#Leave muffle on bleed in the base game

1 messages · Page 1 of 1 (latest)

silver berry
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After yesterday's 2 subsequent updates changing the way muffle works, we did not get enough time to form full opinions of the feature just to be removing it in the next update. While yes, I agree muffle on any shot is too much, having muffle on bleed was actually a really great implementation of the feature, and I'd like to see it remain in the game long enough to see its effect on the state of the game.

heavy harness
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give a tick for it please, the slight muffle was a nice touch even If not everyone liked it

knotty kernel
heavy harness
twin dawn
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Muffle should be on close explosions, not based on health

fading wyvern
heavy harness
fading wyvern
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Why there aren’t that many explosions in game

heavy harness
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there are alot more than you think, every btr shot, frags, c4, tank shells, traps. its more prevalent in the large fights but it gets loud and with alot of explosions. that might be fine on smaller server sizes but 127 would be constant muffle if you are anywhere close to the action

fading wyvern
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They can just make the muffle only really up close to the explosion

heavy harness
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then it would never go off unless you died

twin dawn
fading wyvern
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If we want muffle on bleed only do it when you are about to bleed out like an indicator