#A List of Things That Would Be Cool to Have

1 messages · Page 1 of 1 (latest)

lucid cloud
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  1. We really need more class emphasis. Right now medic is utterly useless due to the existence of bandages that every class gets 6 of, that heal for 50 hp, and that are faster than medic's own healing. In addition to this medic can't even heal themselves with their bandages making them the slowest healing class in the game. We need something to actually make medic (as well as the other classes, although I don't play them as much so I'm not as familiar with them) unique. Medic could, for example, have extra options instead of the medibox. We could have an equipment that resupplies player's bandages but doesn't heal them similar to the ammo pack from support.
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  1. The defense part of this game needs more emphasis. Right now the average game is:
    A. Attack and capture point
    B. Everybody leaves the point (except for maybe ~3-4 people)
    C. Enemy takes the point easily (sometimes they only need a single squad to easily take it)
    D. Retake the point and repeat the cycle until the end of the game
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This could be fixed by giving bonus xp for killing enemies on a point that you own or just giving passive xp for protecting the point or generally anything to incentivise players to stick around. It could also be in the form of bonus xp for building on points you own which would incentivise players to fortify their points or maybe bonus xp for getting kills near fortifications that your team constructed. Anything to get players to do more of the defense part of the game instead of just repeatedly attacking and retaking.

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Another part of defense is also the revive system which most players never use. More xp for revives/heals could be used to get players to revive more.

sacred zealot
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And no truedevil this isnt bumping

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For the record

lucid cloud
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Yeah extra class unique deployables like that would be great

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It would give each class a more unique identity

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Plus more playstyles

turbid geyser
harsh ether
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What kills medic play, reviving and healing is the fast respawns and lack of value to your characters life. If the punishment for dying was larger, less people would space out.

turbid geyser
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maybe score for being revived? Honestly unless they just striahgt punish people who hold space it won't change even though you get bonus xp for winning people don't care about tickets

chrome wren
# lucid cloud This could be fixed by giving bonus xp for killing enemies on a point that you o...

In battlefield, people took points and tried to defend them because those are spawn locations to be held

Thats why in those games there were a more dynamic flow of the game, were playerd tried to capture points to flank enemies and break the "meatgrinder"

This is not present in battlebit, as spawn points are not reliable to use strategically, they are just a place to come back if your whole squad got wiped, there is no incentive to flank and capture the backpoints as you are at a disadvantage and your team gets no reward for doing so

This game needs to rework the respawn system if it wants to continue having replayability and to stop being a giant TDM

white saffron
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squads being smaller and being able to spawn on the point while contested kept them relevant.

spiral light
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being able to spawn on points that are contested would make attacking so much harder

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beside it would promote spawn camping

white saffron
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it works fine in BF because everyone is spread out.