#Vehicles and Anti-Vehicle weapons

1 messages · Page 1 of 1 (latest)

analog lance
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I see a lot of people complaining about the survivability of vehicles and a lot of discussion around this mechanic of the game.

As others have mentioned, the APC needs a rework seriously. Having 1 guy in the vehicle is counter productive as these guys are looking for killzones, and then sit until an RPG takes them out.

BF3 had a great vehicle system, with upgrades/loadouts. Reactive armour, thermal smoke, oil cooled barrel etc etc.

we need stingers for airships.

we need helis that shoot rockets (attack choppers)

main bases need AA.

all of this could be introduced and balanced accordingly.

adding more vehicles like in BF3 with MLRS (HIMARS) trucks (with the loadout option for anti vehicle or anti infantry rockets)

infantry mortars

1 commander per team, can coordinate all squads, has a drone for spotting (increase spot bonus for drones!!!!!!) And perhaps artillery with a long cooldown

serene phoenix
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I would be down for Lock on missiles, but only if they had proper balance and werent just fire and forget. Im level 72 and i still havent figured out how far or how little you have to lead your rockets on choppers

cedar ferry
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I would rather just have a build AA gun that can be used on helicopters.

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It can only be built on points you control and only 1 can exists on a point at any given time.

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No need for heat seeking if we have aa

main ocean
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Rockets for aircraft are in the no-no list right now

dusty parcel
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having infantry mortars would probably need a squad point cost, especially with a 254 player server

analog lance
analog lance
analog lance
analog lance
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Mobile AA was introduced in the armored kill expansion but was only on select maps

analog lance
steady yarrow
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Any sort of AA is unnecessary and stupid even, unless we get capable combat aircraft, which devs said we won't.

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Lock ons would be extremely obnoxious and unbalanced on the scale BBR plays, 254 players is A LOT, especially when ammunition atrition do not exists.

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APC does need rework, true, a fundamantal one too.
It definitely needs second player station, and it has to be MG, spotter seat is boring and brings less utility

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And vehicle survivability needs changes. We have 127vs127 players as a main game mode, but vehicles are balanced for 32v32, because they have survivability simmilar or worse than vehicles in BF4.
Devs need to look to PS2 for an idea how to do that right

analog lance
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@steady yarrow all true and fair. I hear you. My reason for suggesting AA is because in my mind its like this:

  1. More vehicles needed, not just 1 tank and 100 Humvees, we need more combat vehicles (air and land) in each game, and needs to be balanced according to the map. (more tanks less helis/more boats less tanks etc etc you get the idea right?)
    Vehicles need options like in BF.
  2. Infantry needs a way to kill these armored units. (stingers, AA, javelin whatever else)
  3. Armor has abilities (flares, IR Smoke etc)
  4. Engineers are actually incentivized to protect ally armor as much as nuking enemy armor.

This way we can see mechanized units actually contribute, engineers need to actually engineer (not just pick the class for ACR and HEAT RPG cos infantry goes BRRR)
Engineers will roam the map placing mines, and shooting enemy mecha

steady yarrow
# analog lance <@659134372556832779> all true and fair. I hear you. My reason for suggesting AA...
  1. True that.
  2. HEAT is enough to solo a tank. Use AV nades and it's easy. C4 and tandem are basically a cruth at this point. Especially when you are not alone. We don't need lock ons, current AT options are more than enough for that.
  3. It doesn't right now, and I doubt it will have. APC doesn't even have smoke ffs
  4. Well, they are right now, but they just do not care. Running after kills with HEAT, C4 and PDW of choice is much more appealing strategy than basic teamwork it seems
analog lance
# steady yarrow 1. True that. 2. HEAT is enough to solo a tank. Use AV nades and it's easy. C4 a...

100%, apologies, for point 3 i mean, IF they end up making the changes, mecha units will be strong enough to be a target for intentional weapons made as theyll have smokes etc.

Also, to your response to point 2, not everyone is a super mega uber player who can snipe choppers with an RPG. Once there is a way to practice flying and driving, people will become way more proficient pilots/drivers.

Helis are weak af though in current state and I also would not recommend target seeking munitions until they make the other changes.

steady yarrow
analog lance
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100% thanks for the banter.

To get philosophical for a second, do you not think theres a missing piece if people are using APC as AA 😅 Surely theres a gap that needs filling, albeit after some meaningful balancing.

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I still wanna see 5 tanks roll over a hill and all chaos breaks out 🥵

steady yarrow
steady yarrow
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@spring mist why do you disagree

spring mist
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learn to rpg

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that’s our AA

steady yarrow
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False

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LAV's are better at that

spring mist
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Ok but there’s like at max 4 lavs on the battlefield versus 256 rpgs max

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rpgs are gonna be the more prevalent thing you see

steady yarrow
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Eh, single APC will have much more succes and by that impact on air vehicles then RPG's.

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Especially with how easy it is to tail rotor helis

chrome bison
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If you’ve ever flown a heli in game and done hot drops you’d know the heat/tandem is more than enough to take out a heli. There isn’t even cockpit armor, you don’t need auto-lock rockets. Buildable AA emplacements would be reasonable, but it should be air burst 40mm rather than any type of missile/radar setup

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An AA gun truck variant should be in the game already in all fairness

steady yarrow
chrome bison
steady yarrow
topaz sky
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With that, BH wont just shrug off a literal rocket and APC wont have to go to base after every hit

steady yarrow
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They have the same hp value 3000. They have different HP types.
APC is heavy, that means imprevious to small arms, and different damage from RPG's/C4/tanks.
BH is light type, like any other vehicle

topaz sky
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Not types

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Well in case, obviously don't switch types

steady yarrow
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The whole vehicle thingy is wierd af honestly

topaz sky
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I can see that now

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Well it should be doable then to make heat deal 40 vehicle dmg to BH and 20 to APC and keep the rest intact

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That shouldnt be too hard

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Like just make BH get more easily destroyed from heats and APC to not be as much, while BH retains being able to be damaged from small arms and for APC to be invunerable to such

topaz sky
boreal quiver
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Helis that shoot rockets we know we aren’t getting, and that’s fair enough because that would be absolutely devastating. Infantry mortars too, because from the POV of the targets it’s just occasional random death. AA I don’t think is needed as helis aren’t that strong right now.

topaz sky
steady yarrow
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Inf mortars would be bad, but only because of scale of the game. The problemem with them wouldn't lie in how many kills they get, but how many people are using them.

topaz sky
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I thought we agreed that mortars are a no no

steady yarrow
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Because they are no no

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Attack helis tho would be a good addition to the game, if people were more open to anything other than running around aimlessly with SMG's with search of kills while screaming against anything that affects that playstyle

topaz sky
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Medic mains cannot comprehend the fact that their class is meant to actually help people instead of being assault but with free heals

steady yarrow
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Rn it's also assault mains, simmilar mentality

topaz sky
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At least assault does actual assaulting

analog lance
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I am coming back here after digging around on reddit. The fact that FlyAce and their cronies were in the suggestions review team, and pulled the wool over everyones eyes for what seems like months claiming the little bird was in a good state, while simultaneously going 100 - 0, 150 - 0 and even 200 - 0 is telling enough that we need (or needed) heat seeking anti air. Just because 100 infantrymen could fire their AR in the air and bring down a Heli, doesn't mean that actually happens. I have gone entire matches without seeing a single heli shot down. It really depends. Are we catering for the 1% or the 99% casual base?

@boreal quiver I don't understand your sentiment, why are we all talking as if these changes are going to be absolutely gamebreaking, IMBA PLZ NERF!11!!!!11111!!!*
Ceteris Paribus* : Things can be balanced, just because heli has rockets, doesnt mean we can adjust damage multipliers? We can have 2x splash damage against buildings, 1.5x splash damage against mech units, and say even 0.5x splash multiplier against infantry.

In BF2 and BF3 I could easily identify if a chooper was shooting rockets at me because firstly, they couldnt cross map beam you, they were about 150m away max and you knew that shit was coming from a heli with that "Shoop Shoop Shoop Shoop Shoop" sound. Chilling...

Anyways, I guess theres more important things that need balancing, and also removing the rot within the teams (see the FlyAce saga on reddit).

spring mist
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and what happened to the littlebird? Physics removed, damage range butchered, total death to it

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and flyace moved on

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your point?

steady yarrow
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It's 100% reddit side of the drama ONLY

analog lance
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ok but don't feign ignorance please guys, this was directly in the review team xD

steady yarrow
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Idk about 'suggestion, feedback ,team' thing

steady yarrow
analog lance
steady yarrow
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FlyAce was good, they knew how to fly and play LB, it's just reddit that get a siezure when someone is playing well

analog lance
steady yarrow
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They went on a 2 week long witch hunt

analog lance
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ok but also, what im higlighting here is that the skill ceiling goes very high, and you end up with domineering forces that cannot be contested

steady yarrow
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Chceck rule 8 on subreddit

analog lance
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especially when half the team runs around like headless chickens

analog lance
steady yarrow
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Lack of skill on player part is no reason for adding brain dead tools like AA lock ons,

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Lb even at thier peak were easily countered by LMG's, 7m and HMG jeeps

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Tanks also

analog lance
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what strawman is this, im not witchhunting, im just stating what HAPPENED

steady yarrow
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APC's especially

analog lance
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doesnt mean it never happened because everyone moved on

steady yarrow
analog lance
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look, appeasing everyone will never happen

topaz sky
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Lets be real here, LB is sometimes annoying but AA is not yet needed

topaz sky
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It was infact busted ages ago

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But not now

analog lance
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like more Attach choppers etc

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in the current meta, not a chance

spring mist
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Which they won’t add

analog lance
spring mist
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!aircraft

swift dawnBOT
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Info What aircraft may be added, or not..?

Due to some programming constraints & some design decisions:

  • Player piloted planes or jets will not be added, as our maps are too small, and cannot be made bigger.

  • Attack helicopters with rockets/bombs will not be added, this was a design decision.

  • There may at some point be an airstrike call in, you can use Squad points on.

topaz sky
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Homestly if you have like 4 engies minimum you can get rocket heli

analog lance
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Can I ask you guys @spring mist @topaz sky @steady yarrow whats your vision of how BBR would look like

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what do you guys look for in the game?

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seriously asking

spring mist
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Fun chaotic 127v127 matches regardless of playstyle

analog lance
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do you feel like theres anything left to be desired?

topaz sky
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Maps that actually allow all classes to shine

analog lance
topaz sky
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Rather than having one class have a inherent advantage

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Like recon on dusty

spring mist
topaz sky
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Like dusty is a good sniping map, just not a good map for everyone else

analog lance
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I helped teams so much over the weekend just using drone and spotting, I could see from the air when i spotted groups they got instawiped. its very powerful but hardly anyone spots

topaz sky
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Its weird how despite the state of snipers they are still sort of a problem

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Its more of a map issue than actual class issue

analog lance
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Coming from me, definitley below average aim and gunplay, i think DMRs are pretty stronk

topaz sky
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Oh they are absolutely busted af

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Svd main on engie absolute monster

analog lance
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yep

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SVD is my baby

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long silencer and mid scope ez 2.0 kdr

topaz sky
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Long supp and verti my beloved

analog lance
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I wish i backed during patreon, couldnt afford it at the time 😓

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I have crossed my comment, but have left it visible for accountability instead of wiping it.

analog lance
boreal quiver
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Therefore you will have people complaining about it being unbalanced even if you could claim it’s objectively an overall “fair” solution, and those claims would be based in reality

analog lance
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fair, fair thanks @boreal quiver

steady yarrow
steady yarrow
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Game feels more like CoD than BF rn tho

analog lance
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I just hope the game lasts another few years is all

analog lance
boreal quiver
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I guess that works, but I’d much rather have the cool vehicles enabled more universally

analog lance
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just in general. lets use the waki bridge as an example, hectic choke point killzone.

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actually talking about waki, last night my gaming friend (very casual player) asked me if theres artillery in the game because of the sheer number of nades and RPGs going off at the bridge head. it was nuts.

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I forget the name of that map now, with the beached container ship in the middle. I can totally envision more tanks, and some attack helis going around.

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That map is actually pretty massive

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chuck in some HIMARS and youve got yourself a proper battlebit experience 😅

am i persuading anyone yet? haha

spring mist
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I don’t like it anymore

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Rework fucked it up

analog lance
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cos theres not enough vehicles 😉

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haha jk jk

spring mist
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nah there’s plenty

analog lance
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jeeps dont count 😛

spring mist
analog lance
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i read something about balancing once, and it went something like this, paraphased:
"nothing is overpowered if everything is overpowered" 🤣

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just playing though, that would be disgusting^