#Milsim mode with xp multiplier to compensate for slower pace

1 messages · Page 1 of 1 (latest)

quiet sail
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A lot of us probably allready know that the devs intended the game to be more of a low poly milsim game and not some arcade shooter. If each action would grant the same amount of xp in milsim mode as it's for the current gameplay there won't be a reason to play milsim since xp gain in the arcade like mode is way higher. I would just take some inspiration from Warthunder where where allready more or less realistic gamemodes exist. If im right in Warthunder u get 3x XP in realistic battles and 5x XP in simulator battles. Maybe use this as a base formula for BattleBit and give a XP Multiplier for more realistic gamemodes.

mint scarab
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Let not put milsim having the same kind of progression as the casual game into the universe. please and thank you, lol

Besides, getting to milsim has been knocked down on the priority list to finish the main game.

west saffron
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The problem with these large scale fights is that making them slow paced milsims is incredibly boring. Slow movement, slow gunplay, slow everything.

Maybe it would be a good idea for a seperate gamemode/server, but it shouldn't replace the main game. I feel that the gunplay is relatively slow enough

quiet sail
tawny sundial
west saffron
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Have you ever played competetive shooters? If you think milsims are fast, what are competetive shooters?

tawny sundial
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my man, most gunfights are fast paced, not all of them are "set up in that ridgeline and take pot shots at the enemy. a competitive shooter is also usually an arena or laned maps that are tiny, not comparable.

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Hell in most tactical shooters, fast paced domination is actually the go too method of taking ground and posistions.

copper summit
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I thought milsim mode is where we dump all the features noone wants on the core game 🤭😆