#demolition-type class

1 messages · Page 1 of 1 (latest)

dreamy cave
#

essentially a class kitted for demolition of buildings/structures

  • has more explosives (frag, high explosive, cluster maybe?)
  • can use heat rpg (would require rebalancing rpgs)
  • sledgehammer
  • guns to use: PDW, assault rifle
stone agate
#

So basically just give engineer the sledgehammer, problem solved.

#

in all seriousness, he’s already designed with demolition in mind imo. It’s at the cost of his repair tool for vehicles, sure, but I think that’s a good trade off

edgy badger
#

Engi already exists or support and c4 resupply.

pine cloud
#

c4 already deletes whole buildings and engineer can have c4 and 5+ rpgs

lucid talon
#

If we finally could remove C4 from every class but Engineer and Support, I'm in.

And for the love of god, add a "breaching charge" that deals little damage to enemies/vehicles, but big building damage

vocal briar
#

Support should not have c4 holy shit

#

Or at least not be left with it insane armour and the ability to insta kill someone? Nu uh, maybe the breach charge idea for support tho

solar cloak
#

insane armor that takes 3 extra bullets from most full autos. and then just slows them way the fuck down?

#

right, totally a problem.

tough cedar
#

I feel like the building destroyer should be Assualt, and everything with vehicles should be engineer

vocal briar
#

Besides moving slow really isn't that bad why exaggerate

solar cloak
#

my man being 40% slower than everyone else off the bat, with heavier weapons that make you even slower? are you stupid?

#

those 3 extra bullets are exactly one fight. and that's only if they hit your armor, which is alot harder than you think as your arms and legs are completely unprotected(shoulder pads are not armor).if you are quick to turn while wearing exo, you might be able to win the fight. but with most ARs and battlerifles you will die before the enemy does anyway unless you sneak a headshot on them.