#add more incentives to objectives

1 messages · Page 1 of 1 (latest)

cobalt inlet
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These could include ammo crates, armor crates, or whatever else to make them at least a little more attractive when out in the middle of nowhere

outer monolith
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Repair stations on objectives when?

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Increase in passive ticket loss when?

unique gyro
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Interactable repair stations, ammo stations? Repairable? Destructible? Creating points of interest at the objective?

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Engineer fix?

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ResidentSleeper been saying for months

cobalt inlet
outer monolith
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If you all want to one up each other, repair stations on point idea was thrown around since June.

unique gyro
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i dont see scree shots so neither of you are right

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gg

outer monolith
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'GG' you say?

unique gyro
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just made u look something up a year later to prove a point

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gg

outer monolith
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But anyways, that's good idea honestly

unique gyro
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It is, too bad not happening for several months at least

outer monolith
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Why are you so sure?

cobalt inlet
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Le charms

outer monolith
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Ach yes

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Charms

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And glorified grass

harsh panther
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Maybe you can even build specific constructions on the objectives, such as bunkers, stationary machine guns, to better defend the objective, right?

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That is, fixed constructions, which have their specific construction area that would be in the objective/flag.

astral gulch
jaunty rune
harsh panther
# astral gulch i think BFV had a system like that

The truth is that I didn't want to say it but the Battlefield V system does work something like that xd, but the truth is that it is a good idea to encourage the defense of flags without spending the constructions available to the players

harsh panther
opaque thunder
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I think capture points should drain more tickets the longer you have them

harsh panther
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In addition, perhaps they can also gradually give you points for staying on the objective, basically for defending it.

proud lake