#RPG Balancing

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vocal bloom
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As it currently stands, Tanks and most other armored vehicles have a very limited region to which they can operate due to the fact that literally everyone and their mother has an RPG. There needs to be some kind of team limit or special role of some kind to make them more rare and more valuable. Perhaps each squad could have one man with an RPG? Maybe it could be a team limit or limited role? As compensation for making them rarer perhaps they could also become more powerful as tanks IRL aren't RPG sponges. There are lots of options but I feel something needs to change because RPGS are waaaayyyyy too common as it is.

toxic ibex
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heat with 6 rockets(heavy bp) kinda needs a ammo nerf, 4 should be enough. 6 feels like a pain in the as sometimes. frag rpg could have 6 but not heat

vocal bloom
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RPG Balancing

burnt ridge
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Tanks need a rework all together all anyone does is complain about how weak they are

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My opinion is chunk tf outa their speed and make them far sturdier make c4 less of a brainless 1 shot to everything

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If you do that then tanks become far more scary as they don’t pop the moment they entire combat but they still maintain that kill ability

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And then RPGs don’t need to be nerfed into the abyss simple cuz vehicles aren’t well balanced

delicate root
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And nerfing RPG's dmg is one way to buff tanks survivability. Not only way tho

delicate sorrel
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nerfing RPG raw damage in needed. make it do damage with multipliers instead.

burnt ridge
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If you buff tanks tandem wouldn’t feel super heavy plus tandem drop like crazy

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People shouldn’t be playing tanks directly in front line as they are now

delicate root
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But when vehicles don't play in front line, people cry 'uh oh tanks only camp'
'Uh oh, vehicles camp in spawn'
*said vehicle is spawn locked by 3 engis with tandem and scared to move forward. Every game occurence

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So if tanks shouldn't camp, and shouldn't push, what should they do @burnt ridge , hmmm? Any grounbreaking ideas?

burnt ridge
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This why instead of changing RPGs change the tank

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Tanks obviously arnt beefy enough

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Maybe i dunno read my comments before trying to make these condescending ass statements without any knowledge of what I’m recommending

delicate root
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No definitely not

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It's boring, bad practice to incentives that, and it creates obnoxiousness on inf side

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Majority of players expect/wants the vehicle gameplay to be like in BF series. Those who do not care would benefit from that over camping

burnt ridge
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Continues to not read what I said

delicate root
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I just find saying that they should camp a idiotic statement, divorced from the realito of the game.

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I do agree that they aren't beefy enough, but saying they should camp is straight up terrible take

burnt ridge
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RPGs really arnt used that much

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Not on tank atleast

delicate root
delicate root
burnt ridge
delicate root
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Well, I see it very often

burnt ridge
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Like 1 person sense release and he didn’t hit anything due to the significantly lower speed and faster drop

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¯_(ツ)_/¯

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Like I said RPGS arnt the problem it’s how soft tanks are

delicate root
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yes they are. Idk where do you play, but tandem definetly will fuck you up, with it's 48% or 87% of hp per shot

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especially when you stop camping and start playing more actively

delicate sorrel
# delicate root What do you mean by that?

they, the tandem more so, do raw damage that is then multiplied., which in the tandems case means that without weakspots it one shots basically everything except the apc, helo, and tank. the apc is like at 20% and the helo is less than that, with the tanke taking 3? to kill from a non-weakspot. this is required because the tank has a fuckton of health, with the helo in second and APC in 3rd. The health pool has been mega buffed because the RPGs did so much damage so quickly.

By taking away the raw damage and adding multipliers bases on vehicle class and weakspot hits, means its far easier to balance in the long run, especailly if more vehicles are eventually going to be coming.

delicate root
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So we are talking about x% to A vehicle but y% to B vehicle from the same weapon?

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Something like that?

delicate sorrel
delicate root
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I like that idea. Though Oki will never see it

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And he will never care'

burnt ridge
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Changing it so that hitting specific locations on the tank to do more would be far better than chunking them as a whole

delicate root
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But it's straigh up 200% more, so from 48 to 87% dmg

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Which is a joke

delicate sorrel
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like I said a 2x multiplier ain't bad

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but with the starting point so high any muliplication just makes the problem worse

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I rather have crazy as hell multipliers than can be changed quickly and easily than raw damage being altered even a bit because that makes massive changes.

lament kernel
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I definitely like the idea of making tanks slower and beefier like their IRL counter parts. Tank players most often: sit in/around spawn and snipe from 500m+ or play like a glass cannon - able to annihilate anything it sees, but being incredibly vulnerable itself. This vulnerability in one is because the lack of infantry that are able to cover a tank and vice versa. How the hell are you gonna use a tank for mobile cover if its speeding at 30mph and can be taken out by a single medic with ~4 c4 (this action can be done within 3 seconds). By having a 'tankier' tank it indirectly nerfs the HEAT, and if you want to do significant damage, like devildog implied, a damage multiplier for hitting specific parts of the tank rewards skillful rpg usage

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Also sorry, ik this is a rpg balance post, not a tank balance post, got a bit off topic

delicate root
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Same with turret rotation. That's is 100% too slow

stable compass
delicate root
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2600 dmg, out of 6000 HP, 50% reduction up front. 200% increase in the rear

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The rear shot math doesn't checks out, but that's what you can get from avalible data

stable compass
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In worst case scenario you didn't kill the tank even with the 3 tandem rockets, tandem is balanced for Vehicle destruction, and is shit against infantry

stable compass
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Best case scenario you kill the tank, but you shot all of the tandem rockets

delicate root
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87% in one shot is far from balanced. Even if that's in weak spot

stable compass
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Not tanks

delicate root
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You need one heat and one tandem to kill. And there is 127 enemies

delicate root
stable compass
delicate root
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Anyways your math is wrong

stable compass
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The armor absorbs x damage depending of the type of explosive

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Tandem only have 1 purpose, destroy vehicles, specifically heavy ones

delicate root
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Compare its damage to hardest hitting rocket launchers in other titles if the reality of game is not convincing enough for you.

stable compass
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The Rockets are really loud

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If you hit or miss you alert the tank of your presence

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If you see any conquest game, there is only 4 to 10 people focusing the tanks and LAVs

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And most of the time they aren't coordinated in order to destroy tanks

delicate sorrel
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"alerting the enemy" is not a balance tool for how versitile the HEAT is, and how powerful the Tandem is.

stable compass
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IDK where the rear is, and we need many experimentation in order to view the average situation of the tanks

delicate sorrel
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wtf you mean you don't know where the back of the tank is?

stable compass
delicate sorrel
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anyway side is also a weakspot.

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two shots.

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at most, since I don't know how much the multiplier is to the side

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and the rear is the rear dipshit.

stable compass
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The hitboxes sometimes are very inconsistent

delicate sorrel
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not really no

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whats happening is splash damage hitting one of the weakspots first

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hitbox is very consistent

stable compass
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Many times I shot in the front and get the 44

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Tanks needs buffs in survivability, like the reactive armor in real tanks

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And many people disagree because the games when the tanks are spwancamped are pretty rare, most of the time is the people trying to get the point from the same direction over and over again

delicate sorrel
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the front and the turret all count as the same I believe

stable compass
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Actually destroy a tank is very easy if you catch them of guard

delicate sorrel
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either way hitting the rear with a weakspot hit is easy cause splashdamge works, no point shooting at the side unless its moving

stable compass
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Specifically with C4, makes no sound

delicate sorrel
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yeah for some reason breaching charges are fucking amazing at killing vehicles

stable compass
delicate sorrel
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which is another problem that certain people really love.

stable compass
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C4 it's the solution of all problems; chokepoint?, C4; Tanks/LAVs?, C4; Infantry?, C4, Recons camping in the "IDK" but I call them air towers in the Valley map, C4

C4 is your solution to all of your problems

delicate sorrel
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....you mean the turbines?

stable compass
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Yeap

delicate sorrel
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Wind Turbine to be exact btw

stable compass
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It is funny destroy the base a watch all snipers fall

delicate sorrel
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I don't go up there anymore for that exact reason

stable compass
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The most big killstreak in this situation I ever made is 5 snipers

delicate sorrel
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I killed 12 once, they were all on top of the close tower way back when

stable compass
delicate root
delicate root
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Not to mention lobing tandem over the tank to hit rear while shooting at front of it, also quite easy

sharp rivet
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Amd making frag actually good against infantry instead of heat

delicate root
delicate root
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Tho ofc great ide

sharp rivet
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Came here just to say that dw

vocal bloom
vocal bloom
cunning musk
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6 HEAT rockets is a bit strong, but again that's the amount required to take out an MBT

delicate root
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6 rockets is definitely too much, given that there is like 20-40 engis

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And you still have fuckload of C4 and AV nades

cunning musk
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C4 yes (it should be nerfed), nades are a joke

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But HEAT should be dropped to 4 and Tandem to 2

delicate root
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Nades are not a joke

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They are very good at urban maps with verticality

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Or as a finisher

cunning musk
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They are as they take up your nade slot

delicate root
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Shoot at the rear up close, then nade

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You can kill lav in that way in like 3 seconds

cunning musk
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Ah yes, balance around optimum conditions

delicate root
cunning musk
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But yea, nerf amount of both

delicate root
cunning musk
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Make frag warheads viable

cunning musk
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That's why C4 is so effective, you don't know until you're already dead

delicate root
cunning musk
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I know! It is terrible

delicate root
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And averness is abbysmal

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You hear footsteps when it's to late

cunning musk
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People be too fast and C4 be throwable

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But still, 6 RPGs is a bit stronk

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Basically makes relying on support rearms redundant

delicate root
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Though I would prefere damage nerfs

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Because the problem isn't with how much ammo you have, but how good it is for how much players use them

cunning musk
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Nah, as someone who main support they're already kind of ehh, unless you're using them to dome infantry in buildings

delicate root
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20-40 players in lobby, everyone can solo any vehicle

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You can't limit classes, so nerfing them is onlynway to go

cunning musk
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Yea, nerf ammo

delicate root
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Or buffing vehicles survivability, but that's all the same

delicate root
cunning musk
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The reload is pretty long, generally by the time you've got the second shot off you're already dead

delicate root
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Individual shots needs to hurt less

cunning musk
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Nah, you're looking at 20+ seconds to kill a LAV and 26+ seconds to kill a tank

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They get used everywhere else, and a lot of maps are city-based

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They're also 1000% accurate which I think could do with a nerf

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The ammo count grants forgiveness when you miss (which you will), lowering that means people will be less inclined to use them against infantry and it's more punishing against well-manned vehicles

delicate root
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But you are not alone

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Dozens of people compete with you for those kills

cunning musk
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You'd be surprised how often you are

delicate root
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Drones, helis, vehicles etc

cunning musk
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If C4 did no vehicle damage in this game, vehicles would be in a much better state

cunning musk
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And if there wasn't those goofy jiggle physics each time you get hit

delicate root
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C4 should be able to kill vehicles

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Not as easy, not as often, and that shouldn't be as accessible as it is rn

delicate root
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Near points there is always more people going for kills

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Getting shit by 4 engis at the same time is common on 32vs32

cunning musk
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Yea obvs, but points are built up

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That's like diving into slurry then complaining you're covered in shit

delicate root
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That's your main role

cunning musk
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What

delicate root
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Camping shouldn't be incentivised

delicate root
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Getting close to them

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Like in BF

cunning musk
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Yea nah, that's infantry's job

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Go be fire support

delicate root
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Otherwise you create obnoxious situations that inf calls 'camping'

delicate root
cunning musk
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You cannot drive around buildings then complain you're getting blown up by RPGs

delicate root
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Sitting 200-300+ meters from the point is pointless, especially when those areas caters to INF only, not promoting or allowing combined arms tactics

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I will even go as far as to say that we need capture points designed mostly for combined arms, like in PS2. When you need inf and vehicles to capture them

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You know, armour and infantry working together to not be at disadvantage

cunning musk
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Yea but, infantry moves slower and has less movement freedom and also can't throw C4 nearly as fast in most of those games

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In BB, if you drive into an urban area without significant infantry support, you're asking for it

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I still think RPG quantity should be nerfed

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And there are many problems with vehicles, but it sounds like you're trying to play the game like another game and it's not working, which is kinda a skill issue

delicate root
delicate root
cunning musk
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I mean, yea that also, vehicles are pretty badly implemented

delicate root
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Everyone complains about vehicles camping, that's a fact. They can't do anything else really.

cunning musk
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But I don't think you should take that out on RPG damage

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That's a bad solution for a worse problem

delicate root
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But when you say that vehicles shouldn't camp, and they should play more actively, the same people will say either 'skill issie' , or 'but vehicles should be camping'

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So like, decide for once FFS

cunning musk
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I didn't say they shouldn't camp

delicate root
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You said they shouldn't be close on points, and there is no in between here

cunning musk
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Camping is also shit, but again mostly because MBT main guns have 100% accuracy

cunning musk
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I said you shouldn't be ON points

delicate root
# cunning musk There is, you just can't see it

No, there is not. You are either close enough to get crub stomped. Or you sit far enough for people to complain about camping on chat.
I haven't seen othet outcome in my playtime, and it's not short.

delicate root
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Point area is bigger than a cap circle

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Because fights take place all around cap circle

cunning musk
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Yea so, stay a bit away and use your range advantage, that's not camping

cunning musk
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Sitting on the edge of the map and sniping is camping

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No it's not, sorry

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You're getting angry at the wrong thing

delicate root
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Trust me. I was called camper for being 80 meters from dead center of the point

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Not once, not twice, more than dozen of times

cunning musk
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I mean, that's just videogames, just because someone says something doesn't mean it's true

delicate root
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And given how fast infantry is, and how far RPG'S can reach, you need to be 300m away to be 'safe'

delicate root
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You can be 100m from fight, doing your job, yet still a lot of people will consider it camping

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That's how BBR works

cunning musk
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Sorry I just flat out don't believe you now

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It just sounds like you're complaining around nothing

delicate root
delicate root
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That is in the way of improving gameplay

cunning musk
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Lowering RPG damage won't improve gameplay, it will just guarantee everyone runs C4 and RPGs are only used on infantry, causing more complaints

delicate root
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Like, sure. I do not find sitting 100m away camping. That's resonable range. But people do. And they complain about that.

cunning musk
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They're bad then

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They have skill issues

delicate root
delicate root
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Half of each lobby has barely 1kpm 1kd

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Unless that's some specific CM server like 24/7 domi/front

cunning musk
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But, you still think you should be able to dominate a point close range with an LAV/tank?

delicate root
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Where better players tends to gravitate

delicate root
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One vehicle shouldn't dominate. It also shouldn't be crubstomped by the neares medic or solo engineer.
When there is few dozesn of the nearby

cunning musk
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There is a limit in that just due to the player count

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Many hands make light work

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I do think there should be generally more than 1 tank on maps with tanks, maybe 2-3

cunning musk
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Because if you're the only one, of course you're going to get all the fire

delicate root
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They should be high value assets, but they also should live up to that

delicate root
cunning musk
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6 RPGs from the front isn't nothing

delicate root
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Look at PS2 damages to vehicles

cunning musk
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PS2 be different

delicate root
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You can be easily targeted by 4 or more at the same time

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Because 127 players is A LOT

delicate root
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Most fights are on 50-100 per side. Rare 3 way fights.

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On smaller areas

cunning musk
delicate root
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Majority of fights in PS2 take place on area smaller than District playabke area

delicate root
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The only reason I struggle with landing 3 shots on tanks is because they are dead before I relaod

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Like, seriously, it's too eays to take vehicles down. Especially when they don't camp

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And camping shouldn't be thier intended gameplay

burnt ridge
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Ya so buff vehicles

jagged flare
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Or it could be like the juggernaut from C.O.D. Were you have to earn a certain amount of points to get the unit or something like that.

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Good idea CaptainCole

floral sapphire
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This is my opinion from server Asia, but often visit EU and America. RPGs and tanks/vehicles have a close bond, and need to be discussing along.

  1. Firstly, I see tanks very fragile, by RPG, yes, but more scarier, ninja with C4 kamikaze. I see tanks camping not so often, but yes they do, though I see it's not the bigger problem than c4 kamikaze.

  2. Tanks, and vehicals in general should be more tankier, more health in common, have some critical spot to panatrate by RPG, but not should be fragile toward to C4. I like the orientation about armour and infantry work each other to get objective. Tanks should be a beacon for infantry depend on, and infantry surround around tank, to protect it like a valueable asset. Tanks is center to infantry when def, and the spearhead when atk. Other things I hope to see are tanks, and other vehicals, can be drived, be reponsible by actual soldiers have experieced proceed, maybe votes for order commanding vehicles, or vehicals supply in a container drop above sky down, tanks and LAVs for vehicles squadleader, other vehicles for common squad leader. More interesting if some new weapon like mortal/missle, able to drop mine, antenna for supporting commander/driver around can be apply in game.

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  1. About RPGs, I hope these can be varified for multiple purposes or not, just 1 kind for all matter. I like a idea that engi only needs a RPG, but have 2 kind of bullets : tandem one like now, to counter tanks, fell off like crazy, etc, but modified three things, these are lower dmg, not useful to infantry, and take 2 soldiers for conduct the process. I hope these make tanks has chance to survive, engie attack tanks must go in group and have a bond between them when decide attack a big thing. No need to creat second part when supporting fire tandem, the soldier behind just have a animation to stick with shooter, and tandem can be shot. Time for calling a friend, time for stick animation, shooter needs to stay silent, 3 things that long or short, can be modifed for balance.
    Another bullet for RPGs is HEAT or fragmention, does not impotant. I see for counter infantry, just need a kink of bullet, have a bit high velocity and not fell off like tandem, have radius and support for destroying building, like HEAT now. This thing can be conduct by personal, yes, and have low damage to vehicles, espescially tanks, but yeah, still hurt, not to much like tandem.
marsh shale
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The RPG effectiveness doesn't need nerfing, but I'd reduce the HEAT amount to 4 and remove fragmentation entirely. The role of dropping grenades on enemies should be that of the Assault: give it a frag grenade launcher instead!

floral sapphire
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Yeah I also agree the idea reducing amount of bullet RPG for balancing, though it'll be very sad for not much times to gift the crowd a blow kittenCry I love that loud sound BLEPTTT ~ very pleased to hear that HyperXD

vocal bloom
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Because it makes sense that they’d be powerful and do a lot of damage, we shouldn’t make tanks RPG sponges to balance our the problem

cunning musk
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^

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I like the idea of frag RPG's, they just kind of suck. They should have a much larger blast/damage radius for the downside of zero damage to buildings or penetration on vehicles, any damage caused by one should automatically cause bleeding.

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also, limit to 4 ammo, 6 is stupid

lean birch
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Swap infantry damage of frags and heat, now frag has a use while heat is still a good all rounder.