#Add a high-explosive shell for the M320, give it a normal sight.

1 messages · Page 1 of 1 (latest)

stray zenith
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I propose adding the ability to choose between smoke and high-explosive charges for the M320. M320 Used mainly as a grenade launcher, an example is the same armed conflict in Ukraine, where the military is often used to suppress and clear trenches.

Also aim through the front sight of the grenade launcher.

twin kestrel
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should be on the g36

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g36 uses the m320 as its grenade launcher after all

rocky tartan
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Yes to sight no to increasing nade spam

twin kestrel
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just use that lol

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so underused

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just make it an impact grenade with propellant behind it

rocky tartan
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No im not going 'just use that lol'

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There is up to 127 players in a single lobby on one team, and you think that increasing the range in which they can freely get a kill is remotely a good idea.

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this scremes bad Idea, and will be almost impossible to balance

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regardless, this will never be happening, just like shotguns

twin kestrel
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frag grenades are not ridiculously unbal, so a grenade launcher wont be that unbal either, just limit the rounds to a maximum of 3

stray zenith
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That is, 7 RPG shells are not spam, but several high-explosive shells are already spam.

errant dawn
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Heat RPG is already annoying, let's not add a second one please 🙏

twin kestrel
twin kestrel
errant dawn
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~~A vest that is a system trophy should be fine right too? ~~

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It should also block RPG rocket.

twin kestrel
twin kestrel
errant dawn
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Yeah right

twin kestrel
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impact grenades have a stupidly low radius

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it isnt going to be unbal

errant dawn
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That's another problem

twin kestrel
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it would be the same as throwing c4 at people in a firefight, at the most

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probably even worse than c4 (as in worse like it sucks to use)

errant dawn
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C4 already mad annoying

rocky tartan
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Idk why im even bothering to argue with someone who has Add shotguns to their server description

twin kestrel
rocky tartan
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From a game balance standpoint, do you understand how awful all of this is, right? Have you game balanced before?

stray zenith
twin kestrel
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also i would take shotguns over snipers from a balance standpoint

rocky tartan
tacit sleet
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how about instead of explosive shells add like incendiary shells, gives you area denial from a distance without it being an rpg

rocky tartan
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impossble to add that

rocky tartan
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area denial is very detrimental

twin kestrel
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i think you are trolling at this point

rocky tartan
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You realize if i was trolling about what im saying, i wouldnt have a job, right?

errant dawn
errant dawn
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Mustard gaz nade, incendiary nade, Incendiary rocket, etc.

twin kestrel
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doesnt seem downvoted to death for me

twin kestrel
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so you have time

errant dawn
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The only thing I like about this thread is that . Yes the way the guy is ADSing with the smoke launcher is giga bad in BBR.

stray zenith
# rocky tartan area denial is very detrimental

What makes a sniper unique? He has a drone. What is unique about the medic is that he has a first aid kit that heals everyone. What makes an engineer unique? He has an RPG and the ability to repair equipment. What makes the machine gunner unique? He has a box of supplies. What makes the attack aircraft unique? Well, it will reload faster and there is a sledgehammer, what is the impact of a sledgehammer?

errant dawn
twin kestrel
stray zenith
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Why take an attack aircraft if you can take an engineer with the same heavy armor and the ability to crush tanks.

errant dawn
rocky tartan
# stray zenith First of all, you are arguing with me, as the creator of this topic, so why do y...

This is considered spam because not only does it have X times X amount of players using it, but its the ease in which it can be used.

What is there from stopping a player from using all of their ammo in the launcher, then running in and dying just to do it over again.

What is there from stopping a player from using this across the map.

What is there from stopping a player from re-supplying this ammunition.

Where as in the case of c4, it has the same tendency as 2 of them, but is much harder to use because of how close you need to get to actually perform 'the spam'

twin kestrel
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velocity is low

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and

rocky tartan
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no its not

twin kestrel
stray zenith
errant dawn
rocky tartan
errant dawn
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C4 is already a pain, please don't add another thing like it Pekora_Not_Ogey

twin kestrel
# rocky tartan no its not

and also, taking pot shots with a grenade launcher isnt going to go far kills wise, waste of time basically

rocky tartan
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You realise that people are really good at video games, you will have people cross mapping within a few days

rocky tartan
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also, velocity has 0 impact on trajectory in this game

errant dawn
rocky tartan
twin kestrel
rocky tartan
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no you dont lol

twin kestrel
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only

rocky tartan
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Where are you coming up with random counters to my points

errant dawn
rocky tartan
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like you're moving the goalpost for no reason other to have an answer

errant dawn
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3 rounds only doesn't matter either because of Supply box and supply drop.

twin kestrel
twin kestrel
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just have the s-c4 mechanic then

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never refill unless you are dead

errant dawn
stray zenith
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c4 is literally killing the game for apc, let's remove it then.

errant dawn
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SC4 is so much less annoying/broken than C4/RPG heat or that idea of grenade launcher.

errant dawn
stray zenith
modest wharf
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Alright.. few problems.

  1. Rpg/demolition already exists in the form of engi. His explosives are fine as is currently, and he doesn’t need more of them.

  2. Other classes don’t need them either as they have tools to support their playstyle already. For the case of assault/medic specifically, the smokes allow them to make more aggressive pushes/get into a better position(assault) or heal/revive/drag teammates without as much risk of being shot at (medic).

With assault already being strong, Where would grenade launcher fit in that wouldn’t make him stronger?

With medic, how would this fit his gameplan, seeing as it doesn’t help on the healing/reviving portion of things? (Which, some people are saying it could use work given the overall global bandage buffs)

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This fits nowhere in the game imo and would just add onto the general distain of explosives, even with trophies (because they can only do so much, and even then rpgs aren’t deleted by them)

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Also for the “what does assault do” argument, assault’s general role is more of someone who rushes down the enemy and/or fights on the front line. The passives provided to this class specifically help with this gameplan. Sure, buff the riot shield to help with that so it’s not a shit gadget, but he really doesn’t need anything else to do this.

plain sequoia
# modest wharf Also for the “what does assault do” argument, assault’s general role is more of ...

I think it would be a good addition to the assault class. Currently, medics are still used as the "Kill class" rather than the assault. Still there is not much reason to play assault unless the medic's speed and arsenal are tweaked , and the assault becomes the frontline "kill class." That being said, grenade launchers can definitely be balanced to fit this playstyle. The ability for it to destroy buildings should be disabled, limit the blast radius, buff trophy systems, and improve the way the armor system works.

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Most of these things are already coming to the game eventually as well

modest wharf
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I wouldn’t mind an alternative, but having “rpg but weaker, to go” isn’t really needed, imo anyways

plain sequoia
modest wharf
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But that’s the thing. We already have rpg to fill that role. (And even then such argument could also be given for buffing frag rpg instead of having the gl)

plain sequoia
twin kestrel
plain sequoia
twin kestrel
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or at least the most effective

plain sequoia
twin kestrel
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i think that would be a good way to balance it

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reduce the ammo cap a bit

plain sequoia
faint wraith
faint wraith
stray zenith
faint wraith
stray zenith
faint wraith
lament laurel
faint wraith
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Tho it shouldn't damage heavy vehicles. That's engi's job.

plain sequoia
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Regardless it is a blocky battlefield esc game so theres no reason to say that it cannot be adjusted for gameplay purposes

plain sequoia
faint wraith
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Velocity doesn't matter in case of HEAT projectiles tho.

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If that was normal kinetic one then yeah, less velocity=less energy. But in HEAT energy depends on the size of the charge.

plain sequoia
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In a game like this, variety should be a staple point since its going to be supported for quite a while, and chaos is the objective

lament laurel
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320 and 203 have HE, HEDP, Flare, and Smoke. that's it.

faint wraith
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You have forgot about AB

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AB is love, AB is fun

lament laurel
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AB is not a thing on the 320

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I assume you mean anti-building?

faint wraith
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No

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I mean Air burst

lament laurel
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yeah thats not for the 320 or the 203

faint wraith
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It is very much for both of them

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They both use 40x46mm

lament laurel
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hmmm

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ah

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testing

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and nothing since

faint wraith
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There is 40x46 AB round

lament laurel
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actually not even testing

faint wraith
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M397, M397A1

lament laurel
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just development

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yeah theirs a 40mm airburst that is used in mounted GLs

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however its not noted for the 320 or the 203

faint wraith
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It's M, not XM

lament laurel
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oh that thing

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yeah that thing sucked

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you bounce it off the ground

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so it can explode where you want it

faint wraith
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LMAO

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That's a fun concept

lament laurel
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Its basically the rubber bullet but it explodes after a set time