#Let squad-spawning require 2 alive players close to each other

1 messages · Page 1 of 1 (latest)

violet heath
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Mom and dad had to be close enough to let you spawn and that should be also depicted in BBR as it's immersive and realistic.

btw this would prevent spawning on lonewulfs and there would be a more reason to revive people and stay together (caution! some signs of teamwork that require cooperation may arise from it!)

west pivot
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Battle-Bit is actually built around solo play; team work was just a suggestion never intended to actually happen. dur

crisp gust
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2 man squads are crying rn

violet heath
lusty relic
violet heath
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anyway, if you make it harder to spawn on teammates there is more chance that rallies will be more common

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anyway, other players being the main spawn points just feels wrong

west pivot
violet heath
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but SLs often don't even know they are SLs, and I'm not a huge fan of 'hierarchy' in the base game, where people are kinda unorganised

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the spawning mechanic that I proposed (having at least one or more players around to become a spawnpoint) could somehow force some coordination to be performed between players

west pivot
patent thorn
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I quite like this idea - helps prevent entire squads dropping out of a single player

violet heath
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there could be variations of this idea also, like it only requires friendly or requires the same squad members be next to each other, it should be also possible to modify ammount of players that have to be close to each other like instead of 2, 3 or more could be required

violet heath
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it shouldn't be hard to implement mecanic

smoky fern
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more squad nearby, faster spawning on them maybe?