#Crazy stuff: replace fall dmg to speed nerf / screen blur 5 sec / dmg = math.min(...[50, falldmg])

1 messages · Page 1 of 1 (latest)

ember vine
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Falling from empire state building like gordon freeman

Actually from falling nobody gets benefits (except reality feelings), you spawn at sniper teammate, then you have to spent time moving by ladder, also you could see falling teammates who was not enough careful

Ah, i forgot that one who leaves helicopter to fast reload his RPG (that must be reloaded with holding F for 8 seconds on ammo crate that is positioned almost nowhere and your pilot forget you, am sure)... He has to press "esc-respawn"

Yes, there's complicated thing about evacuating transport helicopter without a rope that could change game situation cus of noone dies, but guess for current fun style it could feels enough comfortable

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Crazy stuff: replace fall dmg to speed nerf / screen blur 5 sec / dmg = math.min(...[50, falldmg])

cedar wagon
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Falling should be avoided, I think now it is fine and simple - you lose hp from falling from high. I think it's rather rare to die from that when you are cautious, so no reason to change.
If you won't die from falling from high, I guess it would be often used to avoid death from being show while caught out of position.

harsh kraken
ember vine
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thats what i meant, from falling nobody gets benefits, nor you (of course, you're falling), nor enemy
instead you get bad feelings from immediate respawn and.... thats all.

personally i have no problem with falling from highgrounds.
i just imagine how funny would be to lose maximum half of hitpoints instead of immediate respawn. and yes, you get speed nerf so your "running" fail too.
but as benefit you can jump out from helicopter where you want, you can jump from any building where you want, and you never die if you fall to the water, or from wakistan cliff.

next surge
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dropping from a heli onto ppl with c4, nice try mfer

vernal canopy
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I suggested they raise the minimum limit when fall damage takes effect. Don’t change the fall damage scaling, just don’t inflict any damage unless it’s over 50 hp