#Make grass less obstructive, to decrease the advantage of the lower graphics quality
1 messages · Page 1 of 1 (latest)
Idk about grass but I’d vouch for non-obtrusive rain. I think it should be only one pixel
Like the individual raindrops
Low graphics is still pretty hard to see in grass from personally playing with low graphics
Then i cant hide my landmines as well
@mighty shard you mean you hide that gym weight plates succesfully? land mines size usually comparable with human hand instead
....some are but the size it not that off, maybe a bit tall.
i agree, i can see the bullets coming at me at some angle yet i cannot see their body at all and it can get frustrating
so?
mixed with dmr and the sound update is support camping on a heavy scale, like it is right now... ppl dont go for points they just camp 1 fucking spot and stay there like good old lonovo
well the grind kinda force you to focus on getting kills since all the skims came
*skins
maybe will fix itself if cosmetics gonna be objective based
they already made the grass less obstructive
yeah, but its more about the effects , but lowering it more.bit would be nice
either they overdo it or they dont do enough
😭
doesnt lower graphics lod distance or whatever make you unable to see inside some buildings from a distance?
Nah, increase grass heigh again, and make the rendering distance longer for all settings so we can ACTUALLY use the grass.
Hot Take
Can’t Oki use some nanite tech (from unreal engine) clone in Unity, only just for grass textures to minimize gpu usage and have grass look the same regardless of distance?
Non-grass textures stay with LoD
that would be cool other than ill be down to 40 fps again xd
If there was a setting to make grass even less detailed and resource heavy!😭
that would be good
it barely has any detail but i guess it adds up if theres 2000 peices of grass 100ish pixels of texture each