#mag couplers

1 messages · Page 1 of 1 (latest)

heady plaza
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battlebit has a very unique reload system such that you can perform different reloads by tapping, double-tapping and holding the R key. with this system, I think it would be possible to add a reload system for double mags

for example

tapping R once can just do a standard tactical reload

holding R can drop the mag

but the special part here is the double tap R. you can do this to swap in between the two magazines and perform the quickest reloads in the game at the expense of a very slow standard magazine reload and drop.

Devs can always add the option to swap around the binds for personal preferences

there shouldn't be any expense to this other than a slightly slower running and maybe ads speed as it's a bigger mag. but it opens to even more play styles and c'mon, it looks sick

edit: if you scroll down the thread abit, you can see mark here making a nice UI for this idea.

austere tangle
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iirc larey said in devcast there's no animation for it yet

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Also how do you suggest mag ammo to be displayed in UI with coupled mags ?

mystic shard
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I like this idea

heady plaza
austere tangle
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Yes double mags

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no reload animation for it yet

heady plaza
austere tangle
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No clue but I want it so I ✅ ed

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He just said it's not there and there could be complexity since we essentially can switch mags and what not

rocky tinsel
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Make it do one really short reload to swap to the other coupled mag, but then make replacing when both of the couple mags are empty longer.

rocky tinsel
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I just think that you should not have to hit the key a different way for the quick reload. It should do the faster reload when you have both coupled mags loaded and then a longer one when they are both empty without the need to double tap r.

heady plaza
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how would that work. eating both of the coupled magazines ?

heady plaza
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bump

rocky tinsel
# heady plaza how would that work. eating both of the coupled magazines ?

Basically you have one set of coupled mags. The first reload swaps from one of the mags in the set to the other. This would be a much quicker reload. When both magazines in one set are empty you then swap to a new set, which is the longer reload. You essentially get a one quick reload in exchange for a longer one after.

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But this should all be done with hitting the reload key once. No other inputs are necessary unless you want to straight up drop the coupled mag.

heady plaza
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you can't swap inbetween the mags on the gun

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is that what you are suggesting?

rocky tinsel
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Yea, basically, if you decided to reload really early then you goofed up. Ofc you should be able to combine mags, so you should be able to combine the remaining bullets in one set into just one of the mags from the set and then combine it to other sets.

heady plaza
heady plaza
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bonk

austere tangle
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bump

south fjord
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It could also work like this: every 2nd reload is super fast, so let's say:

1st reload is very fast, 2nd reload is very slow because you dumped the 1st mag and the 2nd coupled mag so you grab another pair of coupled mags, 3rd reload is very fast because you use the coupled mag, 4th reload is very slow cuz you grab another pair of coupled mags

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so fast -> slow (new pair) -> fast -> slow (new pair) -> ...

patent kettle
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How do you convey that to a player in a consistent and legible manner?

south fjord
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Coupled mags change all your mags into coupled mags pairs (for example: you use medium armor so you have 6 mags, with it you still have 6 mags, in form of 3 pairs of coupled mags)

You respawn and have 1st coupled mags pair loaded, you empty your first mag so next reload will be very fast reload using the attached mag. You emptied your second mag so that means you emptied whole pair. Next reload will be slower because you have to grab new pair of coupled mags. Next reload you perform will be fast, cuz you will use the attached mag. Reload after that would be slow because you have to grab yet another pair.

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So we can say it's like quick mag on drugs but only for every second reload

pulsar gust
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ADHD reload between the coupled mags
Drum mag reload when switching to a new couple

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Basically

south fjord
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yeah

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In terms of stats, could be way faster than quick mag but only for every 2nd reload + a bit of movement speed, ads and draw speed penalty, but could be just the reload speed pattern, since it already is kinda like disadvantage depending on the reload cycle

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the main factor would be the drip of that thing anyways imo

pulsar gust
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Aight I have conjured some possible stats for Jungle Mags/Mag Couplers, as well as 3 examples on how the mag part of the HUD may look like
To clarify on the Reload 1 and Reload 2 part: Reload 1 is reload speed between the coupled mags, Reload 2 is reload speed when loading in another pair of coupled mags
The maybe part under movement is because idk if it should decrease move speed, given that in this scenario that i have assumed, mags are coupled from the pouch, and technically you don't really have extra mags, just a heavier gun when mags are coupled. I still put it there just in case.
The HUD part shows 3 different examples on how it could look like when equipped.

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Note: When doing the reload where you drop the mag, you lose both, with the pickup being twice as slow than picking up a normal mag.

south fjord
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perfectly explained

heady plaza
south fjord
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yeah would be fine I guess

pulsar gust
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Really not much to add about mag couplers huh

heady plaza
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unless it complicated coding that is but we are around the time this should be possible right?

pulsar gust
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Complicated coding is my best guess
Idk how hard would it be for bbr in particular

austere tangle
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afaik larry said there were no animations for it back then

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since animation work is underway

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why not request this as well ?

heady plaza
heady plaza
austere tangle
heady plaza
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other games I can see this being heavily welcomed is Ron, zero hour and deadline

austere tangle