This will be fun.
Oki and team didn’t go far enough with the smoke trails.
Everyone wants to complain about having 100 snipers on each team, but no one likes the solutions, nor actually wants to solve the problem.
Here are some ideas. Implementing all of these would make snipers unusable and not fun. Implementing some of these is the point.
- Decrease bullet velocity for snipers.
- Increase bullet drop.
- Set zeroing at 0, 500, 1000 meters.
- Increase aim down time.
- Decrease hold breath meter length
- Decrease Control unless prone (increase sway)
- Increase bolt action times
- Decrease magazine size
- Decrease armor magazine capacity
- Increase reload time
- Decrease run speed
- Increase glint angle/size
Some other environmental factors:
- Change friendly sounds to be different in pitch/tone, to identify enemies easier.
- Improve sound design with sound placements and volumes being static based on distance, not whether you are being aimed at. (Valorant’s sound system)
- Increase smoke trail linger time
- Increase size of “enemy marker” for snipers
- Make pings last longer on snipers
- Add windage system that affects sniper rounds
As it stands, sniping is mind-bogglingly easy. There is no challenge to it whatsoever. Going 36-4 or having a 5:1+ kdr is extremely easy and often just involves getting a flank or blowing up some trees, and having mediocre aim.
The solution is to make sniping more difficult, more easily countered or, god forbid, even require skill :gasp:.
Looking forward to the salty snipers complaining below.








