#Curing the Sniper Epidemic

1 messages · Page 1 of 1 (latest)

modern quartz
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This will be fun.
Oki and team didn’t go far enough with the smoke trails.

Everyone wants to complain about having 100 snipers on each team, but no one likes the solutions, nor actually wants to solve the problem.
Here are some ideas. Implementing all of these would make snipers unusable and not fun. Implementing some of these is the point.

  1. Decrease bullet velocity for snipers.
  2. Increase bullet drop.
  3. Set zeroing at 0, 500, 1000 meters.
  4. Increase aim down time.
  5. Decrease hold breath meter length
  6. Decrease Control unless prone (increase sway)
  7. Increase bolt action times
  8. Decrease magazine size
  9. Decrease armor magazine capacity
  10. Increase reload time
  11. Decrease run speed
  12. Increase glint angle/size

Some other environmental factors:

  1. Change friendly sounds to be different in pitch/tone, to identify enemies easier.
  2. Improve sound design with sound placements and volumes being static based on distance, not whether you are being aimed at. (Valorant’s sound system)
  3. Increase smoke trail linger time
  4. Increase size of “enemy marker” for snipers
  5. Make pings last longer on snipers
  6. Add windage system that affects sniper rounds

As it stands, sniping is mind-bogglingly easy. There is no challenge to it whatsoever. Going 36-4 or having a 5:1+ kdr is extremely easy and often just involves getting a flank or blowing up some trees, and having mediocre aim.

The solution is to make sniping more difficult, more easily countered or, god forbid, even require skill :gasp:.

Looking forward to the salty snipers complaining below.

main geyser
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lol

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this thread aint gonna last long

slim kettle
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Going 36-4 or having a 5:1+ kdr is extremely easy and often just involves getting a flank or blowing up some trees, and having mediocre aim.
This is true for every single class in the game.

uneven folio
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I despise snipers for the most part, but my brother in battlebit you have cooked up one wacked out list.

main geyser
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they aint even that big of an issue

worn geode
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"Set zeroing at 0, 500, 1000 meters."

Never cook a suggestion again

modern quartz
worn geode
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Too shitty

modern quartz
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A 500m drop is like two marks down at most lmao. Not that hard to compensate for.

tranquil cobalt
modern quartz
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A 20:1 kdr means I’ve taken 20 players back to spawn without them having really any say in the matter because sniping is that easy. That’s not a fun experience for people on the other side.

tranquil cobalt
modern quartz
tranquil cobalt
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And I'd say it's more a problem with some maps, and not only the sniper class by itself. The last dustydew for example, had too many spots for snipers and almost no cover

modern quartz
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Think the rest of you just don’t like the truth lmao.
I’ll bet my salary that when they rework snipers, some or most of these nerfs will happen across the board.
Snipers will be closer to the Remington or sv98 than the l96, if not worse.

round walrus
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Holy crap...
Yes, let's nerf the snipers again, they didn't have enough

worn geode
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My brother in christ, the problem is not the class, is the horribly designed maps

tranquil cobalt
modern quartz
# tranquil cobalt And I'd say it's more a problem with some maps, and not only the sniper class by...

Kodiak, district are both very new maps and are some of the best for sniping.
I’ll give you that maps could definitely be better. At some point though, you are compensating for a completely broken class that can one shot 95% of players between 50-250m with ease because players have enormous heads and all guns other than snipers or dmrs are intentionally designed to be very challenging to use past 150m. Try equipping a 4x scope if you think I’m wrong. Ask yourself why a 1.5x scope or a 2x scope doesn’t exist for those weapons.

main geyser
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district? good for sniping? hello??

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you cannot see shit on that map

modern quartz
slim kettle
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Someone with 36 kills doesnt impact you at all. Youre not even likely to get killed by them once.

tranquil cobalt
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Yeah both old and new districts aren't that good for snipers, there is a lot of cover

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And the old one has the fog

slim kettle
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Old district is great for sniping

tranquil cobalt
modern quartz
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Snipers are outliers in terms of stats and pick rate, and that’s a problem for game health

slim kettle
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So on average you die about 3 times a game to snipers?

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Doesnt seem like a huge issue to me

worn geode
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"no, you see, my head too big, that means I die 100 times to snipers per match :("

slim kettle
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And I dont know what the actual pickrate for snipers is but having a class that's picked more than other classes isnt inherently bad

slim kettle
# modern quartz ?

10 snipers on a team gettings 40 kills each means 400 kills from snipers on that team, 400 / 127 = 3.149

modern quartz
worn geode
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BECAUSE maps are shit

willow solar
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this is the stupidest shit i ever seen wtf is this

worn geode
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If maps are too big and a mass of nothingness with tons of elevation it's obvious snipers are gonna be kings

slim kettle
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@modern quartz Can you explain why you think snipers should be nerfed as they are currently? Is it just that they can easily get high KDs? Or is it something else on top of that?

modern quartz
# slim kettle 10 snipers on a team gettings 40 kills each means 400 kills from snipers on that...

Nice attempt bud.
Like I said, we can argue all day about a realistic scenario.
Also, are we arguing about how many times we die to snipers? Why aren’t we arguing that 1/4-1/3 of each team is doing nothing but sitting in one place picking off people actually playing the game, not contributing to objectives.
That aside
Given what I’ve said, it is actually more like 15-20 snipers per team on a 64 player team, average of 30 kills a piece. 510 kills per team, 1000 per match.
And sure, assuming everyone on the team is evenly killed by snipers, which isn’t the case, that’s still 8 deaths a game to snipers, with no real way of countering them other than playing sniper.
On a 128 player team, more like 30 snipers, 30 kill average (?), 900 per team, 7 deaths per player.

willow solar
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you die a lot more than 7 times to other classes?

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tf is ur point

main geyser
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snipers just dont make up 90% of user deaths

slim kettle
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Also there is a way to counter long range snipers, you have to avoid their sightlines. Whether that's possible or not with how the maps are made in this game is another issue, but none of your suggestions in this thread have anything to do with that

tawny mirage
modern quartz
modern quartz
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How many of those are from vanilla servers?

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Also in the conversation regarding that is sampling bias

tawny mirage
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Part of the problem with sniping is that the people affected by it the most (people on the objective, running around) are the ones that cant do anything about it. If there's some way for people to deal with snipers beyond ignoring them or fearing them, that'll help.

modern quartz
modern quartz
tranquil cobalt
modern quartz
slim kettle
tawny mirage
modern quartz
tawny mirage
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plus avoiding sightlines is hard when most of the time, a big portion of the map is one big sightline

modern quartz
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And I think most don’t understand that each of the suggestions in the main post are simply levers that can be pulled to change sniper balance. Doing every one of those at once would likely render snipers useless and not fun. Implementing some of them to varying degrees is likely what will end up happening anyways.

tranquil cobalt
tawny mirage
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maybe the bullets could slow down the further you are away, causing them to be less lethal to the body, but still lethal to the head

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or just not have reverse damage falloff to make it easier to dome opponents half a mile away in the leg

modern quartz
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You basically have to be shooting at another sniper who is shooting at you. In which case, sure. If you land a hit you get the kill.

slim kettle
tawny mirage
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even if its hard, its kind of imbalanced still
Its hard to hit, but its even harder for you to die to someone else who isnt a sniper at that distance.

slim kettle
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You can still find them and kill them

tawny mirage
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instead of just running, you do something

tawny mirage
modern quartz
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Something else I think you guys don’t realize is that having big open maps is a part of the non-arcade squad shooter that oki and team wanted to make. Squad, Arma, etc.
If they make the maps smaller and tighter, they just go the way of battlefield and arcade-style shooters, and certainly away from the open map squad and vehicle gameplay of arma, squad, etc.

tawny mirage
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a lot of effort for you to kill them vs them to kill you

modern quartz
tawny mirage
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Kind of reminds me of this argument for the wrangler in tf2 (9:43)
https://www.youtube.com/watch?v=toxY8lHfs30&t=912s
Imbalance of effort, while you have to flank, avoid other players, get to the sniper and then kill them, they have to shoot a bullet
"You have to succeed every block. I only need to succeed once"

It's the Wrangler thanks for watching and leave a like haha.
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modern quartz
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But then you run into the problem of “everyone being snipers”. Getting picked off from people you can’t see or didn’t know were there.

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The fundamental issue is this:
you have a lot of players in one match
Those players need space to engage one another without being third partied too frequently
This means bigger maps
This means longer sight lines can and do happen.
This means effective ranges need to be shorter, to prevent players reaching out and touching other players who don’t know they are there, as that is not fun.

Then, with all of these things, we have snipers who:
Have extreme ranges
Have extremely large targets
Have one hit kill potential
Have extremely fine zeroing capabilities

The issue is snipers. They need to be brought in line to bring the amount of deaths that you could not anticipate, counter or in some cases prevent down.

tawny mirage
modern quartz
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Before battlebit, I never realized that most games do reduce recoil on magnified scopes to make them useable.

wooden bronze
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My brother, you burnt the water.

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If your aim is to decrease the amount of snipers by making them quit the game outright, this list might just do that pepesweat

wooden bronze
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Even just one or two could do it. The thing isn’t that sniper is too strong. As Chum said, anyone can go 5:1 if they know how to play well. I may not be that Person myself but as someone who mostly plays medic and some recon here and there, it’s really not too powerful.

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The abundance comes from one very basic reason

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Everyone wants to be this guy.

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Being a sniper is cool, it has nothing to do with it being strong, people just like being a badass

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And sadly you can’t take the coolness out of being a sniper

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Meta Slaves aside, people play SMG medic / assault because it makes you feel like John fucking wick

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Others play support because it makes them feel like they got the Juggernaut Killstreak in COD (however much copium that may be because support bad)

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Others play engi because they scream “DEMOMAN TF2” as they chuck RPGs and C4s at players.

tawny mirage
# wooden bronze Even just one or two could do it. The thing isn’t that sniper is too strong. As ...

I disagree. Sniper is strong for a reason I've already mentioned- there's no counter except another sniper.
If you're the smg medic, what are you going to do about a sniper? Ignore them? that's not countering, that's hoping you wont have to interact with them. If you have to go across a field to go to the next objective, what do you do?
If you're assault, what are you going to do? You have a riot shield, but that's underpowered right now. you have assault rifles, but they aren't meant to be as long of a range as sniper rifles
Engineer has the heat rpg, range of 500 meters. that's a different problem.
Support bad Support has lmgs, meant to be closer range killing machines. not sniper range.
Of course Im ignoring an elephant in the room, DMRs, which engineer and assault have access to. DMRs have similar problems to snipers. Considerably long range, not many counters besides another dmr/sniper. HOWEVER, dmrs are used at much closer ranges than snipers, and you can usually reasonably pepper them at range, or flank them, due to them not being behind the ENTIRE enemy team.
My point is that there should be more counters to snipers than other snipers. The counter doesn't need to be killing them, it could be making them less effective.
To give an example, there could be a badge that you could put in a gadget slot/base kit. If you hold it, any snipers looking at you from the front have massive glint over you, making it harder to predict your movements. there could be an item (like the glint machine) that temporarily blinds a sniper if they look too close to it, allowing you to get through open spaces or get to other sources of cover/concealment.
Of course, these aren't too good of suggestions, they're more of a starting place or an example

slender shore
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they need to rework dmg fall off for other guns so you can actually threat sniper with more than 8dmg per bullet or add suppression when you are in a sniper scope

wooden bronze
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As a medic, I deal with plenty snipers. Im not gonna say “omg skill issue” but as a mediocre player, I very rarely consider the snipers too oppressive because I just… Deal with them in whichever way is appropriate. Sometimes I flank and take them and their buddies out, sometimes I shoot back from right where I am, other times I just watch my angles and go a different way.

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A good sniper SHOULD be oppressive and shouldn’t just be a non-factor to the enemy team

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Making them weaker won’t fix it, they’ll adapt and we’re right back here. Limiting how many snipers can be on a team, however, can. As much as I don’t enjoy limiting player expression through limitations, I much less enjoy nerfing something so much, people actively dislike their time playing it

tawny mirage
# wooden bronze As a medic, I deal with plenty snipers. Im not gonna say “omg skill issue” but a...

Flanking is the only real counter here that you mentioned, and still has its flaws. shooting back at them is a great way to get headshot if theyre at least 200 meters away. Watching the angles and going the other way isnt really dealing with them. they exist and you need to account for it by changing the way you play completely.
Of course the sniper shouldnt just be nothing, but there should be more interaction between a sniper and their target/team. a sniper's interaction is shooting at the player, and the target's interaction is hoping they miss, which is an imbalance of effort.
"You have to succeed every block. I only need to succeed once"

slender shore
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i absolutely do not want a forced sniper limit. Playing with one was the worst experience in bbr i had in a while

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even worse than having 50+ sniper shooting at you

wooden bronze
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Having less snipers is worse than more? mollystare

tawny mirage
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The flaws with flanking is that to get to 1 sniper, you need to hope you dont get caught by 126, 63, or 31 other players, including other snipers that are holding the angles that they aren't.

slender shore
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there is a difference

wooden bronze
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Well there won’t really be a way to discourage snipers from playing sniper

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The OG post is about reducing their numbers

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Nerfing them too much makes the players quit outright

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We can’t artificially decrease their numbers

tawny mirage
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I'd say a way to discourage snipers could be giving non-snipers more power over snipers.
Not by shooting them, but by making it harder for them.

wooden bronze
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Something that will very quickly be adapted to

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The line between “we’ll adapt” and “we’ll quit” is very thin.

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It’s a line I’d rather not test in the first place

tawny mirage
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It doesnt seem very good that the line is that thin.
If you put it like that, it sounds like they will either keep playing if sniper is still busted, or quit once they start having a little trouble

wooden bronze
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This is where our views on Snipers split because I genuinely am not bothered by them in the slightest

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I die to a sniper, half the time it was my fault

main geyser
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9/10 snipers are bots, only 1 out of 10 recons are real players 🧠

wooden bronze
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The other half is them being good and Im just as unbothered

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A single smg movement goblin grind my gears more than any amount of snipers ever could

tawny mirage
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I'd rather fight an smg movement goblin, because I can at least begin to fight them. I can shoot at them, I can damage them. I cant do that to a sniper.

wooden bronze
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Not with a 0.2 TTK with peeker’s advantage wojakdead

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A sniper I can at least react to most of the time (I am paranoid and always look around)

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The movement goblin just kind of appears and deletes me

tawny mirage
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I may be biased with that, because Ive met far more snipers than movement goblins

wooden bronze
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Opposite with me

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I rarely get bothered by a sniper at all

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At the end of the day though, I still want sniper players to have fun playing. A lot of them are already not doing that

tawny mirage
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I get bothered sometimes, not always killed, but Im arguing because I know that they're flawed and need balancing

wooden bronze
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If you find a way to do so without making their main advantage neglible, sure

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But that’s the thing, not being able to be properly engaged by anyone other than a sniper or a god gamer IS their advantage

tawny mirage
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it's also the main flaw

wooden bronze
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Yeah but if we take that, then we might as well delete recon

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Because then they’re just man with gun

tawny mirage
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(and also its beating a dead horse, but map design is also at fault)
Other games like cs and r6 have balanced snipers because theyre still in a range where your weapons can do something
When you're in a map this big, sightline size needs to be thought of, and that's the issue with many maps.

slender shore
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you can't just rate a sniper by how often you die to them. If one sniper can change how the enemy team has to move around a certain point it's already huge value. no smg movement goblin can do that

wooden bronze
wooden bronze
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Though then again, most objectives are built in a way that a sniper can’t really do much directly on it, rather around it

slender shore
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it's not the same and one needs way more skill to do it

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beside everyone in your team can shoot the goblin only 1/4 can shoot the aniper

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and a goblin can't sit in the redzone

wooden bronze
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And the sniper only really has access to a specific sight line to the point. The goblin can move all around it and clear the buildings within

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They’re both good for their respective reasons

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The only objective I can think of that is dominated by snipers is [map name unknown] C, with the radio tower

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Because it’s literally just the radio tower on top of a hill

slender shore
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there are tons of spots on maps you can dominate as a sniper

tropic quarry
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bro if you hate snipers just say so lol, your suggestions are simply to gut snipers and make them the worse weapons in the game, most actual sniping issue are caused by map design rather than weapon balancing

tawny mirage
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Assault, medic, engineer, and support can fight each other, but cant fight snipers. Sniper can fight all of them and other snipers.

wooden bronze
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Which is their whole advantage bango
It’s why they exist, but the advantage comes with a required level of skill to actually perform well, as well as increasing difficulty the safer you are (farther away)

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Close snipers do better, have an easier time but run the risk of being deleted

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Farther snipers are safe, can’t really get countered easily but have proportionally higher difficulty to do well

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Meanwhile your non-recon 1v1 takes about as long as it takes for a sniper to line up their shot

tawny mirage
wraith patrol
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this is going to make tanks and rpgs better snipers xd

wooden bronze
tawny mirage
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"Just shoot at the sniper you can annoy them" doesnt work when theyre at the distance that once you hit your first shot, the bullet is already in your skull

tawny mirage
wooden bronze
wraith patrol
tawny mirage
wooden bronze
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Most recons will hide after taking a single bullet, even if just 5HP, because they want to be Full HP to take a sniper body shot

tawny mirage
wooden bronze
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Ever since my beloved Badger was taken from medic I’ve been running the M4A1

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Couldn’t tell you the range, buuut definitely past 200m

tawny mirage
wooden bronze
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I do it at least, and most of the time it happens with every other sniper I see

wraith patrol
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i would think they would just try to stay above 70hp

tawny mirage
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ig that could track, m4 has solid recoil and damage, but it seems like at that point you may just be better than the sniper, or theyre focused on other people and you delete them quickly

wooden bronze
tawny mirage
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do you run a recoil muzzle, or a suppressor?

wooden bronze
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Suppressor because mmmmh long barrel

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But again, semi auto

tawny mirage
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I run a suppressor on all of my guns. I just like them.

modern quartz
wooden bronze
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We all do and that’s okay uwu

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Im tired tho

wooden bronze
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It’s like 1AM

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@tawny mirage good talk peepoPat

modern quartz
wraith patrol
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tbh if you die to snipers a lot just dont go out in the open or if you do dont stand still or even better run in a zig zag

slim kettle
modern quartz
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read the fucking post

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i was replying to him

modern quartz
slim kettle
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I know what you were replying to.

modern quartz
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snipers live on third partying players

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that is shit and feels like shit to die to when you do

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and they can do so with virtually no risk

wraith patrol
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mainly on oce tho

slim kettle
modern quartz
modern quartz
wraith patrol
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and tanks probably are better snipers rn

modern quartz
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Oki and team don't want to bring in shotguns. The irony is that snipers are more of a problem than shotguns are

wraith patrol
modern quartz
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are you even reading this thread

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fuck off with your strawman arguments

wraith patrol
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snipers have never been a problem to me

slender shore
wraith patrol
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just zig zag or dont go out in the open

modern quartz
slender shore
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oh so you say praying that they dont hit you is a valid tactic?

wraith patrol
slender shore
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or being forced away by a sniper and then staying in your area that you are forced into is a counter to them kittenThinking

wraith patrol
slim kettle
real gate
wraith patrol
real gate
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Be medic
Smoke grenade launcher
Run around spamming it
???
Get 37 kills 0 deaths

wraith patrol
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also dont snipers usualy just end up fighting each other

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got glint to easily spot them

slender shore
real gate
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Also everyone seems to forgor you can just quick build barricades wherever and the sniper is incapable of stopping you

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Seriously it's like everyone has amnesia or something

slender shore
real gate
slender shore
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you cant build that many walls that would be needed for that. Besides if one (1) player can change your way of playing that much for just existing he isnt balanced

slender shore
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but vil doesnt see it that way it seems

real gate
wraith patrol
real gate
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Barricades build instantly as far as I know and they only cost like 10 points when your squad usually has around 10k

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Or just keep using smokes

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Medic can hold like 9 smokes in a grenade launcher and you get 3 more if you take the nades

slender shore
real gate
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Sounds like you need some more awareness.

slender shore
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if maps were made with snipers in mind you wouldnt need all those sniper balance posts and wouldnt have 50 snipers in each team

slender shore
real gate
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Tbh the teams with 50 snipers lose most of the time because nobody fights for the objective

tawny mirage
slender shore
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not always 90°

real gate
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Also smoke bombs still exist

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They don't even have to be on you

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If smoke is between you and the sniper the sniper can't see you

slender shore
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sure smokes exist and work but only till you run out

real gate
tropic quarry
real gate
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Plus they can be refilled

slender shore
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smoke launcher is limited to medic isnt it?

real gate
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I thought all classes had it

slender shore
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dont think so

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every class should have smokes but not the launcher

real gate
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Assault has it according to the wiki

slender shore
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he does?

real gate
slender shore
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oh

fathom tangle
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Wind could be a good solution to throw some random chance into sniping. Wind could be extra fast along cliff sides. Little handheld anemometer item for getting wind speed. It flows through valleys and such and various speeds, so snipers can learn wind direction at certain areas, but need to walk there to get windspeed. And high above terrain, wind is more steady/predictable. Giving elevated snipers the advantage.

real gate
slender shore
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wind seems to be quite random

real gate
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I wouldn't like a random chance for my shot to miss for seemingly no reason

tawny mirage
slender shore
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wind looks like an even greater nerf than what was suggested here

tawny mirage
real gate
tawny mirage
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Im sorry actually, attachment might work. range finder vs wind finder

tawny mirage
# real gate How would that work?

maybe a 6th slot only available to sniper? like how the medic box is the only one available in its slot (although it takes up a slot already used on other classes for other things)

real gate
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Well wind could work

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It would obviously throw your shot offcourse the longer it's in the air so a shorter shot doesn't need to account for wind that much while a 1000m shoot would be thrown entirely offcourse by it

tawny mirage
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But i'd still like something that causes the sniper's target to be able to interact more with the sniper

real gate
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Or maybe they could just use harder bullet drop, less ammo in mags, and less total mags for sniper

tawny mirage
real gate
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The gentlemen's game: sniping

tawny mirage
tawny mirage
real gate
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Sniper counterplay would still be somewhat exclusive to snipers though sadly

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Although with snipers being closer you could rush them and potentially get a kill

wraith patrol
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could make accuracy lower past 200 meters or something if you want to nerf long range snipers and not snipers that play the objective?

tawny mirage
real gate
real gate
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Wind would affect the trajectory of your bullets more if you're further away because it would have a longer time in the air

tawny mirage
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plus that's turning it into rng, which I dont think is good in something supposed to be skill based

modern quartz
wraith patrol
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well you can make it harder for long range snipers but i dont think that what the owner of this post wants

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he will not stand for someone 800+ meters away getting a kill

real gate
tawny mirage
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the further away snipers go, the easier it gets to them (obviously to a certain point)
at 300 meters, shots dont need to be lead as much, but you can occasionally get beamed by a really good player, or picked off by a dmr or semi-auto ar.
Flanking is difficult because you need to get through the front line to get to the back.
at 500 meters, only other dmrs or snipers can hurt you. Flanking is out of the question at this distance, due to the distance and amount of people that will be able to find you. (To get to the sniper, you need to get past around 126 other people)
at 1000 meters, almost nothing can touch you. its harder to hit a shot, but its impossibly hard for you to die to anyone who isnt another skilled sniper

tawny mirage
real gate
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I'd imagine wind just being like it is in real life

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There would just be a formula for how wind affects your shot and you would have to correct your shot based on this

tawny mirage
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make sure to account for air resistance when you're running towards the objective

real gate
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Like how bullet drop works except it may blow your shot left or right

tawny mirage
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yeah

wraith patrol
#

me pulling up the weather app on my phone in game to take a sniper shot

real gate
#

Play enough golf and you'll get so good at calculating how far offcourse the wind will blow your shot and you'll be a god tier sniper

wraith patrol
#

i do like the idea since it doesnt nerf snipers that play the objective but it is a low poly game not sure how some people might receve it

tawny mirage
#

there could be a 6th slot for sniper where you turn on your phone and check the wind speed. a wind speed of 10 right would push your bullet 10 units to the right for every second they're in the air

real gate
#

You've got to combine mags, check how much ammo is in them, make sure you don't just drop too many mags because those can't be refilled at resupplies, etc.

wraith patrol
tawny mirage
#

personally mag management is annoying to me. I always hoard them

real gate
#

I use quick reload mags and reload literally every second I'm not fighting

#

I'll make a suggestion on the wind thing here

#

Nevermind it's already been made

tawny mirage
#

get ready to defend against the "sniper is perfectly balanced with no exploits 🍵 " group

main geyser
real gate
#

I suppose our idea is different though because it doesn't say "remove sniper bullet trail when using a suppressor"?

tawny mirage
wraith patrol
#

that would be amazing

tawny mirage
#

I wish we could put movie (/john wick) suppressors on our guns, but I know it would be broken
maybe a primary pistol could have one

wraith patrol
tawny mirage
wraith patrol
gritty prawn
tawny mirage
main geyser
modern quartz
modern quartz
wraith patrol
modern quartz
wraith patrol
wraith patrol
main geyser
wraith patrol
modern quartz
main geyser
#

Easy to kill

#

Recons

wraith patrol
main geyser
#

I don’t snipe tho

real gate
modern quartz
real gate
#

They were kinda bad

#

Just a straight nerf to snipers

#

Windage is probably the only one that could potentially work

modern quartz
real gate
#

Mostly because it isn't a straight nerf

#

Just an added factor to consider when sniping that would increase the skill floor and ceiling

modern quartz
real gate
#

Skilled players could still do their 500m headshots but only by calculating wind speeds and trajectory

gritty prawn
#

I am not a sniper main lmao

tawny mirage
#

I'd prefer something other than a trail. if I want to be closer and stealthily snipe people, I now need to use a dmr

#

then also the sound spread

main geyser
modern quartz
#

Haven’t heard any good counter arguments yet lmao

tender moat
#

Making snipers absolute shit does cure the sniper epidemic, but thats like cutting off your entire leg because one of your toes got frostbite

#

There is probably a way to deal with the sniper camping problem without effectively removing the sniper class

jade kestrel
#

oki adding snipers only to nerf them into the ground

jade kestrel
#

ez

tender moat
jade kestrel
#

remove every debuff and just give them the shitty FOV scope

tender moat
#

the scope glint would be as bright as the sun

jade kestrel
#

dont even need bullets, the real weapon is burning the enemies by aiming at them

main geyser
#

make sniper like in the finals🔥🔥upgrade to ue5 and remake the game from scratch with a whole new concept

tender moat
real gate
#

Snipers should be able to oneshot at close range

#

If they didn't people would play the objective even less with them

jade kestrel
#

honestly

#

remove snipers

#

make recon a fast moving class

real gate
#

I'd say no don't remove snipers but they did that to shotguns sooooooo

jade kestrel
#

give recon like 2 drones for backup reconnaisance

real gate
#

Why not just snap snipers out of existance?

jade kestrel
#

and give recon a periscope to spot from cover

#

recon class not sniper class

main geyser
#

🤑🤑

real gate
#

Thing is we already have fast class

#

Meet the Medic

#

Never heals anyone but themself because why would they?
Uses only light and ranger armor for the zoomies
Uses only the vector because

main geyser
#

Yup

tender moat
cedar frigate
#

im all for shotguns

#

and i think sniper limits are a good way of balancing, it may be restrictive on play styles but i think its a good temporary balance

worn geode
# modern quartz This will be fun. Oki and team didn’t go far enough with the smoke trails. Ev...

I've read everything again and some of the answers and with that, mine stays the same, point 3 is too shitty, from 4 onwards they are just so... so... No thanks. 1 and 2 are the only good ones

"Some other environmental factors:
Change friendly sounds to be different in pitch/tone, to identify enemies easier."
This is also good

I don't know what are you talking about in point 2 so no comments on that, the rest are the same as the nerf to the class, no thanks, it hits as hard a train and will kill the entire class, like:
"Increase size of “enemy marker” for snipers
Make pings last longer on snipers"

Do you want people to stop playing recon entirely?

#

I'm more of a support and medic main before you say something about "salty sniper"

#

This is just too much and will kill the entire class

red merlin
#

Thats absolutely overkill

modern quartz
modern quartz
red merlin
#

Like other than revamping stats for each individual sniper, i really dont see any particular way to balance out the class thats already messed up by sniper trails anyways

modern quartz
worn geode
#

I don't get how people don't see the glints and trails

#

The amount of times I get saved thanks to seeing the trail

red merlin
#

Maybe if the whole more dmg the longer the bullet goes thing is just replaced with snipers dealing the same amount of dmg at any distance

red merlin
modern quartz
modern quartz
red merlin
#

Skill issue

#

Idk what else to tell ya

modern quartz
#

How is it a skill issue when it has nothing to do with me. Go troll a different suggestion.

red merlin
#

If people cant see it its a skill issue

#

I cant say anything else its just that

modern quartz
#

God I can’t put into words how stupid of a game design take that is.

modern quartz
main geyser
#

thanks

#

thread still pointless tho

#

I don’t see much from here happening

modern quartz
worn geode
#

Oki hates snipers with a passion, so he's going to take something from here

modern quartz
main geyser
#

Snipers are easy prey

modern quartz
main geyser
modern quartz
#

Anywho, going back to sleep. Have fun with this pointless thread

main geyser
#

Ofc i don’t 100% use it all the time

red merlin
#

Honestly ive never seen a sniper main here that actively want more sniper nerfs

worn geode
#

"Have fun with this pointless thread"

You're the one who started it 😭

red merlin
#

Truly the schizo has taken over some people here

worn geode
#

This is what no update for a year does to a man

red merlin
#

What trails to do a recon main

tranquil cobalt
worn geode
#

I still think glint + sniper trail are enough of a nerf already

main geyser
#

I love how I mention I’m a bird player and all of a sudden all my opinions go out the window but chances are I’m better than 70-80% of battlebit players at infantry

worn geode
#

Bullet trail makes you a target to other snipers especially if you fired in the direction of one and missed your shot

#

You hitted your target? Get rewarded with a kill
You missed your target? Good luck

red merlin
#

Exactly

worn geode
#

It also works to scare infantry away

#

Makes them look for cover

main geyser
#

Don’t nerf snipers nerf Dmrs

#

imo

worn geode
#

I don't know if I like the idea of nerfing them when they are finally in a good spot

main geyser
#

Dmrs?

worn geode
#

Maybe just add the same changes to glint and bullet trail

red merlin
#

Id be fine with glint ngl

worn geode
red merlin
#

As for trails, maybe just make not last as long as sniper ones

cedar frigate
#

how to get rid of snipers, shotguns

#

i solved it!!!!!1111!!!!

main geyser
#

Logic

worn geode
#

Dev's bias against shotguns don't make any sense

#

Snipers don't one shot unless the enemy is already touched

#

If they are at 100% hp full armor they survive the first shot

#

Make shotguns do the same, problem solved

#

Unironically

red merlin
#

Literally reverse sniper and you get shotguns

worn geode
#

Slug shell my beloved

red merlin
main geyser
#

I should do a challenge and see how many kills I can get with every class without dying (3 lives/class, average kills at the end)

worn geode
#

Probably

worn geode
#

I'm curious, why do you want to do that Thanking_Right

worn geode
#

Ah, out of boredom

#

I feel you

main geyser
red merlin
#

Ok i looked at some of the stuff somewhere from the begining of this thread and I wanted to say this:
You can absolutely counter snipers with mindblowing invention called a smoke grenade

cedar frigate
#

and shotguns

red merlin
#

True

#

But

#

You also have a smoke launcher, rpg as engie and insta build and exo for support(yes exo is slow as shit but at least it tanks sniper shots)

#

Not to mention that most snipers piss off the moment they get hit with a dmr

#

Or anything for that matter

#

Also you can zig zag a bit

#

That also does wonders to counter them

#

The tools and tech is right there and people just dont use it if they find snipers to be that annoying to them

fathom tangle
#

Just realized that wind could also be used as a way for oki to nerf low velocity rounds being used at distance, like sniper’s using low velocity for long distance. Another sort of “spread” factor that’s not as predictable as gravity and unpredictable as the gun’s default bullet spread.

gritty prawn
#

thaaaaaaaaaat would suck

#

the way low-velocity rounds are nerfed at a distance is damage dropoff

floral anchor
#

ehh, not really. unless you are sniping with a pistol most guns have a decent muzzle velocity for engagements up to 300. Smgs 100-150 (not including damage)

#

you wouldn't notice unless you are trying to snipe with pistols and/or smgs. maybe PDWs.

modern quartz
floral anchor
#

most of the problem snipers are within 300 meters.

#

the guys further than that are annoying for their team, not thier enemy.

#

that said, it would kinda ruin the funny of sniping with the heavy pistols

real gate
#

After 15 hours of medic gameplay (sitting behind a barrier reviving people who got killed by snipers) and then switching to sniper to become the very thing I swore to destroy, I can confirm, I am a great asset for the enemy team

#

Can we make every map a blank baseplate please? There are too many walls in the way of my bullet and their head

exotic bridge
#

This change will push snipers even further back, I would like to see incentives for playing sniper as a more aggro class rather than sitting in spawn

short bridge
# modern quartz This will be fun. Oki and team didn’t go far enough with the smoke trails. Ev...

All of these suggestions gives me the indication you have never played sniper and have never played Battlebit before it was released on steam. You suggest making it harder and trying to "fix" sniping, but all of your examples throughout the thread all refer to map sizes like 127v127 and 64v64. Maps that allow for conquest or bigger team based modes are going to allow snipers to shoot at long distances. You clearly don't play 32v32 which would suggest you have a biased opinion on sniping in general. IF you want to make snipers harder to play then reduce the map size and see how many people actually pick sniper. You cannot complain on how "easy" it is to snipe when obviously you have to push past 30 other enemy players just to kill that one lousy sniper.

If anyone played Battle Bit before Steam all these updates are doing is just pushing more and more players towards DMR's which was the meta waaaay back in the day and was a huge problem with for the Dev team. DMR's have 0 glint and no trails when being fired. You want to make snipers "fair" make all scopes on snipers have glint and you fix the issue of not being able to see the sniper.

red merlin
wooden bronze
#

me when sniping on new district

red merlin
#

Damn that got me

quasi acorn
#

Bro went way to hard on these nerfs. The only thing I can agree with in this entire suggestion is the lowered bullet velo, but everything else is just unnecessary. If you're going to nerf the velocities, which is a hefty nerf, you need to buff some other aspects to counteract that nerf, but here you just kept nerfing it which is extremely bad.

short bridge
#

I don't even think you need lowered bullet velocity, everyone keeps talking about nerfing snipers, but if we removed headshot kills from the entire equation everyone would see how bad snipers actually are. There is plenty of ways you can go about adjusting snipers if you want to make things a bit different but in no shape or form are they op. 90% of the attachments on the snipers don't have any purpose but that is the case for most weapons.

slender shore
short bridge
#

It was my favorite map, and is better designed than the new one, but that's IMO

quasi acorn
#

Old District was better imo

short bridge
#

THE other major thing people don't even realize is with Sniper Trails in the game there is absolutely no point in climbing any of the major structures that give great height advantage now because of the update. You spend forever trying to climb up there but as soon as you fire one shot everyone sees where you are shooting from.

short bridge
quasi acorn
#

yep

tawny mirage
#

maybe it can have falloff to eventually not one shot head past maybe 400 meters, but then at 800 meters it ramps back up, and at 1000 meters it has the current reverse damage falloff

quasi acorn
slender shore
#

old district was the worst map by far. But that's off topic

tawny mirage
#

discouraging being extremely far away, but rewarding miracle shots

short bridge
slender shore
#

maps just need less unblocked sightlines

short bridge
tawny mirage
quasi acorn
#

I already hate having to 3 shot body a support, or 2 shot head, I would legit stop playing sniper if I needed more shots to kill

short bridge
#

But again

tawny mirage
short bridge
#

3 Shots from a sniper to the chest, but a DMR can 2 hit kill.

quasi acorn
#

kinda both, but yea the second part mainly

quasi acorn
slender shore
short bridge
# tawny mirage wakistan is pretty bad tbh

Trust me there are plenty of great examples of maps that need heavy reworks. SOOO many people complain about snipers being OP but I find it funny I'm the only one sniping on Namak.

tawny mirage
#

I know how to fix it, Ive been enlightened
Only night maps

tawny mirage
short bridge
tawny mirage
#

no more sniper problem if no more sniper

short bridge
slender shore
#

but if you can two hit any sniper can too?

quasi acorn
#

A two shot DMR with over 1k velo is crazy to me

quasi acorn
slender shore
quasi acorn
#

For the sniper you need to rebolt after each shot, DMRs you can just keep shooting

quasi acorn
# slender shore doesn't explain this tho

for a sniper to kill a exo support to the body (if you hit armor) it takes 3 shots, or if you hit limbs it only takes 2. for the DMR it (should iirc) take 3 shots as well, but can also take 2 shots to kill if you hit limbs but at a much higher rate of fire, making the DMR more effective than the sniper in some scenarios

short bridge
quasi acorn
#

^

#

and less sound

#

so the M110 kinda outclasses the snipers in some categories

real gate
#

Sniper is the professional's weapon though

#

If you use a DMR you're just an asshole

tawny mirage
quasi acorn
#

I can still work around the trails when playing aggressive, but I have noticed it to be more annoying bc people know where I am even if they are not directly looking at me

short bridge
quasi acorn
#

I want to help the team and push with them, but the way the snipers are rn actively discourages that

untold bone
short bridge
slender shore
#

dmr have glint? didn't oki change that?

slender shore
#

but it's the same with body if you are close enough

quasi acorn
slender shore
#

and no armor

quasi acorn
#

the medium zooms only have glint if they are on a sniper

slender shore
#

I thought all medium ones?

#

just a bit amaller

quasi acorn
#

but yea the glint is smaller on mediums than long zooms and the glit only starts at 200m and beyond with mediums

tropic quarry
# quasi acorn I can still work around the trails when playing aggressive, but I have noticed i...

legit why i made thread on trails, and it got 100 ✅. current issue with trails is that it requires little to zero awareness from the enemy to spot you even though you killed the person you were shooting at while sound and glint at least require the person to use some game sense/have some awareness to spot you. its not impossible to play around but it is annoying and hinders closer play with sniper (sub 150m) while encouraging the camping style more which to be honest has always been the main complaint about recons

quasi acorn
#

If Oki wants to keep these trails then they need to be 1) black instead of white, 2) thinner, and 3) not last as long, that is what I would do imo

red merlin
tropic quarry
# quasi acorn If Oki wants to keep these trails then they need to be 1) black instead of white...

A) Allow an attachment(like suppressors) to greatly reduce or remove trails when equipped B) Make it so trails only appear when the shot has traveled further than 200m C) Make its so the trails dissipates (30~45% of the line will be super faint and hard to trace) from the point it was shot so the enemy can still see the trail and know they were shot but it isnt a straight line all the way to the shooter D) Greatly reduce the current duration(make the last anywhere from 0.4~1.5 secs) of the trails and lower their visibility. these were some of the potential changes i came up with, it can be one or mix of theses which replaces current trails your suggestion matches somewhat with my option D

short bridge
# slender shore I thought all medium ones?

• Medium scopes - snipers only, the angle requirement for glint to become visible reduced significantly.

Note: The glint is also invisible under 200 meter, fading in/out

That is the post from the recent updates channel.

#

One of the reasons why I don't understand why people complaining at all about snipers.

#

--Again another side note. If you removed headshots from sniping for this scenario and it was only body shots.
A. Sniper 2 shots to the body to kill- Has Glint and Sniper Trails
B. DMR 2 shots to the body to kill- Has No Glint, No Trails, and has Faster Firing Speed.

#

It's obvious which one is better off using.

slender shore
#

depends on the distance kittenThinking

tawny mirage
#

maybe dmrs should be encouraged to be more of a sidegrade to ar's instead of snipers. more damage, slightly more range, but less rate of fire, and less mag size

real gate
#

Nerf DMR range to 1 meter

tawny mirage
#

make them fire rubber bullets

real gate
#

Nerf DMR velocity to 1

tawny mirage
astral rain
remote lily
#

Just my two cents but I think snipers should be more balanced around midrange fights rather than camping on a hilltop. If the sniper “meta” becomes closer fights, it not only makes it less frustrating to die to a sniper, but also encourages them to actually play the objective and help their team. As it is, most of the sniper downsides and the changes suggested by op would just make it even harder to actually play to help your team with a sniper(as does the existence of recon squads somewhat imply). If snipers were meant to operate at maybe only slightly farther than dmrs/rifles then I think they might feel a lot better to play against and perhaps require more skill in positioning.

gritty prawn
#

why is this thread still active

remote lily
#

TLDR make snipers function at the ranges 90%of the other guns in the game do and they will feel less out of place

remote lily
fathom tangle
fathom tangle
#

Irl they have unfair advantage in firefights. In fact, I heard when a sniper is about to be captured, snipers would try to bury their sniper gear to hide the fact they are sniper to prevent getting punished more severely by enemies due to unfair advantage in firefights

#

Could be fun if something like that was implemented in game

#

Punishing captured snipers

#

Maybe if enemy drags your body and you are sniper, you can’t completely die until they release you-torture the campers lol

#

Or something…

untold bone
#

If i understood correctly for everyone else its the same long ass trail

red merlin
#

Ah shame
Recon mains cant get a break

primal seal
#

it's the dumbest "solution" possible lmao

untold bone
primal seal
#

a solution for snipers being more capable at short to medium ranges from what i can tell

#

so a "buff" for them

#

but a pretty bad one

short quarry
#

I have a better IDEA!

#

Have a large beacon follow any player with the recon class

#

And the people would still complain HyperXD

#

“too over powered still”

tawny mirage
#

I mean, yeah
Its not powerful because you know where they are, theyre powerful because despite knowing where they are, you cant do anything about them.

#

you cant counter a sniper in any way that you can counter any other class.
for every class in the game, the main counter is shooting them. you can kill them.
For sniper, you cant do that. However, there is no other counter.

Imagine a support that could not be killed. you have to avoid them. and then they kill you, and people say "just avoid them" as the counter.

Now imagine they can one shot/2 shot you, shoot slower, and are now halfway across the map from you.
That's sniper

quasi acorn
#

Thing is, movement should be considered as a counter to snipers because of the bolt's slow rate of fire. If you do stuff like serpentine, jump, air strafe, etc etc you greatly reduce your chances of dying to a sniper bc the sniper has that one shot that he must hit before you disappear into cover. Now, if you're in the middle of nowhere, then that's your own fault for placing yourself in a bad position with no cover around you. Countering a sniper should be different than other classes because of their long range capabilities but slower fire rate, which simply isn't seen in other classes than maybe the DMRs, but they have their own ways to be countered.

#

I see too many people complain about dying to snipers and I see gameplay of them running in a straight line or trying to tap fire trying to kill the sniper 200+m away

#

Snipers are a specialty type of gun category, one that is supposed to be high risk and high reward along with having the most skill involved when compared to other gun categories. This is kinda tainted in BBR bc snipers are pretty easy to use when compared to other titles like BF and artificial "risk and reward" with stuff like the trails, which is more risk than reward rn imo.

worn geode
#

Killing a player that is moving in an unpredictable pattern is really hard, so yes, it's a really good counter

#

Bolts are pretty slow after all

tawny mirage
#

They arent high risk. They are the lowest risk class in the game.
Assault-support's risk is dying.
Sniper's risk is missing a single shot

quasi acorn
#

And we have seen multiple times that people, those playing with and against, do not like the campy type of sniper playstyle. The only person that likes that is the selfish sniper themselves, which is fine if it's a handful out of 127, but having the majority play like that is a very big problem, like we see now

slender shore
worn geode
#

Skill issue

quasi acorn
# slender shore hoping that the enemy misses his shot is not a good counter at all

Well, how else are you supposed to counter a long range sniper? Lets say you're a assault with a SMG, we can already confirm that you cannot shoot him at long range, so that's out of the question, so your only other option is to maneuver so that the sniper has the lowest possibility to hit his shot. And that is inherently the problem, the only counter to a long range sniper is another long range sniper (or a massive group heading towards the sniper but that is extremely rare and hard to coordinate).

red merlin
#

smokes exist

quasi acorn
#

True

slender shore
#

smokes and dodging both arent counters

quasi acorn
#

I do consider both to be a counter, especially movement

red merlin
#

not to mention you can insta build as support

#

also also dmrs exist

tawny mirage
#

Dodging is the bare minimum that should be possible.
If the only counter is the bare minimum, something needs to happen

tawny mirage
slender shore
tawny mirage
#

every class interacts with each other in fights by pressuring them, pushing them, shooting them
Every class interacts with a sniper by not being able to interact.
Recon shoots, the target has to dodge.
I'll say it again and again,
"You have to succeed every block. I only need to succeed once"

slender shore
#

what i mean is smokes and movement might prevent your death (if you are lucky) but arent doing anything towards the sniper. So you risk a ton/ loose resources while he is simply not gaining anything while also not loosing anything

quasi acorn
#

However, we need to find a solution to satisfy both parties. We cannot just keep nerfing snipers

red merlin
#

dmrs and brs exist people

#

and every class has at least a br

slender shore
#

try fighting a good sniper with a br

#

its nonsense

#

and only some classes have a dmr

quasi acorn
#

A good sniper will position himself well so that he can escape a engagement if needed

slender shore
#

which comes back to only snipers are counters to snipers

red merlin
#

3 classes have dmrs
medic has smokes
support has insta build

tawny mirage
slender shore
#

3 classes have dmrs
1 of these is the sniper. And if you use medium/long range scopes to battle the sniper you become the sniper yourself even if you arent using the sniper class

#

telling an assault to pick a sniper to shoot a sniper makes him a sniper even if he isnt using that class

#

if you understand that example

red merlin
red merlin
slender shore
#

if they use normal scopes they are no longer a sniper

tawny mirage
# red merlin 1. most snipers piss of the moment they get hit, besides mk20 and m110 are very ...

1: I dont know why they do that, but reasonably, shooting potshots at a sniper is a great way to get sniped
2: Yes, but if you want to conceal yourself until you get past the sniper, you may need quite a few smokes
3: Eventually you'll have to get out of cover and run. its not reasonable to put down cover, wait for a shot that may not come until you get out of cover, move (and probably get shot/shot at) and then put down more cover until you get to your destination.

slender shore
#

its not balanced if the sniper can fire one or two shots and you are supposed to build the chinese wall just getting from A to B

red merlin
#
  1. if you are skilled enough with a dmr it is easy to hit them at least once
    2 and 3. that is assuming you are stupid enough to be in the middle of an open field for some reason that has no elevation or cover of any kind
slender shore
#

2 and 3. that is assuming you are stupid enough to be in the middle of an open field for some reason that has no elevation or cover of any kind
you mean like a good amount of the maps are?

#

if you are skilled enough with a dmr it is easy to hit them at least once
and if hes skilled enough you are dead while doing that

tawny mirage
#

not everyone wants to use a dmr

red merlin
#

and whos fault is it?

#

you have the means

#

if you dont want to use said means then you are to blame

tawny mirage
#

whats the gun thats able to deal with assault, medic, engineer, and support? All of them?
Whats the gun that's able to deal with recon? One of them.

Is it my fault that a sniper exists? is it my fault that I dont want to have to account for them the entire time that I play?

slender shore
red merlin
#

yall realise you can ignore the sniper right?
nobody is forcing you to strictly kill him to avoid being killed by one
and yes it is entirely your fault if you dont want to use anything i suggested going under the presumtion that the sniper you are facing is the eqvivalent of white death

tawny mirage
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The only thing you can do in this game when you see a sniper is ignore one

red merlin
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kek

tawny mirage
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The only thing you can do is either
1: Change your weapon from the one you're having fun with to the one that does better against snipers
2: pray to jesus christ himself that the sniper misses

slender shore
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  1. you cant just ignore a sniper if you dont want to get shot
  2. if only we had proper ways to avoid snipers without having to change the entire playstyle because of 1 (One) player. And now imagine there are 20 of them
    Smokes are decent but building and picking a Dmr are simply not solutions
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besides why should 4/5 of the playerbase have to change their playstyle so that 1/5 can stay still and play braindead?

grim orbit
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Bro, the sniper is the strongest and weakest class in the game at the same time, seems fine to me

slender shore
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sniper is by far the easiest low risk high reward class there is rn

grim orbit
red merlin
slender shore
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20 snipers in different spots is way worse than if they were in one spot

grim orbit
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Well the sniper are made to fight in long distances

tawny mirage
red merlin
tawny mirage
slender shore
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sniper trails dont help at all if you cant shoot em

red merlin
slender shore
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ye and the only ones than can properly deal with you are other snipers

grim orbit
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And the Glock is never enough to kill a Mp7 Medic or assault with decent aim and gamesense

tawny mirage
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and what are they going to do with that information? They cant kill you. now they know that half of the map is being locked down

red merlin
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good luck fighting off more than 3 dudes approaching you ass

tawny mirage
grim orbit
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The main weakness of a sniper is when he is detected

slender shore
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the main weakness of a sniper is a better enemy sniper

red merlin
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you are forgeting literally vehicles too

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did you know that those exist as a fast way of transport and offense?

grim orbit
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If you're detected in the 100-300m range, someone probably try to get you down, if the range is more than that, other snipers will focus you

tawny mirage
# red merlin you are forgeting literally vehicles too

I guess, but still vehicles can get shredded, and blown up by rpgs. Most vehicles will get stuck not on the road, and caught by people on the road.
Helicopters exist, but at that point you have to ask the question of why the hell a sniper is worth an entire helicopter

slender shore
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do you know that there a quite a few modes without vehicles and vehicles being weak af?

tawny mirage
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most likely you'll get stuck when you go off road

red merlin
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skill issue

#

get a drivers lisence then

tawny mirage
red merlin
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i got nothing else to say to you

tawny mirage
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alright then

red merlin
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you get stuck by driving, skill issue

slender shore
remote lily
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If somebody wants to play a campy sniper just for fun then they can, but it shouldn’t be the meta strat all the tryhards are encouraged to use.

astral rain
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Super long range snipers get relatively few kills

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Once you’re past the point where enemy ARs pose a threat to you, going much further really just makes it harder to hit

remote lily
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Glint on mid scopes seems to encourage farther play, but you’re right I guess

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In that case what I’m saying is they should be encouraged to play even closer

patent notch
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How about “skill issue” and work on your positioning? Sniping isn’t an easy thing to do if your target is constantly moving or constantly behind cover. Counter-sniping is literally a thing.

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I’ve played Recon class before and when I’m Assault or Medic I really only get killed if I’m sitting still or sitting in a corner for too long. Snipers are built to punish bad positioning.

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As long as there aren’t snipers that can OHKO body it’s fine, and even if we do have snipers that OHKO body they should have a long reload time as a downside for that

still verge
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they should make the scope glint rgb and flash

slender shore
short bridge
slender shore
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the point is that vector and ump have lots of counters and snipers dont

short bridge
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what scenario

slender shore
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and bringing skill issue and "sniping isnt easy" in one sentence is just straight up funny

slender shore
short bridge
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WOW thats a great scenario almost like its just biased

astral rain
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Their counters are < being in a wide open space >

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The enemy can’t do anything specific to counter them

short bridge
# astral rain Not really

He is just arguing for the sake of arguing. If you read his past comments there is few suggestions that add anything to the topic

astral rain
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Snipers though, can actually be countered by wiggling your mouse erratically

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To an extent that works on other guns but nowhere near as effectively

slender shore
short bridge