#Ways to make a distinvtion between enemies and allies

1 messages · Page 1 of 1 (latest)

tidal spruce
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I dont know if this is intentional or not but sometimes its hard to tell if someone is an enemy or an ally especially when not using sights that are magnified.
As a result you might fire at your ally and expose your location and/or your ally location to enemies or not fire at all to avoid this and try to somehow guess if its an enemy or not.
Uniforms could have a small patch that has a blue or orange colour at the front and back of the uniform or on the shoulder/arm to make it clear if you are looking at an ally or enemy.
I would like to know if anyone else has any ideas about what could be implemented apart from this to make the distinction between enemies and allies easier.

nimble wolf
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Isn’t that what
A) the funny Doritos over your allies’ heads are for
B) the big fuck off red lamp on enemy gear?

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Or am I having a Mandela effect here

opal pebble
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Am I the only one who has no problems detecting the enemy?

tidal spruce
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Yes the triangles are there but they are not on the player. They are above the player. And the indicators show allies through walls and floors so if an enemy is standing is lets say on your side of the wall but an ally is behind the wall you can mistake an enemy for an ally

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Whats the red lamp?

opal pebble
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How can they be confused?

lucid hull
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@ivory pendant ^ hello it’s me again, we have a similar/duplicate suggestion here

tidal spruce
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The red on the helmet wont be there if someone does not have one. The one on the uniform isnt something i noticed easily in my matches

tidal spruce
lucid hull
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All good, but ye probably better to bump the one that already exists due to discord thread limits if you have insight to it, unless mods prefer them to not be nercoed