In this game you need to rank up to get new equipment. This is probably the easiest part, as you can get experience for many actions.
You also need to make kills on each individual weapon to get something you need from a huge pile of useless modules. And all this will be a waste of your time and effort anyway.
I don't see any point in this sort of thing. There are games that don't choke you with progression and don't try to entice you with all that stuff. And those games are beautiful in their own way.
I find the basic idea behind BBR quite amusing. Sometimes the meat grinder gameplay can be interesting, but at the same time I don't see any point in wasting my time for some "content" that offers little to nothing new.
The idea is to do away with that and emphasize the gameplay of the game itself. The game can be interesting without all of that.
#Abandoning useless progression and useless modules in favor of gameplay.
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Well, I guess a lot of people just won't share this idea since they like to waste their time and feel the phantom illusion that they've accomplished something.
But the whole thing is just silly. It doesn't make the game more interesting.
Modern gamers need skinner boxes or they'll stop playing. So it's padded out. Just look at the prestige system.
At least it's not as bad as BF1. You want this variant of rifle? Go get pistol kills!
I'm still trying to break down what the suggestion is.
tbh.
This seems like feedback and not really an idea.
Ole' man you're in the wrong house, it's next door.. https://discord.com/channels/303681520202285057/1019712628970508338
Well...I may have the wrong channel 😄
Although it could also be a suggestion to abandon such things and just give players a good game with interesting gameplay.
You're probably going to be outweighed on this; most ideas want to expand that kind of progression.. and oki folded to them recently on other matters so.. 
got anything else for me old timer?
It's depressing. Players want to waste time on content that doesn't exist.
Why?
Ranks and kills could have been left for cosmetics, but the cosmetics here are pretty lousy in most cases and don't justify the time spent either.
10,000 kills for the sake of a gold skin that will look like garbage, seriously?
Anyway, I'll probably delete this thread soon, since it's not a suggestion.
Or I don't know :/
Well, community servers are still the cool spots if you don't care about progression server owners were experimenting with the api on custom
More progression will be added over time
thats probably one of the biggest reasons bbr is in early access and not full release
if i had to guess
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Guess, its needed to balance weapon/attachments firepower inside the round (but actually is not a battlefield-series way)
Its only an idea, not actually a suggestion
Balance inside the round could be like "you take only that weapons to the battle that you select before, and any attachment spent total sum of points to increase the firepower"
So the player that has higher rank could not be just stronger than the player with lower rank.
What it gives? Start weapons could be weak instead of strongest, like M4 that is laser vs G36 that is "nice look, but useless when you have M4", or GROZA that could be boosted to be like m4, but does more damage
what?
Well, yes, but that's what community servers are for, to be something separate.
There's no progress. But that's the problem with them. You'll be weaker on the official servers. Also, those servers will only last as long as someone hosts them.
i have the groza with 0.9/0.9 recoil. Enemy just disappered when i start to shoot.
I'm not sure I understood your point at all.
@charred vale remember war thunder. You could not carry 1000 upgraded tanks to the battle. You select best ones that you want and it gives you evaluation like "his power is 10" that works in matchmaking, you play with 8-14 and never with 3-6
Abandoning useless progression and useless modules in favor of gameplay.
Additional possible mode provides milsim/tactical/survival games, where you risk to lose your weapon, but its different story too
From my understanding is it's just kind of the luck of the regional draw because oki just took who ever he could that accepted the contract, for official progression community servers the closed it; Currently looking to get back into the hardcore community server as soon as the sound doesn't sound like a ptsd simulator.
Not applicable in BB btw
It's a completely different game. I don't think you can compare it to it.
There you need similar equipment for fair combat or equipment of the same era for historical combat.
Agreed.
Anyway. What's the point of progression in this game?
Are you getting something really new? Are you really getting new gameplay from it?
Today i use 3-4 weapons. M4/AK-15/Groza/Scar/Aug - and thats all.
m4 - laser, ak-15 - is a hand cannon, groza is best speed increaser with 34 dmg, scar is like howitzer/sniper, and aug is "no-recoil with lots of ammo/fast reload". Other weapons just lose
truly those are the only 5 weapons anyone would ever want to use
This is an arcade shooter where the weapons lack any charisma.
No beautiful models, no cool animations, no cool sounds.
Yes, things can still be different from each other and Deagle won't look like M9, but at the same time Unica and RSH-12 look like Deagle and give you only useless X8 sight and possibility to shoot at 500 meters on RSH-12, which in itself is meaningless because of revolver's efficiency drop at such distance.
Also when you reach a certain rank and get certain things, you can simply forget about the previous ones. Will you use other rifles when you have an improved M200? It would be inefficient.
sounds is required btw. ppl usualy not enough evaluate the power of good soundtrack in game. Games that survive any crysis had a good composers in team.
aaaaah, i understand you, guess so...
you talking about the weapons is the same...
unreal tournament / quake should be explained here. 10 weapons, but each is completly different from each other
but is it possible to design currently IRL weapons like that? IRL they are the same... different with only marketing
again nope? sorry
I use AS-Val simply because of the integrated suppressor. But it's still stupid.
I like to mention Insurgency and Insurgency: Sandstorm even though they are completely different games.
I like the gear system for points.
In Ins, gear is divided into two teams, although in certain modes you can have gear from both teams available to you.
The number of points is also determined by the game mode. In some modes you have more points, in some you have less. In some modes you can get points for completing tasks and this is cool in its own way.
The only downside to this system: Some items can be quite expensive when you compare them to the other team's weapon counterparts.
Insurgents also have a couple of free pistols and a free gas mask, those are the things that are always free.
And Security get their powerful revolver in bolt-action weapon mode, the developers never fixed that.
oh, clearly, sounds good
resource system to get your best upgraded guns vs stock guns on game start...
Well, uh. Not exactly. Weapons in reality can have different mechanism and operation. It can also have a different sound due to various factors.
At the end of the day, many models of the same AK are slightly but different from each other. Although some modifications can seriously be called stagnation, but we are getting away from the topic.
Well, it can be an option for the game.
Your team or you complete a task - you get points and can buy more expensive weapons or just improve your existing weapons.
The problem is that BBR has a lot more weapons than Insurgency or Insurgency: Sandstorm.
How many points would you need and what should the prices be?
Also for this it would probably be worth to significantly reduce the number of modules with a bias towards functionality and minimalism. In principle, this can be applied to weapons as well.
If you calculate the prices - just start from "1", and when you get best option - call it "2"
then do it recursive until you feels comfortable of values
that why i little bit confused about experience points that is given by 200-400-800-1200-2000-4000, what is less than? why the price should be 5337? price of 1 is easy to remember
I'll say it again.
There's a lot of weapons here. Add to them armor, grenades and various special means.
If all this will have some weight, and also will have a cost, it's hard for me to imagine it all.
once we calculate balance for strategy game.
and that process always starting from 1. its not a joke. you select something that is the 1.
is something is stronger - its +1
if something has factor - its multiply/koef
You can count from 0, if you just want to give the opportunity to get something free with low efficiency.
Also don't forget that in this system you buy essentially all equipment (Exceptions of course can be integrated things like a medic's kit).