#Some suggestions for new Squad system

1 messages · Page 1 of 1 (latest)

white comet
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It's not really doing anything as it is right now so why not just give it some actual functionality so people consider using it instead of everyone just picking "Default Squad"

I don't have enough suggestions for every squad but here's what i think would improve "Default" and "Recon":

Disable the sniper class in Default Squad or limit it to only 1 sniper per default Squad
that way you wont have instances where the only alive memeber that is somewhat close to an obj, is some recon who got himself stuck up on some tower and can't even get down
it's really annoying when it happens and just ends with an entire squad being stuck and just not being effective and they'd all end up dying. (i'd say just disable recon for default squad tbh, people can always create recon squads for sniping)

then form Recon squad, make it so only recon class can respawn on top of other recon players
this way if you've got someone in ur sights and about to pull the trigger, some random assault guy just spawning on top of u wont ruin your shot/kill

or when you find a really hidden and good spot as recon and you're playing stealthy and being sneaky but then suddenly some random dude that isn't a recon, spawns on top of u and goes guns blazing and dies in 0.001 second and gives away your position

desert cape
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Yes 👍

tired stag
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limiting recons i agree with

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i played a limited recon server, and i wasnt getting snipedcas much

white comet
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yeah
There's a reason why people limit the recon class on their servers

placid quail
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Limiting snipers are healthy for the game.
Imagine a 32v32 rush game where attacking side has 10 snipers doing their stuff

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Instead of pushing and helping team

left hemlock
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Do not disable/limit recon on other squad. That's not a good idea.
If recon had a spotting mechanic that was SQUAD Wide, useful and rewarding. You'd actually want a few Recon on your squad.
Moreover, that some Recon might play DMR or BR and not just sniper.
Opposite is true, what if you want a support/medic for your recon squad? Or a friend with you?
If you're annoyed by allies spawning on you when you're sniper =>

  • Tell them in VC.
  • Kick.
  • Lock squad.
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What the squad system need is :

  • Ability to change the squad type while being the squad leader.
  • People that use it correctly.
simple heart
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Default squads shouldn't be recon-limited, maybe tactical squad if any.

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I switch between classes during the game, sometimes I want to play a sniper for few minutes, on the servers when there is a restrictions I'm unable to, which I dislike. Snipers were nerfed and I think that is enough and no limits are needed.
Anyway I was thinking about the rework of squad system as well, as it's not really being used now. The issue of snipers-recons is they don't earn squad points, so they can't build or call an ammo drop, so they need some teammates who attack points.
I would suggest to make different scoring system for each squad type, so tactics squad would earn most points by capturing/holding points, recon squads mostly for kills and spot-assists, tank squad for assisting the tank maybe etc. Also, if all the members would gain bonus points like leader, they might be more willing to teamwork with squad members.

left hemlock
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That'd also make playing with friends more of a pain if you play differently.

white comet
white comet
left hemlock
white comet
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besides, i'd understand that some people mainly play sniper and wouldn't want it to be limited and all that and i get it
but at the same time, some restrictions are needed for a better overall gameplay

right now there's matches where most of a team is just sitting on a hill and sniping when there's no need for that many people doing that same thing
besides, if we're being honest with ourselves, recon players aren't the ones who'd go for objs and effectively capture/retake them
and that's what is good for the team, not 10 guys sitting on a same hill, shooting at the same 10 enemy snipers and basically being useless

left hemlock
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But I don't think that, what your asking for, is going to make the 10 guys sitting on a hills change.

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Restriction like these, won't make the game better to me. I think It'll only divide the people.

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I'd rather have a spotting mechanic that is engaging, rewarding and helpful to people of your squad. This way you'd be like "Thank god the sniper in my team told me there is 3 people coming for my booty and killed one of them".

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I'm for having recon, having a definitive, clear and specialist role in squad. Not a squad like "Eww recon goes into the recon squad because yucky"

white comet
left hemlock
white comet
left hemlock
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I wouldn't balance the game on 32vs32. Maybe 32vs32 could use this. But I don't think it'll be healthy for bigger battle. Which is core to the game.

white comet
left hemlock
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That's because there's no mechanic for the recon to engage into teamwork.

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I don't think I've ever seen 127vs127 or 64vs64 with half of the team being snipers. But that's only my experience.

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I feel like the idea of this thread is just covering up with a rag the pile of problems we have with recon, in a corner of the room, so you don't have to look at it.

white comet
left hemlock
uneven sinew
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Limiting recons isn't a solution. People who snipe want to snipe. If they can't snipe they will dmr. If they can't dmr they will battle rifle. They want long ranged gameplay and disabling the class will just make them do the same thing with another gun on another class.

white comet
# uneven sinew Limiting recons isn't a solution. People who snipe want to snipe. If they can't ...

dmr/battle rifle doesn't really play the same as sniper
you can't camp on a corner like 10km away from anyone and any obj with a 40x scope

if limiting sniper class leads to what you're saying, that's already a huge win since it means recon can actually be useful for the team since you wont be sitting with a battlerifle 10km from objs
and therefore u can at the very least be useful as a spawn beacon AND actually kill the people in objs

left hemlock
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I think that the problem of people spawning on Recon, and annoying them is also because SL didn't put down Squad beacon or there's no "good respawn" available. Which is a problem on it's own.

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I do think the "Longest Kill" learboard. Is dumb af. I'd rather have a "Most killed with sniper rifle".

white comet
left hemlock
terse haven
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Result is games usually end in 1-0/0-1 or draws because not enough people are attacking on one team or another (sometimes both hence the draws), and obviously defending snipers don’t have to do much besides cause tickets to drop

white comet
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also happens on higher player counts on larger scales

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it's kinda sad to see no progress or anything being made and people not actually working together just because "i wanna sit on top of this hill and shoot at the enemy sniper on top of the other hill and do nothing else"

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i mean at this point they're just a waste of ticket lol

limpid holly
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I play recon on default squads bc I want some squad points to actually build sometimes and have spawns close to the frontline bc I play an aggro style of sniping

white comet
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sure but recon does the least for the team (if anything at all)

you shouldn't fuck an entire squad just because i wanna play x like that

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besides, nobody's forcing you to NOT play recon
play it in recon squads
that's literally what they're for lmao

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it's not like u dont get points or spawns or anything like that

limpid holly
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default squads literally say that there are no rules for them, you can play what ever you want however you want. If you dont want recons on your squad, speak up and say something or leave the squad

white comet
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yeah and that's how u end up in rush lobbies with enemy team only picking snipers and not defending shit and making the game unfun for everyone

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too many snipers is the problem

shut chasm
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Problem isn’t too many snipers. It’s that snipers are too good, which encourages people to play them.

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In a normal game without 15 levels of zeroing, Increasing bullet drop would be a simple way to make sniping more difficult. But instead the only solution is decreasing bullet velocity to add travel time and make predicting players harder.

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Removing zeroing on snipers would also work.

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Or only allow zeroing at 0, 500, and 1000.

tired stag
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no one liked that idea

shut chasm
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Everyone wants to bitch about 100 snipers, but no one wants the solution to the problem. Let alone suggest something else.

earnest sapphire
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I don't agree with the people saying that we should not limit recon in normal or tactical squad, there is suppose to be recon squad for sniper if you want to play sniper. A limit of maximum 2 recon per normal squad should already be enough for the game, the point is not nerfing people, but forcing them to play together.
In real life sniper are mainly use to spot people to help their team know where the danger is, they have to shoot only if asked to do so,
Of course I know this is not real life and it's a game, but still I really wish reacon people to play more for and with their team and not alone like every sniper in game, they are litteraly able to know when we need to retreat from a point because too much enemy starting to rush the point or they are even able to spot ennemy tanks and helicopter before the teammate die from them

So yeah, limiting sniper on default squad will also make game less toxic with less sniper.
No limit for recon squad, but we need to find more way to force people to play together even if it's not a milsim game, it's a team play game

white comet
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i mean why do u even play a game with 254 people if you just wanna 1v1 that one sniper guy on the enemy team?

left hemlock
left hemlock
earnest sapphire
copper heart
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Tbh we should round up all the recon players and just kill them

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That would solve the problem

earnest sapphire
earnest sapphire
white comet
white comet
# left hemlock restricting and forcing people won't make a better game. It's just pushing the p...

"restricting and forcing people won't make a better game."

then explain why instead of 5 classes, why can't we have 1 class that has access to all guns and gadgets and has all the passive buffs (like reload and ads speed)
i mean we might as well just do that since restricting is bad, no need to have classes with different weaknesses/strengths

also respawn timer is forcing people to wait on spawn screen, let's get rid of that too
fall damage forces not to jump from helis at any height, let's get rid of that too
also let's get rid of safe zone for bases because that's also restricting and it's bad and it wont make the game better

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see the issue here? restrictions are needed to protect players from themselves so they don't suck the fun out of everything
AND to give features a meaning and a reason to exist

left hemlock
left hemlock
white comet
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restricting bad

left hemlock
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💀 I'm saying restricting people from playing with their mate on a default squad, is bad.

left hemlock
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What is it then

white comet
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not a restriction

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feel free to switch to an actual useful class OR get in an actual recon class that is specifically meant for that job

copper heart
limpid holly
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I have a question though, why are you so bothered about how other people play the game? Why are you screaming at people when they play unoptimally

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?

terse haven
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Same with frontline. Safe zone sniping isn’t fun for anyone except the person doing it.

Almost nobody has an issue with mid-close range snipers who actually contribute to the pushes

white comet
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^ this

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also on bigger servers, why do u even bother joining 254 player server if you'll be 1v1 the same guy on the other team who keep respawning back?

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you're taking up another player's slot who could actually be useful to the team

gray saffron
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Main point i vote YES: Disable the sniper class in Default Squad or limit it to only 1 sniper per default Squad

left hemlock
limpid holly
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From what I see, changing the squad system is a bandage fix, if you really want to change snipers, make more incentives for snipers to play closer up and make it harder for sniper to get value from really far away, but now that goes against what sniper is like though

white comet
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whatever fixes the problem

worn rain
# limpid holly From what I see, changing the squad system is a bandage fix, if you really want ...

Unfortunately can't play up close sniper with sniper trails anymore cause once you shoot once you just dead 😄

When I play Recon I play in a squad by myself to avoid players who spawn on me and give away position or even better spawn in a place they don't wanna be. Limiting 1 sniper per default squad wont fix the issue because there will still be those moments when the sniper is the only one alive and people will still complain.

worn rain
# white comet yeah and that's how u end up in rush lobbies with enemy team only picking sniper...

The problem you need to realize is you should be asking why is everyone picking snipers in that rush lobby to begin with. Maps are a HUGE problem imo and is what is creating the problem that is being discussed in this thread. You rarely see any snipers on a Namak map, why is that?

I played a game yesterday in Rush on defense I was leading team in kills and once the round switched half of my team switched to snipers. Is it because snipers are overpowered or is it because players see other people doing well with it so they try it out.

thorny depot
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Tactical should require someone to produce mic activity to stay in tac squads and mfers join tac and just do their own thing even when being asked to play as a squad which is the whole point of tac squads

worn rain
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I myself have turned off all voice chat and text chat entirely within the game.

thorny depot
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Some people like sweating every couple games

worn rain
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But it would be a neat feature to encourage team work with Tactical working that way.

thorny depot
worn rain
worn rain
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Many players keep talking about wanting snipers to be up close and near objectives but WE literally cannot play up close with sniper trails

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If a sniper misses within 100m or less they are just dead to the enemy regardless of what they do.

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I play 32v32 only sniper btw

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I try my best to play the objective and do my part.

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There are always two major problems with people's arguments that they don't quite understand. People complain about people sniping at long distances and having 0 counter play and then those who want snipers to play the objective.

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The point of playing a sniper is having the ability to take someone out at long distances and if people are complaining about snipers just dominating teams with 0 counter my suggestion has always been the map's need a rework. IF you are seeing more than half the lobby playing snipers then a map needs to be redone.

worn rain
# thorny depot Assist points of some kind

But again it isn't my role to take an objective and be up close. Like all you essentially are wanting at that point would be instead of a sniper in their hands it would be a dmr cause that fixes it which I agree would help players push objectives.

left hemlock