#Class Based Progression

1 messages · Page 1 of 1 (latest)

buoyant tide
#

Requesting that each class gets its own level/progression/prestige system and weapon unlock path.

Progression is one of my favorite gameplay loops and I think that it is underutilized in Battlebit.
I enjoy the “one size fits all” progression system in the game currently, but I think Battlebit would benefit from giving each class its own (faster) leveling/prestige system, with class-level-based weapon unlocks.
I think it would go a long way to keeping players engaged while also giving them a sense of pride for their role-based accomplishments.

Additional requests:

  1. Give players a Battlecard with their name, rank, and 5 emblems for each rank with a number above/to the side for prestige count. Change emblem color and effect as a prestige milestone reward (brown > tin > brass > bronze > silver > gold > shiny effect, etc
    This Battlecard should pop up when that player kills you, when you hover over their name in the scoreboard, and in the social sidebar (home button).

  2. Unique cosmetic variants for class-based tools as prestige rewards.
    Assault gets a golden pickaxe/sledge. Medic gets a golden medkit, engineer gets (? Golden rpg?), support gets golden ammo kit, snipers get nothing. (Jk, snipers get golden binos).

  3. Character rank and current class rank/prestige show on scoreboard.

buoyant tide
#

Thinking that player account level would still exist. The same xp that goes to class level would go to account level/account prestige.