#Raw mouse input support for all cases

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marsh jolt
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  • Social wheel
  • ...other

Yesterday i've met pilot that can target infantry without problems on littlebird. I've asked about his sensitivity. He sad that it is eighteen* thousand.
Ok, i've set 8000 dpi (max) on my Logi G102, then set mouse sensitivity in windows to lowest possible tape position, then go to game.

First of all i've set sensitivity in game to 100 in each possible tapes. Sensitivity was too big for me. So game ignores Windows/OS settings outside mouse pointer dialogues.
But.... once i've got the littlebird chair it becomes very... smart. Helicopter almost immediate gets the target i've aimed.
Ok, i've changed game sensitivity values x/y and aim x/y to like 30-40 to normalize it for infantry gameplay.

Now infantry sensitivity is good, and i have to check it in littlebird... Surprise, but it didnt changes. Like that values is not used or something, same good sensitivity in heli (i've made it divided 3 times!!). Previously i reported that sensitivity in heli strongly depends on screen resolution, once i've set 1280/540 (21:9 screen, highnest fps), mouse horizontal is good, mouse vertical is slow like divided by 2. So i forced 1920x1920 to equate mouse sensitivities and then used "render scale" to increase fps

Ok, infantry sensitivity is good, heli is good, map - good.

Once i hold key C (map marker on tap, social wheel on hold) and as son as i saw social wheel - my mouse sensitivity was extra big, like this dialogue ignores all the settings, and uses directly DPI, ignores even windows settings.

One strange behavior is tapes of sensitivity. x1/y1 and x2/y2 works separately (values, 0-500), but scopes works as percentages or something (0-500%). Usually any vehicle, any gamestyle needs own sensitivity thats why most of games implemented console and command to change. In BB i have to change it in options or found "my own middle of any case".

Please normalize mouse input.

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Also you have 3.4x/3.5x scopes but 3x and 4x sensitivity, 2.4x thermal and 2x/3x sensitivity, so what of them is used?

Additional case is miniguns - boat/blackhawk. By strange reason that sensitivity should overlap helicopter rotation speed. If helicopter rotates left and i rotate minigun left (same direction) it works too fast. If opposite directions - too slow. Thats why am asking all the crew "please, aim forward, otherwise you miss the target"
Guess camera is rotating, but virtual point of aiming works incorrect. Agree that heli minigun is a turret without stabilization (like tank has) and it moves with helicopter body, but i still have same screen line lenght, so why i need to move mouse for more distance to reach same position of minigun depends on heli body degree, if helicopter rotates?

I agree with x/y sensitivity, but all additional tapes have to work as percentages, x1/y1 and x2/y2 is overengineering, and taking in case that game sometimes ignores settings - square overengineering