#make supply drops destructible to prevent possible indestructible blockades (alt: add push/pull)

1 messages · Page 1 of 1 (latest)

shut hawk
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main idea: supply drops should become destructible, but given a decently high health bar, so it wont be an indestructible wall blocking the map in certain areas

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had this happen on frugis blocking the connection from f to c and it just didn't feel right

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would it be best to have a radius of how many supply drops can be in an area at once? idk

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and im not sure if making supply drops destructible is a great solution either

potent otter
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What is the suggestion?

shut hawk
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my team they used a shitton of them on frugis and the tunnels from f to c were completely blocked out and it didnt feel right

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i wish i had taken a screenshot of it

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like imagine this connection from f to c on frugis but with supply drops more inside of it and like 10-15 of them

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its completely indestructible

sage viper
# shut hawk had this happen on frugis blocking the connection from f to c and it just didn't...

For a suggestion to be a suggestion you have to suggest something; The answer is right there in your description of what you're saying here about frugis seems like a rare instance; it's for the most part a map design problem that typically the only thing Valiski listens too is feedback on the maps he made, if you know where the supply drops are being used to block off a path you should post that https://discord.com/channels/303681520202285057/1019645496685506570 here, and let him know .

shut hawk
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and with the #dev-wip link im not sure where it is that ur telling me to look could u be more specific

sage viper
shut hawk
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np

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@sage viper oh i see its the most recent post thx for sharing that

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i didnt even see that map forum for frugis

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i think that it could be a problem on other maps tho cuz i have vague memories of this type of tunnel system with a open sky on other maps but cant remember which

sage viper
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Ultimately it takes a team of people to come together and waste one of their supply drops in this one spot, and that's more team-play the game naturally sees ever.

shut hawk
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i agree thats true but the idea of it just feels a little stupid imo

sage viper
shut hawk
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maybe it should have a decently high hp and be destructible?

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then enemy team can constantly resupply themselves with c4s and get through it eventually

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but the problem is griefers can also fuck it up too

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idk

sage viper
shut hawk
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oke updated

sage viper
shut hawk
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ye

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make supply drops destructible to prevent possible indestructible blockades

random nexus
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Could also add the push option to the crates like with atvs

shut hawk
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could use a pull option too