#how to make c4 not as good on tanks

1 messages · Page 1 of 1 (latest)

tropic coyote
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make them only stick on the roofs with less damage, only let c4 stick to the ground and on top (because gravity ik nerds are going to correct me this game isnt realistic) so that you will have to use c4 properly, also less damage towards tanks its more of a breaching tool than an anti tank weapon,

hushed verge
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the damage system is what needs to be touched here, not really what c4 sticks too.

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not to say what and how it sticks to shit doesn't need fixing though.

tropic coyote
latent furnace
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seems weirdly specific. just decrease throwing range, increase the delay between each charge thrown, and only allow people to carry a max of 2 and 3 at the most. the amount of C4 one person can spam is insane.

hushed verge
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how many people carry and its damage will need to change if we don't want to class limit a wall breaching tool.

edgy python
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I would expect if a c4 went off while attached to a tank track, it would stop the tank from moving, not blow it up like a popcorn kernel.

hushed verge
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might make the track seperate, but not much more

round elk
hushed verge
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that was one of the ideas, big boom as a heavy gadget class locked.
while smaller boom was kept light and did far less damage, but still blew open walls.

ornate flume
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this take is just a tank main who doesnt know what reversing is

hushed verge
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your take is someone who has never used a tank and refuses to see the problems with c4.

hushed verge
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simply blind then. or just don't want your crutch to be fixed.

ornate flume
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ya guess your right

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sense its not like it requires you to get close or anything

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maybe if the tank players had half a brain theyd be fine who knows

hushed verge
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man not like you have no way of noticing without a full crew, people run at 30km/h and can launch them some 20 meters. and you know, not charge from the front like you think they do? Course you must also miss the fact that dying means nothing other than one ticket and that person is likely not alone.

ornate flume
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Then don’t take the tank if you don’t get a 2 man for man both guns

hushed verge
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oh two guns will help. if you got open ground sure

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most of the time you ain't got that. not to mention the inability for the turret gunner to fire anywhere close to effectively when moving.