#Move sledgehammer/Pickaxe to the pistol slot, maybe even repair tool and rope gun
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It would also mean taking repair tool without giving up on the all powerful C4/RPG, or taking trophy instead of C4 while still being able to break walls, or taking binocs without worrying about being useless to the team, the list goes on
and considering how powerful guns like the glock or deagle are, it'd be a decent loadout choice for people who want to chain kills or have a backup on a class like sniper
Honestly, gadgets like reapir tool, medbox, big ammo box, should be allways accessible Imo
Like, 2 gadget slots, one is class related, but not offensive, second one is offensie or anything else
So for example, support always has Ammobox, but can switch second slot for c4/trophy etc
Engi always have repair tool, but can swith between rpg/c4/mines (like in BF)
That would play into class identity, and would allow for people to run gadgets that aren't kill oriented, and allow for team contribution
We do have something like that with support and medic currently, but that should be extended to other classes
I would prefer a fixed gadget for each class, then another one for generic and class secondary gadgets
Assault: grappling hook
Recon: Binos/rangefinders
Medic: Medikit
Support: Ammo kit
Engineer: Repair tool
May work. But allowing for equiping C4 and RPG at the same time is bad idea