Please remove bullet trails for sniper class, they destroyed the class, its now impossible to play it sneaky because it reveals your position.
Some one made a comment that is to see snipers better who are using the med scope, but thats how balancing works if you want to use the big scope you can but there is a draw back that every one can see your position and thats why you would use the med scope. But with this change its just nerfs the whole class.
#Bullet trails
1 messages · Page 1 of 1 (latest)
Good. Snipers ruin the fun for everyone else.
Until good maps are made without many large empty fields with no cover that infantry are forced to cross, sniper nerfs are kind of needed.
Snipers should be moving around occasionally and not sitting in the back of spawn (where nobody can challenge them cause of how safe zones work) or on a beach away from all objectives for a good 1/4 or more of the match. I don’t blame the player for this though for the reasons mentioned above, maps need to not be sniper heaven for the change being reverted to be justified.
If you can’t tell if your squad’s sniper is afk or just camping in the same spot at spawn simply by looking at the minimap… that’s definitely an issue (in regards to safe zone sniping specifically)
to me its only people camping back in spawn that ruin the fun i had no issue with people flanking with snipers being 100-200 meters from people
sniping should be punished by castration to prevent defective genes from spreading
yea but by "punishing snipers" their really just punishing the ones that dont annoy me
maybe thats just me in particular and everyone else hates all snipers
I hate snipers on principle, I do not care if they're on my team or the enemy team, they could be my best friends, I do not care, anyone who picks up a sniper rifle should be castrated
This dude gets insta killed every time he peeks ^
sometimes
does this anger you?
idk how on earth i even got that far of a kill with this
its not a sniper
not as much as a sniper would
I am angered but I admit that you did good
i wouldnt even know when that happened
ive got nearly 10k kills on it trying to get gold
like 600 kills left
my issue with snipers is that because of the role that they play on the battlefield they do not put themselves into danger and their enemies have no real way of fighting back, maybe outside of hiding behind cover, it's cowardice
I admire an opponent that takes as much risk as I do and wins the engagement due to luck/skill, not because I had literally no chance to fight him
when i got bored of assualt class i tryed not typical sniping but mid range sort of flanking with snipers
had a few friends that did it they all left the game because of all dont play much anymore since thats what they found fun
not all snipers play how you essume
if you mid-range snipe with a DMR you are not the problem
thats just spamming its boring
going for headshots when you very much will probably die is fun tho
more fair for your opponent
if this game was aiming for being a realistic shooter I wouldn't be complaining as in that genre fairness is out of the question, but if it was a realism shooter then snipers would be barely existant
but if it's a casual shooter then fairness is back in the equation
if you hate snipers, means that its too hard for you to play that role, and you're just simply bad, cause it takes patience, calculations, stealth and all the other aspects of the game depending on the play style. regular weapons also has 4x scopes, but not allot of people likes using it, because then u actually need to control the weapons recoil, cannot just spray and pray. Its' 100% possible to kill sniper with any automatic rifle, its just the matter of skill. Most snipers are positioned about 200m away. My longest kills on any rifle is between 100-200 averaging about 150m. taken in consideration that you don't actually have to see the sniper itself, because of how big of an eye sores are the glint, you can do quick bursts towards the sniper, which may take some time to kill, if sniper has cover, he can heal with bandages, but then again, snipers needs to lead shots, which is hard to do when under enemy fire, where's you can just strafe and keep bursting till he runs out of bandages.
the main reason why bullet trails are annoying to snipers, because not only the guy thats getting aimed at / shot at sees the sniper, but the whole server including other snipers who are now seeing you and just killing you.
i love sniping, i love the bullet drop and leading mechanics, but i tended to avoid scopes above 4x to avoid the glint, used silencers to remain undetected as long as i could, someone in this thread sayd that majority of the maps are snipers heaven because of the "open fields" im not sure what are they talking about, since some maps are in cities without hills or other places for sniper to be, where the buildings are clustered and whole playground is either street, or inside of a building, and that really makes sniper role extremely hard to use. Personally i have not found the urge to use bigger scope than 8x, because its impractical, but thats just me.
Shit cope
leme guess, you're the kind of player that picks medic with smg and abuses movement?
Dude acting like reacon is the hardest class while being easier than support
Sitting 600 m from an objective pressing m1 with an ammo box is not hard at all
so holding m1 where you dont really need to aim, predict movement, bullet drop, and having c4 / rpg / grenades / infinite heathl packs / ammo is harder ? 🤔
also enemies dont see a damn beacon glint while ur aiming ?
as far as im concerned i've met more people camping with other classes rather than recon
my kills per time play ratio is double on every class compared to recon
i dont know what are you on about
You literally have rangefinder in the game the fuck you mean bullet drop 
same 😄 probably someone bled out right after I respawned is the only reason I can think of
and yeah bullet trails are too much imho
Remove bullet trails. Spending minutes to get a great flank and then being insta spammed by 10 people is so dumb. Ruined any active recon play style. Just encourages people to sit 1000m away.
Half the dudes sniping in this game couldn't hit a open barn door from 20 meters away anyways
So exactly the same 90% of snipers have always done
Even on release
I don’t even get what you’re trying to argue. You want to force ALL snipers into the playstyle that you hate?
Nahh im saying the bullet trail made pretty mucchvh no difference for 90% of recon players
Idk man. I just tried to play like that to see if it was even viable and you still get spotted and mowed down instantly now
If they forced snipers to play actively around the team that would be a welcome change in my eyes
Just a bad update
I hate the idea of glint but the current iteration is probably as balanced as it can get. Glint on all scopes without the trails would be something I think we could all compromise with
I don’t just play recon, and I never thought snipers were OP when I was running around with an SMG. So the whole update just baffles me tbh.
Glint is just needed or you have exactly 0 counterplay against someone being in 0 danger while shooting
Snipers were never OP
It’s not exactly rocket science figuring out where shots came from tho. Tall structures in the direction of the shot. It never bothered me before.
But again, that’s a compromise I think a lot of the playerbase would be ok with
0 glint no trails with the dogwater sound this game has
Good luck figuring that out when someone isint sitting in the most obvious spot on planet earth
I mean that’s how it was when we were all using med range scopes and it was just fine.
Isn’t part of an fps like this learning to intuit potential angles?
And it was quite annoying getting tagged up constantly needing to heal cuz most of the can't hit a bloody head to save their life
Like, playing insurgency or squad, you check every window, etc
With this game's map design?
lol
I mean I’d argue that’s a problem with the healing mechanic more than anything
I def think the bandaging doesn’t make sense in this game.
Fast, arcadey movement and gun play but slow healing and reloads
Dev is confused about what this game really is
Oh that's for sure
Sad to see how bad the playerbase dropped in the last two weeks
Hopefully a fix comes and some ppl come back.
I’m definitely having less fun and playing less because of it. Just clinging onto hope because it’s been nice having a casual fps to play after grinding cs
Well ever since the server update a while ago hitreg has suffered alot
Definitely been noticing that
Making gunfights extremely annoying at times
The other thing I’ve noticed about the trails is that they make it impossible to see my actual tracer and get a timing on shots I have to lead
Ye being able to disable them for yourself would be a welcome thing
If the only problem is " sniper camp from their basecamp" just disabled the shoot in the basecamp. I am a Recon Main, the trail doesn't annoy me because if i shot i kill. If you need 2 bullet for kill at 500-600-700meters play an other roles. BUT the only thing that I'm not agree with is why only Sniper rifle are "nerf" by trail and not DMR ? I hate them, more than a support with armor, m249 bipod prone in a corner and shooting without reload at 300m
DMR's overperforming is a whole diffrent can of worms
“I shoot to kill” my brother in Christ there are dozens of other players in the server who know your exact location after you get your 1 kill
Fs but man they’re way less satisfying to use.
I add, in real life a sniper can wait 8 hours straight without move for shot only one bullet because he knew at the moment that he pull the trigger he's position will be compromise and he know he's gonna go to a new position
Having a gun that reliably 3 taps out to over 300 meters while also competing with fast ttk smg's at close range is just beyond broken
This is a casual fps man. The real life angle doesn’t work in a game where people are breaking the sound barrier airstrafing with an smg
Cool this ain't real life
I love games likes squad but let’s not pretend that’s what this is
Snipers Also constantly piss their pants cuz they don't get to move you don't do that either I assume
yeh, and that kind of thinking, that if u cannot kill in one shot you shouldnt play that role is stupid, like most games, this has learning curve on recon bullet physics, which would deffo have new players to struggle for no reason
I don’t even know what your argument is here
I can aim just fine. I have thousands of hours in CS. Good aim is a basic fps skill.
I’m not missing my shot. I’m sick of everyone knowing where I am after getting one kill
Might I add sniping is really not hard in this game
nonono, i wasnt replying directly to you, you responded to message, that i responded too, but trough ur message
Ahhhhhhh
this whole game isnt hard, but compared to other classes i consider it harder
A better balancing move would be to remove the rangefinder tbh. I actually find the game a lot more fun without it anyway
Sitting somewhere waiting for someone to stand still to one shot them while having rangefinder
Ye
Anything that requires a player to make decisions is a plus
Extremely hard
Compared to tracking a moving target that's runbing around like a squirrel on Crack
u say stand still, i say camp
yes, but u just made positive point on topic you view negatively
Only reason I ever stand still in this game is to scratch my nuts tbh
so doesnt that make snipers HARDER than other clases ?
Nahh not really cuz you get to sit 400 meters away just waiting for someone to sit still
You don't have to actively shoot back at someone strafing firing at you
if you say that recon players are only able to hit stationary targets, and yourself you say you never stop moving, wouldnt that mean that snipers only shoot people who are camping ?
pffffffffffffff XDDDDDDDD
I die to a sniper maybe 3-4 times a match
Im all for removing the trails
I mean I can think of two rebalances that would be better than trails:
No rangefinder
Movement penalty, require snipers to be still for a second to be accurate. This more than anything would require a sniper to change positions more frequently rather than spamming ADAD, but it would still allow them to be stealthy with a good flank.
My whole point is more so that sniper in its current form is a almost useless class in the grand scheme of a match
Not that I think either is needed tbh
But if he really wanted to nerf it, there ya go
every class is useless, if the player decides to be useless
wdym ?
Let's be real here
Sniping is fun
But the class really doesn't play a role in winning or loosing a match
I belive that with some changes this could be changed
I mean, I play 32v32 mainly. Most servers play rush. I generally play overwatch on one of the objectives. So if I drop 50 kills, I stopped people from planting the bomb
Making recon alot more valuable of a class
So in some instances it can make a big impact
you know what else isnt contributing much ? a medic player that only uses its healing perk to himself
If that medic players ends up planting 5 bombs in rush and taking out 70 enemies
He was alot more effective to his team than your average sniper now wasn't he
lets be honest, never ever has this happened, that this selfish prick was top fraging and also did all objectives
me as sniper, i cover most traversed points, eliminating as much reinforment coming to re-take the objective, while activly marking enemies i see
Just yesterday got all plant on lonovo rush playing assault and 130 kills lol
It's not uncommon at all in longer matches
well, im more of a 32v32 guy
i dont main anything
Stemming from me playing comp in Bf4
I think we’ve played together banshee lol
i just quick join
Knew u had a familiar name
That's very likely 😂
Do u play cs too? I’m nearly positive I had u on my friends list before I cleaned it out
Lmao
Was ur profile pic an eye
I used to play CS years ago ye
also when getting in active fight with sniper, you must "jiggle" which makes aming very hard
Nahh
Wich doesn't change much when the guy wiggling still can't really shoot back cuz the sniper dude is 400 meters away
as off for now, if im laying prone in a spot, i hear a sniper shot but dont see anything, i just wait for another one to land and i can pinpoint the fckr bcz of this stupid trail
i mean sniper versus sniper
and lets be honest, 90% of snipers are positioned between 150-300 m usualy at 200
Until someone decides let's aim at body cuz I can't hit head
In 32v32 yes
In larger modes nahh
could be, havent played anything besides 32v32 in a while
I’ll be honest, I find the larger modes absolutely cancerous
It's alot easier to farm high kill games in them sure
It’s interesting that all 3 of us like the small mode, and all 3 of us hate the trails lol
But I don't enjoy them that much
also, as per sniper glints, i think they should regulate intensity of glint by the scope zoom parameters
if u use smaller scope, smaller glint
Not a bad idea.
They allready did something similar by minimizing the glint angle
and if u play in night map there should not be glint at all, because what does the lens reflect off ? 😄
Well in night maps you should also not see much through your scope
Idk why people like night maps. Just makes visibility really bad.
As nvd's don't play nicely with magnified scopes
Vibes I guess but meh
Ye same
I quite the moment I see night maps
i dread every lobby with night map that i join
Good visibility is one of the standout reasons that this game works
It promotes passive gameplay and camping in corners
shet, my laptop bad, small screen, im already squinting like asian
It’s not like squad where most of the times you die you’re like “where the fuck did I get shot from”
Which is a vibe in itself, but not the right vibe for this game
they should probably add nw scope for sniper
They have one right?
ehm... no ?
isnt flir 2.3x thermal scope with 0 practical use ?
Seems practical on a night map
idk, last time i used it was so trash, gave me migranes, and i had 2x less fps
i deemed it unusable, either intentionaly or just poor design, either way, no bueno
u mean the devs intentionaly made scope that cuts my 50 fps to 23 ?
:DDDDDDDDDD
it generally feels like watching the very first movie in black and white where the screen is flickering
really not much of use, it also has limited range per detection
i'd assume its least used scope in game
speaking of scopes, anyone else feels the lack of more close-mid range optics?
1.5x 2x 2.5x ect ?
im missing those, and missing some clean scopes, im talking like red dot clean, i hate holo
on my smal screen, instead of helping me aim, it hides the enemie under the sight lmao
the devs limited flir yes it used to be even worst when it was locked at sub 30 fps. also the slip scope is the only 2x scope
smoke trails force snipers to sit in the back even more than before
close range sniping (the one that is actullay helpful to the team and not sitting in the back camping) is completely fucked with smoke trails
now all of the snipers are encouraged to sit in the back where they have less of a chance of getting spotted
great balance change you managed to make sniping worse for the receiving and sending end 
Wanna fix the issue of snipers sitting in the back?
Maybe make maps that arent giant open fucking fields
Do that, and theirs less corner campers, while the close range snipers are unharmed
id say you need both close quarters and long distance maps for diversity, to acomodate every playstyle, but il up this again that trails need to go
Basing a video game’s balance on real life is terrible. Matches don’t last 8 hours this isn’t a good take
But yes, this is the main root of the problem. Most of the maps are just “gotta run out into the open to get to this objective, surely nothing will happen
”
I mainly only supported bullet trails for long range tbh, I take no issue with snipers using it at mid/close range, cause.. you know. They actually help with the objective more than a guy sitting at spawn. Hell I don’t think people would have as much issue with sniper as they do if safe zone sniping wasn’t as prominent as it is now.
What are you talking about there is no bullet drop on bbr unless you are 1500 meters
Sniping is point and clicking in this game
Like I dont think this class is op at all, 99% of snipers either Go negative or 24/23
Yeah
If sniper trails only showed up past like 300m or something i think it would be a lot better
Trails arent an issue unless you are a slug who shoots and dont move
I can see why oki nerfed it for close range but I dont see why dmrs are still untouched
Assault dmr are better snipers than recons
only because snipers have been nerfed a shit ton
Nah
Yes
Snipers havent been nerfed at all they still got a one hit kill weapon
Nerf would be actual bullet drop
Actually needing to calculate
Snipers should shoot and move and not Just call Air support and never run out of ammo because he is wasting squad points
While doing 0 for the team
you realize that trails only encourage that
sitting in the back is the only way to not get spotted now
Nope, It encourages to shoot and move because they know where you are
Close ranged sniping is a cod thing
shooting and moving dont do shit when their is a literal arrow pointing to your face for 3 seconds
Maybe hide for 3 s shouldnt be so hard
What trails actually "encourages"
Yeah
close range sniping is dogshit now
the one kind of sniping that was beneficial to the team
now everyone just sits in the back corner camping because thats the only way to avoid getting killed after shooting
thats what everyone hates about snipers
they sit in the corner and do nothing
also tf are you talking about
the trail nerf only nerfed the useful snipers
since close-medium range sniping is dogshit now

The problem isn't necessarily distance, but what kind of positioning is viable due to the game's mechanics and map design. I'm a passive-aggressive player in my ideal playstyle i'd be playing 150-400m away so I can focus mostly infantry by setting up a fort. Then if the push is successful zipline or cross roof bridges to get to the next objective (give engineers a bridge buildable plz).
Giving up high ground is so detrimental with current trails that I believe it encourages snipers to linger instead of pushing (player adjacent foliage should render across the map to encourage movement).
If the game was better balanced long range counter snipers would cover flanks so 2 people without smokes can't act as spawn beacons running behind the team and back capping. The smoke launcher should 100% be buffed and a default additional gadget for medic, because as a recon main I do want flankers to feel empowered.
lmao
Saved
ok I love this
maybe that happened for me as well
I dropped 72-29 the other night, I don't think that at all lol.
If anything it's the same, just SLIGHTLY more punishing for missing
idk about slightly
and it punishes even if you dont miss
because people can see it that ur not even shooting at
And as a sniper you have to be aware of that and pick your shots
If nothing else, run claymores and just put them on your flanks while moving to a spot you think you'll hold
The problem isn't higher skill snipers ability to get kills.
Even low-skill larry should consider where and when he takes a shot properly, it isn't skill seperated to understand that concept.