Since we are still at a stand-still with the same old discussion of removing / nerfing scope glint for sniper rifles, I'm opening up to a new possibility for an alternative solution: Killflashes / Anti-Reflection Devices.
What are Killflashes?
Killflashes or Anti-Reflection Devices are attachments to a scope that reduces the reflection (ala glint) of the lens.
In the in-game sense, killflashes reduce scope glint with a few negatives and positives to the usage. Killflashes encourage long-range sniping and allows snipers to also stay safe from playing their intended role.
Experimental Statistics
- Image Quality Brightness
IQBs are an attachment-exclusive stat that is only present when the killflash is equipped. It alters the brightness of your scope image, which leaves the player a choice whether to use it for additional safety but won't be able to see players in darker areas of the map (like Lonovo for example). Depending on the variant used, this stat would be minimal and will only hinder players with bad eyesight
The stats start from 1 (being the worst, very dark) to 0 (being the best, very bright).
- Starting Effectivity Distance
Killflash variants will have an 'effective' distance. Effective distance means the glint reduction starts at a certain distance; from the player to the target.
The reduction becomes nullified if the target is very close to the player and will use the original scale / size of the glint.
- Glint Scale Reduction
Killflash variants will reduce your glint scale / size and works with the effective distance stat. If an enemy is close to you, the maximum scale of the glint (literally the one in-game right now) will be used. Within the effective distance, it would be smaller.
Variants (not using letters here because Battlebot is a bitch)
- Killflash 1, 150 kills
- Glint reduction effective starting at 750 meters
- 15% Glint Scale Reduction
- 0.60 scope image brightness
- Killflash 2 - 250 kills
- Glint reduction effective starting at 600 meters
- 20% Glint Scale Reduction
- 0.50 scope image brightness
- Killflash 3 - 400 kills
- Glint reduction effective starting at 400 meters
- 35% Glint Scale Reduction
- 0.30 scope image brightness
up to the developers though I make really shit stats
Discussions
Aside from the same old "remove glint it suxs!" argument over and over, I'm proposing an alternative solution and hopefully it would fare well with the community. I'm in no way a recon main or an expert in this class, it's just something I kinda want to contribute into the topic as a casual recon player that also suffers from glint. Feel free to dump your comments about the general idea of it (please do not cry about the stats I'm lazy).
