Hello everyone, I'm fifthbloodline.
I'm a recon main playing in the oceanic region. I've decided to outline my suggestions and my playstyle in the hopes that it will enlighten some players on why balancing sniper is so complicated both in solo and team play scenarios.
There are 3 playstyles for recon. Sniper, infiltrator and aggressor. I think each of these playstyles are valid and should be equally supported. I will have further context and info in the pinned comment.
- Tone down the opacity of the sniper trails and make it fade at a short distance. you can see the trail if shot at but cant see recons fighting on the other side of the map
- add halved spotted time and faster weapon swap to passives
- Drone: passively spot players when not in use (if you point the drone at a specific point and are within ~100m)
- make sway a sniper feature, meaning medium scopes too but a small amount just enough that it throws off long range shots without holding breath.
- add an infiltrator class of weapon (see BFV's commando carbine), fires subsonic ammo (<346m/s), extremely quiet, killing with a headshot within 150m. this gives the recon something else unique to use. see examples in comment below.
- make suppressors reduce your bullet velocity 5-10% (they're too strong rn)
- reduce the move speed penalty for the M200 (campers aren't moving anyway)
- reduce map "dead zones" areas with no cover especially near or between objectives
- make grass render in long range scopes, a target can be laying down thinking they're hidden, cant even aim because foliage blocks their sights but to the sniper they are easily visible.