#Bring back damage buffs on Long and Heavy Barrels

1 messages · Page 1 of 1 (latest)

tacit pollen
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As it stands, long and heavy barrels are not in a good spot at all and really nobody uses them. Tweaking their stats and adding back extra damage (+5%) would help them a lot.

autumn sequoia
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Should ranger barrel get it back too?

nocturne maple
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it was nice feature, but stabil grip + heavy barrel most of times give best control of aiming, so you buff damage and... there's no alternatives

tacit pollen
autumn sequoia
nocturne maple
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ok, just try on M4 and you get 0.9/0.9, one of best weapon in game

silk cape
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I'd rather they don't give extra damage, when they reach breakpoints that kill with one less bullet they are too strong, when they don't it's pointless.
Just give them some better range, maybe increase the lowest damage the weapon can reach so it's only ever good at the weapon's max range and beyond, not close quarters.

nocturne maple
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@silk cape agree with you. Increase lowest damage on high range, and increase bullet speed, instead silencers should reduce bullet speed

cloud vigil
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HB and LB gave 5% more damage

Ranger gave 10% more damage

autumn sequoia
cloud vigil
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If you were to just return HB damage increase, you would end up with the old AK74 HB bs.

You would have to nerf the AK74 and other weapons because they would simply become too strong because of one attachment

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Back during end of playtests, AK74 and HB were nerfed simply because heavy barrel made the weapon that strong and that AK74 was going to end up extremely strong if it got even 0.34 damage more making it 3 shot against no armor (AK74 used to be 33 damage)

tacit pollen
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I see

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Perhaps could be balanced by increasing recoil or something

thorny cradle
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My apprehension around attachments that increase damage are.. its difficult to devalue other aspects enough to make balanced. Changing the bullet to kill/break points is something that can not be compensated for via, skill. Recoil I can generally learn to control (i mean not me personally but, conceptually PepeLaugh ), i cant, learn to make a bullet do more damage.

tacit pollen
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Good point

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We can at least agree that lb and heavy are useless right now

thorny cradle
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NODDERS Attachments are in a very strange place functionally, I feel like they are still somewhat limited by the shift in game direction. In a more arcade environment you can make the impact of attachments more dramatic vs fairly tame adjustments. Most attachments give you like 1%-5% adjustment which are hard to effectively layer together/impactfully modify the weapon

rapid mulch
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I'm for tweaking the stats of long barrel and heavy barrels to be more beneficial. But no please don't add damage on them again.

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Maybe at most, something that push the fall off of the damage. Even that, it's a really good attachment if that's the case.

tacit pollen
thorny cradle
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I am assuming its on the very very big pile of things for the team to sort though and decide, how do we want this to work

tacit pollen
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Probably

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Well only thing i truly want is the mag rework
Its more due than grips and barrels honestly

cloud vigil
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If an attachment increases damage, the current weapon balance would have to be "re-balanced" as there would be extremely strong weapons, that were "balanced" without that attachment.

Or the damage increase has to be so minimal that it doesn't have a point to it

tacit pollen
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Yea i gave up on increased damage on lb an heavy

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I have been convinced

native shuttle
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honestly the heavy barrel wouldnt be that bad if it didnt have movement speed debuffs

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remove those and its good

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long barrel needs to have more velocity than long suppressor if its going to have any use

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not sure what to do for ranger tho

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maybe highest ammount of velocity in game but massive muzzle flash and sound spread debuffs?

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seems like a good tradeoff

wary kelp
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they need other buffs, but not damage, just funks with balance

native shuttle
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the ak74 would be op if the 5% damage was back

wary kelp
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or it would need a barrel to be useful after getting nerfed, again

vapid plank
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Attachments have their own identity crisis as of right now. Across the board they all function the same way and very few of them have their purpose. While I don't like the idea of adding the long and heavy barrel extra dmg I wish that there was something that attachments did so they would have an identty like the heavy/long.

vapid plank
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What do you mean

rapid mulch