I was just watching a player on Twitch, and I realized that some players are actually quite good at the game, but everybody plays with everybody, which means that good players stomp bad players, which is not good.
Restricting to XP rank is not good.
Battlebit should implement a system to restrict server for specific "ELO rank" ranges. It would require the implementation of an ELO system, but not where the ELO gain/loss is the same across teammates (like in overwatch). ELO would be a separate value, different from the XP system, since XP is only earned, while ELO can be earned and lost.
Instead, at the end of a match, you earn or lose ELO score, scaled with your ingame score, relative to your teammates score.
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In the WINNING team, the players with the best score EARNS 10 ELO points
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In the WINNING team, the players with the worst score EARNS 0 ELO points
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In the LOSING team, the players with the best score EARNS 2 ELO points
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In the LOSING team, the players with the worst score LOSES 10 ELO points
That sort of calculation guarantees that good players are encouraged to play well AND to help their side win, since both those behavior lead to earning ELO.
Also, the ELO gain/loss could be scaled depending on the remaining tickets.
When the ELO scores are implemented, ranked servers would be "ELO restricted", meaning you can only join servers that are dedicated for your ELO range. ELO range values would automatically be recalculated depending on statistucs of ELO distribution among players, so that players could be properly spread on servers, since ELO would not be equally distributed among players.







. Thus my only option is to suffer through Outskirts/Multi/Kodiak/Lonovo Night.