#paratroopers

1 messages · Page 1 of 1 (latest)

hazy moth
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only allow very small weapons, or easily foldable ones like the pp2k, mp7, mp5, ok so smgs basically, and movement speed lower than other classes, and make it only deployable by team leader and for a lot of squad points, when deployed there will be a request, saying ''join paratroopers?'' or something along those lines, when yes is clicked you will be respawned into a plane where you can jump out,

just a neat idea so people just dont crash and kill helis from rushing points, and would be sick tbh.

i know no parachutes but this is different.

twilit heron
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Airhead, but has a default class to save time

final iris
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With a little fine tunning this idea could be fire

nocturne tapir
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I like it, let an airdropped light assault force push the enemy objectives would be a great contrast to current map cycles

spring snow
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Agree with paratroopers (once you spawned in heli, can be once used). Even for any class. Just dont add unlimited parachute like BF does, or even fly-suit =//////////

timber basin
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Worse move speed? Why? Why would anyone want to play this class if it brings nothing to the table but having a parachute (which would also make you really easy to shoot down unless we let people no intertia airstrafe with it)

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Like you have just described assault but without the buffs, with less weapons and worse movement

twilit heron
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just make it be like the airhead from HLL. a spawn specfically for a set class you can call in anywhere

weary wagon
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Maybe when your team lose control over 75% of objectives at map for a long time, i would like to spawn few planes that will drop/spawn your team around objectives to give second chance to win.

twilit heron
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that could work to break out of spawns, though the drop points would need to be at least somewhat random so the players don't just get farmed before landing

spring snow
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@weary wagon for me its just a way to solve ppl who say me via voip "please sit down" on my helicopter, because they dont understand how rope works. They just taking frustration once they pressed "F" and become on the rope instead of expecting fall.

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even i understand you able to fly over objective with unhandled rope and everybody who's on the rope almost safely gets building roof or the ground.
the problem is just in that nobody knows it first time =/
paradrop is simplier to understand, once you fall you react to key "press to open parachute", instead of you first take a look to helicopter being outside it, then you have to understand how W/S key allows you to drive alongside that rope, and only then frustrating leaves and you understand that this is safier than wait until helicopter lands down

yes theres would be great to make siren or something inside helicopter that means "pilot needs you all to disembarge", because being pilot you never know is the crew wants to shoot from heli or transport somewhere

weary wagon
spring snow
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if you leave helicopter natural way - you lost parachute

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rope should be. its good cinematic stuff for me

weary wagon
spring snow
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i like it personally. how to explain others - thats the point 😦

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especially when you imagine how you kick out the window with the leg and that stuff.
rope first time seems dangerous. what am saying... so few people even know he can spawn on helicopter near safely conquest point

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waiting on the base for 3 minutes until crew fills in, they autospawn on teammates. but ppl who understand its possible generally separated by drunk guys and guys who knows how to do with, so count of newbies inside heli not so big

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maybe paradrop inside blackhawk vs rope inside hermit? as an idea

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hermit could play risky, bh no =/

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(if you think that both features kill each other)

weary wagon
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you can keep dreaming. Im explained to you a point how personal parachutes will kill a features that we been hard working on.
Even if game will get a personal one time parachute at some point , it probably will use a heavy gadget slot, so you will trade useful gadget by ultimate mobility option.

spring snow
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i understand the point.
personal parachute in slot will force questions about "why can i use it only once" and yes, its grant ability to snipers to jump out their empire state building they always getting... btw there's one-ammo gadgets presented already.