Requesting that each class gets its own level/progression/prestige system and weapon unlock path.
Progression is one of my favorite gameplay loops and I think that it is underutilized in Battlebit.
I enjoy the “one size fits all” progression system in the game currently, but I think Battlebit would benefit from giving each class its own (faster) leveling/prestige system, with class-level-based weapon unlocks.
I think it would go a long way to keeping players engaged while also giving them a sense of pride for their role-based accomplishments.
Additional requests:
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Give players a Battlecard with their name, rank, and 5 emblems for each rank with a number above/to the side for prestige count. Change emblem color and effect as a prestige milestone reward (brown > tin > brass > bronze > silver > gold > shiny effect, etc
This Battlecard should pop up when that player kills you, when you hover over their name in the scoreboard, and in the social sidebar (home button). -
Unique cosmetic variants for class-based tools as prestige rewards.
Assault gets a golden pickaxe/sledge. Medic gets a golden medkit, engineer gets (? Golden rpg?), support gets golden ammo kit, snipers get nothing. (Jk, snipers get golden binos). -
Character rank and current class rank/prestige show on scoreboard.