#Move sledgehammer/Pickaxe to the pistol slot, maybe even repair tool and rope gun

1 messages · Page 1 of 1 (latest)

cyan breach
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It would be funny and free up slots for more powerful equipment

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It would also mean taking repair tool without giving up on the all powerful C4/RPG, or taking trophy instead of C4 while still being able to break walls, or taking binocs without worrying about being useless to the team, the list goes on

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and considering how powerful guns like the glock or deagle are, it'd be a decent loadout choice for people who want to chain kills or have a backup on a class like sniper

marble panther
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Honestly, gadgets like reapir tool, medbox, big ammo box, should be allways accessible Imo

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Like, 2 gadget slots, one is class related, but not offensive, second one is offensie or anything else

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So for example, support always has Ammobox, but can switch second slot for c4/trophy etc
Engi always have repair tool, but can swith between rpg/c4/mines (like in BF)

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That would play into class identity, and would allow for people to run gadgets that aren't kill oriented, and allow for team contribution

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We do have something like that with support and medic currently, but that should be extended to other classes

mighty oak
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I would prefer a fixed gadget for each class, then another one for generic and class secondary gadgets

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Assault: grappling hook
Recon: Binos/rangefinders
Medic: Medikit
Support: Ammo kit
Engineer: Repair tool

marble panther