Massive underground missile silo with many hallways and rooms which allow for flanks and absolute carnage, also thinking adding gimmicks or interactive stuff like having a ventilation system you can crawl in but be wall banged or doors you can shut for a period of times, I think it would be very interesting and hopefully it would have enough hallways to prevent nade spam like wakistan
#Nuclear silo/bunker map
1 messages · Page 1 of 1 (latest)
An exclusively cqc map would be fun
Draw a layout
To put more ideas in the board
Problem is that im on vacation and not near my pc and i do not have a drawing app on my phone
Don't worry pencil and paper would be sufficient
There is literally no pen or paper in my room wtf 💀
so a indoor only map
i like it
we need more cqc
wall banging would be a great mechanic on its own
for all maps
you should make a suggestion post for that
@red epoch
Kk
Done
Anyone is free to cast their ideas or draw up a sketch of a layout
When im home on the 7th il draw mine
But in the meantime send your own ideas
almost 100% guaranteed that vilaskis will just make his own idea and not follow a drawing but sure
I mean we might as well throw out some ideas
It cant hurt
Anyway
I was thinking of verticality to the capture points
But heavy doors to stop pushes
So easy to defend and hard to capture while requiring skill to do so
Making point capture increadiy rewarding
Maps with verticality as its emphasis would be so much fun. The noise would be torturous though
Cqc map with verticality would be great
It remembers me Lonovo
But more verticality buildings
I think doors should block off capture point areas for ~35 seconds with a cooldown of 90 seconds but doors can be broken with multiple explosives or the door can be hacked taking around ~20 seconds which can only be done my engineer
I would definitely like a map with some gimmicks and interactive areas or items
Time to make a chernobyl map 
the silo map from ghosts of tabor would be cool
like the point b on old basra? but the intire map
Kind of