#TTK Discussion

1 messages · Page 1 of 1 (latest)

cedar pike
latent ingot
#

Game needs a higher TTK, doubt it will get it though. Just look at the ❌'s without comment.

You can't have a "milsim" TTK in a game with ridiculous movement. Look at what the Interia discussion devolved too.

Oki doesn't seem to care either. We will get what he wants regardless.

My hope for this game is that they release it as a kind of "framework" and allow individual servers to tweak things as they see fit, but I'm doubtful we get that.

rare dome
#

Only agree to have the ttk for all weapons greater than 200ms (for 100hp)
higher TTK won't make you better
just like inertia won't make you better

cedar pike
#

I'm fine with a quick TTK, but not this quick.

#

Plus it's not about "being better" really, it's just... not fun. Even as the guy getting the kills I just go "Man that wasn't even a gunfight." because it just ZOOMS by.

#

Like, I'd be curious to see how it would feel if we had... say, 125HP instead of 100.

#

On average at least it'd take one extra bullet, if I'm not mistaken

granite olive
#

This TTK makes sense with the avg amount of rounds there is in a gun, in games like COD, you can easily hold onto 1 mag and kill 4+ people with it. In BBR its rather tricky when running a Battle Rifle/SMG to manage something like that. If you want longer TTK, you are gonna need to give all guns an overall slower fire rate or increase ammo in every magazine, more HP is not the solution to this issue.

#

I personally disagree with touching the TTK in this game, because gunplay is quite literally the best thing about this game. The way it feels right now is fucking awesome and I would hate to see it be tampered with, longer TTK will only benefit the less experienced players.

rare dome
coarse crest
#

Scream as they may scream as they might, the ttk in this game is far too tight. Its something that has to be tested but, the general screeching hordes in this discord will give every reason to not even try.

forest patrol
#

TTK does not mean anything. For decades noobs having been going on about this for all games. The only thing that matters is BULLETS TO KILL - BTK. The gameplay is vastly diffrent where all shots are lethal (OG Insurgency for example) and when it takes 2+ to kill.

coarse crest
#

Many of battlebits struggles stem from insanely low ttk, but the number goes up faster that way.

frank jay
#

the fast TTK is the main reason i play this game. Making it slower would make it far, far less attractive

coarse crest
#

And you would hopefully stop playing then. The goal isn't to make your ideal dream game. Okis open to suggestions because he's unhappy, doesn't mean the resolution will make you happy

#

The same also applies to me

granite olive
#

Why do you feel issues stem from the “low ttk”

frank jay
coarse crest
# granite olive Why do you feel issues stem from the “low ttk”

The window you have to play in is so small that a player doesnt actively, "play" very much. The average players reaction time + netcode results in most fights feeling like a 1 frame death or instant death from an unknown line of sight. The lower the time to kill, the higher the gun damage the easier it is for one player to kill multiple people in a single spray, the more variance.

#

I dont know what the difference is between 100, 125 or 150 hp players would be, but id really like to find out. The recent audio changes were kinda a mess, but they still dont matter, if you hear a bullet you are dead or they missed all the same. Things like healing and bleeding, chip damage, become less immediately relevant if you have a slightly higher pool. Is that good? I think so, but it might be bad.

#

I will lose the ability to john wick 7 people because i literally wont have the bullets, thats a bummer but also, why the fuck can i jump in a nest and kill 7 people? Its those kind of situations that are extreme examples but, they highlight how the floor being so low can create really silly situations.

granite olive
#

How is this an issue? In the environment of a fast paced game like BBR do you really want to commit time to each individual kill, making the odds of you not getting that kill and you dying so much higher? A longer ttk will only benefit the one that misplayed. If you are in the wrong position or lack spacial awareness then it’s an issue with the players skill not that the ttk is too fast.

coarse crest
#

"lack spacial awareness" my brother in battle, the maps have 200 people on them. The best you can do is reduce the possibility you instantly die, but you are playing stacked odds of just not being in line of sight. I can still get plenty of kills in the current mode, i will actually probably die more with a longer ttk. Thats the goal of all this (battlebit) is to make a blend of arcade and tactical play

#

The health pool you have right now makes "tactical" play, instant death from both sides. Your decisions matter less because of the raw number of bodies.

#

The large thread yesterday where Oki's common response was, it doesnt matter just kill the dude, stem from well. Just fucking shooting people IS the best answer, because health is so low LUL

#

Longer TTK requires more consistent hits and comitting to the fight, instead of two bullets and dipping. We are arguing hypothetical engagements though so, whoever our maincharacter is wins

granite olive
#

So I have a question for you, when you run into a fully armored support player, does it feel nicer to kill him rather the avg assault player?

coarse crest
#

Not really, i dont notice they are a support till after the third bullet and I ask "wait you are still alive?" LUL

#

But silhouette visibility and determining armors impact on fights is different. I dont know how much armor some one has (generally), vs knowing that each meat popsicle has 100 hp base.

granite olive
#

I personally think the satisfaction factor of the gunplay plays a huge role in maintaining the small dedicated player base BBR has, if we were to change TTK I would really want a long test run of it before implementing it to the live game

#

Maybe we could use the testers 🤷‍♂️

coarse crest
#

I absolutely agree. I know increasing ttk will cause some weird ass fuckery and break points with the bullet to kill, the armor and attachment interactions. The first 3 tries will feel weird, but i want to try. Thats the base line, lets just try, ON THE BETA TEST BRANCH, how longer ttk feels.

#

Cause please stop testing in production OMEGALUL

granite olive
#

If only we had a player base that opted into a testing role of sorts 🤔

coarse crest
#

Thank you for discussing this with me Eisen NODDERS

granite olive
#

Np bro

cedar pike
frigid sail
#

there was a beta test with lower ttk
it was bad

cedar pike
#

well how much lower

coarse crest
#

There isnt much room left, you get 1 bullet or 2 bullets LUL

cedar pike
#

With how fast our ROF are, does that extra bullet make a huge impact?

frigid sail
#

1-2 bullets more
that's quite a lot in this game

#

it is a huge impact

cedar pike
#

also am I dumb or do I just not get tester pings >:(

coarse crest
#

There has not yet been a tester, test

cedar pike
#

aaaaight

coarse crest
#

Oki established the branch but it hasnt been used.

cedar pike
#

gotcha gotcha

frigid sail
#

you can use it, they just don't do it actively ig

cedar pike
#

I'm just wondering because some guns having less than .2s reaction time is... whack imo

#

like that is faster than the average human can reasonably expected to even REACT

coarse crest
#

That is what the goal of some sort of ttk change would be. Give you the player, greater ability to react to being shot.

cedar pike
#

hence the "new player get less kills (more shots needed) but also get killed less"

rare dome
cedar pike
#

genuine question, what's the HIGHEST TTK we have?

#

I remember Groza and FAL having the shortest (might be wrong) but no clue about the highest

rare dome
cedar pike
#

and for primaries?

coarse crest
#

I am just lazy and want a ttk excel file LUL

cedar pike
#

@sleek shell

coarse crest
cedar pike
#

ew onedrive

coarse crest
#

I am assuming some more hardcore nerd than I, has a google sheet with every battlebit value in it somewhere. They are the keepers of knowledge, we just have to find them life

coarse crest
#

LUL I am trying to get ahold of the actual values, so i can drop in modifiers and toy with hypothetical ttks. Thank you for the screenshot and providing what information you can, I appreciate it.

echo ibex
#

Increasing ttk will make armor like 8btk

abstract birch
#

the movement doesnt make sense with the ttk tbh it just feels unfair af in some cases.

rare dome
coarse crest
#

The thread you are referencing is over a year old, was that the intent?

sleek shell
coarse crest
#

You going to make me beg for a link Hmm

sleek shell
#

armoured assumes a distribution of armour types based on a subreddit poll

#

can't put links here thanks to the bot

coarse crest
#

Oh shit yeah i remember seeing that laundry list of variables and assumptions

rare dome
coarse crest
#

What? LUL

#

There was an inertia thread that turned in the usual shit flinging and it was laughed about on the last dev stream, but im very unaware of any planned movement changes.

toxic wind
#

Oh we posting weapon sheets now huh

coarse crest
#

You can write combat fan fiction, try and quantify it in spread sheets, or play test it. Really our only options out here

rare dome
coarse crest
#

I mean, understandabily. Movement in this game is stupid as hell, its fun, but its janky as hell LUL

coarse crest
grim raven
sleek shell
#

Had such a moment a name assigned, it'd surely be "bruh"

next prism
#

Low ttk isn't really an issue if the design around it is considered

#

Low ttk is naturally more punishing. I think the issue might include that we've got low ttk combined with crazy high velocities, basically 100% accuracy, etc

coarse crest
#

High time to kill, it takes many bullets long time to kill some one. The lower the time to kill, the less bullets the less time it takes.

next prism
#

Also, sick sheets boys

thorny coral
#

The problems u are seeing is a movement problem, not necessarily a ttk issue

coarse crest
#

peepoHey Hi, stupid im darth