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Implement locational damage. Reduce damage on limb hits, currently it's actually better to hit limbs because they're unarmored and they're the size of tree trunks which segues to the second point
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Reduce the size of the model and hitbox of the characters. Currently the characters are very low detail. The models are pretty much billboards when facing head-on, reducing the unrealistically wide hitbox/model would make it harder to optimal TTK someone.
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Increase recoil overall. Most weapons in this game are lasers at full auto and can beam people from over 100 meters away. Increasing recoil to a point where burst control is advantageous would increase TTK in long distance engagements.
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Change how armor works. This is already being talked about by the devs. This is the easiest way to change TTK. As it stands, armor already increases TTK if you hit it. Currently it's just an obnoxious way to lose a fight, when you hit their armor and you need an extra shot to kill. The problem is that it doesn't always work because the armor actually has to be hit, so we essentially have the inverse of locational damage currently. You could increase TTK if armor always absorbed a hit to the body and could be replaced/repaired without dying (perhaps by a support player using teamwork).
I know these changes would increase the skill gap, which might be opposing what the devs want, but I would argue that aim skill is currently almost unimportant in this game in its current state. Also the reason I'm making this is because I believe actually increasing TTK will kill the game and I want to present alternatives.
TLDR:
- Locational damage
- Change hitboxes
- Increase recoil
- Rework armor






