#Ways to improve teamplay/Squadplay

1 messages · Page 1 of 1 (latest)

flat void
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Regarding the most recent devcast. A dedicated, coordinated squad within a team of 127 against a team of 127 in a conquest match can still entirely shift the balance through objective play and lead to a win for the team. This has been completely evident to me during last month in Oceania when adhd infantry schizos from a server called BBOCE (fast respawns, CoD perks, Killstreaks) were made to play in a conquest server and my resulting win/loss skyrocketed. All they knew how to do was press the W key into the nearest frontline > space out as soon as they died > leave squad for a new one (no loyalty) > find a new one with a close respawn to the frontline > repeat on end. No tactics, no skill, no patience, no squadplay/teamplay/classplay. They took zero initiative to take the time to flank around and position their squad for actual game impact in Conquest/Invasion. They encapsulate everything wrong with infantry gameplay right now in my eyes
Me playing against this with a party of 4+ were able to consistently stomp them through tickets to the point we would win 9 game for 1 loss in the typical night.

The ticket gain you get from holding an objective in conquest is more than all the amount of kills you will get throughout the entire match, and as such this should be clarified more in the game to the players and should also be encouraged more.

Suggestions to improve this could be:

  • the heads up display showing tickets at the top instead of holding TAB
  • more clarity around actual ticket drain from holding an objective, and when it will tick down. It seems to be every minute but more practical would for it to be a passive ticket drain with the hud showing this
  • you get passive xp for being on an objective defending to incentive actually staying around and defending instead of wandering off aimlessly only for it to be backcapped
  • you get a voice announcer/commander alerting you to enemy presence on an objective
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To encourage squadplay there could be:

  • an xp boost radius round the squad lead
  • the squad leader gets an icon over his head so you can find where he is
  • you can only spawn on the squad leader. Since this is quite punishing there should also be a vice squad leader who you can also spawn on, aswell as the rally points. This will make reviving teammates FAR more valuable
  • auto kick if you do not contest the objectives marked by the squad leader with your squad, to stop people from being scattered all over the map not even coordinating and playing as a squad
  • fix the muffled audio in squad chat. Right now, you cannot even hear anyone when using squad voice chat.
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To encourage teamplay with vehicles there could be:

  • an xp boot radius around tanks to encourage infantry to actually defending and escorting it through the battlefield. Currently tanks just camp in the safezone all game and have zero objective play and coordination with infantry
  • any teammate can spawn inside and APC vehicle. This is it's job after all, to transport infantry. Currently only squadmates can respawn inside and APC. This would actually be incredibly valuable for objective play for APCs since you can spawn inside and APC but you cannot spawn on a contested objective. So there would be immediate value to keeping an apc alive for your team as a mobile respawn point and it would actually encourage APCs to push up onto objectives to help take them.
  • any teammate can spawn inside a transport helicopter. Both the military transport littlebird and the Blackhawk/Ka60. This will make dropping people down more common.

To say in the devcast that XP does not incentive gameplay, that is COMPLETELY wrong. When the repair tool was changed to be able to repair infinitely, the amount of players who would just sit in the backseat of the helicopter repairing for the unholy amounts of XP was insane. XP is a massive incentive for people ingame. XP should be used a tool to guide players by encouraging positive gameplay via rewarding them for XP when they do something beneficial for the team.

If you have anymore suggestions post them below.