#make it so people cant 1 man army the armor

1 messages · Page 1 of 1 (latest)

uneven valve
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like MFs be out here, killing any kind of armor instantly with C4 soon as I leave the safe zone, this also causes all armor mains to play like losers and never push the front. ive gone entire games without seeing armor because of these people. and tbh im kinda seeing their POV. its too easy to kill armor go from 100 to 0 in an instant because bro has c4 and would rather cross the entire map to kill you instead of playing the OBJ, mainly because the armor wont push the OBJ

jagged shard
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fucks an armor
a tank?

uneven valve
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tanks and btr

jagged shard
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just shoot the guy 🧠

uneven valve
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🤔 why didnt i think of that

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must be the lead paint

tender mirage
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dont let them get close enough to c4 if your talking about wearing exo heavy etc

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oh tanks

quasi sequoia
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Ye vehicle combat still has not gotten rework

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It is on the agenda

magic condor
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Clear and advance.
Flank.
Outsmart > Outplay.

agile plume
agile plume
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To easy to be 'outsmarted' because of good flanks and fucktone of visual cover.
'Outplaying' also is banal when you have tools that instakill everything on 15m radious.

fickle marsh
gritty pike
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Players dont c4 tanks because its too easy. They do it because of the impact tanks make when played well. A single tank can kill multiple players with a single shot from range over and over again. I've seen tanks dominating and im definitely going to try bring them down when they do by any means

agile plume
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Doesn't stike me as good gameplay design

agile plume
gritty pike
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The ones that dominate usually keep moving

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The ones that get insta killed are those that move into tight spaces. If you just walk your tank into a flag inside a city and wait you are going to get sniped.
When i say tanks i mean both the APCs and the normal tanks

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The good ones kill 5 players or more for every c4/RPG player that blows them up

magic latch
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letting someone get close enough to you to c4 is a skill issue lmao

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most of the time vehicles kill eachother

agile plume
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For me it's like pub stomping, having duble of triple kills of next person, singlehandedly influencing a match, and being straight up MVP.

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I have not seen tanks do that

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I have seen them contributing, getting respectable kills, still often being outperformed by inf, and destroying enemy vehicles. But often no objectives taken, and that's the most important thing in Conq game

agile plume
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Too many times

magic latch
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idk rather not have vehicles at top leaderboard

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pretty disgusting imo

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experience from battlefield with choppers destroying whole lobbies

leaden kraken
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armor is already annoying af because people hang out in spawn areas or at extreme ranges. making it any harder to kill with c4 is not the solution to this problem as 99% of players wont even get close enough to use it. spawn areas have multiple exits usually so just go somewhere else if someone has a trap set

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thats in response to the OP not you guys

agile plume
agile plume
agile plume
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I do not discriminate based on that

agile plume
leaden kraken
west oxide
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honestly vehicles don't really need more health or offensive power on their own, they just need to be more available

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they're balanced like disposable assets but have the respawn timer of game winning god weapons

agile plume
west oxide
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They're perfectly viable

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they just have no presence

agile plume
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No they are not

agile plume
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They have survivability of BF4 vehicles in a game with 4x more players

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Thier contribution to team is minimal

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They can't resonably PTFO

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90% of the time they die in like 3 minutes after player exits safe zone

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Every other FPS on the market does them better

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Even WW3 lmao

west oxide
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BF4 vehicles were an absolute chore to deal with and should not be the goal for this game.

A well played tank or APC can absolutely decimate enemy defensive lines through sheer force or pushing flanks, but they get fucked under infantry attention

agile plume
west oxide
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I don't really spawn camp and I can go a whole game in an APC without dying

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Regularly

west oxide
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get like 40-50 kills in the process

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it's not that hard? Especially on maps with water

agile plume
agile plume
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It's worse than sitting in safe zone

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Brainded strategy, abusing fucked up hitbox

west oxide
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Skissue

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Several maps are built around doing it

agile plume
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No map says, 'stay in the water m8'

west oxide
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Zalfibay, wineparadise, multuislands all put major points next to ocean

magic condor
west oxide
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Zalfibay is literally designed to encourage using the water

agile plume
agile plume
west oxide
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If you put the points next to ocean you're opening it up to attack from water

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This is just basic logic

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water armor isn't even impossible to counter, you just have to aim better with your RPGs or get a tank to help you out

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APCs in water are utterly helpless facing tanks

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No cover

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Super fast shell that can absolutely hit them

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Can't damage them back

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You can't claim that vehicles are utter dogshit and can't survive outside the spawn and then immediately pivot to "water armor is an OP exploit" lmao

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if anything water armor says a lot more about how easy RPGs have it normally since near misses still count on land which is how you can cheese the weakpoints even if they're not exposed

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All this is sideshow though, making vehicles individually tougher won't solve the problem of bad players getting them killed instantly, it just makes that reality infinitely worse since now every tank waiting to spawn is appreciably hurting your team

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good tankers can still go 60+ to 0, they're fine as they are for the top tier players

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they just need to be less precious so that people are more willing to risk them

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and so that new players who don't understand them can't deprive your team of vehicles the entire game

jagged shard
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what’s going on

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I see chat

west oxide
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trying to argue that making vehicles tougher will just make them obnoxious to fight

jagged shard
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good point, buff little bird

west oxide
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like, here's the thing: APCs and tanks have complete immunity to guns, and that immediately makes them incredibly useful on their own since now you can really push people you otherwise couldn't

jagged shard
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there’s so many engineers camping at spawn ready to blow them up tho

west oxide
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True, but that's more often a map problem

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sandysunset ru is basically impassable except for the road to F

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and us is only marginally better

jagged shard
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I remember old Basra tank camping 😭

west oxide
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there's often targets that can't appreciably fight back: vehicles ostensibly hard counter snipers, for example, and they also tend to be strong against entrenched enemies at range where even hitting RPGs can get tricky

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it's all about managing your risk when you're actually out there

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The spawn campers are so persistent because it takes out a lot of that calculus while actually still performing useful labor for the team: they tend to defend the nearest point pretty well on account of, yknow, being there

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It's very much the easiest way to help your team

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but it's obnoxious

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I don't care for them either

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But I also totally get why they do it

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If I wanted to do something about it I'd make the punishment for messing up not be "you lose the tank for the rest of the game lol"

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gunvees don't have this problem because they're truly disposable and thus people risk them out on the frontier all the time

jagged shard
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There’s 8 billion of ‘em too

agile plume
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Whit which I disagree

jagged shard
west oxide
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if oki doesn't like water armor then he can remove APCs amphibious capability but until then it's a valid tactic lol

agile plume
jagged shard
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me personally I don’t have issues with tanks or apcs cause they don’t cause me many issues

west oxide
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Same! When I'm not in one I usually barely notice their presence

agile plume
west oxide
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Also lamo at the fact that the majority of the time I've been talking about making tanks more willing to move out and take some risk and you basically only latched on to my passing mention of water armor

west oxide
agile plume
west oxide
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More health means that it's a lot harder for lone engineers to take on anything, better weapons only makes good tankers into gods of destruction while not solving the problem for new players

Better mobility and less reliance on the resupply box are about the only safe bets I can think of but that's not what most people complain about with vehicles

agile plume
west oxide
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The moment you make killing tanks a team effort is the moment that tanks stop being killed

agile plume
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Now excuse me for a while, my train is near, brb in 10-15 min

west oxide
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Battlebit infantry does not coordinate, and shits gotta be balanced around thst

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It's a nice ideal but it simply doesn't line up with reality

jagged shard
west oxide
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It's a lot of bystander syndrome at that point

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People will see the tank, know they can't take it on alone, and thus ignore it because it's futile, and thus the tank goes unopposed

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That's literally why jet players were so obnoxious back in the day

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No individual infantry could really affect a good jet in any meaningful way at all so people kinda just stopped trying and thus the jets became free to farm

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Shit, I see this behavior with tanks and APCs even now when they ARE fairly easy to take down on your own, since I should remind everyone that most players aren't engineers and if you're caught out by a vehicle and not already within c4 range, there is literally nothing you can do

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I see so many enemies notice I'm there and just kinda stare at me while I blow them up

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Some even shoot at me with their gun

agile plume
west oxide
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even that is too much IMO

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You're already safe from 4/5 classes at range, you don't need to make any individual engineer weaker to encourage vehicles to push

agile plume
west oxide
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I do think that some classes should get the proposed C2 instead of C4 so that that threat isn't so completely ever present

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Particularly medic, possibly assault

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definitely not recon, honestly recon gets fucked so hard that they really should have a desperation play in pocket

agile plume
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Planetside 2 I mea

agile plume
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Though I think it will not fix the problem, just make it smaller

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Vehicles still will camp, because you can easily spam them to death with RPG's easily

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We do have BF4 damage profiles/survivability in a game with 4 times the players amount

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The scale of the game, and aboundance of threats is a problem here

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If you make individual, alone, player able to solo tanks, get 2-3 of them and that seal clubbing

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And it's easy to get even more of them

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Like I said earlier Planetside 2 does this very well

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One player will very struggle to solo a MBT, for two it's possible, 3 will do it. And that's not even half of our squad size

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Sprinkle in some vehicles, that are bbetter at AT than infantry, and you can deal with enemy armoru easily

tight hawk
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I rarely ever die to c4. Don't push areas without infantry support.

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Also having a fully crewed tank really helps

agile plume
agile plume
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And even if you have those 2 guys in your tank, they are silent, or speaking language you don't understand

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That's the reality of EU servers

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No one communicates

agile plume
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They have tools, and opportunities, it's thier choice if they use them or not.

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If they are able to do something, but refuse to, that's on them

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Especially when there is incentive, reward, and a way to do so in place

agile plume
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It really makes me wonder if BBR players aren't literal bots, and they are targeting players inside vehicles

ember valve
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All for increasing the armor, but not substantially. It should take 2-3 C-4 to kill you in a LaV or BTR I think. This is coming from an armor main that can also get 50 kills no deaths in a match. Unfortunately you can't push a front in the current state - only support it. Nothing more terrifying than hearing footsteps in your armor and wondering if it's a lone saboteur that's going to end your career.

agile plume
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And it alredy is 2

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C4 should be less available per player, or 'anti vehicle c4'

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So not everyone can do AT, some can't, some can but badly, more of a detterence, and engis are engis

ember valve
grim flume
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how about swap out the current c4 for something like "breaching charge" which is basicaly same thing but nerfed in damaged, and then add c4 that we already have to specific class only, lets say... support ? since players tend to take heavy armors and they're generaly slower movent ?

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and also limit the amount carried

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for support, to have enough c4 for 1 tank, and for the "breaching charges" not more thaan 3 to blow up walls and stuff like that, id also say nerf not only damage to tanks on the breaching charges but also on players. explosives are lame.

ember valve
agile plume
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But yeah

ember valve
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This coming from a medic.

agile plume
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A good one

grim flume
west oxide
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Vehicles basically hard counter snipers

stark axle
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get that 5 kills one time and everyone in the area swtiches to enginner to kill you

west oxide
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They should have the option to punish overconfident vehicles that push up on them

grim flume
stark axle
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if you are a far away sniper they have to go trough your team to kill you to push on you

grim flume
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i dont get to play with heavy vechicles much but when i do i tend to stay away from urban areas because of the fact that every idiot can basicaly insta kill you

west oxide
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They do though? Vehicles can attack sniper positions with more or less complete impunity, unless the sniper just so happens to be with an engi friend

stark axle
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with even if the kill you they are now deep in enemy lines

west oxide
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I do it all the time in an APC, snipers are the easiest kills of all

stark axle
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no one will miss the opportunity to kill a lonely tank

west oxide
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you'd be surprised how often they do

ember valve
stark axle
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also why would you hard focus a sniper and not the 126 players that can reliable kill you

west oxide
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Except it wouldn't because the medic and engi would usually have nothing to do

ember valve
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Medic and engi have things to do if it's in a real location and not a meme sniper den in the corner of the map.

west oxide
grim flume
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give javlins to snipers lmao

stark axle
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i dont think no one will do that, specially that everyone can damage you so easy

west oxide
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like, snipers are just fish food to vehicles, they're completely helpless

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without c4 that is

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And honestly most recons don't even carry c4

grim flume
stark axle
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thats kinda the problem with armour vehicles and giving sniper something to fight tanks makes it worse

west oxide
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Except that on the wide flanks c4 rushing is really hard against an attentive vehicle

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I'd know because I kill a lot of people who think they're clever lol

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Out there engis are really your only hope

stark axle
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if you are focusin on a sniper, how can you e focused on our surroundings

agile plume
stark axle
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and relying on your team doesnt help at all

west oxide
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i think you vastly overestimate how much attention it takes to kill a sniper in an APC or tank

stark axle
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i still remember a medic just planjting c4 on a tank while teammates were nearby

west oxide
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It bears repeating: most recons literally cannot hurt you, period, and even the ones that could can't do it without being effectively right next to you

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If you're even 50m away, they are completely screwed

stark axle
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isnt sniper 50m away screwed in general against everyone

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not just tanks

west oxide
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Giving recons c4 gives them the option to at least punish very overconfident vehicles that think they can just waltz up to their position without concern

stark axle
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more if he is using bolt rifles

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with they can make life easier if they are usings dmrs or something like g3 that can make them hold their own

west oxide
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It won't change the situation significantly but it gives recons an option to deal with an enemy that otherwise will win every single possible engagement

ember valve
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Not like I should have a significant say, but I would still take it away from medics and snipers. This would prod players to play more like their class and incentivize more variety in classes (lots of medics and snipers). And, needless to say, this will help with the original issue in the post - 1 man armies on armor.

west oxide
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I'd even go so far as to argue that recon is the only class that absolutely needs c4 specifically. For every other class it's something you take an opportunity with, or for engineer it's just More Fuck You to vehicles, whereas with recons they literally do not have any other anti vehicle option while also being the easiest possible prey for vehicles, being usually isolated and on the flanks where vehicles like to be

agile plume
stark axle
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tanks in general shoudnt have to worry about every class being able to hurt them in the same effect as the c4 we have, medics being a good example before, having the ability to heal and good weapons was worth in almost every situation, and having the c4 to deal with crowds and tanks was just an ice on top that made the class stronger

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i woulld be ok if c4 was mainly a movement tool that could deal damage but not on the same level as now

west oxide
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Medics are the one class I think absolutely does not need C4 and should get C2 instead

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Engineer could arguably do without it since they have AV mines and the RPG

stark axle
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while what people said to have a at c4 that cant blow holes reliable but deals more damage

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because if i see a engie in a building and 2 medics with c4 coming to me, im just dead or heavly damaged no matter who i choose to kill

ember valve
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If anti-tank C4 exists in the real world then I'm for it. If it doesn't I'd like to keep things semi-realistic.

stark axle
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realism should be a second thought in most cases

ember valve
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Ah, well lots of things to discuss going forward I guess. I have played my part here. Best of luck for whatever changes are made to the game.

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One last thing I'll post regarding this that came from a friend:
"I think this is still COD mindset - 'If a tank rushes ME, then I need to be the one to knock it out'"
"It gives recon an option" - they don't need that option, because they should not be an anti-tank role

gritty pike
# agile plume For me it's like pub stomping, having duble of triple kills of next person, sing...

Dominating at its role would be a better way to say it. I dont mean MVP in the game like 1st player.
This game is centered around infantry as far as i can see. The devs dont want to add attack helis with missiles for that reason.
They dont want the full battlefield way of being able to be the best player while driving a tank or chopper and they have balanced the game around that idea.
Tanks dominating in their role is basically supporting a team push without advancing themselves until the team has caught up with them.
They are the ones that can get a lot of kills when playing safe but will get destroyed if they just go in to clear or hold a flag. Thats not their role as far as i can see. Their role is to supress and kill enemies. Especially enemies that are all blobbed up together

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They can bring lots of value to the team without being top 10 at the end of the game

west oxide
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they also are very good at breaking enemy lines through flank attacks

gritty pike
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And i dont mind that. Now if you were to make them strong enough to get the MVP spot reliably you might as well add attack helis and jets too and make vehicles overall stronger

west oxide
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I'm giving them an olive branch here. I know exactly what I can do to them, and I'd prefer if they at least have some way to make me worry about them a little bit because I think it's healthy that vehicles are about as scared of infantry as the infantry is of them

agile plume
agile plume
agile plume
# gritty pike Dominating at its role would be a better way to say it. I dont mean MVP in the g...

And the balance that makes the game inf focused also makes for bad vehicle gameplay. Not really enjoyable, second tier expireence in a game with amazing gunplay,gameplay and overall expireence.
It's too hard for a new player to learn it (major of vehicles die in like 5 min top), it's hard to express skill also. Gameplay lacks depht, especially in comparison to any other FPS game that features vehicles in the market, including barely living WW3.
There is lack of gratification (no skins/rewards)
The balancing in favour of infantry (one player able to destroy multiple tanks even without being engi, 2 is multiple), just makes for bad expireence.

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And that's affects all vehicles, even helis, tho thier gameplay utility is better than AFV's

gritty pike
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Well im down for both approaches. I dont mind the battlefield or battlebit approach. One has vehicles play as a support role the other allows them to be kings. Its up to the devs to decide how they want vehicles to play out

gritty pike
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PTFO isnt just go to the flag and take it in conquest

agile plume
agile plume
# gritty pike Well im down for both approaches. I dont mind the battlefield or battlebit appro...

I definitely wouldn't call BF vehicles kings. Unless you play on server with no AA and you are good pilot.
BF vehicles are perfect example power multiplier. They can be extremely usefull in a good coordinated team, but they will not do much in a bad team. Especially when you add teamplay, something we very much lack, then good vehicle player multiplies his good team. Alone, in bad team, he will not achive as much.

real pond
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C4 isn't a problem if you have dismounts. Similar to irl solo vehicles tend to be sitting ducks for infantry.

The "problem" is vehicles require team play do if you're trying to solo play without a squad you're going to get smoked but with a good squad around you they become super op on certain maps

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The issue with balance is that if you make them strong by themselves they become too strong with a supporting squad and imbalance. Remember blawks before the balances where 1 squad could basically dominate an entire game

ember valve
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That being said, I really like the prior suggestion to handle this by nerfing C4. Either the quantity available or limiting it to certain classes to enhance squad-based play.

stark axle
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c4 may not be the main problem but it helps it to be worse than it should since almost everyone is a threat to you and can kill you

agile plume
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But what is consistent is how good against vehicles and how easy to use and how avalibe C4 is.
There is no Conq/INV game without few vehicles geting blown up by randoms that were just passing by

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I mean, IF YOU can get to play with whole squad, that takes C4 problem out of you, then I very much envy you

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But I am also sure that vast majority does not have acces to that

west oxide
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one thing I have an issue with is that an expectation a lot of people have is that a tank should be able to just roll right onto the point and cap

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like, is that not what y'all mean when you say tanks don't PTFO?

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That they do not physically park on the capture point?

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I feel like that's genuinely asking too much of the tanks

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Even tanks themselves, which arguably have the best overall situational awareness of all the G R O U N D vehicles, have fairly poor situational awareness without an incredibly good and communicative squad

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They can't use buildings for cover, which most points have many of

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Like, frankly that expectation is half why I see most new players drive their tank straight into an enemy defensive line and get merked

jagged shard
west oxide
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touché

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fixed

gritty pike
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In bf tanks can cap points. Still at the cosy of being blown up but they are more powerful as vehicles

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I think you either make vehicles more powerful or you just leave them on their current infantry supporting role

west oxide
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I'm very much on the side of "support" even as a vehicle player. I fuckin hated fighting vehicles in BF4

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obnoxious

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and I'm a lifelong engi player

jagged shard
gritty pike
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Nerfing AT equipment is a bandaid fix imo that will just lead to multiple nerfs and buffs over and over to tanks and AT equipment

west oxide
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I like the balance now where both vehicles and infantry need to respect each other's capabilities in a fight

west oxide
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Probably be good for the game since it'll punish lone wolf medics the hardest lol

gritty pike
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Thats just removing them from the medic class

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I was referring to changing the power of AT equipment

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Like making c4 worse. That will just lead to people spamming rpgs. Then someone will ask for rpg nerfs

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Then tanks too strong

west oxide
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True. Most AT equipment is in a good spot, except for tandems which IMO are too strong against APCs

gritty pike
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Then you just keep nerfing and buffing

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Better to just decide where you want vehicles to be and do one change

west oxide
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I don't really think tandems needed to be capable of one shotting those, especially since the angle you can actually hit the weakpoint is more like a 270 degree arc instead of a 90 degree arc

agile plume
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They are challenging yes, but they should be

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Def not obnoxious

west oxide
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it wasn't fun

agile plume
west oxide
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Vehicles being obnoxious to fight against has been a complaint about battlefield games consistently and there's absolutely zero reason to do what they did as a result

agile plume
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Simplest solutions, eliminate what's unfun, stick to what's fun

agile plume
west oxide
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You can't tell me all that footage of jets going 160-0 completely unopposed indicates healthy balance

agile plume
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Many times I have seen reddit threads like 'Vehicles OP' in which majority of comments disagreed with OP

west oxide
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Clearly oki and them disagree since little birds got slapped with the might of Zeus for that crime

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as they should have

distant hawk
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the LB was... special

jagged shard
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rip little bird

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went from needing skill to needing a lot of skill

agile plume
agile plume
gritty pike
agile plume
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Like, proper AA options

west oxide
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Being in a vehicle shouldn't really be an automatic I win button against a lone infantry, otherwise it's just not fun because the vehicle can always choose it's engagements. You can say it's healthy to need teamwork to take them out but that never seemed to be the consensus of the playerbase for battlefield, who consistently found vehicles to be a massive nuisance

jagged shard
agile plume
west oxide
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I make an exception versus medics because medics shouldn't be away from their team at all

agile plume
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Probably not even 10 or 50 game

west oxide
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if the vehicle needs teamwork to kill then yes, it is an automatic I win button against a lone ifnantry

agile plume
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You need to be good and have experience to do so

west oxide
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That kind of follows does it not

agile plume
west oxide
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that's what made bf4 vehicles annoying - they often showed up when you were out alone and you couldn't fight them off effectively because they had so much awareness and so much capability

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Battle bits masterclass for ground vehicles was not giving them third person

agile plume
west oxide
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That was SUCH a good idea

gritty pike
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Teamwork isnt a viable arguement here. Unless you are going in premade or you are playing on ridiculous choke point maps teamwork is minimal in most fps titles

agile plume
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Don't expect a one guy to take on a tank

west oxide
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Or you could just balance tanks to be more disposable and resolve both issues

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Tankers can play ballsy because they won't lose much and infies have a chance to outplay them

agile plume
agile plume
west oxide
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Battle it very obviously wants tanks to be disposable with the low ammo count and relatively low health pool

gritty pike
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Following others doesnt help you survive. It just makes you an easier target when people dont work together

agile plume
west oxide
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Because they haven't committed completely yet and I do think that's a mistake

agile plume
west oxide
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They really should have a much shorter respawn

agile plume
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Vehicles gameplay sucks

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From bad physics, through lack of depth, to bad balance

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Decreasing respawns does not fix that

west oxide
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I think vehicles gameplay is great, except for APCs being very sluggish over rough terrain and somewhat lacking logistical autonomy

agile plume
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Even WW3 does it better. BBR can do better, BBR deserves better

agile plume
gritty pike
west oxide
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like, you can just accept that the way it's done isn't for you; I think that but for some adjustments vehicles are in a very good and fun spot where every fight I'd a thrill

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infantry are scary to you, but you're also scary to infantry

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Every clash is a desperate scramble

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At least when you're playing forward like I do, obviously spawn tankers don't really have that experience

agile plume
jagged shard
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flaws i can point out

agile plume
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Tho I think RHIB does it job too

jagged shard
west oxide
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RCB is a joke, yeah, especially since it takes damage from LBs which APCs dont

agile plume
jagged shard
#

they dont do damage half the time... only thing they do is lay down "suppressive" fire

agile plume
#

BH miniguns tho...

#

That's a joke

jagged shard
west oxide
#

Gunvees are unbelievably underrated though, people do not respect them and that makes them incredibly dangerous

jagged shard
#

they are GREAT against littlebirds or other hawks but oh boy

agile plume
jagged shard
#

infantry is so shit

west oxide
#

some of my longest killstreaks were in gunvees

jagged shard
agile plume
gritty pike
agile plume
#

They are underrated, but also kind of underwhelming.
To easy to kill driver/gunner, especially on M2 one. Laughable small amount of ammo,
Lack of windowns (they were showns in dev casts 5 months ago)

gritty pike
#

Im just saying teamwork as a counter to tanks isnt a valid arguement when someone isnt going for premade

gritty pike
#

90% of the times i play fps games i dont go for premades. I just jump in and have fun. And im pretty sure im not the only one

agile plume
#

Just like PS2

#

It literally works there

gritty pike
#

Just add more tanks per map

#

Your problem will get fixed easily

jagged shard
agile plume
agile plume
#

Valley has 2 per team on 64v64, and that's enough

#

Even one would be alright

agile plume
gritty pike
#

You have 127 players per team and you give them 1 tank. Ofcourse infantry is going to be chilling all around the map. Vehicles is how you break infantry running around freely

#

And we have only tanks that really stop them. We dont have attack helis or jets and maybe humvees. But humvees are very situational and usually go down easily

agile plume
#

No, it won't solve the problem

gritty pike
#

Physics? What do you want fixed with physics that is related to tanks?

#

Speed?

agile plume
#

You know, quads pushing tanks off the bridge, tanks driving over jeeps, them feeling like hovercraft

#

Overall vehicles physics

#

It needs fixing

acoustic lagoon
#

Based

jagged shard
#

littlebird doesnt fly right

agile plume
#

Your 'problem will get fixed easily ' won't adress that

gritty pike
#

Quads can push tanks off bridges? Thats hillarious

#

They should definitely fix that

agile plume
gritty pike
#

But thats an easy fix for them

acoustic lagoon
agile plume
jagged shard
agile plume
jagged shard
#

its less exploitable than before but still

gritty pike
#

Well i agree with you that they should fix that issue. Sounds like a pretty straight forward thing to fix but i dont have any idea about how they made their game so maybe its harder than it should be for them

acoustic lagoon
#

Yep

west oxide
#

2 shot kill out to like 300m is just brutal

#

I have way more kills on the M2 gunvee than the 7M gunvee, that might just be me

#

And honestly when I think of a gunvee as heavy infantry even getting 3-5 kills and getting sniped is more than good enough in my book

#

That's a decent life

#

And they're very easy to get so it's not a huge loss if it goes down

agile plume
west oxide
#

They're just fun

agile plume
#

Rest is worse

west oxide
#

yeah which is why I advocate for the others to become easier to get too lol

agile plume
#

PWC and Quads are perfect tho

agile plume
west oxide
#

…I don't get you at all lol

agile plume
#

Why shouldn't they have better gameplay

west oxide
#

Humvees are good because they're easy to get and provide good supporting fire... but suddenly that's band aid shoddy game design to extend that philosophy to tanks and APCs? That doesn't make sense at all

west oxide
agile plume
west oxide
#

More health or worse AT weapons = camping is even more powerful

agile plume
#

They are one of the betters, not exactly exemplary of perfect gameplay

west oxide
#

and even if they don't they still become a persistent nuisance

agile plume
west oxide
#

You can't

agile plume
#

Incentives aggresive gameplay, reduce zoom and velocity

west oxide
#

Any way to make vehicles more able to break through lines solo will make them even better at camping

agile plume
#

Make them unable to shoot from spawn IF they CAN play aggressively

west oxide
#

ah yes, the AV squad at spawn would love that

jagged shard
west oxide
#

Treating vehicles as the disposable, somewhat weak assets they are solves all their problems by minimizing the detriment of wasting them and lessening the mental image of tanks as precious and scarce entities

#

people will be more willing to risk them since they're not throwing by doing so

agile plume
#

Did you reported that in map feedback?

west oxide
#

and thus aggressive play becomes less of a hurdle to cross for new tankers

#

cause it absolutely can be done even with tanks in their current state, it's just a lot harder

agile plume
jagged shard
west oxide
#

And what exactly is wrong with that

agile plume
#

Gameplay still is borning

agile plume
west oxide
#

what wouldn't be boring

#

Explain what you think tanks should actually, specifically do

#

No game design buzzwords

#

Specific actions

agile plume
#

Driving into the city, getting clubbed in 2 minutes with 5 kills isn't peak gameplay

#

I can go 5-0 as inf while being medicore as fuck

jagged shard
west oxide
#

What's the difference between holding down a position and camping

west oxide
#

I want solutions

#

I want you to tell me exactly what i, John tanker, should do with my tank in your ideal BBR game

agile plume
# west oxide Specific actions

Drive to the point. Kill enemy armour, kill enemy vehicles, kill enemy, help team push stalemates, help team cap points, any points, even inside Frugis (vehicles are on Frugis, so devs intend for them to be used on such maps). If low health, disengage. Repeat when needed

west oxide
#

Where on the point

agile plume
#

But now if you get close to a point, you are getting swarmed

west oxide
#

Directly on it? Just outside it?

#

200m away?

agile plume
#

If you can, sit in the middle

west oxide
#

so they should be able to just park anywhere regardless of enemy numbers

jagged shard
west oxide
#

well then they will literally never be able to do the job you ask of them

#

Particularly on urban maps

#

If they can't deal with the attention of 50-60 people then they simply cannot contest points

agile plume
#

They should be able and incetivised to play morw aggressively. If that means entering cap radiosu, they should be able to do so.
Alone against few enemy squads? No.
But now they struggle doing so when surrounded be team zerg, because one guy with funny bricks can ohk them

agile plume
#

You could play tanks well on Sidge of sanghai tho

#

Curious how that was achived

west oxide
#

You seem to be under the impression that tankers exist either ahead of the friendly deathball getting c4'd constantly or behind the spawn wall

#

And never anywhere else

#

Is sitting 200-300m outside the point and blowing out walls and defensive positions not aggressive enough for you

#

Hell, what about 100m outside the point

#

Is that not aggressive enough

#

Cause I ans any other competent tanker can do that now, with tanks just as they are - it's a risk to do so, but I can do it

#

so is aggressive only actually sitting in the point for you

jagged shard
agile plume
west oxide
#

The problem I'm trying to point at is this

#

You want tanks to be able to sit in the thick of it

#

The problem is that to do that, you have to make them extremely capable

agile plume
agile plume
west oxide
#

And when you make something extremely capable, it's much worse to fight against even in its intended role and it makes conservative play even more powerful

agile plume
west oxide
#

If a tank is hard to kill when it's sitting directly on the point, inside a literal killbox, it will be invincible when set up on a real position that any sane tanker now would take

agile plume
#

That's what I am gettig from yoy

agile plume
west oxide
#

I'm saying that encouraging aggressive tank play by buffing the vehicles or significantly curtailing anti vehicle capabilities will have severe adverse consequences that will benefit nobody

agile plume
#

Make them able to contribute more than now. Make them able to drive 50m from the point and support the team. Those things aren't really possible right now, any building is a death threat.

west oxide
#

It will only make conservative players even more powerful while forcing the entire infantry component (ostensibly, the other 125 players on the enemy team) to now contend with constant pressure from obnoxious death machines most of them have no real counter to

agile plume
west oxide
#

Shorter respawn times and better mobility. Make vehicles relatively easy to get, and make map traversal and repositioning less of a chore

agile plume
west oxide
#

Except gunvees show that it would work

#

People use gunvees exactly like you want them to

#

They push them up close and try and cap points with them

#

Does it always go well for them? Nope. But they do it

#

Because they can, and they don't lose much for doing so

agile plume
#

You taking away reward for killing them. You are diluting reward for being good enough to survive as long as you can. You are not improving them, not adding depth to the gameplay, you just spam them more expecting it will shut up people that aren't happy about current way they are

west oxide
#

right now tanks and APCs can have significant effect, but they're so scarce and sluggish that they spend most of the game out of action. Reducing that via shorter respawn timers and better movement means they'll spend more time in the action over a game

agile plume
#

We need high value assets, so their presence is felt, thier lose is felt

#

If you want 5 min power ups, add MRAPS

west oxide
#

Okay but turn that logic around

agile plume
#

As glorified gunvies

west oxide
#

You're on a team capturing a point

#

You're with 30 of your buddies having a slugfest

#

Uh oh

#

A tank appears

#

In your case, pretty much everyone is gonna need to drop what they're doing and contend with that tank since it will be very dangerous

#

That's annoying.

#

Nobody wants to deal with that.

#

When vehicles are super powerful, everything stops for the enemy team. They have to drop what they're doing and blow it up now before it ruins everything

#

You are 1 to 3 people in your vehicle, immediately compromising the game of 30+ people with nothing more than your presence. That's shit

agile plume
west oxide
#

Infantry hate that shit, and like it or not infantry are most of any given game, even on CQ

#

high effect vehicles inherently compromise infantry gameplay heavily

#

You're hurting 120 people for the benefit of 8

#

It's not a good trade

#

Nobody fuckin likes it

#

Do you not remember how much vitriol built up around Little Birds back in the day? Now figure that in for every single vehicle driver period

west oxide
#

People don't try it because it's hard

#

You have to be extremely vigilant and choose your spots well

#

But it can be done, but people are scared to experiment because usually if you lose a tank in a game you're unlikely to catch it's next respawn so that's basically your tank game over for the day

agile plume
# west oxide Infantry *hate that shit,* and like it or not infantry are most of any given gam...

But infantry isn't only part of your playerbase. We have pilots and tankers. Those players also deserve fun and good gameplay im ways they enjoy the most. And you CAN give them, while keeping everything balanced.
Buffing vehicles doesn't mean automaticly everyone else is hurt by that. It can end like that, if you go overboard. You are creating a narration in which every buff to AFV's other than your proposition is destroying game for everyone else. And that's not true. You can buff them, make them better and still make ot fair and enjoyable for others. Planetside 2 does that. If you don't like BF4 approach( in which you seem to be minority up to this point), maybe BF5 will be ok?
There are ways of doing that. It doesn't automatic means that inf gameplay becomes unplayable

west oxide
#

I'm saying that your expectations of what vehicles should do are unrealistic and meeting them absolutely would be detrimental to infantry gameplay

#

Any vehicle dangerous enough to rush right into the killbox and have serious impact is going to be an utter nightmare when it's in a situation of advantage

#

If it can take on 10, then 1 has no chance

#

That's just the reality of it

agile plume
#

Through our whole todays discussion you are opposing buffs with the pretext 'I found that obnoxious and annoying'
BF4 is GOAT game in genre for a reason. It did a lot of things right, AFV's included

west oxide
#

BF4 is not flawless and it's vehicle balance is one of its biggest

agile plume
#

A lot of people yearn for that experience again

agile plume
west oxide
#

then they're wrong

agile plume
#

Some may agree

agile plume
west oxide
#

fact is, BF4 is a niche game now. BBR does not and should not aim to clone it

agile plume
gritty pike
#

Bf4 vehicle balance wasnt bad tbh

west oxide
#

And I'd argue that any point where a tank can directly capture a control point is way too far

agile plume
gritty pike
#

Its just a different way of vehicles working on an open map

west oxide
agile plume
west oxide
#

Vehicles now can fairly easily take on 2 or 3

agile plume
gritty pike
#

Everything was good imo

west oxide
#

With the sole exception of 2 or 3 engineers focusing direct attention

agile plume
#

But will it be better than now? Yes.

west oxide
#

Which frankly, if you're in that situation you deserve what you get

agile plume
#

Will it be able to paly more aggressively? Yes.

gritty pike
#

I was mostly playing infantry and didnt have a huge issue in bf4. You just learn to hide when hearing choppers

agile plume
#

Will there be less incentive to camp? Yes.

west oxide
#

and it will make infantry miserable everywhere it goes, especially recons and wide flankers who especially in these dark times where spawning is utterly fucked are more important than ever

west oxide
#

If you think their role is to directly push points and absorb fires, you shouldn't accept my argument

#

Because my argument says that vehicles will never, ever do what you want

agile plume
#

@west oxide when I am saying
'Able to play more aggressively, not soloed by one person' your mind instantly jumps to some boogy man version on a tank taking hordes of players like mobs in some WoW dungeon.
Like why? Who harmed you?
Buffs to vehicles shouldn't end up in what you think they will.
Vehicles need to be able to play more aggressively then they can now. They should be more resiliant than now. They should have more depth and give more fun. Not taking whole engi squads by themselves. Just be better.

gritty pike
#

Keep in mind that bringing tanks on the power level of bf4 tanks will not stop c4ing or rpgs in urban areas. Those were very valid even in that game

west oxide
#

Personally I found that as someone who played engi in BF4 I was never anything more than a nuisance to enemy vehicles

gritty pike
#

Going to cap a point on a tank wad always a risk

west oxide
#

I could RPG anything I wanted to, but I only ever seemed to just piss them off rather than make them leave

#

Vehicles didn't ever have to fear me

#

And worse, they knew where I was just as good as I knew where they were

#

Between third person and driver thermals

#

they were annoyingly persistent and you couldn't get them to buzz off without significant help from usually uncommunicative teammates

agile plume
west oxide
#

In BBR vehicles fear engis. They either have to prioritize them or they gotta scram when the rockets start flying. I find it fucking thrilling when I come under attack. Honestly, the loss of the cat and mouse game is the biggest reason why I hate that tandems can one shot APCs

#

But infantry fear vehicles too, if they notice them

agile plume
gritty pike
west oxide
#

So everyone is on edge. It can go either way. That's the shit. That's good balance.

#

I live for those wires edge escapes when I came under engineer attack and lived

#

I can sudbisist off the adrenaline high of warding off a C4 attempt all the way back to base

agile plume
gritty pike
#

I was blowing up lots of tanks with c4 in BF4

#

Was mostly playing flanker and tanks that were capping flags were easy pray

agile plume
gritty pike
#

Sure. If the tank parks on the flag

#

Those are the easiest tank kills

agile plume
agile plume
stark axle
#

you do tend to find teamplayers in helicopters

west oxide
agile plume
#

How the comms look in SA?

west oxide
stark axle
#

mostly

#

teamplay is more on vehicles but low chance still

#

found a spanish guy and even though we could communicate to some degree, we still got wrecked

west oxide
#

hell, even when I come across big enemy groups I often find most of them don't seem to be aware of me and those that do might usually be medics or supports that can't possibly do anything about me

stark axle
#

just too many ´players for a 2 man team

agile plume
stark axle
#

couldnt vehicles health scale for size?

#

like 500 in 32
1k in 127

#

tanks i mean

agile plume
west oxide
#

God no it wouldn't!

stark axle
#

because stuff like choppers have a easier time since they only have to worry about like other helis and gun fire

#

fly close to the ground and that changes a shit ton

west oxide
#

If you even double vehicle health then you really cannot hope to fight a tank without your entire squad backing you up

stark axle
#

could even explain giving recon c4 since everything takes longer to kill

west oxide
#

Raising tank health only makes conservative play even stronger by making RPGs less of a threat

jagged shard
#

yall still yapping in here god damn

stark axle
#

you coulld make other aproach and buff armour values from the front

#

actually punish bad position and shit

stark axle
#

im a yapper

west oxide
#

if you can tank 20 RPGs frontally there literally is no reason to push up where you could potentially get side- or back-shot to death

#

You'll just park up and be an invincible bunker

jagged shard
west oxide
#

More health = buffing campers

agile plume
# west oxide God no it wouldn't!

I am starting to think that everything that buffs vehicles in different way that you imagined it is the second worst thing in the world, right after reisins in cheescake.
Like man, let's be realistic here. They are game that do vehicles better than BBR, we can learn form them. It works there, it will work here. You just need to accept, that resonably buffing vehicles won't make them super ultra unstopable death machines that are immune to everything and you need to sacrifice virgins in order to make them bleed. There are ways to make them better, and still balances.

west oxide
#

Yes, there are, and none of those ways involve buffing their health

#

That's like, the one thing that absolutely should not happen

jagged shard
#

oki needs to man up and admit that hes been shadownerfing littlebird hp

#

and he needs to give it back to us

west oxide
#

You seem equally unaccepting to the concept that maybe vehicles actually are playable and are being held back mostly by the philosophy only being half implemented

agile plume
# west oxide More health = buffing campers

Lesa zoom=nerf camper
Less long LoS=ner camper
Less velocity=nerf camper
More incentive and more reward for thing other than camping=less campers
Your concerns are valid, but you are overblowing them

west oxide
#

The spawn rules imply vehicles are highly precious and can't be wasted, but their health and ammo reserves imply they're disposable and should be used aggressively and then lost

stark axle
#

and you wait a shit ton to use them again

agile plume
stark axle
#

honestly talking about that part f ammor reserve

#

that could be changed

#

why not just outright remove the 2 ammo type

#

just make one that is jack of all trade kinda of deal

#

ok in tank fights and crow control

#

that could help in the state they are in right now

#

somthing alon those lines of deadly but scarce

agile plume
#

Anyway @west oxide how much do you play vehicles in this game?

west oxide
#

Less zoom = vehicles have even worse situational awareness than usual and can't identify targets (you even complained about this with the M2 gunvee so don't act like it wouldn't cause issues)
Less long LoS = a fuckton of work for kot
Less velocity = basically nothing, actually, since most vehicles either already have pitiful velocity (APCs) or a wide blast radius that makes accuracy less a problem (tanks)
More incentive for things other than camping = a non solution that actually doesn't fix anything since it doesn't suggest any real changes, as if there's any specific rewards for camping in a tank that need to be removed

agile plume
#

Quantifiable answear please

jagged shard
#

you see more

#

identify targets sure

#

but see more = generally situational awareness

#

hence why snipers are dumb asf

#

and lack all of it

agile plume
west oxide
#

I don't have an hours count but I have about 1700 kills between both APCs, about 300 kills between both tanks, and 900-1000 kills between all gunvee variants

agile plume
west oxide
#

Kodiak literally has the worst tank spawn camping this side of sandysunset lmao

agile plume
#

Tho that's the biggest amount I have lol

west oxide
#

I literally always see tanks parked outside E

agile plume
west oxide
#

And district is the opposite extreme where vehicles are so blind that they basically never make it long anywhere

jagged shard
#

i like district because it gives me an "advantage"
i can see them they cant see me

west oxide
#

At least wineparadise tank campers have to go to A or F to start lobbing at their enemies

agile plume
jagged shard
#

dont get me started on wine
that map got turned into a shit one fast

west oxide
#

meanwhile Kodiak tank campers get a perfect little cliff that protects them from RPGs from all angles and a nice and nearby resupply box for their convenience

agile plume
#

A tank that can actively push with the team, not worrying as mucb that it evaporates instantly

west oxide
#

All whole being right next to E point so they can have a real gamer moment

west oxide
#

127v conquest

#

Maybe E isn't the exact point but it's that sides gimme

#

The weastern side

agile plume
west oxide
#

I can't remember off the top of my head, I just know that it's the left side on the map overview

west oxide
agile plume
west oxide
#

But now I really don't get how you don't see what I mean. Surely you've gotten many of those kills by pushing up around enemy lines?

jagged shard
west oxide
#

When the enemy team isn't all looking you surely know that you're not totally paper

#

Nobody gets 10,000 kills without understanding their limits

#

You've undoubtedly had countless incidents where you scraped by a C4 attack, or fought off an AV squad all by yourself, and seen firsthand that were people given permission to you absolutely could be ballsy and come out ahead?

#

I've had many, and I barely have a twentieth the experience you do

jagged shard
#

whats this "apc" you talk about 🚎

west oxide
#

Sometimes you genuinely gave me the impression that you weren't at all familiar with what they can or can't do because so often you say things that run directly contradictory to my own experience

#

I push up and flank all the time

#

And most of the time, I don't die instantly to the first person I see

jagged shard
#

i could maybe learn how to use an apc but i dont like the shitty movement

west oxide
#

Most of the time, if I die at all, i die either to tandem cheese, or to 4 or 5 engis focusing e

#

Situations I would expect to die in no matter what

#

Maybe I just have a different perspective. I'm usually thinking relative to what I might have done as an infantry

#

I know my limits there, for sure.

#

As an infantry, I might have killed one guy in that little recon huddle pile before his friends turned on me and mowed me down

#

In the APC though? Piece of cake. Never worried

#

This isn't familiar to you?

#

I get out of many situations that I wouldn't have as infantry when I'm in my dumb little battle bus - is it so bad that there are some situations even it can't escape?

west oxide
#

They're definitely too slow. It's really not fun

agile plume
agile plume
# west oxide Sometimes you genuinely gave me the impression that you weren't *at all* familia...

I think of myslef as a person that knows how to play with vehicles, I do have experience with that. I do have results to prove that.
I also have ability to do logical thinking, and to compare. And when I see players, 6 months in after game released, notoriously getting stomped by single infantry man, I know that's not what should have happened. When I see people sitting in spawn zone, or keeping excesive distance, playing passively or defensively, I know something wrong, but I understand why they are doing it.
I also know how other games, some very acclaimed, and enjoed by a lot of people do what we do. And they do things differently.
I do know my limits, most of my deaths, are from borderline OP tandems or definitely OP c4, due to my overconfidence or situations form no one could recover. Those things happens.
But I also know when and how I have fun. And that I have fun, even more fun, on both sides, in games that have stronger more competent vehicles.
I play very aggressively for the standards of this game. I push bridges on waki, I do thunder runs and flanks on Kodiak, I know how to work with good LoS on Eduardovo.
We probably have simmilar expireence in the game , we just don't know it.
But what is different is that your perspective takes your expireence for granted, overlokking or ignoring bare state of things and others.
You and I may be able to push, and play aggressively. Average palyer will not be able. He will die enough times to learn to camp.
That's borders on gatekeeping usefull behaviours behind a lot of skill and dedication. And that's bad.
You see, all my talking about making vehicles able to play aggressively is to push the game in that direction, with reason, for everyone. Some wilm be better at that, some will be worse, but the game will be better over all.

#

That's a wall of text

jagged shard
agile plume
#

And before someone starts thinking that I am 100% selfless filantropic BBR messiah, I woudl benefit on such changes, so would players that like to have fun with vehicles, and those that hate spawn campers

magic latch
#

pretty sure vehicles can spawn camp also especially any helis

jagged shard
magic latch
#

I mean bf4 had pretty strong helis and they would blow up opposing helis right as they left spawn lmao

sour igloo
jagged shard
magic latch
#

I mean you could also blow up vehciles with c4 but you would get blown to bits trying to get close

#

how many players with c4 get shredded trying to approach tank

jagged shard
#

But even then there’s a large safe zone and it’s like 10 seconds of fire to kill

#

exaggeration but ykwim

magic latch
#

makes it feel like you acctually did something

agile plume
sour igloo
agile plume
agile plume
magic latch
#

well how did one player get close enough to the tank then

#

you have all your team around you

agile plume
#

Just by running

#

It's not hard to see vehicles get blown up

#

But they die so quickly you may miss it

magic latch
#

maybe position better then

agile plume
agile plume
magic latch
#

also bf4 spawn timers for vehicles is like 60-90 seconds

jagged shard
agile plume
#

We have 6 minutes for a tank

magic latch
#

lmao

agile plume
#

4 for apc

#

They do not reflect thier worth

west oxide
#

honestly, any tank that dies to that deserved it lol

#

Being immune to gunfire and being able to survive multiple RPG hits, imo, means that you're always at an advantage versus a single enemy engineer

#

catch them without their RPG out, they're boned; if they're from your front, you get lower damage and can anticipate the attacks and dodge them

#

if they caught you side or rear then they outplayed you

#

but chances are you'll be able to limp home if you play your cards right

ember valve
#

So you are for or against tank buffs?

west oxide
#

For

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I think they need a bit more ammo reserves (particularly tanks, I wouldn't mind a refactored split of like 10/18 if the 28 shell total must be respected but I think 18 of both would be great) , their respawn timers are ridiculously long and need to be shortened considerably (halved, at least, possibly more), and APCs need a lot more low end power so they can get out of their own way

ember valve
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How does it work? If I'm driving a tank and survive longer than 6 minutes, does another tank spawn in or not because mine is still alive?

west oxide
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Tanks don't respawn if both are alive

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Once one dies, it's respawn timer activates

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Then after that time it reappears

ember valve
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Do BTRs / LaVs work the same way?

west oxide
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All vehicles do

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Most just have significantly shorter respawn timers than APCs and tanks

ember valve
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I personally wouldn't be behind it since I like to play for longevity and think that surviving for longer periods of time should be rewarded.

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I do think they should be able to have more low end power so you don't get your BTR stuck in a ridiculous place lol

west oxide
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Well it is, playing conservatively is rewarded by you getting to stay in the tank

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That said my respawn shortening half encourages aggressive play by lessening the impact of a lost tank while also making it so that newbies or very overbearing AV squads can't effectively deprive your team of tanks

ember valve
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Still would hurt your overall team to play conservatively in that case though.

west oxide
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it encourages you to take risks and go 60-3 while pushing with your team instead of 60-0 lobbing shells from spawn

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Eh. Most spawn camping tanks at least defend their gimme point

ember valve
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What's a gimme point?

west oxide
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Which in this day and age is actually somewhat valuable since so many games end up total washes and that gimme might be all you got

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The point closest to the team's spawn; so called because it's kind of there to be held by the nearby team

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some maps though are so egregious that the spawncamping tanks don't even defend their gimme

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I'm looking directly at sandysunset RU side here

ember valve
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Ah we call that "defending supply lines" lol

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Goodnight my friend.

west oxide
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yeh

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in general I think vehicles need more qol than they do more power

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Making them easier to use and less punishing to lose

agile plume
# west oxide with the exception of APCs which are critically weak to backshots, average tanks...

I see that you decided to ignore existence of Tandem, convinient.
It drops down to 2 at worst 10 at best shots, BUT, given junkyness of frontal hitbox, you can't really expect to tank those 10 shots. Anything that striken from top, or upper part of front deals 'normal'dmg, ie, HEAT 20, Tandem 48, making it 5/3 shots respectively. And given the amount of verticality, its not hard to ignore frontal hitbox, even if by accident.
So, in practice, you can consistently expect to tank 5/6 shots before you burn or die. That's 40-50% less than the 'beat case'

agile plume
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Not to mention it decreases reward/punishment for loosing a tank. Your team managed to destroy a tank. Great! New one will be there i 3 to 4 minutes, not 6-8
Your team fucked up and lost a tank? Do not worry, next one will be delivered in 3-4 minutes!
Reducing timers just artificially inflate tank numbers, instead of improving them

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Like, you want to buff tanks? Do it properly. Make them better, include community opinion, improving expirience of using it, move skill floor and ceeling lower,add depth and more importantly make them more fun. Not spam them more hoping it will fix the issue.

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You are scared that more tanky tanks will be obnoxious while camping? More common tanks will achive the same effect, you destroyed a camper, he's right back at it, because he respawned faster.

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If you are soo scared of campers, then make shure camping is not viable, that's not hard to achive

sturdy nacelle
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The only reason vehicles feels useless it's because every class has access to C4, make it limited to assault and engineer and another song will be sung

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If devs want us to use the destruction capabilities of every map they can do this, and add a explosive available for everyone in a extra slot that has the only purpouse of destroying walls, you can't throw it freely

agile plume
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Then there is problem of Tandems and APC being just paper

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We have terrible sustainability, no passive HP regen, no self repair etc, so vehicles need to be somewhat tanky

sturdy nacelle
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That's another solution if devs want

You're an engineer? Find cover and press e (random example) while inside and your vehicle will start repairing, but you're vulnerable, you can't move

agile plume
distant hawk
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I liked that from bf1, had to repair from inside to repair system, while the standard repair was just HP

ember valve
stark axle
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support too for me atleast if we could get a gadget focused on destroying buildings

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since support is the class that gets the most value on doing this

agile plume
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The thing with C4 is, everyone should have destruction capability.
Not everyone should have AT or good anty inf

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So breaching charge it is

stark axle
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basically

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it keeps that movement and flanking capability but tones the killing capability

distant hawk
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use the model for c4 as a breaching charge(which is what its size would indicate, a c2 breaching charge at that) and just have a massive fucking block with less range for the damage

west oxide
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I wouldn’t object to field repairs either honestly, though. I do think you should have to have a repair tool in your inventory to do it though

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Tandems are a weird case honestly because they’re rare

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And their effectiveness decreases drastically with distance

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So they’re basically ultra punishing in urban environments while being hardly an issue out in the wilds

distant hawk
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the worst case scenario happens alot

west oxide
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Honestly a good way to balance tandems would be to make it a flat damage: it gets no bonuses from weak spots but doesn’t get reduced by armor either (this solves the problems of tandems being really OP versus APCs while being kind of middling versus tanks)

distant hawk
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or change the armor classes to actually mean something

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tank and apc are in the same class, so tandem does a fuckton to apc because its balanced for tank

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"balanced"

west oxide
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You won’t find argument from me that tandem damage to APCs is extremely excessive

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The fact that against tandems APCs become essentially equivalent to humvees is just brutal

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But honestly I do genuinely find that tandems aren’t COMPLETELY impossible to fight: I’ve actively outmaneuvered incoming tandems that would have otherwise hit many times

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In some situations tandems are actually strictly worse lol

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Against waterborne vehicles tandems are far more likely to scrub in the water armor

jagged shard
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Water is already cancer to line up shots

west oxide
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(Another reason water armor is so powerful)

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Eh, it’s just less forgiving

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I’ve rarely had issue doing it personally but I’ve always had a weird affinity with RPGs in bf-likes so i could accept that im just different

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I also run HEATs

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In countering water armor the tier list is Tank AP > HEAT > Tandem