#Abandoning useless progression and useless modules in favor of gameplay.

1 messages · Page 1 of 1 (latest)

charred vale
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In this game you need to rank up to get new equipment. This is probably the easiest part, as you can get experience for many actions.
You also need to make kills on each individual weapon to get something you need from a huge pile of useless modules. And all this will be a waste of your time and effort anyway.
I don't see any point in this sort of thing. There are games that don't choke you with progression and don't try to entice you with all that stuff. And those games are beautiful in their own way.
I find the basic idea behind BBR quite amusing. Sometimes the meat grinder gameplay can be interesting, but at the same time I don't see any point in wasting my time for some "content" that offers little to nothing new.
The idea is to do away with that and emphasize the gameplay of the game itself. The game can be interesting without all of that.

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Well, I guess a lot of people just won't share this idea since they like to waste their time and feel the phantom illusion that they've accomplished something.
But the whole thing is just silly. It doesn't make the game more interesting.

median quartz
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Modern gamers need skinner boxes or they'll stop playing. So it's padded out. Just look at the prestige system.

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At least it's not as bad as BF1. You want this variant of rifle? Go get pistol kills!

stiff pawn
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I'm still trying to break down what the suggestion is.

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tbh.

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This seems like feedback and not really an idea.

charred vale
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kat Although it could also be a suggestion to abandon such things and just give players a good game with interesting gameplay.

stiff pawn
charred vale
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Anyway, I'll probably delete this thread soon, since it's not a suggestion.
Or I don't know :/

stiff pawn
devout turret
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thats probably one of the biggest reasons bbr is in early access and not full release

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if i had to guess

lost bay
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=========
Guess, its needed to balance weapon/attachments firepower inside the round (but actually is not a battlefield-series way)
Its only an idea, not actually a suggestion
Balance inside the round could be like "you take only that weapons to the battle that you select before, and any attachment spent total sum of points to increase the firepower"
So the player that has higher rank could not be just stronger than the player with lower rank.
What it gives? Start weapons could be weak instead of strongest, like M4 that is laser vs G36 that is "nice look, but useless when you have M4", or GROZA that could be boosted to be like m4, but does more damage

devout turret
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what?

charred vale
lost bay
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i have the groza with 0.9/0.9 recoil. Enemy just disappered when i start to shoot.

charred vale
lost bay
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@charred vale remember war thunder. You could not carry 1000 upgraded tanks to the battle. You select best ones that you want and it gives you evaluation like "his power is 10" that works in matchmaking, you play with 8-14 and never with 3-6

charred vale
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Abandoning useless progression and useless modules in favor of gameplay.

lost bay
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Additional possible mode provides milsim/tactical/survival games, where you risk to lose your weapon, but its different story too

stiff pawn
lost bay
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Not applicable in BB btw

charred vale
lost bay
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Agreed.

charred vale
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Anyway. What's the point of progression in this game?
Are you getting something really new? Are you really getting new gameplay from it?

lost bay
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Today i use 3-4 weapons. M4/AK-15/Groza/Scar/Aug - and thats all.

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m4 - laser, ak-15 - is a hand cannon, groza is best speed increaser with 34 dmg, scar is like howitzer/sniper, and aug is "no-recoil with lots of ammo/fast reload". Other weapons just lose

devout turret
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truly those are the only 5 weapons anyone would ever want to use

charred vale
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This is an arcade shooter where the weapons lack any charisma.
No beautiful models, no cool animations, no cool sounds.
Yes, things can still be different from each other and Deagle won't look like M9, but at the same time Unica and RSH-12 look like Deagle and give you only useless X8 sight and possibility to shoot at 500 meters on RSH-12, which in itself is meaningless because of revolver's efficiency drop at such distance.
Also when you reach a certain rank and get certain things, you can simply forget about the previous ones. Will you use other rifles when you have an improved M200? It would be inefficient.

lost bay
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sounds is required btw. ppl usualy not enough evaluate the power of good soundtrack in game. Games that survive any crysis had a good composers in team.

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aaaaah, i understand you, guess so...

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you talking about the weapons is the same...

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unreal tournament / quake should be explained here. 10 weapons, but each is completly different from each other
but is it possible to design currently IRL weapons like that? IRL they are the same... different with only marketing

lost bay
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again nope? sorry

charred vale
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kat I use AS-Val simply because of the integrated suppressor. But it's still stupid.
I like to mention Insurgency and Insurgency: Sandstorm even though they are completely different games.
I like the gear system for points.
In Ins, gear is divided into two teams, although in certain modes you can have gear from both teams available to you.
The number of points is also determined by the game mode. In some modes you have more points, in some you have less. In some modes you can get points for completing tasks and this is cool in its own way.
The only downside to this system: Some items can be quite expensive when you compare them to the other team's weapon counterparts.
Insurgents also have a couple of free pistols and a free gas mask, those are the things that are always free.
And Security get their powerful revolver in bolt-action weapon mode, the developers never fixed that.

lost bay
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oh, clearly, sounds good

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resource system to get your best upgraded guns vs stock guns on game start...

charred vale
charred vale
# lost bay resource system to get your best upgraded guns vs stock guns on game start...

Well, it can be an option for the game.
Your team or you complete a task - you get points and can buy more expensive weapons or just improve your existing weapons.
The problem is that BBR has a lot more weapons than Insurgency or Insurgency: Sandstorm.
How many points would you need and what should the prices be?
Also for this it would probably be worth to significantly reduce the number of modules with a bias towards functionality and minimalism. In principle, this can be applied to weapons as well.

lost bay
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If you calculate the prices - just start from "1", and when you get best option - call it "2"

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then do it recursive until you feels comfortable of values
that why i little bit confused about experience points that is given by 200-400-800-1200-2000-4000, what is less than? why the price should be 5337? price of 1 is easy to remember

charred vale
lost bay
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once we calculate balance for strategy game.
and that process always starting from 1. its not a joke. you select something that is the 1.
is something is stronger - its +1
if something has factor - its multiply/koef

charred vale