#Rollback/remove flying c4 stickyness...

1 messages · Page 1 of 1 (latest)

stray orchid
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After some patch c4 became more magnetic to walls. Guess it was made because some lazy guys wants c4 to throw directly to the enemy tank that moves along actor position, and expects C4 to be sticky and then kill with one click.

Personally, i expect from c4 brick physics (IRL its a box 300 g weight, its lighter than grenade and used to open closed doors, windows, make holes in the walls, not to destroy heavy vehicles). Ok, lets imagine that weight is 1kg.

Today is not flying if you throw it in the room. It sticks to closest fence/wall/ceiling and time to time even explodes operator, being placed while running. Not because you made mistake - because moving of charge is non-predictable for now.
All the games present stickness about close-range feature, you get the target, you plant the charge, you move out, then explode target.

I dont even think who imagined magnetic throwable charge, who's that lazy and whats the purpose??

Correct realization is "two attack modes, one - plant, second throw, plant is active if target in 1 meter, throw - otherwise"

Its because you want throwable C4 as fun feature, its not nano-tech, its HE charge, with great area damage, and small damage to tanks, but if you set 4-5 charges at one machine - it could destroy it immediate, you have to be very lucky for instead of "tanks? what an easy target"

shell vortex
stray orchid
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So its about physics though?

In battlefield you throw the box while running and it starts with your speed

Here i throw it while running, and its disappeared like my movement speed is faster than flying object speed (i throw it, then i can get destination place faster that flying object), and again, its if c4 wont stick to some wall

shell vortex
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yeah the throw and damage against people is inconsistent
especially when moving

inland ruin