#Make this game more casual

1 messages · Page 1 of 1 (latest)

cobalt condor
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You CANT make roblox battlefield a milsim, add meme guns like the zip 22 or something thats funny, add meme player uniforms and skins. Just bring back the vibe man. Right now the games future aint looking good with these changes VC is barely being used, the only way to solve this is to make the game friendlier, people are more aggressive in a milsim environment than in a casual one.

cobalt condor
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also why is this game full of so many tryhards, add a matchmaking system at this point

green halo
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Game doesn't even have enough players to do match making for 127

smoky linden
wary hill
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Wouldnt people be less aggressive in milsim? Milsim is slow paced, tactical. Currently it's arcady.

smoky linden
cobalt condor
smoky linden
smoky linden
kindred lark
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The least casual part of this is the run and gunning

Look at games like intruder or the more casual squad servers, people are memeing around people are doing jokes and funny things even in a milsimmy environment

We don't have anything close to a milsim situation here, and that doesn't mean the game is casual, on the contrary

The people that I see talking the most are the ones that are hanging back a bit and taking their time over speed demoning

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Milsim =/= hard-core
And most importantly
Arcade =/= casual

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You wanna see people actually talking with each other and having fun with voip?
Reduce the emphasis of speed and run and gunning
There is no time to talk ingame atm, when people are preoccupied flanking and most interactions can't last more than 3 seconds before combat breaks out again

smoky linden
kindred lark
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Rising Storm 2 turns people into fantastic voice actors

smoky linden
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But it needs to be a little slower

kindred lark
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Yeah, seen intruder?

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That game nails inter team voice chat

cobalt condor
smoky linden
cobalt condor
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as well

kindred lark
# smoky linden Can you elaborate on it? I am not very good at English

So intruder is a game where a team needs to invade a building and steal a briefcase, while another needs to protect it
Where it differentiates itself is by going very hard on the more milsim gun handling and movement
It makes it so not being sneaky can get you killed very fast, but you still need communicate, and all the vc is directional
Everyone starts whispering in that game, and sometimes you end up not knowing if you're whispering to a teamate or an enemy

smoky linden
kindred lark
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And then someone slips on a banana peel, you start laughing, and get a grenade thrown at you for revealing your position

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10/10 experience

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Like once was lying down behind the table in the room where the briefcase is, a guy was about to enter, he said "IF YOURE THERE, SPEAK OR U GAY"
And I just replied with "why, you single?"
I basically stunned the guy with words alone, I did die but it almost bought me enough time to win the round lol

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Slowerish paced stuff is fantastic to incentivise voice chat, it just needs to have a bit of purpose to it

smoky linden
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When PUBG first emerged, my friends and I often did this when forming teams, using area chat to influence enemies

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But this game style does not conform to the rhythm of BBR

kindred lark
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The rhythm of bbr can change
It's deep in early access

smoky linden
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i know

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The official now wants to transition in a relatively mild way, but they can't find the key points

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The feeling it gives me is like this

quartz niche
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True

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Turn the game to full arcade

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And if you want milsim then make a milsim mode built on top of the base game

upbeat arch
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arcade != casual lol

kindred lark
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The most try hard non casual part of this game is the arcade part rn, and that is most of the game

upbeat arch
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and there are also barely any milsim mechanics that have an actual impact on the game rn

kindred lark
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Exactly

smoky linden
upbeat arch
quartz niche
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Yes

upbeat arch
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i doubt it

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there are very likely arcade games with similar features

quartz niche
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What arcade shooter has muffling when being shot

smoky linden
kindred lark
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Compare that to:

  • the movement
  • the lack of momentum(not even an arcade thing, just a unfinished thing)
  • the emphasis on run and gunning
  • the lack of any teamplay
  • the weird spawning
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This is more arcade than cod, and sweatier than phantom forces somehow

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Have you seen how deranged phantom forces is? Bbr manages to outdo them

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BBR has deeply arcade gunplay and movement that dictates the flow of rounds, with a few slower paced mechanics that have no impact due to how overshadowed by the arcade they are

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The issue isn't the rest of the stuff that goes the way the devs actually want to go, the issue is the unfinished movement that stops even voip being used most of the time

smoky linden
limpid sage
smoky linden
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The dynamic balance and rhythm of attack and defense are well controlled

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Thanks to those silently working support soldiers

pallid pilot
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Honestly I think the game needs more/better vehicle interactions and implementations. That would address a lot of problems. Teamwork, voice chat, squad play, playing roles, etc.
right now the game’s main appeal is it’s pretty decent gunplay, so people are going to abuse it to get as much dopamine as possible. Then you get flankers and run/gunners. Etc.

kindred lark
pallid pilot
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There isn’t role-based progression, and there isn’t vehicle progression. Big problems in my eyes.

kindred lark
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Yee

limpid sage
smoky linden
limpid sage
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I think that there are 3 main things that can mark a before and after in Battlebit if they are fixed, the class system that is currently ALL the same with few changes, the balance of weapons that most feel like submachine guns, that is, they only serve for short distances , and the movement that, as we mentioned, affects the positioning, strategy and communication of the team, but of course, go make the proposal to modify these things and you will see how the arcade players jump

smoky linden
limpid sage
smoky linden
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Why can't armor have exemption points, allowing bullets with too little power to hit without damaging armor and health points。
The current armor only exists as a one-time backup health value
There is an exemption value, and shotguns can also be released
In reality, shotguns cannot cause severe damage to armored targets unless they hit the head

pallid pilot
smoky linden
limpid sage
smoky linden
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The actual combat distance of this game is between 50 to 120 meters

limpid sage
smoky linden
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However, the maximum applicable range of AK74 and M4 is around 50 to 80 meters

limpid sage
grizzled girder
smoky linden
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The dilemma lies in this, which makes me feel that the official has not yet determined what they specifically want to do

smoky linden
limpid sage
grizzled girder
limpid sage
limpid sage
smoky linden
smoky linden
limpid sage
grizzled girder
grizzled girder
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its like a smg

grizzled girder
smoky linden
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And if the damage of the rifle is greater than that exemption value at close range, it will not be affected

limpid sage
# grizzled girder its like a smg

You literally tell me what I'm talking about and you answer yourself... that assault rifles are more similar to submachine guns, only with more distance, and in reality they should be similar to combat rifles but with less damage ( as an example the AUG A3)

smoky linden
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The impact of submachine guns on health has a special bonus on the unprotected torso

limpid sage
limpid sage
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Or making the bullet speed of submachine guns faster than assault rifles, for close combat.

grizzled girder
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and right now its pretty good at every range, has good movility, decent damage, low fire rate

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low recoil

limpid sage
grizzled girder
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its the only automatic rifle that is like that

smoky linden
grizzled girder
grizzled girder
smoky linden
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The fixed target of 80 to 100 meters in ACR shooting is very enjoyable

smoky linden
limpid sage
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I don't know about you, but as I told you, most assault rifles are literally submachine guns with greater range xd, and what sense does it make to make this category if you are going to use them the same as submachine guns, full auto?

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As I mentioned, the best assault rifle is the AUG A3 because it is the one that truly does its job in this way.

fossil quartz
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afaik the gunplay isn't complete. Hipfire recoil isn't a seperate stat and 'control' does nothing.

limpid sage
smoky linden
limpid sage
smoky linden
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But at the same time, the initial velocity of the 416 bullet effectively ensures its ttk within 50-80 meters

smoky linden
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UMP45, Victor, and PP19 cannot effectively control enemies 50 meters away, especially when they are moving

fossil quartz
smoky linden
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At least I can't do it

limpid sage
smoky linden
# limpid sage Bruh

The rear seat of 416 now gives it a relatively poor stroll at a distance of 50m, so you don't have to try it. Walking is like a circle

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walk is ballistic dispersion
Translation error

fossil quartz
limpid sage
wary hill
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The gun roles are fine since SMG nerf imo

limpid sage
steel ibex
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Anybody that kills me = try hard REEEEEE

smoky linden
fossil quartz
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smg = melee range, ar = short range, dmr = medium range, boltaction = long range

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dev's have said as much, the stats indicate it too, dunno what else you need

limpid sage
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while DMRs are used for medium-almost long distances

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In a lot of games, assault rifles are ideal for medium distances

fossil quartz
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if you increase the effective range of those weapons you push out the higher range weapons, reducing your range of choices

smoky linden
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AEK971 and AN94 in BF4 are exceptions

wary hill
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Beyond 60m, AR is in a good spot currently. SMG has terrible ammo economy beyond 60m

smoky linden
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The advantage range of different weapons cannot be effectively distinguished within the same usage distance

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On the post about what new weapon he wants, Oki said he doesn't consider it, it's the same anyway

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Suggest that we change the appearance mod of our weapons ourselves

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Making good use of existing dimensions can achieve better differentiation

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Instead of thinking about what you're saying now, the assault rifle is just a large submachine gun

fossil quartz
smoky linden
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Since the official has the intention to adjust according to the realistic direction, there can be more aggressive weapon damage, after all, the armor mechanism provides a bottom line

fossil quartz
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if you're too aggressive with armor values and weapon damage type you end up with rock paper scissors systems, which I'd imagine he's trying to avoid considering this game was originally intended to be milsim-esque

median ridge
smoky linden
smoky linden
fossil quartz
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what the hell are you saying? lmao

smoky linden
fossil quartz
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dude if you run all your sentences through thesuarus.com people are going to have a hard time understanding you. I don't think the game was intended for hard countered classes like overwatch or LoL, can't speak for the devs though.

smoky linden
median ridge
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I’m detecting a language barrier

open minnow
median ridge
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No it apparently does literally nothing

smoky linden
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Go home from work!

jagged wadi
wild cobalt
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TTK is too low, fite me.

vital ermine
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Why try to make a game into something it isn't? Why try to make it appeal to casuals? Why not just go play a different game if you're unsatisfied?

zinc crest
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Honestly more of the features that could be implemented should be put to vote within the game itself to get better feedback from the whole playerbase.

cobalt condor
# vital ermine Why try to make a game into something it isn't? Why try to make it appeal to cas...

the whole point of the game was meant to be casual, from the death mic to the blocky graphics, this game isnt meant to be taken seriously, and why would you say ''go play a different game'' there are no casual shooters made by triple a titles or indie developers at the moment, im just saying that battlebit has a huge tryharding problem, where you are putting yourself at a massive disadvantage by not using medic and an smg like the ump45, i really think this issue needs to be solved, right now i am not having as much fun as i did with the game around launch.

cobalt condor
amber moat
cobalt condor
amber moat
gray jay
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One message removed from a suspended account.

amber moat
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We need inertia or something such to prevent the nyoom SMG medic meta.

cobalt condor
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but still ive never seen a game with as ridiculous movement as this

amber moat
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Although, funny enough, nyoom is basically the meta for elite teams(e.g. Delta force, source: Black Hawk Down) irl.

cobalt condor
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i played unreal 3.0 with my friends on lan on a ps3 and it still didnt have as ridiculous movement.

cobalt condor
amber moat
cobalt condor
amber moat
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Your servers got better tryhards than mine.

ripe canyon
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make game more casual than it is? god damm if now (which is sniper paradise, run headless or dropshotting like COD) is not casual, i don't wanna see what casual actually means

upbeat arch
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arcade != casual
milsim != hardcore

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is something a lot of people don't get

subtle atlas
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Why do people still want medic to be a dedicated heal bot that just m1s medkit and struggles against fighting people who camp bodies in buildings? I thought this was a “let’s make the game casual” thread, not “lets make medic the most unfun class to play”

cobalt condor
subtle atlas
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My point still stands. “Heal bot” medic would effectively kill the class. Why run medic if I can’t fight back, but everyone can? Even if I have a medkit, bandages heal pretty quickly, so I could just play assault at that point (or support with ammo kits) and be a better healer overall

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Like it or not medic needs to fight back, even with the medkit. Otherwise he might as well be the disadvantaged version of support

cobalt condor
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im stereotyping the average tryhard

cobalt condor
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A good comparison for a “milsim lite” game would be Flashpoint: Red River. Milsim-lite means to me that I’m not depending on trucks and rally points for spawning, I can spawn on squad mates. There’s no mobility kills for vehicles, there’s no artillery or mortars, weapons are pretty low-recoil and all our weapons are customizable without being locked to one type

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I’m OK with fast movement since the TTK is so low

cobalt condor
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but airstrafers are super annoying for me in my opinion

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Jealous! Back in the day we were playing Rainbow Six: Rogue Spear in college. Planning out our room clearing strategies while in the same room was fun as fuck

quartz niche
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I remember playing it

cobalt condor
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Yes

vital ermine
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There was also one before that: Dragon Rising

cobalt condor
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But then ArmA split off

quartz niche
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Oh I played that one

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Dragon rising

cobalt condor
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There were a lot of cool “milsim-lite” games back in the early aughts that were bangers to play

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Ghost Recon, Full Spectrum Warrior, etc

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the reason i hate airstrafers is because i usually play on high ping matches, even on low ping matches they are so annoying, my hits dont register on high ping matches sometimes and they can run away easily

cobalt condor
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That and it just seems out of place - usually when you jump, you’re carrying your momentum in a single direction. Which in itself is a risk vs reward move if you’re jumping to change angles

cobalt condor
cobalt condor
cobalt condor
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Agreed, LAN was just best for anything, especially to vibe out with friends

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ubisoft was competent back then

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They had to be - putting out updates to fix broken games was not usually an option, and “games as a service” and DLC was either not a thought or in its infant stages

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i also played unreal tournament* 3.0 on lan which has less confusing movement than this game... in an arena shooter.

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Shoot, even the Titanfall series with its wall-running, grappling, fast-jump-sliding was more predictable and skill-based

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and of course i played cod modern warfare

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all 3 of the old ones

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you could do splitscreen

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if lan didnt work

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It’s wild to see how that series went from COD: MW 15 years ago to today

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im not spending 70$ on mw3

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its worth a ps3

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and mw its self

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70$ in today’s money and the amount of time people play those games is sadly a deal

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splitscreen needs to be brought back to consoles

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Let me nab an ad for games I wanted when I was 13-15

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$60 for Mario Kart back in the 90s had our parents working overtime

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yeah games were expensive

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but still well made

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Truth

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now games are still expensive but shittily made

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Yeah, they withhold features for Season Passes, DLC packs, etc

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i bought a gameboy advanced sp recently, two of them and hooked up the mulitplayer cable and played some doom on it

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with my friend

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idk how it was so fun man

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Hell yes that’s that best portable Doom too

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Get Advance Wars for it - I think you can link it but you can also pass it back and forth

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yeah i sold them though

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they were going for crazy money at that time

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They’re definitely collectors items

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I still got some videogame stuff from when I worked as journalist and went to E3 a few times.

cobalt condor
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Back in 2005 and 2006 - my prized possession is the Zelda: Twilight Princess trailer that is on a Nintendo DS cartridge

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wow

cobalt condor
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I still kick myself over that. I still have my original Mario Red DS at least. I’d kill for a GB Micro tho

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Well shit, back to work. Thanks for the walk down memory lane of my long-ago youth haha

drowsy drum
kindred lark
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I used to think it's a SA thing but NA isn't a whole lot better

drowsy drum
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In a FPS game

kindred lark
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People are just too busy running to god knows where to do any talking- ah, fantastic, the actual answer

drowsy drum
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My bad

kindred lark
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Look, you want something, I want something else, you don't need to pretend like I'm wrong in thinking there's very little dialogue for that

drowsy drum
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I like the funny VOIP, but that's not the only reason the game exists

kindred lark
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I know, and again, you're misinterpreting what I said heavily

drowsy drum
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Nerfing a playstyle isn't going to fix that

vital ermine
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If by talking you mean actual game-focused, teamwork, call-outs, planning, stuff like that, then I agree with the others, the game is much too fast-paced for that. By the time you finish a sentence, the front-line has shifted and flankers have killed you.

kindred lark
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Thank you, you put it better than I could

drowsy drum
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Mhm, hence why the milsim/hardcore mode shouldn be geared to fix that

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I'd at least HOPE it would be, given what you'd assume from those two words

vital ermine
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pictured: lies

wary hill
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In milsim: slower ttk, slower movespeed so people stick around longer

drowsy drum
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Can't communicate shit if people don't use the "M" key KEKW

drowsy drum
wary hill
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So the ttk in milsim is faster than current state?

drowsy drum
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Normally yeah, 2 shots to the head from pretty much any rifle should ideally kill you at the most

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That's if they do rework armor

wary hill
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I thought the longer kill time will bring more coop play for people want to survive and prob increase death time to promote less run and gun

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And maybe medic will be more important for revives and heals in order to progress to capture points then supports can build walls

drowsy drum
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Nope, it'll prioritize positioning and using your tools to your advantage which a lot of people already are terrible at.

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And will probably lead to more "sniper OP" comments

wary hill
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Interesting. I never played milsim so I'm just thinking about how run and gun can be changed to promote team cohesion

vital ermine
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Milsims have higher TTK but slower movement speeds (and more consequences for death)

drowsy drum
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Run and gun would just get you killed faster tbh

limpid sage
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Look at the three things that would make for better teamwork is the balance and/or change of: classes, movement speed and weapons, but arcade players are only interested in running and shooting,

wary hill
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Hm so keep ttk, increase respawn time, slow down movespeed.

drowsy drum
limpid sage
drowsy drum
drowsy drum
vital ermine
# drowsy drum Because it fun to do to unwind

When I played Arma, I would play it with people who would play it for like 8 hours at a time. There would be long periods of rest, which would be waiting, building, planning, stocking up, preparing, which would be the "unwinding" periods, and then short engagements, which would be the heart-pounding moments.

wary hill
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I current like the game in its current state to pick up and play a few rounds then stop. If milsim takes a long time to get to one point to the other, it would be played only on weekends or something

drowsy drum
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That's just the hard truth nowadays

kindred lark
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I don't think milsim will ever get to that, but making actual moment to moment gameplay a tad slower is not even in the same ballpark

vital ermine
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It was a persistent server, like a role-playing server where you can build a base and stuff, so that exact style of gameplay can't happen here, of course

wary hill
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Let's say if support speed is the base speed

kindred lark
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You could still join rising storm for 40 minutes and unwind, and rising storm was much slower than bbr casual ever will

kindred lark
wary hill
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It wouldn't be fun to just run for 5 min for one kill unless there is more to it during that time period

drowsy drum
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Support is a level of slow that actively punishes it for no reason even with heavy armor

kindred lark
drowsy drum
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Not saying it needs to be lighting fast, but I'd like to reposition without having to take the scenic route for fear of getting obliterated

kindred lark
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Like I was legit cackling then

drowsy drum
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Yeah, because every other class isn't wearing bomb suits

kindred lark
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Because "idk why you think this game is too fast dude, this is only slightly faster than bf4"
And then I look at them and it's heavy armor and a l86

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I don't even mean exo tho

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Just heavy lol

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This game would be more balanced and flow better if you got the difference in speed between everyone and a player with a full heavy suit and an m4 and cut it In half

limpid sage
drowsy drum
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I also thought assault's movespeed was fine too until I tried medic light armor with a SMG like 200 hours later

kindred lark
kindred lark
drowsy drum
kindred lark
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I mean, it's kind of the mechanics role to influence how people play though

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Not the other way around

drowsy drum
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Meanwhile prior to that, they called the map one sided and trash when I have literally never seen that map be spawnlocked ever

kindred lark
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If the game tells you to do something, but makes it much easier to do something else even if the results aren't good, the average player isn't doing what the game tells them to

drowsy drum
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So the game needs to hold your hand for you to brainstorm?

kindred lark
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You don't know what game design is, do you

drowsy drum
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To be like "hm, how can I help make a impact?"

kindred lark
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If the game actively encourages people to play a certain way, a majority of people will

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That is how game mechanics work

drowsy drum
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I do, but when the design is literally backed by the tools in your loadout screen and you chose to not engage with it then who's at fault?

kindred lark
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That is a game design problem

drowsy drum
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The smokes aren't there for decoration

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The flashes aren't there for "tee-hee blind teammate" moments

kindred lark
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If the alternative is much easier and still very rewarded it is a game design problem

drowsy drum
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Is it rewarded? Because by what I see in match chat it isnt KEKW

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Unless you think a good reward is being spawn trapped

kindred lark
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Running around without a care for comms or your team is made rewarding for the individual player and no one but him, when everyone does it, the results are more negative than positive for everyone involved
It's not fucking hard to understand

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It's not a "logically this benefits me so I'll do this" situation, it's a "The game conditions the average player to play like this because it works for THEM most of the time and when everyone is doing it and it doesn't work anymore everyone suffers" situation

drowsy drum
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Not everyone plays the same and not every playstyle works for everyone

kindred lark
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But I digress

drowsy drum
# kindred lark You can fix individual cases, yeah, but this isn't a "ooh look, strategy" moment...

How is it a misshap when it's a lack of awareness from the side of the player?

If you and 5 other guns rushing in to get domed isn't working, call something. I've heard people get mad about this same shit but they'll be my squad lead and just say "push B" and wonder why we suck shit through out teeth. The game is not that fast that you can't call strats, I've literally had people do it during firefights.

kindred lark
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Refer to previous post about the ways in which games are supposed to be designed around conditioning players to have the desired behavior

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I'm gonna go make some tea

drowsy drum
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The game shouldn't need to FORCE you to do that, and (as you've literally said by design) it doesn't and people STILL do those things.

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Hell, I quite literally never read any of the fluff text on the steam page

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I started the game, and understood what the game was leading me twards with collaboration just from the beta experience alone

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And to this day I'll still call out smoke pushes

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Even though I'm mainly run and gun

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The game literally doesn't need to nurse you into a mindset, the stage is already set for it.

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YOU have to take that initiative

kindred lark
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God, the way you use the word FORCE says a lot
I had hundreds of hours on Titanfall back when the first released, had a few hundred on rising storm, on battlefield 4 and 1, on fucking phantom forces of all places, on arma 2 and 3, on squad...

ALL of those games force players to behave in one way or another, from the base of how they are built to each of their mechanics

Conditioning behavior isn't a single player thing, it's in fact MUCH more important in multi-player games where your behavior doesn't affect only yourself, but others.
You can trust a horror game player to turn off the lights and get in the mood, you can't trust most people in a multi-player round NOT to mess up the flow of the game to everyone else
This is game dev 101, making sure people are playing how you want them to In games that pitch them against each other is the most important shit ever

heavy frost
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i support the idea of the cosmetics and weapons, having more unique and interesting guns would be cool and i just enjoy the customisation part so more cosmetics is never a bad thing

kindred lark
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Based

heavy frost
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(would be willing to pay for some things like the supporter packs, but more unlock cosmetics would be nice too)

drowsy drum
kindred lark
wary hill
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Holding a point should be made more valuable somehow, which would require building on the spawn area again so people can actually defend

kindred lark
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Agreed on that

drowsy drum
kindred lark
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The people that wanted that left
Genuinely
I know folks that tried for weeks to do that and just ended up leaving

drowsy drum
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Because you literally can't force collaboration

kindred lark
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You can, every game that has colaboration does it with how the mechanics are set

drowsy drum
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You literally can't in a game like this lol. Only way you can vaguely do that is in milsim mode by making players way slower and guns hit much harder.

kindred lark
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There is no "game like this", this is an Early Access title
In a year this game can be many different things

drowsy drum
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The casual andy isn't gonna give a shit that I tossed all my smokes to run into a frontline and kill 9 players even if I call before hand that's what I'm doing

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I've done that many times with players and more often that not most of them don't care or aren't even worried about winning lol. They're just gaming

rotund sable
drowsy drum
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All that's going to do is make more players leave, because that's not what they're playing for

kindred lark
#

God, I'm sad now
I just hope milsim mode shows up soon
I miss the first few weeks of gaming when it was actually filled with people that were following the game before on that promise of a middle ground between squad and bf4

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When most folks would say hi and tell jokes or do war movie VA bits

cobalt condor
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i guess

drowsy drum
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The shift sucks but it is what it is. I miss early EA times as well but the game just literally isn't that anymore.

kindred lark
cobalt condor
kindred lark
#

I literally pointed out to someone that there is a compass on the screen and they went "Holy shit" when early on people would actively say "Enemy on that rooftop, 157"

kindred lark
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Pain

drowsy drum
#

I swear people ask how you know where enemies or the points are and I tell them to hit "M" and it's like their world lit up

wary hill
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Redoing keybinding is always first thing I do in a game

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Some people are just oblivious when most games now hand feed information

drowsy drum
#

I'm telling you it is NOT a conditioning thing lol, some people here are NEW new or not conscious of a lot of self defeating playstyles that make any teamplay impossible outside of sniping with 8 people in a building somewhere in the middle of nowhere

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That's like the most collaboration I've seen from a squad in the last 2 months

wary hill
#

Azagar when a team is losing reverts to sniper war is annoying

kindred lark
#

I feel like that's not the issue at all here
People will find it out if they aren't conditioned to ignore it
Because there is very little reason to use those most of the time, is the thing
The game actively rewards you 80% of the time for ditching all that and rushing people head on

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There IS conditioning going on, it's just backwards

wary hill
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If winning games mattered, it might be a change.

kindred lark
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When the game makes it so those are needed more often than not people WILL pick up on them

drowsy drum
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Which happens in every game with any decent skill gap mechanically (independent of movement shit)

kindred lark
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It's just how things go, if using the tools you're given is mostly ignorable people eventually forget those tools exist
Like I'm sure those people have SEEN the map or the compass, it's just been ejected from their muscle memory and regular memory once they've ignored them for so long

drowsy drum
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And that is something that should be reinforced

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The stuff already IN the game to give players those awareness tools

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And other stuff like smokes and flashes

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Which no one fucking uses

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Like I see 0 tips on the map or how to read enemy frontlines/positions

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Which are all REALLY important basic skills you should learn in a game like this that has limited information

wary hill
#

It's just game time experience

kindred lark
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Because again, the movement here is severely downplaying the rest of things
There's no other way to put it
Battlefield 4 was very good at organically making people use all it had to offer
It was also, critically a slower game

drowsy drum
#

BF4 also had movement tech though

kindred lark
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And it wasn't SLOW
It was SLOWER

drowsy drum
#

Not by much if I'm gonna be 100, only difference was gun weight

cobalt condor
kindred lark
cobalt condor
#

its literally press w and shift, get shot at, move mouse around at 16000 dpi and run away

drowsy drum
kindred lark
cobalt condor
kindred lark
wary hill
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I can't say I run into a lot of airstrafers

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It's like running into robocat

drowsy drum
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That shit was rampant

kindred lark
#

It's not just about airstrafing
It's the overwhelming speed of the game
You have no time to breathe or think or actually position most of the time
It does not need to stop having huge battles or have a constant Frontline, it just needs to be more like battlefield 4 and less like cruelty squad after the gunk boosters get bought

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The only people that position are fucking snipers and sometimes the lone support

drowsy drum
drowsy drum
#

I've never been in a situation where I was like "man I couldn't think of a choice"

kindred lark
#

Oh I am the lone support
Life ain't easy for a ammobox guy

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Well I'm on ritalin most of the time and I have lol

drowsy drum
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Oh I've been maining assault since EA release with recon mixed in.

kindred lark
#

The ADHD kid meme is a lie! Jfjddjd

drowsy drum
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Funny part is I also have adhd with vyvanse and I play about the same lol

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Off meds I suck act actually being able to decide on a choice during a gunfight

kindred lark
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Eh, I just hope that if this game gets more arcady than it somehow is, the milsim mode comes soon

drowsy drum
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But on them I'm locked in, but I def didn't start that way

kindred lark
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Thank God for adhd meds

drowsy drum
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Just gotta practice making choices quicker and sticking to em

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If you make the wrong one, you know in that situation to not do that

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Helped me through actually being tactical while also flying across buildings KEKW

kindred lark
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Nah, this style of game just numbs my brain and makes me sad for life
There's nothing interesting about the path it's taking for me, I'm mostly only here because of the potential of the "middle ground between squad and and battlefield" I've heard so much off and the milsim mode

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I just hope the folks that didn't stick with the current game come back when the nice stuff shows up, and considering how loyal more casual milsimmers tend to be, I'm sure some will stick around

drowsy drum
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Idk, I find being able to evaluate my options while also going fast and being efficient fun. Battlebit lets me do that in a WAY less sweaty way.

kindred lark
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This isn't a diss on more arcady stuff BTW, the way bbr does it just doesn't stick with me

wary hill
#

If they announce a new game mode, I'm sure people who left will give it a try

drowsy drum
#

For sure, I'll probably try it out myself.

kindred lark
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But mostly because ultrakill is more diverse from moment to moment gameplay when it comes to the environments in which I gotta act fast

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On account of being yknow
A curated single player thing

drowsy drum
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Ye, but the unpredictability is more what I like compared to ultrakill where it turns into speedruns lol

wary hill
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I feel it could be a boost if they make milsim mode accessible and just work on it as they go as they are doing it now

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Like milsim mode (alpha test)

kindred lark
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But BBR wise
The milsimmer in me really sees potential in what can come
This game can make some incredible milsim material on the lighter more casual vein of milsim like some casual squad servers

drowsy drum
wary hill
#

Call it alpha so no one can bash it. It's a work in progress and you click a disclaimer you can't bitch about it.

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All feedback must have a proper justification with a solution or it will be deleted, etc.

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It would appease a lot of people imo

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After support update, the game was fine minus skin bug. During that period, time can be spent on milsim mode

rotund sable
#

I think the game needs to remove sprint

wary hill
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Milsim could put a stamina bar

heavy frost
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theres a lot of features that they could add to milsim that would slow the game down and make it feel more tactical, stamina being one of them, slowing down movement overall, weapon jams maybe? just in milsim though obviously

smoky linden
smoky linden
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My thoughts are quite pessimistic

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I just hope that the official can boldly experiment with various game gameplay designs now

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The big map was also their attempt, but the experience with GunPlay was not good
But playing tank battles with the team is really good

pallid pilot
heavy frost
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Two different gamemodes though, keep the normal game and have the hardcore milsim separate, that's how they're planning it anyway I think

clear adder
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bbr is dead anyway

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to late

drowsy drum
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6k daily peak don't seem dead to me

sinful pulsar
drowsy drum
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Heaven forbid they like playing recon

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Or are just trying other classes

median ridge
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Or trying to complete the dumb ranged challenges qwq

drowsy drum
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Y'all make it sound like it's a evergreen strat that'll never change lmao

drowsy drum
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Because that'd explain a lot

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Especially when you need 150 of them

sinful pulsar
#

there arent even sniper challenges this week

median ridge
drowsy drum
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I mean thats different

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If people are actively going for challenges then that's why

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Otherwise is people playing the class for a brief bit or just like recon

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And recon isn't that liked KEKW

subtle atlas
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Remove the range challenges replace them with something goofy like running over 3 people with an ATV

sinful pulsar
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and because 80% of the maps are wide open

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  • cant get any gamemode running than conquest
subtle atlas
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And invasion, but you are correct there as well

drowsy drum
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What region? NA usually has Domination and frontline servers running all the time

subtle atlas
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EU 127/64 is mainly just conquest, dom, or invasion. Rarely ever see frontline on official servers

drowsy drum
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Oh I'm talking more community servers

sinful pulsar
#

EU community servers are the same as well

drowsy drum
#

Official servers pretty much just have people who want conquest 24/7

sinful pulsar
#

we have a frontline server that is empty most of the times

subtle atlas
#

When invasion came out it kinda just took over frontline’s place

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Same concept just in an attack/defend style

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And supports vehicle play, good for challenges.

drowsy drum
#

I still kinda prefer frontline over invasion (as shit as frontline is on most maps)

sinful pulsar
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Wish there was any other popular gamemode that facilitates an active playstyle not sitting in a random building holding a random angle for all game

drowsy drum
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Rush, but it's 32v32 I think

sinful pulsar
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Yeah Rush is great, that is my go-to when I get tired of conquest 😄

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but the servers are often half empty and we play 15-20v15-20

drowsy drum
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127v127 rush is a pipe dream I wish would work well

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But it just wouldn't in battlebit

subtle atlas
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Yeah would just be a cluster fuck of nade spam, and trophies can only do so much

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I wouldn’t be against chaos but yeah, wouldn’t help the game long term

cobalt condor
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We were playing a Attack/Defense of the Germans counter-attacking Arnhem and we had hold zones. Everyone was communicating what they were doing, where they were, and what they saw. On top of that, hearing German tanks from far out, hearing cannon and MG fire from far out and getting louder as it got closer upped the tension and made holding an angle feel like eternity when it had only been about 30 seconds.

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Obviously combined with a long respawn timer, and unable to spawn on players, each death matters and you have that fear of dying because of the time to get back into combat to help your squad.

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Now, BBR isn’t built for that, but I think it’s just trying to be two games in one. I think when the milsim mode comes it’ll help the players that want that and the arcadey players will get their own. It may however have the devs work on different balances and changes for weapons, but it wholly depends on the engine used for BBR

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Long story short, BBR needs to cook more, Oki needs to take a break and get some help on dev direction, and probably at this point fully embrace the casual arcadey side of BBR to bring in more players. Like get rid of bleeding, run speed is the same for all players, etc. There’s a lot of “milsim” features in BBR that are conflicting with its gameplay

stuck cobalt
amber moat
#

Split it into milsim and arcade modes already!