#Remove pistol speed reducement while aiming and reduce size of non-aimed angle deviation from center

1 messages · Page 1 of 1 (latest)

tough surge
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  • There's an allowed angle from center if you walk without aiming state, that is nerf for runners forcing them to stop before fire, otherwise they miss 70% of their mag
  • Pistols has not enough damage/dps/clipsize to play that style
  • Glock then needs nerf by accuracy
ebon linden
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can you elaborate a bit? are you saying during hipfire (not aiming) the bullet offset shouldnt be there?

upbeat bone
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I think he's saying shorter weapon, but same inertia movement while in hipfire, so it moves a hell of a lot more than a longer weapon

ebon linden
upbeat bone
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while turning more likely

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a rifle will move a couple degrees but not much

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a pistol will swing from as far right to as far left in the same small movement

ebon linden
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oh yeah

upbeat bone
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which is why I think the heavy pistols feel so bad in hip fire because I think recoil is also the same type as weapons with similar stats, but again the effects are mad significantly worse because of the much smaller model. Don't know how true that is, but it feels like that could also be the case.

primal aurora
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Don’t think so. They’re just really high recoil

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By how I quantify recoil, only the FAL/EVO have more recoil than any heavy pistol

upbeat bone
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high recoil on hipfire throws the gun around alot. in hipfire those guns don't move all the much.

tough surge
# ebon linden can you elaborate a bit? are you saying during hipfire (not aiming) the bullet o...
  1. if you attach redlaser and then start something like hudsight 2 tool (even without, you could see that laser dot moves), you'll see that hipfire shooting has allowed angle deviation if you move mouse. Its like 5 degree around screen center - if you move mouse to right - your person rotates and also aiming point becomes right to 5 degrees from center.
  2. that effect fixes once you press mouse2 to aim, after aiming end
  3. its known nerf to prevent vector/smg runners to shoot only with hipfire without aiming at all (and once you aim - you get speed movement nerf while you aiming)
  4. i sad that pistols has not enough clip/dmg/dps to play same style, so this 5 degree should be reduced to 1 degree, allowing to shoot hipfire with more accuracy
  5. also i meant that there speed nerf could be removed too, same reason, make pistols stronger

So with aim + pistol you should move with same speed as hipfire + pistol, and when you shoot from hipfire - deviation from center should be 1 degree instead of 5 (or what there is now)

idle magnet
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I'm thinking worst case scenario, but I wouldn't want this because of glocks hipfiring with full mobility.