#Increase the amount of XP gained from revives and healing

1 messages · Page 1 of 1 (latest)

brittle plinth
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I feel like medics actually going out of their way to revive and heal people are getting rarer nowadays. While I’m sure there are other design changes that could be made to encourage this, I think increasing XP rewards from reviving and healing are a good place to incentivize medics to put more effort into reviving teammates.

I distinctly remember that there was a time that reviving a player gave you the same (I think double??) the XP that a kill did. I’d suggest raising the XP reward for a revive to 800 XP; 1600 feels like too much.

In addition, to incentivize healing, maybe increase the XP you gain for that by 50-100%? I rarely see medics using their medkits on other players now unless it’s for a challenge.

dull sparrow
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This is one of the few problems game has with incentivising any other behaviour than running around in search of high KPM.
Teamwork is much less rewarding and requires much more work to put to get to the level oh headless chicken with a gun and bunch of explosives.

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Fixing that starting from healing and reviving is a very good idea.

soft pagoda
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Reviving someone gives 400xp and healing this person to full health another 600-700xp. I think 1000-1100xp per revive + full heal is more than enough. I think most people simply don't play medic for the sake of supporting their team and do it only for better selfsustaining

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Otherwise gaining 2000xp for each revive + full heal would boost my xp per minute by a lot

vocal wind
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yeah

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but if you talk about time for that

brittle plinth
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Exactly

vocal wind
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you usually only get the bandage and a couple ticks of healing before they use their own bandage, meaning no more healing xp and no "ally healed" bonus

brittle plinth
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1000-1,100 XP for a revive and full heal also assumes they don’t instantly use a bandage or run off

soft pagoda
vocal wind
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which is less than kill

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and takes longer than single kill

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in the same time you put in to bandage and heal someone, you could have gotten 3-8 kills.

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hell a kill and an assist would beat out what you get from doing that

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not to mention people fucking run from you

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I spend more time sprinting after someone holding my box than I do actually healing

brittle plinth
vocal wind
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I mean, a single kill and an assist ain't a high bar

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which would net you around 1k

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and takes far less time commitment.

brittle plinth
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I feel like to compete with the amount of XP you can get from killing enemies on objectives, you have to be obsessively reviving and healing your team like you’re at hacksaw ridge

vocal wind
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medic should get a medic only bonus to bandageing, healing should be buffed a bit, maybe tick speed should be improved rather than XP per tick.

vocal wind
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your box is so slow that even a couple kills on objectives will quickly outpace any healing you could do.

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not including other bonuses like headshots, assists, and tags.

brittle plinth
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Speaking of spotting assists

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Anyway, back on topic

somber flax
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and defib

ancient vigil
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Everyone can revive, not just medics. Medic needs some buff and be little stronger class than currently is, not more rewarding for playing it as a healing bot.

somber flax
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it isnt passive healing its just instant revive

ember urchin
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Yes 👍

ancient vigil
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Yeah I did see suggestions of it and I like the idea. There could be some variant of it put for medics as a gadget

vocal wind
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and what would that take the place of? the medic box? the bandage? the light gadget?

somber flax
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and can use them urself

vocal wind
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so basically medic but not a medic

brisk forge
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I think making medics getting a little more XP for healing and reviving makes sense, just like engineers that get more XP for blowing vehicles up

uneven monolith
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With how good self sustain is for other classes now, yeah, some incentive to do my job would be nice

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Cuz right now I really don’t have one. Just about anyone can revive as well as I do, and people can heal themselves just fine with the bandage changes.

soft pagoda
past ember
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Has anyone already suggested such a thing? You revive someone and then, for their actions, you gain experience, just like when you drop someone off a vehicle.

soft pagoda
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Having xp multiplier for reviving + gaining xp from the revived actions would be probably to much

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Leave XP for reviving as they are. Give 1,5 times more xp for healing. And give medic 10% XP of what the revived get

flint seal
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Medic should be able to refill bandages of others people. It has been proposed. And it should give XP.

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(Most of the time when you drop a bandages, it's invisible for the others kms )

shut bramble
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Most recent patch did slightly buff healing teammates XP, an additional buff would be nice. Healing speed on teammates should also be increased, a medic should be able to full heal someone before they can even pop a bandage as a simple quality of life thing for actual medic players, having to rely on comms to tell someone to stop bandaging themself is unfortunately too unreliable with the game in it's current state.

rancid echo
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Problem is there are alot of other potential gameplay issues once you push healing speeds up too high

uneven monolith
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Medics can already heal from 1 to 100 in roughly 7 seconds pepesus

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Which really isn’t a lot of time

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I really don’t know if giving more speed is the idea here

shut bramble
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Reviving and trying to heal your teammate just to get your XP yoinked by a bandage since it's 2.5x faster is pretty lame. Don't think we will ever have a mercy situation in this game because of the ttk with all weapons, and 7 seconds is a crazy long amount of time when everything kills you in under .4 seconds at most

rancid echo
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I'd just rather see the box heal in an aoe like in BF3 instead of on use like it is now

shut bramble
rancid echo
shut bramble
rancid echo
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Or make it heal to full health instead of how it is right now I hate sitting and using it like 3 times myself

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I think devs also scared to make medic too OP again, like noone was bothering to run assualt until it got nerfed

brittle plinth
shut bramble
# brittle plinth being able to full heal someone in the space of a single bandage self-heal seems...

Given the fact that medic is completely defenseless and a free kill during that time and has to be same movement speed as person they are healing if they want to try and heal on the move I don't think it would be that strong. If bandage healing wasn't in the state it currently is in I'd agree but the entire game has sped up with these new bandage heal mechanics and medics have been left in the dust. Also wouldn't be heal from 0-100 in bandage time but rather 35-100 in that time since you revive with 35hp.

keen prairie
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Revives take too long imo