#Headshot multiplier to be added in the weapon stats in loadout selection

1 messages · Page 1 of 1 (latest)

crystal violet
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As some of the members of the community know each weapon has it's own headshot multiplier such as MP7 has 1.5x. When I bought the game I was coming from an assumption that all weapons had the same headshot damage just like it was Battlefield 4, that is HS multiplier was always 2x. This change would probably clear some confusion and wouldn't clutter the UI in the loadout selection screen.

jolly forge
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and nowhere displayed how many additional ammo mags gun have

bright flare
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or are you talking about the total magazines you have in your kit?

jolly forge
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with aug i got 9 mags, with famas 7, for example, different guns have different base amount of mags

crystal violet
bright flare
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I knew classes had a base amount of mags that armor added to, didn't know it was per gun as well

crystal violet
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Bump

crystal violet
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100

crystal violet
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99

crystal violet
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98

fierce gulch
crystal violet
crystal violet
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bump

crystal violet
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I will keep doing it, maybe Oki will notice

crystal violet
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97

crystal violet
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Bump

crystal violet
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Bump

crystal violet
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bump

crystal violet
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Gonna bump it again

wraith moss
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I sort of want to ping the one person who voted ❌ and ask them why

crystal violet
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@tepid granite since solar doesn't want, I'll do it. Why not this feature

tepid granite
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What you go for could basically make it into R6 Siege, where since every one of em would have 2x, the rate of fire would matter only

wraith moss
tepid granite
crystal violet
crystal violet
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bump

crystal violet
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bump

crystal violet
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bump

eternal tree
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I feel like you're playing wit fire here with these bumps

crystal violet
gentle pumice
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bump deez nuts

lavish sleet
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Make sure devil doesn’t see this

bright flare
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?

cinder forge
crystal violet
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Gonna bump once more