoured and better mid range capabilities than FAL, the only actual drawback is its ads is slow (0.3)

SCAR-H have best mid range capabilites than other BRs (G3 dmg is too meh even with such drop off range still felt more difficult), and best to deal with empty head (the cap or cloak still has 1 hp) , normal armor & exo armor, also fastest ads among all BRs (0.2)

FAL has the best close range capabilities even compare with most of the rifles and smgs, only bit worse than MP7 against unarmoured foes and 1200 rpm smgs. running fast, ads fast (0.22) , reload fast, only having velocity draw back (for the felt of recoil my own opinion actually those three are similar)

BRs are the perfect example of high risk high reward, yeah you need to deal with and get used to their recoil, but when you able to control it, it is the best pal for you in bbr to fight against other opponent in common combat range

upper cedar
#

I want to say I wasn't talking about changing the damage or lowering the recoil.
I was saying that the recoil should not be random (Horizontal), but should have a "spray pattern".
The rest of my suggestions are aimed at improving gameplay with BR. That is the speed of running and aiming.
But point 2 is really terrible.