I have been thinking on how to improve some maps to make them more interesting to play on and much more versatile.
First, I feel like there should be more capture points on maps that have islands, cause water vehicles have little use other than simple transport. Rarely do they have any actual effect on combat unlike tanks or BTRs.
Put something on those islands and make sure the water vehicles actually have a purpose other than worse ground vehicles.
Also verstatility.
On Namak you should be able to rope to rooftops. In general, add more ways to approach points and engage with the situation and capture points at hand.
Really, capture points on maps are very poorly spaced out, as half of the map is generally useless. New Basra is missing that unique lighthouse and since there isnt a capture point on the ships, there is barely any action there. Besides that, very few use the left side of the Wakistan map or the right side of Zalfibay. It is mere filler, it has no capture points, no vehicles, no high ground, no points of interest, NOTHING.
This brings me into my second point: more unique landmarks and destructibles.
Like, make buildings on Namak actually get destroyed, at least a couple, something to shake things up. Same goes for other maps. Wakistan could use damageable bridges, hell completely destructible ones.
Maps like Outskirts frankly feel super generic.
Third, rework some textures. Some maps really feel bland, like Namak and Frugis. They have near same color everywhere the worst being Zafli, where the textures outright blind you and make some sights useless.
