#nerf air strafers

1 messages · Page 1 of 1 (latest)

tardy python
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idk maybe add a way to slow them down, the game is adding immersive and milsim features like pushing snipers back improved sound etc... but you still have these guys, it doesnt make sense for a milsim lite kind of game to have these air strafers, and it seems thats the approach the game is taking, being closer to a milsim than an arcade, no problem with that but airstrafers do not make sense in any milsim game or even half milsim, it just causes confusion.

also how can i get 5 kill streaks by just air strafing? My aim is horrendous yet i can still kill a lot of people, i am not skillful at competetive shooters.

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before you say skill issue (i have a massive skill issue)

willow plover
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The majority demographic of players tapped into early onto development were the players that favored a more infantry movement focused casual game; I'm sure the intention was get a soup of all the type of gamers but it's was like mixing water and oil, the mechanics more prevalent catered towards a faster tdm game.

It don't matter that much, unless oki changes course.

gritty oak
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Uh oh
This will be inertia thread 2.0

dark sage
dark sage
umbral ibex
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Unfortunately, those arcade players who watched casually are against removing the Air Strafe, so I prefer to tell you that unfortunately there is nothing that can be done with that brother :/

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Unfortunately, arcade players (the majority) adapted such a childish stance in this game that is basically "either the game is our way or we leave", and the only changes that this community accepts are those that benefit them to continue playing as if was the Phantom Forces XD

dark sage
umbral ibex
# dark sage its sad. they will literally go into games that feature and advertise grounded a...

And what these arcade players do is also double-sided, saying that they do this for casuals and then they are going to change a mechanic that they like with the same arguments and they get angry and excuse themselves with "Oki doesn't listen to us" is It's really impressive how childish and hypocritical they are when they say that, and yet with these flaws within the game that refuse to change, in the end they only give greater benefit to the experienced while they bore the new ones, causing the number of new people who join to decrease. enters the game, and they justify that the new content is going to attract people and not changing those disgusting game mechanics.... yes of course

tardy python
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i can see the tryhards coming in to insult evreyone lol, ok imma have another suggestion i n e r t i a

umbral ibex
tardy python
umbral ibex
rose relic
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We should all be slower too

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Like half the move speed

cunning hinge
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As long support loses his exo I wouldnt mind

earnest fractal
cunning hinge
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A soul for a soul

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There a lot of broken things atm, air strafe is a very minor thing (Exo with fal/BR, Assault dmr are far worse)

earnest fractal
half lark
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oki needs to add the change that was showed earlier this month, when you do a 180*+ mid air you lose speed

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i dont know if someone has that video

regal field
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Tbh since Oki said they'd be pushing for a more arcade style I think the medic movement is fine, pretty fun actually. What we have to check on though is whether or not this playstyle is the ONLY way to play the game.

There's something to be said about the movement of BBR currently because these kinds of threads keep popping up. On one hand playing as a speedy medic is pretty fun, but there's something about the way that speed is implemented at the moment that feels incongruent to the game as a whole.

I wonder how something like the implementation of a slide mechanic would do for that medic playstyle, compromising the bunny hopping ability with a fast, small-hitbox way to get around corners and flanks.

timid beacon
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Don't bother trying, Oki has said he can't change movement meta because of being afraid that sweats will get mad and leave, hence part of why he's making the milsim mode. Also most of the users here are sweats in favor of hyper speed so eh.

lucid yoke
hoary tree
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Nerf nerfs

sleek nexus
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majority spoke

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we won

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you lost

umbral ibex
umbral ibex
# sleek nexus to get better

But I remember that many people denied many mechanics for casual players, and he himself is a casual player... so it was a lie?

umbral ibex
# sleek nexus the community spoke

Well then find a solution for the subject then if you say that the "community spoke" it is not just "get better" if he himself mentioned that it is difficult for him because he does not have much ability

sleek nexus
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he has to be catered to because he sucks?

umbral ibex
sleek nexus
umbral ibex
sleek nexus
umbral ibex
sleek nexus
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regardless if they advertise it that way or not

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battlebit might have been tactical but battlebit remastered is not

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hardcore will be tactical

umbral ibex
sleek nexus
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then the boomers can have their safe space

umbral ibex
sleek nexus
umbral ibex
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I don't know, I'm just interpreting the messages you are sending, treating someone old to someone who just isn't into this type of shooters and that's it xd

tawny chasm
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Brother why are we still trying to change main game when oki literally said there wouldn’t be air strafing in milsim?

If anything ask oki for an eta on when he thinks milsim will come out. Changing base game to tbe point of where it’s the same as the coming soon™️ new mode makes playing the new mode pointless

oak gull
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yep, airstrafe should be removed, just because it's really unpleasant for new players to be overplayed by highly 'skilled' players, it's really not much fun in playing the game with 256 other people where all viable tactics actually aren't basend on communication and teamwork

oak gull
dark sage
# sleek nexus its not tactical at all

okay, you have just the simple ability to airstrafe and the more than average run speed to back this up. meanwhile the game has fortifications, squad management, bandaging, various classes with varying roles, a variety of tactical gadgets (none of which appeal to a run and gun style such as adrenaline boosters or batman's grappling hook), extremely detailed weapon stats and weapon mechanics, and classes that are currently suffering because their main feature is having armor that slows them down significantly. i dont think airstrafing is good for this game is particular. there are many games that are actually balanced around fast and unhinged movement. i dont think battlebit was ever meant to be one of those games.

oak gull
hoary tree
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"i dont think battlebit was ever meant to be one of those games."

I'm not going to argue whether your right or wrong but this simple point:

Many games turn out to not be what was expected, and even pivoted. Biggest example? Fortnite. The game was a co-op zombie game.

dark sage
cunning hinge
oak gull
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for base bbr it would be benefical to be accessible and interesting for new players

cunning hinge
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it is accessible

oak gull
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having exploitable mechanics are just overly frustrating for newcomers, it requires nothing but mechanical skill

cunning hinge
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On the loadout select support

rustic skiff
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i really fail to see how air strafing is a big issue? i play OW2 and thats info overload and i can still land my shots and yall are having issues with someone moving left to right a little fast???

cunning hinge
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thats your accessibility

oak gull
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?

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i don't understand

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i would rather play osu! if i want to confirm my "skill" lol

dark sage
cunning hinge
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wdym frustrated audience

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As an assault support player I get frustated when I lose a gunfight to a support simply because his helmet has 1 trillion hp and he is proned

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I dont make suggestions to nerf it (even though it should)

dark sage
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where are you taking this exactly? what is your point? that players should counter specifically airstrafing by switching classes? thats dumb.

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very stupid way to balance a game when one exploit justifies switching your entire playstyle.

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its not like its another whole class to deal with. its an exploit. a mechanical flaw that should be patched.

hoary tree
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Not an exploit.

rustic skiff
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im pretty sure a majority prefer the current arcade like casual gameplay hence why oki is making a game mode that will be much more mil sim like for yall complaining

dark sage
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ok, then "airstrafing as a skill" is still very flawed. applying airstrafing as a skill implies that movement should be more in depth, which appeals moreso toward a hardcore playerbase rather than a casual one.

rustic skiff
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air strafing is legit a skill expression within the current mechanics of the game that if you tried to get good at (not that hard) you could use too

dark sage
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the problem is that i can use it, you can use it, everyone and anyone can use it, it does not blend well with the game, and it should be patched out.

rustic skiff
dark sage
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and theres the milsim argument. is it so unbelievable that i just want a middle-ground?

rustic skiff
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its really not that hard to trace unless youre playing on a track pad or something lol

dark sage
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it does not blend well with the game as a whole. it looks rediculous. it throws off newer players. so it needs to be patched.

dark sage
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not a matter of skill. its a matter of design.

dark sage
hoary tree
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So you're a support player? Not bashing, just asking.

rustic skiff
oak gull
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people that were thrown off didn't even voted

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they don't even joined this discord server

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they just stopped playing the game

dark sage
oak gull
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we had 80k, where are those people?

dark sage
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at least at the time.

hoary tree
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Speaking off bias. Acting like it was just because of airstraffing lol

oak gull
hoary tree
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Or maybe it was a culmination of things, not just of things you hated.

dark sage
oak gull
hoary tree
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Let's be real, people got bored of it and moved on. Some raged, some just moved on. There's no goal to the game

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I love this game, but let's be honest.

dark sage
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so your saying game is dead?

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and there is no point anymore?

hoary tree
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You're putting words in my mouth

rustic skiff
# oak gull we had 80k, where are those people?

firstly game launched in summer many people were on break including the younger demographics plus it was a brand new game, that has occurred with a lot of other titles were the first month or two are the most populated

hoary tree
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More people will come, more people will leave. Some will come back

oak gull
cunning hinge
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Game got a healthy playerbase for now no reason to change core mechanics now

rustic skiff
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yall really think people left over air stafing and not lets say to issues with class balancing that stretched for months on end and the sucky healing system etc

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only recently were those fixed

oak gull
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there are others

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it's one feature form group of features that unbalancing the game

dark sage
rustic skiff
oak gull
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gosh, what if you get gud and sill can see the issue? i'm not in favor of removing the air-strafe because i can't use it, but because it makes the overall expeience just bad

dark sage
rustic skiff
oak gull
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are you even playing the same game? xD

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lol, because I strafed

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and it worked xd

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idk why this shit is working

dark sage
oak gull
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but it is shit

rustic skiff
oak gull
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are you brain-impared?

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why you use skill issue argument?

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again

rustic skiff
oak gull
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it's not about that I feel bad that I can't win so much

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I feel bad because the game is just dull

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it's really better to play osu!

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maybe you could also try it

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so we can compare our 'skill'

rustic skiff
oak gull
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again

hoary tree
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I would for one reason: not because I'm spinning 180*6 to evade being shot at someone 10-20m away.

It would have secondary consequences. So now I can't parkor as well. If I'm not planted on the ground doing a flickshot I'll be slowed? Explain how that won't be affected. Or is that your desired outcome?

Not trying to be condescending, truly curious.

oak gull
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i'm okay with air-strafing, but when it fit other aspects of the game, but it does not

dark sage
cunning hinge
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I dodge people's fire just running forward jumping

dark sage
cunning hinge
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Not even doing 180s

rustic skiff
hoary tree
dark sage
hoary tree
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I knew someone who used the beta version of the inertia. It wasn't just 180 BTW. It was inertia back, forward, everything. Granted, it was in beta.

dark sage
abstract burrow
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So maybe we shouldn't make a milsim out of an arcade? All the problems of fans of slow and realistic - arcade elements. Who likes fast, on reaction to get dopamine after work - do not like slowdown.

I already wrote that combining these two worlds will not work. Literally, everything that milsim fans describe and ask for fits perfectly into milsim mode. I mean, that's just a goldmine of mechanics for that mode. Add inertia, slow down, more tactics. It's all about milsim and will play great without arcade mechanics.

It would be cool to have 2 in the same game at once. For beer-man like me, who likes 360 noscope and for those who want to under cover of smoke and sniper to sneak to the point and play out scenarios.

My sick brain, with a temperature of 38.8 degrees still came up with a mode from cod4 promod. C utanovlka bomb. 5 on 5 people, for example, or 8 on 8. That's right, it's cs1.6 🤒

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All the nerfs of the movement mechanics are about milsim. I myself would really like to try such a mode in cubes. But on the condition that my favorite arcade will not be taken away from me

dark sage
cunning hinge
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thats like the most pointless arguing atm

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oki is working on a hardcore version of the game

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more feet on the ground etc

oak gull
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no no no, i enjoy both styles, and acutally like the aracady aspect of bbr right now, i don't want to become totally milsim/hardcore mode

cunning hinge
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its not changing

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there is going to be current game arcadeish with some milsim features

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and hardcore/milsim without arcade

oak gull
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some aspects just stand out from the general feel of the game, and one is the air-strafing being exploited

rustic skiff
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bro this is a game with roblox like graphics (not to dis them i like the personally) and youre talking about blending in with the game???? air strafing is such a non issue. making a mountain out of a mole hill tbh

oak gull
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im okay with air-strafe if it is not used for evading

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that's it

abstract burrow
hoary tree
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Who knows, maybe people will love the hardcore inertia sososo much that they'll implement it to both game types. Time will tell.

cunning hinge
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you usually die in 0.2s

oak gull
cunning hinge
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The situations which you dodge are so few it doesnt matter

hoary tree
dark sage
rustic skiff
oak gull
cunning hinge
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hardcore isnt known for movement in any games

abstract burrow
cunning hinge
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like tarkov and squad you move 1 m per hour

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nothing really complex its just slow

timid beacon
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another inertia thread, this is stupid. didn't we all agree on smth

hoary tree
timid beacon
hoary tree
oak gull
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i think it is the inertia thing 😄

rustic skiff
oak gull
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so this thread can be closed as we get to the same issue?

hoary tree
cunning hinge
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I thought you were going to say me

oak gull
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as 15k posts is too much for me

hoary tree
rustic skiff
hoary tree
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Flick shots could be an issue also. I'm just thinking azagore rocks, jumping over one rock where I 180 kill the guy behind it and now I'm slowed trying to get to the next rock before being shot by 5 other angles.

oak gull
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i think that the difference between evading and just moving around are rapid movement of mouse from left to right and from right to left

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so the solution would be eg. limiting the maximum angle (over time) the player can change the movment while in air

hoary tree
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The problem is you don't really rotate that many degrees before falling to the ground again, jumping, and repeating the process.

oak gull
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but you get my point?

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you can sill change the direction, but it is a limited rate

hoary tree
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I understand but I don't think that "process" is feasible without secondary effects.

oak gull
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ye ;/

hoary tree
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I turn a lot even not in the air. 😦 you'd have to make it where you even accounted time on the ground.

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Well, good night. I'm glad we could be civil 🙂

oak gull
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good night

oak gull
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cya

proper raft
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and here we go again, inertia thread #11

stone root
tawny chasm
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You’ll have a community of people who want the current movement (arcade) and a community who wants the new system (milsim)

tawny chasm
# hoary tree Let's be real, people got bored of it and moved on. Some raged, some just moved ...
  • no content, road map, etc. People forget that bbr was literally in a content drought for a bit, so I think it’s important to mention that.

Also medic being the only class that could self heal, and do so quickly until recently. Meaning most people played only medic or recon.

I think it’s more of bbr failing to add new content/only 2 classes being considered “fun/viable” until self heal changes.

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Which… funnily enough, most pro-airstrafe people also mentioned lack of self heal on other classes being a major problem

peak bramble
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give me proper movement tech or delete air spinning 🗣️

sour shale
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Isn’t this post redundant since they are adding Milsim as its own mode no?

peak bramble
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1-2 years 💀

barren warren
peak bramble
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💀

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okis great great great great great great great great great great great great great great great great great great grand children are gonna make the milsim mode ig

tawny chasm
gritty oak
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If gta 6 comes out before milsim in bbr im spending all my bucks on a ps5 and gta and never touching bbr again

tardy python
# stone root there is already an inertia thread bro why open another one

dude im trying to adress a problem, everyone hates the milsim changes and they would be fine if it wasnt for this goofy movement, disrupting everything milsim here, you move faster than in unreal tournament or doom eternal which doesnt help the immersive changes at all, something needs to be done

peak bramble
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uhm ackshually the doom slayer can move at 100km/h meanwhile we run at 42 max 🤓 ☝️

tardy python
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the movement is too unpredictable

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and isnt good

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games like ultrakill and titanfall have predictable patterns and stuff that can stop you

peak bramble
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i want skill based movement tech
not this move your mouse around to go full goober mode

tardy python
peak bramble
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yet it feels a lot better and it's skill based

tardy python
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you should get kill through skill in a game, not through what loadout you have or if you can move around your mouse until its* its basically a lost cause for anyone to hit you

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im going to play a match rn one without using crazy movement and one with and compare the kd between the matches

visual tartan
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If people are talking about this being skill then the conversation should be "is this the type of skill expression we want" rather than "is this skillful at all or not"

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As a hypothetical, let's say that if you need to reload you have to solve a system of equations. That's a skill, that's algebra and algebra is a skill. Let's say that when you want to throw a grenade, you need to do like an Osu pattern or whatever before you can pull the pin. These are both skills, but I doubt anyone wants that skill expression in the game.

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So like, saying it's skilled or not is missing the point. Sure it is skilled, but is it a type of skill expression we want in the game or not?

gritty oak
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Air strafing is a weird "problem" in bbr

visual tartan
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imo there's a reason why even the biggest "movement shooter" games have a cap on air strafing, this is a lesson that most game devs have already taken

gritty oak
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Kinda true

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Thing with air strafing is that, on one hand, it's not exactly zero skill, you have to coordinate yourself a bit to make it work
On the other hand, it isnt too difficult
You could learn it in 1 hour

visual tartan
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and i dont think battlebit really qualifies as a "movement shooter" if the most movement you can do is sprint really fast with an SMG and light armor

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that's only a few classes that can really tap into that playstyle, tf2 isn't a stealth game because the spy exists

timid beacon
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not in the main game

peak bramble
gritty oak
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And by the 1 hour mark you have mastered it

timid beacon
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people learn best in experiences

gritty oak
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Pretty much

timid beacon
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or just watch decimal

gritty oak
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It is just kinda common now?
Like, i meet at least one medic that zig zags per match
And others just cant keep up with them

timid beacon
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if you can't beat sweaty people become sweaty, people

gritty oak
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Or be support player with big mag

timid beacon
visual tartan
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i can get out of really dumb situations by sprinting and throwing my mouse across the mousepad

visual tartan
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once a year

gritty oak
timid beacon
timid beacon
visual tartan
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the fuck? are you using a bluetooth mouse?

timid beacon
visual tartan
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i have a g305 and i've never had it shit out by spinning really fast lol

gritty oak
tight fulcrum
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Why do I always see the argument of they advertised it as a tactical shooter, they advertised it as an arcade shooter with tactical elements?

peak bramble
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it was never called an arcade shooter in the marketing lmao

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you know what it was advertised with tho?
chaotic but more importantly with the statement that "communication is key"

regal field
oak gull
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when i get home i will make a macro for air strafing, im going to be unstoppable xd

oak gull
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movement in bbr is fun, but can be easily exploited beyond a good taste and that’s the problem for everyone

lucid yoke
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"Look at my skill I can throw my mouse around - air straifing is totally balanced right now HyperXD " - Wanna know the fun part? I had a normal backpack and a normal Chestplate too. It wasn't even the fast I could have strafed + I didnt even add prones and get ups yet

visual tartan
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Who cares if it's called an arcade shooter or a tactical shooter? The point is, this type of skill expression (we're being generous) kinda sucks to have in the game. If you are the type to want nuance in the movement mechanics of the game, this isn't nuanced at all, and if you're the type that doesn't insane movement then it's just plainly unfitting in the game

restive sundial
stone root
peak bramble
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inertia thread is a meme and that goalpost moving is funny, but i digress

peak bramble
oak gull
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ehh, anyway, not the strafing is a problem, but exploiting it beyond good taste is a problem

sour shale
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never gets old seeing people bitch about movement

oak gull
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the movement is fun as it is and I kina like it, the problem is what I wrote above

sour shale
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macros will always be an issue, even in games like apex where macros are allowed in casual are a thing

oak gull
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idk, have you discussed little delay between consecutive jumps? or making the consecutive jumps lower and lower

sour shale
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games like overwatch don't have those delays, nor any real accuracy penalties while moving and its overall a successful game

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a delay here or there wont fix any issue

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think of quake as well

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tf2

rose relic
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there's already a delay on jumping

peak bramble
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i just want skill based movement, the one beta test build got it down imo
no more excessive spinning but actual tech

oak gull
peak bramble
oak gull
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you could have whatever macro you like and it was totally legal

sour shale
rose relic
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why do you think a movement system that requires skill is going to improve anything?

oak gull
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you could even have an aimbot in Tribes 2 but because how the game was designed aimbots wasn't really helpful

sour shale
rose relic
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if the identified problem is "sweats are running things" why is making the gap between them and the casuals bigger a good idea for you?

sour shale
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the legitamte solution to an issue like that is SBMM

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like it or not thats the truth.

rose relic
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you can't seriously believe sbmm would improve things either

sour shale
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im not offering sbmm as a solution to bridge the gap between the skill cieling and skill floor, especially since BBR's active playerbase is no where near being high enough to provide SBMM accurately. But the issue at hand is people bitching about 'movement is too strong' even when everyone has the same movement stats. Its not like one group of individuals have better movement due to a game mechanic.

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But SBMM is what fixes issues like the one at hand, though again it wont be applied well in the state BBR is in

peak bramble
# sour shale how doesn't this take skill?

ok, i'll give you that, it does
but it's completely out of proportion
the effectiveness of it is far to great for how little skill it requires
meanwhile in a movement shooter (tf|2) even the most cracked out your mind movement is still counterable with every gun, kit, etc
in bbr, if you brought a slow shooting gun or one with fewer bullets in your mag or one with a lot of recoil you're fucked
and it's nothing you can do a lot about
see, i'm not against cracked af movement, i come from movement shooters but this shit ain't it
not to mention how boring it is to use, i want depth and tech with my movement, not what ever this is
either your movement is skill based but rewarding (high risk high reward) or it isn't (low risk but also low reward)

sour shale
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so propose a change other then asking for a nerf

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and your point of players not being able to kill you while you move rapidly is redundant as it only applies to the skill of the individual shooting the player

peak bramble
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no need to propose anything if they got it down the first time lmao

sour shale
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most BBR players have the mechanical aptitude of a toaster

peak bramble
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i already stated how the beta where movement got changed was pretty much perfect

sour shale
sour shale
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rocket jumping, c tapping

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etc.

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im pretty sure the devs over in valve never anticipated sync jumps either

peak bramble
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non intentional feature != bug

sour shale
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what is a bug then? other then something unintentional?

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you can even call it an exploit

peak bramble
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a mistake in the code

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an actual example would be quasi connectivity in minecraft
notch just used the iron door code for piston, dropper and dispenser activation and due to that that bug happened
but it was labeled a feature by the community and is used in nearly all of java redstone

visual tartan
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i mean, all unintended consequences of code is a bug, it just depends on if the dev fixes it or even acknowledges it as a bug

sour shale
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^^

visual tartan
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but comparing the mechanical nuance of tf2 or quake to battlebit's movement is laughable

kind sleet
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So whats the problem with this kind of movement system? People cant keep up or what? Cba to read above

sour shale
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how? based on the circumstances of one dev vs a team

sour shale
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and want to add interita/delays to slow movement down

visual tartan
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i mean, im not saying the devs drop everything and fix it right now or anything, but comparing the two like they're similarly nuanced and skillful is just like

tawny chasm
visual tartan
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lol

peak bramble
sour shale
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its not a comparison of skill, rather a comparison of concept. Any decent movement mechanic was usually a bug at the start

tawny chasm
sour shale
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i know

kind sleet
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I am movement player and im 32 years old. Never had problem in this game and i dont understand why people want to nerf fun movement

visual tartan
peak bramble
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afraid of skill based movement smh

visual tartan
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the "skilled movement" in battlebit is literally uncapped spinning speed in the air

sour shale
visual tartan
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my mouse has a DPI button

kind sleet
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Its fun game because you can choose to go less armor and move fast

sour shale
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but people expect this game to be the next arma milsim shooter

kind sleet
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If they choose to make it slower it would kill the game for me tbf

sour shale
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same

visual tartan
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people aren't saying make it a milsim

kind sleet
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There are already slow af games

peak bramble
visual tartan
#

that's just what you want to hear

sour shale
visual tartan
#

no, you see "nerf air strafing" and you read it as "make it a milsim like arma" because that's a position you can actually attack

peak bramble
rose relic
#

clearly they just need to make movement require a QTE to constantly jump so we can get the skill based movement

kind sleet
#

Idk i play all classes. Sniper and support when i just dont feel like running around

visual tartan
#

it's a disingenuous reading, you're not actually arguing the point you're arguing something else

kind sleet
#

No problem if someone ”air strafes” you need to aim better or c4 them

tawny chasm
# visual tartan people aren't saying make it a milsim

Except people are doing this. I’m not against hearing ideas for changes but most I’ve seen basically end up being in some way, shape, or form: nerf movement speed.

Which is what the milsim mode is supposed to do

sour shale
#

case and point

visual tartan
#

milsim mode presumably covers much more than a nerfed movement speed

tawny chasm
#

I’m not against the idea of “proper skill mechanics behind movement tech”. Just the whole “nerf movement in arcade lol” when oki said he wasn’t even considering that

sour shale
#

exactly, if you want to change movement versus nerfing, its a completely different discussion

tawny chasm
#

Movement changes are a part of that

visual tartan
#

more realistic spawns, slower building, getting blown up doesn't mean that getting a bandaid and a kiss on the forehead can revive you, things of that nature. that's what i expect in milsim mode

peak bramble
visual tartan
#

folding all criticism of the current movement system into "just play milsim" ignores like, what if i don't want to do that

#

what if i think this "movement tech" kinda sucks shit and isn't skillful at all despite what everyone else seems to think, but i like everything else

tawny chasm
tawny chasm
visual tartan
#

now here's what will actually happen with milsim mode then. it'll release and best case for people who want milsim mode is that it splits the playerbase right down the middle, creating unpopulated servers for both communities until one relents and plays on the other so they can at least have full servers

tawny chasm
visual tartan
#

otherwise milsim mode will release and no one will play it and we're right back where we started

visual tartan
tawny chasm
#

And as much as I’d like to think there’s a middle ground, I’d say it’s more of an endless struggle

#

So for oki it’s probably better to split at that point and hope for more traction, vs going all in and risking losing the remaining audience

visual tartan
#

the movement tech is tossing your mouse across the mousepad

#

it's barely tech

tawny chasm
visual tartan
#

i couldn't find it and i booted up battlebit specifically to find that

tawny chasm
#

Otherwise… see my original point on milsim changes.

visual tartan
#

sure, don't make it unfun, but that goes with any change

#

i'm not twirling my moustache hoping that they make the game unfun

tawny chasm
#

But I genuinely think people are going to dislike whatever change happens truthfully. Can’t please everyone obvs.

visual tartan
#

i do think the current hypermobility the game has places a heavy emphasis on playing classes that can take advantage of that, and devalues classes and playstyles that don't have that ability

#

support has to wear heavy armor at its lightest, it can't take advantage of this for example

#

i also think that it's too lenient to bad positioning, the most egregious examples are when someone can matrix dodge all of the bullets by a combination of waggling the mouse, jumping, and proning so they can finish bandaiding themselves but that's an extreme example

umbral ibex
#

I don't know, at this point the arcade players told the publication "Skill issue" and basically screw you, and so they hope the drop in players stops.

plush pumice
#

I wonder how the polls would have gone if the lean spam nerf was to potentially happen today. Probably the same as this.

cunning hinge
#

nah

#

lean was very stupid imo

rustic skiff
#

lean was dumb and way too much of a crutch and also just looked stupid. air strafing is heavily used in just simple parkour and traversing the map not just dodging bullets which shouldnt be that hard to land

final geyser
#

^sniper players watching me air strafe on them

plush pumice
stone root
#

There is no "dodging bullets", you cannot outrun the bullets with such high muzzle velocity. You just simply cannot land the shots because the aim is thrown off. This could be interpreted as skill issue, which means practice makes it better.

#

Victim consciousness however tries to make up all kinds of excuses so you don't feel bad for not being able to land the shots, but it's fine, just practice

peak bramble
rustic skiff
peak bramble
#

what about complaining about the lack of a skill requirement for effective movement and lack of depth within the system as someone who overcame that issue and actively uses that "feature"

stone root
#

I wouldn't mind other, creative systems but simply "nerfing" current movement without adding anything else is just going to make the game dull

plush pumice
stone root
#

You would have to be extremely fast to be able to outrun a bullet that is directed at you. What I mean is with fast, unpredictable movement the aim can be thrown off and people just keep spraying in the air emptying the mag, but those bullets were not dodged, they were never directed at the character

#

This is how you dodge bullets

plush pumice
#

To dodge is to avoid something by quick movement, to avoid is to keep away from something. So by quickly moving around, you are attempting to avoid the bullets intended for you no?

stone root
#

You attempt to avoid the crosshair of the enemy player that cannot adjust their mouse movement to your character movement

#

But the bullets that were fired at your character cannot be dodged, e.g. someone that knows how to shoot people wiggling their mouse will kill them everytime

plush pumice
#

I get what you're saying. I would argue that you are absolutely trying to avoid the bullets and not just the crosshair, by avoiding the crosshair you are doing both anyway, close range dodging definitely isn't a thing though, to that I agree.