Currently the devs believe that the player base and core gameplay mechanics are unable to drift away from arcade aspects and become the game they originally had a vision for. They believe that a complete overhaul would be the only way for this game to be a hybrid between arcade and milsim and because of the massive infighting and belligerent hate towards any of these changes they have abandoned this idea and believe that keeping the current game full arcade and making a mode full milsim is the only option. While I do like the idea of a milsim mode I do believe that the current game can still be made more tactical and in line with their original vision without any changes to movement, time to kill or existing mechanics in the game.
The biggest reason that the game feels like a massive team deathmatch and no one plays tactically currently is because that gameplay loop is the only consistent dopamine feedback loop that exists in the game. I believe with the introduction of ribbons, medals and a new dynamic rank (independent of your player level) the current game we have now can naturally move into a new direction where there is now a dopamine feedback loop attached to playing tactically/prioritizing winning without making any changes to the core gameplay.
Ribbons
Ribbons will primarily be something similar to achievements. They will be general awards given for hitting milestones that players naturally get by just playing the game. Examples will be kill threshold with each class, total kill threshold, kills in vehicles, kills in land vehicles, games won, games won in specific game modes, games won on specific maps revive totals, healing totals, repairing totals etc. etc. The ribbons will be on tier thresholds i.e. 6 tiers of total kill ribbons. Tier 1: get 100 kills, Tier 2: 500 kills Tier 3: 1000 kills Tier 4: 5000 Kills Tier 5: 10000 Kills Tier 6: 50000 Kills. The idea is for a gradually scaling system with increased rewards in the form of cosmetics on each tier you hit with the final Tier giving the best item. All these ribbons earned should be made available in the character customization screen and players can chose to display any 4that they want on their soldier.
Medals
Medals will be used to mark accomplishing certain things that can only happen in a single game. Examples of this kill 4 people without reloading with an AR, 7 sniper kills from 300+meters in one life, mark 25 kills in a tank in one life, 30 kills in one life infantry only, 30 kills in one life land vehicle only, revive heal 10 teammates in one life etc. There are literally thousands of potential medals ranging in varying difficulties to achieve that can be composed for this game. Specific high end medals should have independent cosmetic rewards attached to them and, same as with badges, they should be able to be presented on the character through the use of the character customization screen.
Dynamic Rank
A ranking system going from Private - 5 Star General will be implemented in the game. The requirements for moving through these ranks will be having a certain number of medals and ribbons earned as well as a corresponding dynamic score value. This dynamic score(DS) will be a combination of the already tracked KPM and SPM with the addition of newly tracked Support Score per Minute and Objective Score Per Minute. This dynamic score will initially be calibrated through the players average over their first 20 matches. After this calibration sets an average the score will then be adjusted after every match played, your DS will be averaged between your current DS and your DS for that match, it will be heavily fluctuating every match and people should never get hardstuck. In order to reach the highest rank someone will have to have earned around 90% of all ribbons and medals as well as having a very high Dynamic Score. This dynamic rank can even be used as a preliminary mmr for whenever the competitive mode is added as well.

