#In-game events to grow the community

1 messages · Page 1 of 1 (latest)

ancient vapor
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Battlebit's player base has continually decreased since the early access release due to a lack of community engagement, in my opinion. Having challenges and levels to grind is insufficient at capturing an audience's attention for an extended time because it is does not incentivize community building. There are several discord servers that already hold organized game nights on the weekend that attract a lot of people that otherwise don't normally play. Having dev organized events on specified days would give people a reason to play and a reason to group up. I know that this discord server hosts game nights once a week but I think organized events with ingame announcements would be more effective. One example of another game doing this is battlecup tournaments in Dota 2. I think a similar system would have positive effects on growing the community.

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One other thing, this idea could be implemented into the clan system currently in the game. For example, the clans that contributed the most during the event could get a special cosmetic or title as a prize that's exclusive to the event.

subtle crane
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devs said they would add 8v8 comp at some point

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maybe they could add tourneys for that

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stuff like that

ancient vapor
rigid sky
ancient vapor
oblique drum
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what if there were officially supported weekly gamemodes? stuff like "speed", movespeed x 1.3, reload speed x 1.3, maybe even fire rate x1.3 for one week (on one or two particular servers, not the whole game of course)

ancient vapor
terse shale
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I want something like that one time they played the release trailer in the game. It felt so epic. I would love to see maybe certain game modes and maps be spotlighted, maybe one day there could be community map contests? An April Fools event would be great too.

ancient vapor
terse shale
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I think it was the right decision to hire one. Let's hope they do some stuff.

crisp light
# ancient vapor Battlebit's player base has continually decreased since the early access release...

This guy Battlebit's, and I approve 👍

But seriously though, Battlebit Discord official game nights are a great step forward. What else I would look at expanding that concept and having a custom server along with the offical game events that persists throughout the weekend/etc. Bonus points if there is something unique about playing on that server. Maybe a preview of upcoming game modes (stretch goal), or some other modifier

rigid sky
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increase player size per kill and reduce when dying :D

terse shale
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That'd be funny

ancient vapor
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Yea expanding the discord game night would be a good first step. Btw thanks to everyone whos given feedback on this suggestion. It seems like most of the feedback is from casual players, curious to hear from competitive players as well

kindred geode
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I think sooner or later they ll need to monetize the game too pay their salaries and server maintenance. I think they should create a shop for skins, the currency you would get every match, but also you could put real money into it.
This way they could do double currency weeks, change the skin rotation in the shop, they could create weekly leaderboards and you would get rewarded dependending on how you land on it and the weekly challenges could reward you with currency as well.

cold plover
ancient vapor
tiny fjord
sour bay
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Agree

tiny fjord
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Honestly, any ideas you all would like to see, write them down in here.

frosty summit
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I was bummed the other day that I missed the community dev play by a couple hours. Leave the special gamemode/map up ALL day. Devs don't have to be there the whole time

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Community goals that everyone works towards would be awesome. A unique unlock for everyone who participates in "get 100,000 total kills with MP7", etc. There could also be contribution tier levels. If you contribute 100 kills you get one skin/charm, 500 for an additional one. Way more interesting than the Twitch drops, which I personally will never participate in.

ancient vapor
# tiny fjord Honestly, any ideas you all would like to see, write them down in here.

I think having a normal 127 conquest server where the top squad on the winning team get unique cosmetics would be a good start - there could also be custom challenges for every player that when completed reward a cosmetic. Another issue with the current game nights is that everyone is in one voice channel - this makes it difficult to coordinate or even talk to specific people

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Having competitive incentives will motivate people to try to win - this will incentivize people to group up and coordinate together - this will lead to relationships that could extend outside of the game night and motivate people to play the game regularly with the people they met during the game night

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as of right now there is no "reward" for coordinating during the game nights

ancient vapor
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Another point that I think is very important is that game nights are advertised in game in the same way new updates are advertised. At this point, I feel like the devs should be prioritizing ways to directly engage with the community - discord is one way but having a banner announcement with a countdown every time people log in will attract even more people

rigid sky
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butthurt ppl incoming if they add things for top squad n shit xd

ancient vapor
# rigid sky butthurt ppl incoming if they add things for top squad n shit xd

that's fine I think people should be rewarded in a public way for investing time into the game - understandbly this game is very casual which is why I only suggested cosmetic rewards. I think there definitely should be some sort of participation reward or completion awards like mentioned earlier - I just think that right now people who play the game every day are not recognized or rewarded for their time, leading to them burning out and quitting

gentle sierra
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twitch is cool and all but majority of the players earning those skins somewhat don't care about the method of earning it, they just leave it on until they get the code

tiny fjord
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We actually are straying away from strictly twitch drops this year.

for future reference. We will still have a drops program, for CC’s and other reasons.

gentle sierra
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i understand the motive behind it as well since it builds traction for ppl, but then again once that event is done everyone ditches it

topaz stratus
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I feel like stuff in the lines of modes but with some twist would be nice

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Have challenges tied to them, from which you can get stuff from

gentle sierra
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i'd also love to see some event exclusive cosmetics for classes ngl

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like different belts, vests (that are versions of pre-existing vests), helmets, even faces

ancient vapor
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not just for classes but for guns and gadgets too

topaz stratus
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Yeah

gentle sierra
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we already had the usaf camo in the game, which somewhat counts in it

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but the idea for it isnt emphasized and mostly we got skins for weps

gentle sierra
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i love blue lasers, i'd like to see it in bbr

ancient vapor
topaz stratus
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Just throwing it out there now that i recall it
Cod whenever they drop a new season or something you, they add like new guns
But you can only get those guns by grinding the pass and after the season ends, they add a new method to which you can get the guns
Maybe they can do something similar, but tied to the event challenges instead

gentle sierra
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because if its only strictly an event exclusive, theres potential that newer players in the future doesnt know about it and wants to give it a try

ancient vapor
gentle sierra
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if say the gun is semi better than majority of the popular choices, theres going to be a problem

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it's okay if say, we make the weapon event exclusive BUT make it fully a part of the line-up of weapons in the future

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but ofc they need to be linient on the time on when they should make it a part of the game

topaz stratus
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I think you misunderstood
What cod does is make it exclusive for a season
After it ends, you can get it in another way
Now bbr events will have challenges tied to them
Complete all of them and get the new gun
The new gun isnt event exclusive, its a pernament addition to the roster

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But during the event, completing the challenges is the only way to get it

topaz stratus
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After its over, you can get by leveling up or something

gentle sierra
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im not familiar with cod so yeah

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but that's essentially the idea i had

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somewhat similar anyway

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and for the love of god can they please give us variety for the weeklys that doesnt involve tedious tasks

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isnt today's weekly having 2 kills from 500m away

magic patrol
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and 10 sledgehammer kills wtf

topaz stratus
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Nah those 2 are easy

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What isnt is having 7 challenges for some reason

gentle sierra
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i don't get the liberty of having those 2 kinds of challenges mainly because it makes everything too forced

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like for example, forcing youself to get 10 kills on the sledgehammer would definitely fumble the progress instead of having fun from the challenge

ancient vapor
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soryr yall imma have to ask u to take the challenge conversation to a different thread, feels like we're straying from the original point

topaz stratus
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True
It shifts the gameplay bit too much for the week

topaz stratus
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Aye sure thing

gentle sierra
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but yeah, event exclusive weapon skins

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to stop it from piling up, just remove the youtuber / streamer skins from public view

topaz stratus
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Yeah, i feel like having them displayed for no reason to be distracting

gentle sierra
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OH IK

topaz stratus
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Also hurts navigation when they are all displayed at once

gentle sierra
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what if

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anniversary event

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anniversary events would have some cool rewards that directly reference bbr's development or sm

topaz stratus
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Yes

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Like larrys fe-

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But fr, anniversary event is a must

ancient vapor
vestal oar
# tiny fjord Honestly, any ideas you all would like to see, write them down in here.

The two holiday events on Bob's community servers from last year I think would be a good baseline for an in-game event. They weren't intrusive on the gameplay but added some extra flavor that changed the pace a bit.

Maybe something like the Christmas event with two opposing sides competing via score earned from actions in normal gameplay. With the score each individual earns for their team they'd get points that they could use to buy the associated cosmetics from the event

vestal oar
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Halloween event was just a cosmetic thing where you gained corruption by dying and not getting ressed. The more corrupt you were the more like a zombie your soldier would look like. You could reduce it by reviving people I think but almost everyone who played for more than an hour or so was a zombie.

The Christmas event had two teams (Chuck versus Bob) where people who opted in to join a team would convert people into being on team chuck or team bob by killing them. The score for each team was determined by the amount of people who were converted to their team.

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I don't think the halloween event had any rewards and was just for flavor. The Christmas event gave the winning team server currency based on how many they convert