#Bullet Holes and Blast Marks

1 messages · Page 1 of 1 (latest)

pulsar hatch
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Add bullet holes and blast marks where bullets and explosives hit on objects and terrain.

covert juniper
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I have thought about this and it's a good idea, but three are so many players fighting at the same time I belive this would make the game laggier? Maybe it wouldn't but still a great idea

placid canyon
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could make damage for the sections and it just be a image/texture that fase in th emore damage it takes? up to the point its destroyed? the blast marks might not be as bad, but wiht c4 spam, RPGs and both grenades, + APC/RCB/Tank, might not be the best idea

static ledge
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Adding decals such as bullet impacts/explosive impacts does add to the "feel" of the environment, but I am fairly confident they do not exist already due to performance reasons. With performance in mind its gunna be a no from me.

coarse echo
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definitely have a setting to set a max for them to spawn on your client to optimize performance

scales from 0 decals to 500 to whatever

static ledge
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Even if the client hides it, the server is responsible for tracking up to the maximum value allowed.

neat imp
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Do the csgo method, where after a player shoots so many, their old ones fade out.

static ledge
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That is a means to minimize impact but you then need to track what 250 players are shooting at and how many decals have been created, determine if its "too many", remove old ones and send further updates on new one. Its a technical challenge well outside my knowledge but i do know it will make fps number go down. I like number go up NODDERS

coarse echo
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good explanation, thanks 👍

lilac girder
sage brook
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great idea , i like it .

neon prism
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It’s low performance because every new overlaying asset takes up memory, and the code it takes to apply those new assets would be less optimised than just pasting a random bullet hole on the texture colors the hit marker hits

static ledge
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My man just reached back in time. Right on

faint seal
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+1
Tbh, the game already supports 250 player lobbies and destructable environment. Not sure how much bullet holes and blast marks that dont interact with the environment actually would affect performance

neon prism
faint seal
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I got a bigger monitor once and Valorant's fps went from 125frames to 25frames HyperXD

rare quarry
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Vilaskis already addressed this, he says that under the current implementation of the engine decals do not render properly on textures

faint seal
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Indie Spaghetti Code moment HyperXD

pastel viper
faint seal
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Yeah thats what i meant

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This other game inplay has people joining the discord with a completely unheard of problem and glitches

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The gane is ten years old kma