some of you are traumatised from call of duty and battlefield 3 frag shotguns but it can be balanced right and truedevil has said at the current point, over a month ago, i dont think thats the current point anymore so heres how to balance them,
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no one shot kills if not aiming at the head, pellets can bleed over to get a 1sk on the head but that will take at the least 3 pellets imo, make it a two tap in the chest and make the damage effective against light and ranger armour (maybe like 75 to 80 damage point blank) head shots should 1sk just like the rsh12, deagle, most dmrs and sniper rifles, but the pellets can bleed over if you miss,
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increased range, less spread, but heavily reduced damage. no shotgun will be sniping at 100 meters but i think the should still be a versatile weapon up to 50m max, with the damage drop off from 75 to 80 down to 40 or 50, but some pellets may miss due to spread at that range so the damage may be reduced, headshots do not 1sk at that range unless the enemy is heavily injured.
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pump action and double barrel only, pump action needs the person to rechamber every round manually (do not make it so i have to left click again however) and i dont think there should be automatic or semi automatic shotguns as that would be even harder to balance, double barrel shotguns principle is simple, more spread so headshot chance at point blank is increased, can fire 2 shots in semi auto (balanced because of the reload time after the 2 rounds are depleted), but the gun is not very versatile at all, anything past 25 meters will be hard to kill, due to the increased spread (im not balancing of realism, bad idea) and the pellets should do slightly less damage overall, so shooting the head might be the only good option, and you wont be able to charge in and kill an entire enemy team, the gun would only be effective at holding angles or a rally point or building.
