like MFs be out here, killing any kind of armor instantly with C4 soon as I leave the safe zone, this also causes all armor mains to play like losers and never push the front. ive gone entire games without seeing armor because of these people. and tbh im kinda seeing their POV. its too easy to kill armor go from 100 to 0 in an instant because bro has c4 and would rather cross the entire map to kill you instead of playing the OBJ, mainly because the armor wont push the OBJ
#make it so people cant 1 man army the armor
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fucks an armor
a tank?
tanks and btr
just shoot the guy 🧠
dont let them get close enough to c4 if your talking about wearing exo heavy etc
oh tanks
Clear and advance.
Flank.
Outsmart > Outplay.
Who's agenda? Dev's?
Yeahh, no.
To easy to be 'outsmarted' because of good flanks and fucktone of visual cover.
'Outplaying' also is banal when you have tools that instakill everything on 15m radious.
everything including youself lol
thrown C4 is not that instant for 15meters, you can be killed already with a close range weapon
Players dont c4 tanks because its too easy. They do it because of the impact tanks make when played well. A single tank can kill multiple players with a single shot from range over and over again. I've seen tanks dominating and im definitely going to try bring them down when they do by any means
They do it because its important yes. But it's also to easy making vehicles gameplay bad, u revarding and not enjoyable. It also makes tham useles in 90% of cases, because they are dead or stay in safe zone
Doesn't stike me as good gameplay design
I want to see those tanks 'dominating'. Some sort of a proof, like video or sth. Because I didn't seen that in my 500h of playing. I do seen tanks evaporated instantly right outside safezone tho
The ones that dominate usually keep moving
The ones that get insta killed are those that move into tight spaces. If you just walk your tank into a flag inside a city and wait you are going to get sniped.
When i say tanks i mean both the APCs and the normal tanks
The good ones kill 5 players or more for every c4/RPG player that blows them up
letting someone get close enough to you to c4 is a skill issue lmao
most of the time vehicles kill eachother
Explain what dominating is
For me it's like pub stomping, having duble of triple kills of next person, singlehandedly influencing a match, and being straight up MVP.
I have not seen tanks do that
I have seen them contributing, getting respectable kills, still often being outperformed by inf, and destroying enemy vehicles. But often no objectives taken, and that's the most important thing in Conq game
Thight space is not necessarily 50m from safezone on Sandy or Waki, I have seen fresh vehicles die there to spawn campers
Too many times
idk rather not have vehicles at top leaderboard
pretty disgusting imo
experience from battlefield with choppers destroying whole lobbies
armor is already annoying af because people hang out in spawn areas or at extreme ranges. making it any harder to kill with c4 is not the solution to this problem as 99% of players wont even get close enough to use it. spawn areas have multiple exits usually so just go somewhere else if someone has a trap set
thats in response to the OP not you guys
Then they are useless. Vehicles are power multipliers, if they are not strong, they fail at being what they are. And anyways, only good players can get to the top. Bad player, no matter if in vehicle or no will not get there
If its annoying (which is 100% subjective) because they sit in spanw, make it so they don't need to sit in spawn. And if you are annoyed by thier presence alone, which is fair i guess, play any other mode than Conq and Inv
I for one do not have strong feelings about how players enjoy the game, and what gameplay loops they prefere
I do not discriminate based on that
That's bad balancing, and also probably on servers with AA banned, for some reason
Im not responsible for fighting armor in a 127v127 game lmao
honestly vehicles don't really need more health or offensive power on their own, they just need to be more available
they're balanced like disposable assets but have the respawn timer of game winning god weapons
That's band aid, you just spam them instead of making them viable
No they are not
Because they are underwhelming and not able to compete in environment they are in
They have survivability of BF4 vehicles in a game with 4x more players
Thier contribution to team is minimal
They can't resonably PTFO
90% of the time they die in like 3 minutes after player exits safe zone
Every other FPS on the market does them better
Even WW3 lmao
BF4 vehicles were an absolute chore to deal with and should not be the goal for this game.
A well played tank or APC can absolutely decimate enemy defensive lines through sheer force or pushing flanks, but they get fucked under infantry attention
They are not, unless you refuse to play engi, ground vehicles are easy to deal with. Just work with the team. Engi and a guy with soflam can clap any tank
I don't really spawn camp and I can go a whole game in an APC without dying
Regularly
I want to see that
get like 40-50 kills in the process
it's not that hard? Especially on maps with water
Yeah, that's the point, any attention from infantry fucks up vehicles that is supposed to withstand enemy attention so team can push
If you are sitting in a water, you don't play lmao
It's worse than sitting in safe zone
Brainded strategy, abusing fucked up hitbox
None is
No map says, 'stay in the water m8'
Zalfibay, wineparadise, multuislands all put major points next to ocean
Skill issue
Zalfibay is literally designed to encourage using the water
If that was the case we would have points on islands
That doesn't mean they encurage camping in water
If you put the points next to ocean you're opening it up to attack from water
This is just basic logic
water armor isn't even impossible to counter, you just have to aim better with your RPGs or get a tank to help you out
APCs in water are utterly helpless facing tanks
No cover
Super fast shell that can absolutely hit them
Can't damage them back
You can't claim that vehicles are utter dogshit and can't survive outside the spawn and then immediately pivot to "water armor is an OP exploit" lmao
if anything water armor says a lot more about how easy RPGs have it normally since near misses still count on land which is how you can cheese the weakpoints even if they're not exposed
All this is sideshow though, making vehicles individually tougher won't solve the problem of bad players getting them killed instantly, it just makes that reality infinitely worse since now every tank waiting to spawn is appreciably hurting your team
good tankers can still go 60+ to 0, they're fine as they are for the top tier players
they just need to be less precious so that people are more willing to risk them
and so that new players who don't understand them can't deprive your team of vehicles the entire game
trying to argue that making vehicles tougher will just make them obnoxious to fight
good point, buff little bird
like, here's the thing: APCs and tanks have complete immunity to guns, and that immediately makes them incredibly useful on their own since now you can really push people you otherwise couldn't
there’s so many engineers camping at spawn ready to blow them up tho
True, but that's more often a map problem
sandysunset ru is basically impassable except for the road to F
and us is only marginally better
I remember old Basra tank camping 😭
there's often targets that can't appreciably fight back: vehicles ostensibly hard counter snipers, for example, and they also tend to be strong against entrenched enemies at range where even hitting RPGs can get tricky
it's all about managing your risk when you're actually out there
The spawn campers are so persistent because it takes out a lot of that calculus while actually still performing useful labor for the team: they tend to defend the nearest point pretty well on account of, yknow, being there
It's very much the easiest way to help your team
but it's obnoxious
I don't care for them either
But I also totally get why they do it
If I wanted to do something about it I'd make the punishment for messing up not be "you lose the tank for the rest of the game lol"
gunvees don't have this problem because they're truly disposable and thus people risk them out on the frontier all the time
There’s 8 billion of ‘em too
Some people sit with apc in the water for majority of the game and call it resonalbe and expected gameplay
Whit which I disagree
it is reasonable and expected apcs like to do jackshit
if oki doesn't like water armor then he can remove APCs amphibious capability but until then it's a valid tactic lol
Shouldn't be the case tho
me personally I don’t have issues with tanks or apcs cause they don’t cause me many issues
Same! When I'm not in one I usually barely notice their presence
No, if you want to do something about it, make it viable and incentivise more aggresive gameplay, closer to points, promote PTFO, like PS2, BF3/4/5/2042, and WW3 do.
Then if that's not enough, nerf long range capability by a little
Also lamo at the fact that the majority of the time I've been talking about making tanks more willing to move out and take some risk and you basically only latched on to my passing mention of water armor
and how do you do that without making them too much for marginally coordinated infantry to handle
I was out of this convo for past 20 min, just coming back to reapond man
More health means that it's a lot harder for lone engineers to take on anything, better weapons only makes good tankers into gods of destruction while not solving the problem for new players
Better mobility and less reliance on the resupply box are about the only safe bets I can think of but that's not what most people complain about with vehicles
You make other vehicles prime AT things. So tank vs tank is fast and easy fight, not 60 sec slap fught. Then you make it totally possible for inf to take down the tank, but not as easy as rn. Limiting C4, buffing HP, make it so that it requires some cooperstion and teamwork, and isn't only selfish endeavour to kill a fully crewed tank
The moment you make killing tanks a team effort is the moment that tanks stop being killed
Now excuse me for a while, my train is near, brb in 10-15 min
Battlebit infantry does not coordinate, and shits gotta be balanced around thst
It's a nice ideal but it simply doesn't line up with reality
exactly the reason I run littlebird and not hawk
I hate relying on others
It's a lot of bystander syndrome at that point
People will see the tank, know they can't take it on alone, and thus ignore it because it's futile, and thus the tank goes unopposed
That's literally why jet players were so obnoxious back in the day
No individual infantry could really affect a good jet in any meaningful way at all so people kinda just stopped trying and thus the jets became free to farm
Shit, I see this behavior with tanks and APCs even now when they ARE fairly easy to take down on your own, since I should remind everyone that most players aren't engineers and if you're caught out by a vehicle and not already within c4 range, there is literally nothing you can do
I see so many enemies notice I'm there and just kinda stare at me while I blow them up
Some even shoot at me with their gun
That's totally valid concere, but this can be balance out. You are getting shoot at by few engis at the same time alredy. If you lower 1 player power, but 3 players can steal kill a tank, it would work. Especially when you create other threats, like enemy vehicles.
even that is too much IMO
You're already safe from 4/5 classes at range, you don't need to make any individual engineer weaker to encourage vehicles to push
The same problem make 'play with infantry, follow the infantry, you shouldn't push without infantry' argument invalid and useless. You are alone most of the time. So if infantry will not help you, you need to fill this gap somewhat. Shits gotta be balanced around this
I do think that some classes should get the proposed C2 instead of C4 so that that threat isn't so completely ever present
Particularly medic, possibly assault
definitely not recon, honestly recon gets fucked so hard that they really should have a desperation play in pocket
Ps2 does this right, and no one complains about vehicles 'OP'. Even tho this game has simmialr numbers of players in simmilar space, and can even have more of them. I do invite you to see how PS2 does that
Planetside 2 I mea
I can agree to that, totally resonable.
Though I think it will not fix the problem, just make it smaller
Vehicles still will camp, because you can easily spam them to death with RPG's easily
We do have BF4 damage profiles/survivability in a game with 4 times the players amount
The scale of the game, and aboundance of threats is a problem here
If you make individual, alone, player able to solo tanks, get 2-3 of them and that seal clubbing
And it's easy to get even more of them
Like I said earlier Planetside 2 does this very well
One player will very struggle to solo a MBT, for two it's possible, 3 will do it. And that's not even half of our squad size
Sprinkle in some vehicles, that are bbetter at AT than infantry, and you can deal with enemy armoru easily
I rarely ever die to c4. Don't push areas without infantry support.
Also having a fully crewed tank really helps
That's you. I see vehicles die to enemy c4 very often, even with allies around them
That's impossible to achive on EU, unless you have premades
And even if you have those 2 guys in your tank, they are silent, or speaking language you don't understand
That's the reality of EU servers
No one communicates
Then that's players fault
They have tools, and opportunities, it's thier choice if they use them or not.
If they are able to do something, but refuse to, that's on them
Especially when there is incentive, reward, and a way to do so in place
Yeah, that's funny thing
It really makes me wonder if BBR players aren't literal bots, and they are targeting players inside vehicles
All for increasing the armor, but not substantially. It should take 2-3 C-4 to kill you in a LaV or BTR I think. This is coming from an armor main that can also get 50 kills no deaths in a match. Unfortunately you can't push a front in the current state - only support it. Nothing more terrifying than hearing footsteps in your armor and wondering if it's a lone saboteur that's going to end your career.
2-3 c4 to kill solves nothing, because you have 6 of them
And it alredy is 2
C4 should be less available per player, or 'anti vehicle c4'
So not everyone can do AT, some can't, some can but badly, more of a detterence, and engis are engis
Yes, very reasonable suggestion.
how about swap out the current c4 for something like "breaching charge" which is basicaly same thing but nerfed in damaged, and then add c4 that we already have to specific class only, lets say... support ? since players tend to take heavy armors and they're generaly slower movent ?
and also limit the amount carried
for support, to have enough c4 for 1 tank, and for the "breaching charges" not more thaan 3 to blow up walls and stuff like that, id also say nerf not only damage to tanks on the breaching charges but also on players. explosives are lame.
Yes, I like this a lot. Maybe just support engineer, and assault. Doesn't make too much sense for medics or snipers to have them IMO.
That's a old idea at this point
But yeah
This coming from a medic.
A good one
engineers has rpg's which is already an issue with the 6 rocket capacity
Recons should get C4 because sniper positions are one of the most vulnerable to vehicles
Vehicles basically hard counter snipers
get that 5 kills one time and everyone in the area swtiches to enginner to kill you
They should have the option to punish overconfident vehicles that push up on them
you dont even have to swithc, regular c4 spam and ur gone
really not
if you are a far away sniper they have to go trough your team to kill you to push on you
i dont get to play with heavy vechicles much but when i do i tend to stay away from urban areas because of the fact that every idiot can basicaly insta kill you
They do though? Vehicles can attack sniper positions with more or less complete impunity, unless the sniper just so happens to be with an engi friend
with even if the kill you they are now deep in enemy lines
I do it all the time in an APC, snipers are the easiest kills of all
no one will miss the opportunity to kill a lonely tank
you'd be surprised how often they do
I think that would just add to the benefit of playing with a diversified squad of roles. Would be good for snipers to have engineer and medic support in their post.
also why would you hard focus a sniper and not the 126 players that can reliable kill you
Except it wouldn't because the medic and engi would usually have nothing to do
Medic and engi have things to do if it's in a real location and not a meme sniper den in the corner of the map.
Because it's easy? And they're usually in your way while you're moving into the enemy back line
give javlins to snipers lmao
i dont think no one will do that, specially that everyone can damage you so easy
like, snipers are just fish food to vehicles, they're completely helpless
without c4 that is
And honestly most recons don't even carry c4
bye bye choppers and spawn camping tanks
thats kinda the problem with armour vehicles and giving sniper something to fight tanks makes it worse
Amen.
Except that on the wide flanks c4 rushing is really hard against an attentive vehicle
I'd know because I kill a lot of people who think they're clever lol
Out there engis are really your only hope
if you are focusin on a sniper, how can you e focused on our surroundings
I can see that, somehwat. But C4 will not help you when tank destroyed your wind turbine
and relying on your team doesnt help at all
i think you vastly overestimate how much attention it takes to kill a sniper in an APC or tank
i still remember a medic just planjting c4 on a tank while teammates were nearby
It bears repeating: most recons literally cannot hurt you, period, and even the ones that could can't do it without being effectively right next to you
If you're even 50m away, they are completely screwed
Giving recons c4 gives them the option to at least punish very overconfident vehicles that think they can just waltz up to their position without concern
more if he is using bolt rifles
with they can make life easier if they are usings dmrs or something like g3 that can make them hold their own
It won't change the situation significantly but it gives recons an option to deal with an enemy that otherwise will win every single possible engagement
Not like I should have a significant say, but I would still take it away from medics and snipers. This would prod players to play more like their class and incentivize more variety in classes (lots of medics and snipers). And, needless to say, this will help with the original issue in the post - 1 man armies on armor.
I'd even go so far as to argue that recon is the only class that absolutely needs c4 specifically. For every other class it's something you take an opportunity with, or for engineer it's just More Fuck You to vehicles, whereas with recons they literally do not have any other anti vehicle option while also being the easiest possible prey for vehicles, being usually isolated and on the flanks where vehicles like to be
Snipers should keep it, same as engis and support. Assault and Medci should have AT "c4'
tanks in general shoudnt have to worry about every class being able to hurt them in the same effect as the c4 we have, medics being a good example before, having the ability to heal and good weapons was worth in almost every situation, and having the c4 to deal with crowds and tanks was just an ice on top that made the class stronger
i woulld be ok if c4 was mainly a movement tool that could deal damage but not on the same level as now
Medics are the one class I think absolutely does not need C4 and should get C2 instead
Engineer could arguably do without it since they have AV mines and the RPG
while what people said to have a at c4 that cant blow holes reliable but deals more damage
because if i see a engie in a building and 2 medics with c4 coming to me, im just dead or heavly damaged no matter who i choose to kill
If anti-tank C4 exists in the real world then I'm for it. If it doesn't I'd like to keep things semi-realistic.
realism should be a second thought in most cases
Ah, well lots of things to discuss going forward I guess. I have played my part here. Best of luck for whatever changes are made to the game.
One last thing I'll post regarding this that came from a friend:
"I think this is still COD mindset - 'If a tank rushes ME, then I need to be the one to knock it out'"
"It gives recon an option" - they don't need that option, because they should not be an anti-tank role
Dominating at its role would be a better way to say it. I dont mean MVP in the game like 1st player.
This game is centered around infantry as far as i can see. The devs dont want to add attack helis with missiles for that reason.
They dont want the full battlefield way of being able to be the best player while driving a tank or chopper and they have balanced the game around that idea.
Tanks dominating in their role is basically supporting a team push without advancing themselves until the team has caught up with them.
They are the ones that can get a lot of kills when playing safe but will get destroyed if they just go in to clear or hold a flag. Thats not their role as far as i can see. Their role is to supress and kill enemies. Especially enemies that are all blobbed up together
They can bring lots of value to the team without being top 10 at the end of the game
they also are very good at breaking enemy lines through flank attacks
And i dont mind that. Now if you were to make them strong enough to get the MVP spot reliably you might as well add attack helis and jets too and make vehicles overall stronger
If a tank rushes a recon, the recon is most likely the only one out there. I get that "CoD" is shorthand for "anything I don't like" around here but that's just a stupid psychoanalysis especially since you're talking to someone who speaks from the perspective of a tanker who constantly merks recons that had no real way of dealing with me to begin with
I'm giving them an olive branch here. I know exactly what I can do to them, and I'd prefer if they at least have some way to make me worry about them a little bit because I think it's healthy that vehicles are about as scared of infantry as the infantry is of them
'Tanks dominating in thier role' is definitely something different than saying 'tanks dominate the game'
I don't see that. Unless yoy focus heavily on destroying enemy armour, you don't bring much to the team. But you are bad at it, by design. You can't PTFO, you can't Cap objectives. You can get kills easily, but kills of individual don't contribute to victory nearly as much capturing and holding objectives, something vehicles are bad at, with the exception of helicopters.
And the balance that makes the game inf focused also makes for bad vehicle gameplay. Not really enjoyable, second tier expireence in a game with amazing gunplay,gameplay and overall expireence.
It's too hard for a new player to learn it (major of vehicles die in like 5 min top), it's hard to express skill also. Gameplay lacks depht, especially in comparison to any other FPS game that features vehicles in the market, including barely living WW3.
There is lack of gratification (no skins/rewards)
The balancing in favour of infantry (one player able to destroy multiple tanks even without being engi, 2 is multiple), just makes for bad expireence.
And that's affects all vehicles, even helis, tho thier gameplay utility is better than AFV's
Well im down for both approaches. I dont mind the battlefield or battlebit approach. One has vehicles play as a support role the other allows them to be kings. Its up to the devs to decide how they want vehicles to play out
You do PTFO. As a supporting vehicle. You dont cap the flag directly but you help the infantry cap it by taking out threats and forcing enemy infantry to hide or destroy their cover
PTFO isnt just go to the flag and take it in conquest
Well you are right, you do PTFO. Not nearly as much as average player can. Even though you are a power multiplier.
I definitely wouldn't call BF vehicles kings. Unless you play on server with no AA and you are good pilot.
BF vehicles are perfect example power multiplier. They can be extremely usefull in a good coordinated team, but they will not do much in a bad team. Especially when you add teamplay, something we very much lack, then good vehicle player multiplies his good team. Alone, in bad team, he will not achive as much.
C4 isn't a problem if you have dismounts. Similar to irl solo vehicles tend to be sitting ducks for infantry.
The "problem" is vehicles require team play do if you're trying to solo play without a squad you're going to get smoked but with a good squad around you they become super op on certain maps
The issue with balance is that if you make them strong by themselves they become too strong with a supporting squad and imbalance. Remember blawks before the balances where 1 squad could basically dominate an entire game
This! We really need to publish some doctrine on the proper use of armor.
That being said, I really like the prior suggestion to handle this by nerfing C4. Either the quantity available or limiting it to certain classes to enhance squad-based play.
this isnt a case for tanks, even with a good squad you are still going to get outnumbered so easy and your teammates wont care about repairing and protecting you that you simply arent able to do a good job
c4 may not be the main problem but it helps it to be worse than it should since almost everyone is a threat to you and can kill you
'With a good squad around...' ...
And how often that happens? I can't get 7 premades to basically babysit me.
Team play is in such bad state that even devs acknowledge that.
Communication on EU boils down to silence or 'ja nie panimaiu' from the more vocal russians
I suppose having a squad would change things up, if that was possible and more importantly if that was CONSISTENT
But what is consistent is how good against vehicles and how easy to use and how avalibe C4 is.
There is no Conq/INV game without few vehicles geting blown up by randoms that were just passing by
I mean, IF YOU can get to play with whole squad, that takes C4 problem out of you, then I very much envy you
But I am also sure that vast majority does not have acces to that
one thing I have an issue with is that an expectation a lot of people have is that a tank should be able to just roll right onto the point and cap
like, is that not what y'all mean when you say tanks don't PTFO?
That they do not physically park on the capture point?
I feel like that's genuinely asking too much of the tanks
Even tanks themselves, which arguably have the best overall situational awareness of all the G R O U N D vehicles, have fairly poor situational awareness without an incredibly good and communicative squad
They can't use buildings for cover, which most points have many of
Like, frankly that expectation is half why I see most new players drive their tank straight into an enemy defensive line and get merked
helicopter awareness awareness day when
In bf tanks can cap points. Still at the cosy of being blown up but they are more powerful as vehicles
I think you either make vehicles more powerful or you just leave them on their current infantry supporting role
I'm very much on the side of "support" even as a vehicle player. I fuckin hated fighting vehicles in BF4
obnoxious
and I'm a lifelong engi player
thx
Nerfing AT equipment is a bandaid fix imo that will just lead to multiple nerfs and buffs over and over to tanks and AT equipment
I like the balance now where both vehicles and infantry need to respect each other's capabilities in a fight
I don't think depriving medics of c4 would noticeably harm anything tbh
Probably be good for the game since it'll punish lone wolf medics the hardest lol
Thats just removing them from the medic class
I was referring to changing the power of AT equipment
Like making c4 worse. That will just lead to people spamming rpgs. Then someone will ask for rpg nerfs
Then tanks too strong
True. Most AT equipment is in a good spot, except for tandems which IMO are too strong against APCs
Then you just keep nerfing and buffing
Better to just decide where you want vehicles to be and do one change
I don't really think tandems needed to be capable of one shotting those, especially since the angle you can actually hit the weakpoint is more like a 270 degree arc instead of a 90 degree arc
If BF4 vehicles are obnoxious for you then man, idk what to say
They are challenging yes, but they should be
Def not obnoxious
it wasn't fun
So avoid conquest
Vehicles being obnoxious to fight against has been a complaint about battlefield games consistently and there's absolutely zero reason to do what they did as a result
Simplest solutions, eliminate what's unfun, stick to what's fun
True, but those are complains of minority
You can't tell me all that footage of jets going 160-0 completely unopposed indicates healthy balance
Many times I have seen reddit threads like 'Vehicles OP' in which majority of comments disagreed with OP
Clearly oki and them disagree since little birds got slapped with the might of Zeus for that crime
as they should have
the LB was... special
Are those 160 kills in jets (which I doubt, attack jet WR is around 104) consistent? Can you replicate that in every gane you play? Does every lobby has one guy going 100+/0 or is that rather rare and more likely top 1%?
Littlebird shouldn't have been nerfed. Now it's a joke and it sucks. It lacked COUNTERPLAY, and that should have been added
Yeah based on how vehicles work in this game and how they dont want attack helis with missiles thats my conclusion as well. They dont really want the battlefield power level vehicles
Like, proper AA options
Being in a vehicle shouldn't really be an automatic I win button against a lone infantry, otherwise it's just not fun because the vehicle can always choose it's engagements. You can say it's healthy to need teamwork to take them out but that never seemed to be the consensus of the playerbase for battlefield, who consistently found vehicles to be a massive nuisance
ok it doesnt suck but its magnitudes weaker
So we are stauck with not fan and underwhelming expirience, even comparing to PS2
I make an exception versus medics because medics shouldn't be away from their team at all
And it isn't automatic win. You are not going to carry whole team and you will not go 100+ first time in
Probably not even 10 or 50 game
if the vehicle needs teamwork to kill then yes, it is an automatic I win button against a lone ifnantry
You need to be good and have experience to do so
That kind of follows does it not
Against a lone infantry, even recon or other guy with a flank is auto win
that's what made bf4 vehicles annoying - they often showed up when you were out alone and you couldn't fight them off effectively because they had so much awareness and so much capability
Battle bits masterclass for ground vehicles was not giving them third person
Then don't be alone, follow your squad
That was SUCH a good idea
Teamwork isnt a viable arguement here. Unless you are going in premade or you are playing on ridiculous choke point maps teamwork is minimal in most fps titles
Don't expect a one guy to take on a tank
Or you could just balance tanks to be more disposable and resolve both issues
Tankers can play ballsy because they won't lose much and infies have a chance to outplay them
You don't need to work as a team, just follow others to not be alone
That's not solves issues, that's a band aid that masks fundamental lacks in game experience
Battle it very obviously wants tanks to be disposable with the low ammo count and relatively low health pool
Following others doesnt help you survive. It just makes you an easier target when people dont work together
Then why they have 6 minutes cooldown
Because they haven't committed completely yet and I do think that's a mistake
Well then, teamwork bad, following others bad. What's good then?
They really should have a much shorter respawn
I disagree on that
Vehicles gameplay sucks
From bad physics, through lack of depth, to bad balance
Decreasing respawns does not fix that
I think vehicles gameplay is great, except for APCs being very sluggish over rough terrain and somewhat lacking logistical autonomy
Even WW3 does it better. BBR can do better, BBR deserves better
Rare opinion tho, exept apc part
Making calls yourself. Both in bf and battlebit following others makes you easier to kill if the squad isnt premade.
like, you can just accept that the way it's done isn't for you; I think that but for some adjustments vehicles are in a very good and fun spot where every fight I'd a thrill
infantry are scary to you, but you're also scary to infantry
Every clash is a desperate scramble
At least when you're playing forward like I do, obviously spawn tankers don't really have that experience
I see your point, then don't expect soloing tanks in BF, and don't complain when you get killed by a tank
humvees ditched instantly
atvs ditched instantly
bh having garbage infantry damage
littlebird having no counters
apc being dogshit
tank gameplay consists of staying in the back of the map
jetskis are fine they do what they do
rhib is a joke lets face it
and same with the rcb, its a weaker lav thats bound to water
flaws i can point out
You didn't miss much
Tho I think RHIB does it job too
the miniguns are a joke...
RCB is a joke, yeah, especially since it takes damage from LBs which APCs dont
They are also a gimmick
they dont do damage half the time... only thing they do is lay down "suppressive" fire
straight up NEEDS a buff.
Gunvees are unbelievably underrated though, people do not respect them and that makes them incredibly dangerous
they are GREAT against littlebirds or other hawks but oh boy
Can't disagree, will agree
infantry is so shit
some of my longest killstreaks were in gunvees
one 7mm sitting in a crowd of people is one fun way to get a bunch of kills
Well, you are fucked only if you find yourself in thier LOS, other than that killing player inside or blowing it up is very easy
I have solo'ed tanks in both games. I dont really complain when killed by them
They are underrated, but also kind of underwhelming.
To easy to kill driver/gunner, especially on M2 one. Laughable small amount of ammo,
Lack of windowns (they were showns in dev casts 5 months ago)
Im just saying teamwork as a counter to tanks isnt a valid arguement when someone isnt going for premade
Good for you honestly
90% of the times i play fps games i dont go for premades. I just jump in and have fun. And im pretty sure im not the only one
Less of a teamwork teamwork, more of a 'one guy can't solo, three guys spamming randomly RPG'S will have easy time' .
My point is, with 127 enemies, one shouldn't be as big of a threat as it is now
Just like PS2
It literally works there
thats.... not a good idea
That's true, yet people often expect vehicles to only be payed with premades, and use that for a argument...
That's very bad idea
Valley has 2 per team on 64v64, and that's enough
Even one would be alright
Will it improve overall expireence? Will it add depth? Will it stop players soloing tanks?
You have 127 players per team and you give them 1 tank. Ofcourse infantry is going to be chilling all around the map. Vehicles is how you break infantry running around freely
And we have only tanks that really stop them. We dont have attack helis or jets and maybe humvees. But humvees are very situational and usually go down easily
Will it fix physics?
No, it won't solve the problem
No, physics, how they behave in contact with envirement
You know, quads pushing tanks off the bridge, tanks driving over jeeps, them feeling like hovercraft
Overall vehicles physics
It needs fixing
Based
littlebird doesnt fly right
Your 'problem will get fixed easily ' won't adress that
That's reality
But thats an easy fix for them
Yeah everything has like the same mass in collisions
It's just glorified no clip
thing falls like a rock when upside down
There were few attempts alredy...
its less exploitable than before but still
Well i agree with you that they should fix that issue. Sounds like a pretty straight forward thing to fix but i dont have any idea about how they made their game so maybe its harder than it should be for them
It unfortunately is
Yep
on the other hand the M2 is incredibly accurate and very lethal, more than a fair trade and honestly it's been fairly rare for me to get sniped out of one
2 shot kill out to like 300m is just brutal
I have way more kills on the M2 gunvee than the 7M gunvee, that might just be me
And honestly when I think of a gunvee as heavy infantry even getting 3-5 kills and getting sniped is more than good enough in my book
That's a decent life
And they're very easy to get so it's not a huge loss if it goes down
Honestly kills at 300m with M2 are like hard. With 7m, yeah, but M2 have a lot of drop off aka gravity, and barely any zoom
They're just fun
That's why there are one of the better made vehicles rn
Rest is worse
yeah which is why I advocate for the others to become easier to get too lol
PWC and Quads are perfect tho
- But that a band aid solution
- It's a dead corner
It's better to buff/balance/nerf what's needed to achive better expireence than simply making them more prominent, but keeping underlying gameplay loop weak and underwhelming
…I don't get you at all lol
Why shouldn't they have better gameplay
Humvees are good because they're easy to get and provide good supporting fire... but suddenly that's band aid shoddy game design to extend that philosophy to tanks and APCs? That doesn't make sense at all
Because most suggestions to make "better gameplay" for tankers just makes everyone else's gameplay against them infinitely worse
One of the better vehicles doesn't mean good
More health or worse AT weapons = camping is even more powerful
They are one of the betters, not exactly exemplary of perfect gameplay
and even if they don't they still become a persistent nuisance
Then nerf camping, but provide alternative
You can't
Incentives aggresive gameplay, reduce zoom and velocity
Any way to make vehicles more able to break through lines solo will make them even better at camping
Make them unable to shoot from spawn IF they CAN play aggressively
ah yes, the AV squad at spawn would love that
there is one spot in bbrtmk that allows you to shoot out of spawn while being repaired and resupplied by the box
Treating vehicles as the disposable, somewhat weak assets they are solves all their problems by minimizing the detriment of wasting them and lessening the mental image of tanks as precious and scarce entities
people will be more willing to risk them since they're not throwing by doing so
I definitely want to see that, that should happen
Did you reported that in map feedback?
and thus aggressive play becomes less of a hurdle to cross for new tankers
cause it absolutely can be done even with tanks in their current state, it's just a lot harder
But they will still die quickly when played aggressively, they will stilm not achive much, but death isn't as punishing rn
No, it’s so niche it doesn’t matter
And what exactly is wrong with that
Gameplay still is borning
They are power multipliers they should be able to impact the game, in a way
what wouldn't be boring
Explain what you think tanks should actually, specifically do
No game design buzzwords
Specific actions
Driving into the city, getting clubbed in 2 minutes with 5 kills isn't peak gameplay
I can go 5-0 as inf while being medicore as fuck
drive shoot kill hold down spots not camp
What's the difference between holding down a position and camping
That's not actions they should do, it's actions they shouldn't
I want solutions
I want you to tell me exactly what i, John tanker, should do with my tank in your ideal BBR game
Drive to the point. Kill enemy armour, kill enemy vehicles, kill enemy, help team push stalemates, help team cap points, any points, even inside Frugis (vehicles are on Frugis, so devs intend for them to be used on such maps). If low health, disengage. Repeat when needed
Where on the point
But now if you get close to a point, you are getting swarmed
As close as needed or/and beneficial
If you can, sit in the middle
so they should be able to just park anywhere regardless of enemy numbers
ones on a point the other is anywhere
No
well then they will literally never be able to do the job you ask of them
Particularly on urban maps
If they can't deal with the attention of 50-60 people then they simply cannot contest points
They should be able and incetivised to play morw aggressively. If that means entering cap radiosu, they should be able to do so.
Alone against few enemy squads? No.
But now they struggle doing so when surrounded be team zerg, because one guy with funny bricks can ohk them
That's true, to a point
You could play tanks well on Sidge of sanghai tho
Curious how that was achived
You seem to be under the impression that tankers exist either ahead of the friendly deathball getting c4'd constantly or behind the spawn wall
And never anywhere else
Is sitting 200-300m outside the point and blowing out walls and defensive positions not aggressive enough for you
Hell, what about 100m outside the point
Is that not aggressive enough
Cause I ans any other competent tanker can do that now, with tanks just as they are - it's a risk to do so, but I can do it
so is aggressive only actually sitting in the point for you
They don’t do that
They want guaranteed kills not “oh I helped destroy that wall”
Well, we are talking about C4 interactions with vehicles, and how that forces passive gameplay. And we are talking about promoting aggresive gameplay. Of course I will not speak about RTB or crusing maps in search of the flanks. It happens, but its not on the topic right now
The problem I'm trying to point at is this
You want tanks to be able to sit in the thick of it
The problem is that to do that, you have to make them extremely capable
I am okay with that, as a part of capability, not only thing they can do. Tho i know some people don't like even that
Be able to do so, definitely more than now.
And when you make something extremely capable, it's much worse to fight against even in its intended role and it makes conservative play even more powerful
So it's beter to have them underwhelming and not contributing to PTFO, and it's better to punish more aggresive behaviour, keeping tanks in passive/defensive gameplay?
If a tank is hard to kill when it's sitting directly on the point, inside a literal killbox, it will be invincible when set up on a real position that any sane tanker now would take
That's what I am gettig from yoy
So make them not able to tank dozens of RPG'S inside the point
I'm saying that encouraging aggressive tank play by buffing the vehicles or significantly curtailing anti vehicle capabilities will have severe adverse consequences that will benefit nobody
Make them able to contribute more than now. Make them able to drive 50m from the point and support the team. Those things aren't really possible right now, any building is a death threat.
It will only make conservative players even more powerful while forcing the entire infantry component (ostensibly, the other 125 players on the enemy team) to now contend with constant pressure from obnoxious death machines most of them have no real counter to
Then what's your alternative? What's your idea at imprving gameplay and incentivising behaviour other tha disliked "camping in spawn"?
Shorter respawn times and better mobility. Make vehicles relatively easy to get, and make map traversal and repositioning less of a chore
And you fail at doing what you achive
Except gunvees show that it would work
People use gunvees exactly like you want them to
They push them up close and try and cap points with them
Does it always go well for them? Nope. But they do it
Because they can, and they don't lose much for doing so
You taking away reward for killing them. You are diluting reward for being good enough to survive as long as you can. You are not improving them, not adding depth to the gameplay, you just spam them more expecting it will shut up people that aren't happy about current way they are
right now tanks and APCs can have significant effect, but they're so scarce and sluggish that they spend most of the game out of action. Reducing that via shorter respawn timers and better movement means they'll spend more time in the action over a game
We need high value assets, so their presence is felt, thier lose is felt
If you want 5 min power ups, add MRAPS
Okay but turn that logic around
As glorified gunvies
You're on a team capturing a point
You're with 30 of your buddies having a slugfest
Uh oh
A tank appears
In your case, pretty much everyone is gonna need to drop what they're doing and contend with that tank since it will be very dangerous
That's annoying.
Nobody wants to deal with that.
When vehicles are super powerful, everything stops for the enemy team. They have to drop what they're doing and blow it up now before it ruins everything
You are 1 to 3 people in your vehicle, immediately compromising the game of 30+ people with nothing more than your presence. That's shit
They do not have 'significant' effect. Not once I have seen or felt that playing as inf. Removing vehicles wouldn't change much about how conq game palys out. They can have effect, yes. Just as well as 1kpm medic main, or average sniper, or Desmond Doss roleplayer. They are not as impactfull as you are trying to paint them
Infantry hate that shit, and like it or not infantry are most of any given game, even on CQ
high effect vehicles inherently compromise infantry gameplay heavily
You're hurting 120 people for the benefit of 8
It's not a good trade
Nobody fuckin likes it
Do you not remember how much vitriol built up around Little Birds back in the day? Now figure that in for every single vehicle driver period
I've personally broken many many defensive lines using vehicles played, for my standards, quite aggressively, so I'm speaking from a tankers experience here. Aggressive tanking can rip apart enemy concentrations and it can do it with devastating efficiency
People don't try it because it's hard
You have to be extremely vigilant and choose your spots well
But it can be done, but people are scared to experiment because usually if you lose a tank in a game you're unlikely to catch it's next respawn so that's basically your tank game over for the day
But infantry isn't only part of your playerbase. We have pilots and tankers. Those players also deserve fun and good gameplay im ways they enjoy the most. And you CAN give them, while keeping everything balanced.
Buffing vehicles doesn't mean automaticly everyone else is hurt by that. It can end like that, if you go overboard. You are creating a narration in which every buff to AFV's other than your proposition is destroying game for everyone else. And that's not true. You can buff them, make them better and still make ot fair and enjoyable for others. Planetside 2 does that. If you don't like BF4 approach( in which you seem to be minority up to this point), maybe BF5 will be ok?
There are ways of doing that. It doesn't automatic means that inf gameplay becomes unplayable
I'm saying that your expectations of what vehicles should do are unrealistic and meeting them absolutely would be detrimental to infantry gameplay
Any vehicle dangerous enough to rush right into the killbox and have serious impact is going to be an utter nightmare when it's in a situation of advantage
If it can take on 10, then 1 has no chance
That's just the reality of it
Through our whole todays discussion you are opposing buffs with the pretext 'I found that obnoxious and annoying'
BF4 is GOAT game in genre for a reason. It did a lot of things right, AFV's included
BF4 is not flawless and it's vehicle balance is one of its biggest
A lot of people yearn for that experience again
A lot of people will disagree
then they're wrong
Some may agree
Your opinion
fact is, BF4 is a niche game now. BBR does not and should not aim to clone it
If you go overboard, yes. There is middle ground. There is golden point
Bf4 vehicle balance wasnt bad tbh
And I'd argue that any point where a tank can directly capture a control point is way too far
And what if it can take on 2 or 3 , not 10 ?
Its just a different way of vehicles working on an open map
Then it won't be able to capture points
Only bad thing were air vehicles, but they are out of the scope of this thread
Vehicles now can fairly easily take on 2 or 3
Then it won't.
Everything was good imo
With the sole exception of 2 or 3 engineers focusing direct attention
But will it be better than now? Yes.
Which frankly, if you're in that situation you deserve what you get
Will it be able to paly more aggressively? Yes.
I was mostly playing infantry and didnt have a huge issue in bf4. You just learn to hide when hearing choppers
Will there be less incentive to camp? Yes.
and it will make infantry miserable everywhere it goes, especially recons and wide flankers who especially in these dark times where spawning is utterly fucked are more important than ever
So you're willing to directly compromise what you think vehicles should do, yes?
If you think their role is to directly push points and absorb fires, you shouldn't accept my argument
Because my argument says that vehicles will never, ever do what you want
@west oxide when I am saying
'Able to play more aggressively, not soloed by one person' your mind instantly jumps to some boogy man version on a tank taking hordes of players like mobs in some WoW dungeon.
Like why? Who harmed you?
Buffs to vehicles shouldn't end up in what you think they will.
Vehicles need to be able to play more aggressively then they can now. They should be more resiliant than now. They should have more depth and give more fun. Not taking whole engi squads by themselves. Just be better.
Keep in mind that bringing tanks on the power level of bf4 tanks will not stop c4ing or rpgs in urban areas. Those were very valid even in that game
Personally I found that as someone who played engi in BF4 I was never anything more than a nuisance to enemy vehicles
Going to cap a point on a tank wad always a risk
I could RPG anything I wanted to, but I only ever seemed to just piss them off rather than make them leave
Vehicles didn't ever have to fear me
And worse, they knew where I was just as good as I knew where they were
Between third person and driver thermals
they were annoyingly persistent and you couldn't get them to buzz off without significant help from usually uncommunicative teammates
And it was good and balanced there. InBBR it isn't. Too many players, too many threats. Vehicles have survivability tuned for 32vs32, not 127vs127. Even after buffs they should die to C4 and RPG's. Just not as common as rn. Add enemy vehicles to the equation, they should die more to them that they do rn. But @west oxide thinks I want them to tank everything like some boss in MMO
In BBR vehicles fear engis. They either have to prioritize them or they gotta scram when the rockets start flying. I find it fucking thrilling when I come under attack. Honestly, the loss of the cat and mouse game is the biggest reason why I hate that tandems can one shot APCs
But infantry fear vehicles too, if they notice them
Yes, and it should be a risk. But it also should be possible, and feasible, but it's not RN.
That's all fair.
I thought you didnt want one player to blow up tanks. That was a thing in bf4
So everyone is on edge. It can go either way. That's the shit. That's good balance.
I live for those wires edge escapes when I came under engineer attack and lived
I can sudbisist off the adrenaline high of warding off a C4 attempt all the way back to base
Not as often as they do right now. I am not stupid nor biased. If conditions are met, you should blow tank up alone. But now it just happes too often. You don't see every second or third vehicle die to C4 in BF or PS2
I was blowing up lots of tanks with c4 in BF4
Was mostly playing flanker and tanks that were capping flags were easy pray
But like, 2 or 3 every game? Like you can do easily in BBR
If it parks on the flag then that's stupid tank. But now even smart tank can't get tok close, because that sure death
In BBR vehicles fear everyone, because everyone has C4
even in south america teamplay is horrible most of the time
you do tend to find teamplayers in helicopters
How else is a tank supposed to directly contest a point on 127v? Capture slapfights have 40-50 people per team regularly involved. Average 10-12 engis if we assume class distribution is equal. If it can't survive that, it can't so what you specifically said tanks should be able to do
Teamplay is bad in everyone region. Some regions have better communication than others. Like NA vs EU for example
How the comms look in SA?
Only if you're within running distance of them. I find recons out on the flanks that I have zero concern over because I know they have no chance. Happens all the time
shitpost
mostly
teamplay is more on vehicles but low chance still
found a spanish guy and even though we could communicate to some degree, we still got wrecked
hell, even when I come across big enemy groups I often find most of them don't seem to be aware of me and those that do might usually be medics or supports that can't possibly do anything about me
just too many ´players for a 2 man team
How? Being tuned for the amount of players it faces, not only 1/4 of them. Simple start.
And before you star staying 'that's OP, that's obnoxious, you can't solo anymore' that's literally what PS2 does, and vehicles aren't a problem there
That would be literally perfect solution, idk if possible
God no it wouldn't!
because stuff like choppers have a easier time since they only have to worry about like other helis and gun fire
fly close to the ground and that changes a shit ton
If you even double vehicle health then you really cannot hope to fight a tank without your entire squad backing you up
i mean it is a good solution if not to change infantry gadgets
could even explain giving recon c4 since everything takes longer to kill
Raising tank health only makes conservative play even stronger by making RPGs less of a threat
yall still yapping in here god damn
you coulld make other aproach and buff armour values from the front
actually punish bad position and shit
if you can tank 20 RPGs frontally there literally is no reason to push up where you could potentially get side- or back-shot to death
You'll just park up and be an invincible bunker
i am THE #4 yapper.
More health = buffing campers
I am starting to think that everything that buffs vehicles in different way that you imagined it is the second worst thing in the world, right after reisins in cheescake.
Like man, let's be realistic here. They are game that do vehicles better than BBR, we can learn form them. It works there, it will work here. You just need to accept, that resonably buffing vehicles won't make them super ultra unstopable death machines that are immune to everything and you need to sacrifice virgins in order to make them bleed. There are ways to make them better, and still balances.
raisin*
Yes, there are, and none of those ways involve buffing their health
That's like, the one thing that absolutely should not happen
oki needs to man up and admit that hes been shadownerfing littlebird hp
and he needs to give it back to us
You seem equally unaccepting to the concept that maybe vehicles actually are playable and are being held back mostly by the philosophy only being half implemented
Lesa zoom=nerf camper
Less long LoS=ner camper
Less velocity=nerf camper
More incentive and more reward for thing other than camping=less campers
Your concerns are valid, but you are overblowing them
The spawn rules imply vehicles are highly precious and can't be wasted, but their health and ammo reserves imply they're disposable and should be used aggressively and then lost
and you wait a shit ton to use them again
Your idea do not improve the gameplay, just masks the foul odour it has.
honestly talking about that part f ammor reserve
that could be changed
why not just outright remove the 2 ammo type
just make one that is jack of all trade kinda of deal
ok in tank fights and crow control
that could help in the state they are in right now
somthing alon those lines of deadly but scarce
They are playable, if you put enough time in them. They are not fun for average palyer. They have too high skill floor. You can make them work, but that's requires too much from you to wresle with bad design.
And even if you make them work, you still see they are worse than any other alternative.
Anyway @west oxide how much do you play vehicles in this game?
Less zoom = vehicles have even worse situational awareness than usual and can't identify targets (you even complained about this with the M2 gunvee so don't act like it wouldn't cause issues)
Less long LoS = a fuckton of work for kot
Less velocity = basically nothing, actually, since most vehicles either already have pitiful velocity (APCs) or a wide blast radius that makes accuracy less a problem (tanks)
More incentive for things other than camping = a non solution that actually doesn't fix anything since it doesn't suggest any real changes, as if there's any specific rewards for camping in a tank that need to be removed
Quantifiable answear please
less zoom is the opposite of what you said
you see more
identify targets sure
but see more = generally situational awareness
hence why snipers are dumb asf
and lack all of it
Less zoom, from x 8 to x5, its really enough for most ranges. And it doesn't nerf x1 averness
I don't have an hours count but I have about 1700 kills between both APCs, about 300 kills between both tanks, and 900-1000 kills between all gunvee variants
You can alredy see shorter LoS in the more recent maps, like new Basra,Kodiak, Outskirts, district, new Multu
10k kills on BTR alone
Kodiak literally has the worst tank spawn camping this side of sandysunset lmao
Tho that's the biggest amount I have lol
I literally always see tanks parked outside E
Noo. Valley, Wine Paradise are much worse
And district is the opposite extreme where vehicles are so blind that they basically never make it long anywhere
i like district because it gives me an "advantage"
i can see them they cant see me
At least wineparadise tank campers have to go to A or F to start lobbing at their enemies
Imagine if you could see a tank near C, a tank that isn't a wreck.
Just imagine
dont get me started on wine
that map got turned into a shit one fast
meanwhile Kodiak tank campers get a perfect little cliff that protects them from RPGs from all angles and a nice and nearby resupply box for their convenience
A tank that can actively push with the team, not worrying as mucb that it evaporates instantly
All whole being right next to E point so they can have a real gamer moment
Which side and game size
127v conquest
Maybe E isn't the exact point but it's that sides gimme
The weastern side
Which side? RU, USA?
I can't remember off the top of my head, I just know that it's the left side on the map overview
Gotta commend you, that's impressive
I didn't get my gold skin tho😭
But now I really don't get how you don't see what I mean. Surely you've gotten many of those kills by pushing up around enemy lines?
i dont get a gold skin for my 17k on littlebird 
When the enemy team isn't all looking you surely know that you're not totally paper
Nobody gets 10,000 kills without understanding their limits
You've undoubtedly had countless incidents where you scraped by a C4 attack, or fought off an AV squad all by yourself, and seen firsthand that were people given permission to you absolutely could be ballsy and come out ahead?
I've had many, and I barely have a twentieth the experience you do
whats this "apc" you talk about 🚎
Sometimes you genuinely gave me the impression that you weren't at all familiar with what they can or can't do because so often you say things that run directly contradictory to my own experience
I push up and flank all the time
And most of the time, I don't die instantly to the first person I see
i could maybe learn how to use an apc but i dont like the shitty movement
Most of the time, if I die at all, i die either to tandem cheese, or to 4 or 5 engis focusing e
Situations I would expect to die in no matter what
Maybe I just have a different perspective. I'm usually thinking relative to what I might have done as an infantry
I know my limits there, for sure.
As an infantry, I might have killed one guy in that little recon huddle pile before his friends turned on me and mowed me down
In the APC though? Piece of cake. Never worried
This isn't familiar to you?
I get out of many situations that I wouldn't have as infantry when I'm in my dumb little battle bus - is it so bad that there are some situations even it can't escape?
Funny, I came here mainly to suggest that that exact thing be adjusted lol
They're definitely too slow. It's really not fun
Oh yeah, vehicles mobility needs work, definitely. Speeds, accelerations, torque, and steering
I think of myslef as a person that knows how to play with vehicles, I do have experience with that. I do have results to prove that.
I also have ability to do logical thinking, and to compare. And when I see players, 6 months in after game released, notoriously getting stomped by single infantry man, I know that's not what should have happened. When I see people sitting in spawn zone, or keeping excesive distance, playing passively or defensively, I know something wrong, but I understand why they are doing it.
I also know how other games, some very acclaimed, and enjoed by a lot of people do what we do. And they do things differently.
I do know my limits, most of my deaths, are from borderline OP tandems or definitely OP c4, due to my overconfidence or situations form no one could recover. Those things happens.
But I also know when and how I have fun. And that I have fun, even more fun, on both sides, in games that have stronger more competent vehicles.
I play very aggressively for the standards of this game. I push bridges on waki, I do thunder runs and flanks on Kodiak, I know how to work with good LoS on Eduardovo.
We probably have simmilar expireence in the game , we just don't know it.
But what is different is that your perspective takes your expireence for granted, overlokking or ignoring bare state of things and others.
You and I may be able to push, and play aggressively. Average palyer will not be able. He will die enough times to learn to camp.
That's borders on gatekeeping usefull behaviours behind a lot of skill and dedication. And that's bad.
You see, all my talking about making vehicles able to play aggressively is to push the game in that direction, with reason, for everyone. Some wilm be better at that, some will be worse, but the game will be better over all.
That's a wall of text
😭
And before someone starts thinking that I am 100% selfless filantropic BBR messiah, I woudl benefit on such changes, so would players that like to have fun with vehicles, and those that hate spawn campers
praise be bbr messiah
pretty sure vehicles can spawn camp also especially any helis
Camp at spawn or spawn camp enemy team
I mean bf4 had pretty strong helis and they would blow up opposing helis right as they left spawn lmao
We call that bad game design
i agree. a single infantry soldier with AT equipment being on the same grounds as a tank makes tanks mainly there for show and spectacle. in a game with a massive player count, its a flawed balance when one anti-tank soldier can hard-counter a single tank. sure - it should be possible, but not without extreme difficulty and skill. it should be teamwork that makes it naturally easier.
Only map that I can think of that practically can achieve this is Salhan
I mean you could also blow up vehciles with c4 but you would get blown to bits trying to get close
how many players with c4 get shredded trying to approach tank
But even then there’s a large safe zone and it’s like 10 seconds of fire to kill
exaggeration but ykwim
giving power to a single player is fine
makes it feel like you acctually did something
Not that much really. Definitely a lot of vehicles die to C4, but like a lot. And then life of one inf guy costs him, like, 5sec in respawn menu, when tank needs 6 minutes. Definitely worth to try, even if you die
except apparently when they drive a tank.
No when we have 254 players. Things scale. One players is strong. 4 is very strong. What about 8? Or 16? That's just fraction of team size.
True that
well how did one player get close enough to the tank then
you have all your team around you
Just by running
It's not hard to see vehicles get blown up
But they die so quickly you may miss it
maybe position better then
Where? Only safe position is spawn zone
Anyways, how much do you play vehicles?
also bf4 spawn timers for vehicles is like 60-90 seconds
and bbr doesn’t
We have 6 minutes for a tank
lmao
with the exception of APCs which are critically weak to backshots, average tanks need 3-10 HEAT hits to kill (3 in the best case scenario where all are on the rear and 10 in the worst where only the frontal aspect is visible)
honestly, any tank that dies to that deserved it lol
Being immune to gunfire and being able to survive multiple RPG hits, imo, means that you're always at an advantage versus a single enemy engineer
catch them without their RPG out, they're boned; if they're from your front, you get lower damage and can anticipate the attacks and dodge them
if they caught you side or rear then they outplayed you
but chances are you'll be able to limp home if you play your cards right
So you are for or against tank buffs?
For
I think they need a bit more ammo reserves (particularly tanks, I wouldn't mind a refactored split of like 10/18 if the 28 shell total must be respected but I think 18 of both would be great) , their respawn timers are ridiculously long and need to be shortened considerably (halved, at least, possibly more), and APCs need a lot more low end power so they can get out of their own way
How does it work? If I'm driving a tank and survive longer than 6 minutes, does another tank spawn in or not because mine is still alive?
Tanks don't respawn if both are alive
Once one dies, it's respawn timer activates
Then after that time it reappears
Do BTRs / LaVs work the same way?
All vehicles do
Most just have significantly shorter respawn timers than APCs and tanks
I personally wouldn't be behind it since I like to play for longevity and think that surviving for longer periods of time should be rewarded.
I do think they should be able to have more low end power so you don't get your BTR stuck in a ridiculous place lol
Well it is, playing conservatively is rewarded by you getting to stay in the tank
That said my respawn shortening half encourages aggressive play by lessening the impact of a lost tank while also making it so that newbies or very overbearing AV squads can't effectively deprive your team of tanks
Still would hurt your overall team to play conservatively in that case though.
it encourages you to take risks and go 60-3 while pushing with your team instead of 60-0 lobbing shells from spawn
Eh. Most spawn camping tanks at least defend their gimme point
What's a gimme point?
Which in this day and age is actually somewhat valuable since so many games end up total washes and that gimme might be all you got
The point closest to the team's spawn; so called because it's kind of there to be held by the nearby team
some maps though are so egregious that the spawncamping tanks don't even defend their gimme
I'm looking directly at sandysunset RU side here
yeh
in general I think vehicles need more qol than they do more power
Making them easier to use and less punishing to lose
I see that you decided to ignore existence of Tandem, convinient.
It drops down to 2 at worst 10 at best shots, BUT, given junkyness of frontal hitbox, you can't really expect to tank those 10 shots. Anything that striken from top, or upper part of front deals 'normal'dmg, ie, HEAT 20, Tandem 48, making it 5/3 shots respectively. And given the amount of verticality, its not hard to ignore frontal hitbox, even if by accident.
So, in practice, you can consistently expect to tank 5/6 shots before you burn or die. That's 40-50% less than the 'beat case'
All that changes is forcing you to spawn more, and you RTB more.
And your idea basically ignores any other improvements that are needed because 'they respawn to fast, that would be OP'
Not to mention it decreases reward/punishment for loosing a tank. Your team managed to destroy a tank. Great! New one will be there i 3 to 4 minutes, not 6-8
Your team fucked up and lost a tank? Do not worry, next one will be delivered in 3-4 minutes!
Reducing timers just artificially inflate tank numbers, instead of improving them
Like, you want to buff tanks? Do it properly. Make them better, include community opinion, improving expirience of using it, move skill floor and ceeling lower,add depth and more importantly make them more fun. Not spam them more hoping it will fix the issue.
You are scared that more tanky tanks will be obnoxious while camping? More common tanks will achive the same effect, you destroyed a camper, he's right back at it, because he respawned faster.
If you are soo scared of campers, then make shure camping is not viable, that's not hard to achive
The only reason vehicles feels useless it's because every class has access to C4, make it limited to assault and engineer and another song will be sung
If devs want us to use the destruction capabilities of every map they can do this, and add a explosive available for everyone in a extra slot that has the only purpouse of destroying walls, you can't throw it freely
Well, true, to a point
Then there is problem of Tandems and APC being just paper
We have terrible sustainability, no passive HP regen, no self repair etc, so vehicles need to be somewhat tanky
That's another solution if devs want
You're an engineer? Find cover and press e (random example) while inside and your vehicle will start repairing, but you're vulnerable, you can't move
Straight up BF5, yeah, would work
I liked that from bf1, had to repair from inside to repair system, while the standard repair was just HP
Agreed nearly 100%. Only difference is I think it should just be unavailable to medics and recon.
support too for me atleast if we could get a gadget focused on destroying buildings
since support is the class that gets the most value on doing this
The thing with C4 is, everyone should have destruction capability.
Not everyone should have AT or good anty inf
So breaching charge it is
basically
it keeps that movement and flanking capability but tones the killing capability
use the model for c4 as a breaching charge(which is what its size would indicate, a c2 breaching charge at that) and just have a massive fucking block with less range for the damage
Except in worst case scenarios, tandems are usually able to be actively evaded; granted, APCs obviously have a much worse time, but that’s why I advocate for making vehicles more mobile on top of more available
I wouldn’t object to field repairs either honestly, though. I do think you should have to have a repair tool in your inventory to do it though
Tandems are a weird case honestly because they’re rare
And their effectiveness decreases drastically with distance
So they’re basically ultra punishing in urban environments while being hardly an issue out in the wilds
the worst case scenario happens alot
Honestly a good way to balance tandems would be to make it a flat damage: it gets no bonuses from weak spots but doesn’t get reduced by armor either (this solves the problems of tandems being really OP versus APCs while being kind of middling versus tanks)
or change the armor classes to actually mean something
tank and apc are in the same class, so tandem does a fuckton to apc because its balanced for tank
"balanced"
You won’t find argument from me that tandem damage to APCs is extremely excessive
The fact that against tandems APCs become essentially equivalent to humvees is just brutal
But honestly I do genuinely find that tandems aren’t COMPLETELY impossible to fight: I’ve actively outmaneuvered incoming tandems that would have otherwise hit many times
In some situations tandems are actually strictly worse lol
Against waterborne vehicles tandems are far more likely to scrub in the water armor
Water is already cancer to line up shots
(Another reason water armor is so powerful)
Eh, it’s just less forgiving
I’ve rarely had issue doing it personally but I’ve always had a weird affinity with RPGs in bf-likes so i could accept that im just different
I also run HEATs
In countering water armor the tier list is Tank AP > HEAT > Tandem