#SNIPER TRAILS ONE LAST TIME

1 messages · Page 1 of 1 (latest)

floral parcel
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here we go oki, a lot of debate around smoke trails and here are some of final suggestions that make sense and should be considered. A) Have an attachment like suppressor make it so you wont have a smoke trail when shooting OR B) Make it so they only show up if the shot was fired further than 200m away

crimson ivy
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C) REMOVE THE TRAIL

lone olive
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I honestly feel like this is a lost cause, Oki doesn't like sniper rifles. They should be removed, like the shotgun he also doesn't like.

keen kite
foggy kite
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agree w remove the trail

lone olive
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HOWEVER...option A is the way to go, if i was made to decide

broken jungle
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D) add bullet trails to tanks that sit in spawn and snipe points so we know where they are

foggy kite
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snipers being overpowered is a function of maps not being designed well around their existence, not the class being overpowered, see every other shooter that has balanced one-shot kill snipers

broken jungle
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ik its a joke

lone olive
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most logical option is definitely just get rid of the stupid bullet path, it's an unnecessary detriment

floral parcel
lone olive
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yeah i know, in which case i say just get rid of sniper rifles, he obviously doesn't want them in the game

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stop fuckin slowly making it worse

floral parcel
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kat it true tbh

foggy kite
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agreed

storm kayak
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by them I mean the sniper trails

lone olive
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yeah i gotcha

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it's just a bad addition for a non-reason

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it's upsetting

storm kayak
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I think the issue was, snipers were very stagnant and therefore never contributed to the actual push for points

floral parcel
lone olive
broken jungle
storm kayak
broken jungle
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maybe u just have bad snipers on your team

storm kayak
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on every team I have ever played on

lone olive
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getting off topic

storm kayak
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thats the general complaint for sniper haters is that they are not actually contributing to a push. the stigma is that they like the long range shots and not being shot back at.

foggy kite
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which is irrelevant to this discussion to be frank

floral parcel
storm kayak
# foggy kite which is irrelevant to this discussion to be frank

I would argue completly otherwise. The sniper trail makes it easier to spot the far away snipers and plan accordingly, and forces closer range snipers to move around more, which mixes the gameplay up a bit.
Thus changes things from "not contributing to a push" to "have to be activley invovled in order to get kills"

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anyways, thats just my take with 20 minutes with playing sniper. Maybe my opinion changes later

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im going to go play battlebit now.

foggy kite
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I don't think the trail does that at all necessarily. In fact it's much easier to kill a <200m sniper with a trail, ergo less viable

limber heath
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Completely remove the trail.
The "issue" that people get sniped left and right from a distance is a myth and has been blown out of proportion by orders of magnitude.
Everything else can stay the same.

storm kayak
foggy kite
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if a trail will exist either way I would rather sit 700m away so at least there's no glint and I can move to the side to avoid other snipers

storm kayak
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It could just get progressivley more vissible as the shot goes on

broken jungle
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But if the goal of the glint is to make people get closer then what is the point of the trail. If you're close enough to "contribute to the push" then why use a sniper for that

floral parcel
foggy kite
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I like(d) playing mid-range sniper. Glint and trail has pushed more people away from <200m encounters and made them even more campy

broken jungle
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The complaint is snipers sit back and don't help their team, so the solution is the make them even less useful since they spend more time moving and not sniping?

floral parcel
limber heath
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oh my lord idea to even keep the trail: couple it to scopes!

= 6x scopes have no trail while < 6x scopes have a trail, this makes it still a viable thing to snipe at a large distance:

  • the distance itself is the major disadvantage, adjust bullet speeds to make this even more relevant
floral parcel
limber heath
floral parcel
limber heath
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why should i get punished for firing my weapon in shorter distances
isnt this the main issue with snipers them being mostly one-shot on close range...?

be aware of youre surroundings and see them coming
yes! if a sniper kills you with a headshot at like 700 meters, you are at fault for not covering your ass / standing still

make the trail even go up to 500 m or so, I do not care, I want to enjoy my long range sniping (750m+) while not being absolutely punished by the game because I do what snipers do...

foggy kite
vital lion
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Leave trails as it is.
You only see the enemy's line of sight if the sniper missed.
For below 200m use dmrs

storm kayak
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maybe a mussle break that could dissipate it?

floral parcel
limber heath
# storm kayak I do like this idea tbh

the whole no idea where you get shot from gets exaccerbated by people fastly moving while they attack you, a sniper with a medium range scope (or even ironsights) moves fast and is therefor higher likely to "hide" from you so you have no idea where they are attacking you from

if you get shot at from 500 meters, it takes a bit of figuring-out work to understand where you get shot from, but you have a glint you can go off and the situation itself (=> hill infront of you in the distance, likely snipers there etc.)

no trail on the long range scopes would then make it viable to snipe at a distance while not making you too obvious while a trail on med-range scopes and below makes it easier for the enemy to spot you cause you are obviously not "sniping" in the traditional sense, which is seemingly the goal

floral parcel
storm kayak
# limber heath the whole `no idea where you get shot from` gets exaccerbated by people fastly m...

counter point, no idea where you got shot from within 200M applies litterally to any gun when people are running around. My whole thing is that I like snipers being in the frey, its more enjoyable both ways when A, I see that I got shot from X building so I have to watch the whole building to know where they are, and B. as a sniper, I know I shot someone, and missed, they noticed, so now I have to move VS before I could take 2 or 3 shots relativley short distance and nobody noticed

limber heath
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i dont want to be forced to long range snipe cause i personally find that playstyle pretty boring
if you like to close-range sniper, dont complain about it, you are using the weapon in a way which is directly against the purpose it was build for, depends on what distances you play obviously

floral parcel
foggy kite
limber heath
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long range sniping should also not be punished, everyone who thinks that it should be punished did not understand the very concept of a sniper rifle or the sniper as a class lol.

why do snipers have 20x scopes n such, for them not to be used...?

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again, I think the "issue" with long range snipers killing everyone left and right has been blown out of proportion

floral parcel
storm kayak
limber heath
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police sniping is not really something representative mate, look at afgahnistan or something, police uses snipers exclusively to kill people at a close range cause why would they move far away? the roof on the other side of the road suits the purpose well...

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when snipers get deploy, there generally is a hostage situation or so, otherwise the sniper would be kinda useless cause SWAT would serve the purpose

storm kayak
foggy kite
storm kayak
limber heath
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this environment suits it more well than a freaking city

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URBAN sniping says generally 50 to 350M.
guess what, URBAN sniping stops at medium range...

storm kayak
broken jungle
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What one shot potential are you talking about? Last i checked only m200 with long barrel can one shot at long distances unless they changed something

limber heath
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if you search for a 4-wheeled car, dont be wondered when you dont find busses man

floral parcel
foggy kite
storm kayak
storm kayak
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its reallllly hard to pick that one noise out of the jumble

broken jungle
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huh

storm kayak
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maybe if it had a more distintive CRACK then it would be different, but the volume alone isn't enough

foggy kite
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it does have a unique crack?

storm kayak
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Have not heard it then

limber heath
storm kayak
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The situation im constructing, is a real situation, which for some maps is litterally the only situation.

river pike
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The trail should only be 20m long, and be locally rendered around players.

So if someone shoot me, I will see a 20m long trail. Not a direct line conecting all the way back towards the shooter.

limber heath
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some
there you go, we are obviously trying to find a general situation, not one that suits some maps

floral parcel
limber heath
storm kayak
broken jungle
storm kayak
floral parcel
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i just want a change/nerf to the current smoke trails as they accomplish nothing but punish flanking/close range sniping for no reason

limber heath
broken jungle
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why would it be tied to the scope if Oki wants this to be more milsim-like, and no the muzzle device

storm kayak
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Im hella tired dude, long day.

limber heath
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its 5:40 am mate, same KEKW

storm kayak
#

nighty night time for me then

limber heath
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have a good one

storm kayak
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bye Mr. Dennis! go to bed bro

limber heath
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uni at 12 skully

storm kayak
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Long nap

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4 hour nap time

finite viper
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The bullet trial goes against what it means to be a sniper - to be concealed and pick off high value targets without being seen. The scope glint already balanced this aspect fairly for the people who are aware of their surroundings and know how to navigate the map safely. It allowed counter sniping battles in the game which is an interesting side to the gameplay, like a war within a war but apart of the larger battle.

The bullet trail completely stops all concealment and exposes your position too much. Combind with the 3d spotting your only attracting attention to yourself by being a sniper.

In particular, the bullet trail has completely stopped sniping from the Littlebird to be a fully viable tactic. Before it was excellent fun but now you are contested too much, even at absurd ranges.

topaz acorn
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I'll be honest, I have yet to see a trail that isn't a friendlies or my own. it does the same job as a tracer because I see it while already looking at that direction.

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in fact its usually harder to see than the tracer

woeful knoll
noble snow
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judging from the number of people i whiffed a headshot on earlier who didn't react at all to the sniper trail front and center on their screen i'm not sure if it even makes a meaningful difference

floral parcel
quaint edge
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I’d be happy if their was an attachment that gets rid of sniper trails but it would probably need heavy downsides

tropic mantle
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I suggested that we could have a slider to adjust trails shrug I think they're visually annoying and reduce my accuracy. Though this would only change what you see.

thorn pagoda
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I've suggested it before, but I also like the idea of only seeing the trail when within "x" meters. That is to say, only seeing the trail if the bullet passes close to you. And only that part of the trail

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Players are smart enough to know the general direction of a sniper from that without giving away too much info

tropic mantle
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that would be a lot of work from a coding perspective

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quick fix to this is just to reduce default trail time by a lot, 2s is way too long when average human reaction time is 250ms, added we already have a audio que which is even faster to react to. Psychologically, you still know ur getting shot by a sniper cause of the sound. Visual indicators longer than .5 seconds id say just counts as unpolished, and visual clutter.

jagged mantle
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womp womp

lone olive
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just get rid of sniper rifles

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stop torturing us

viscid trail
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Make them choose between auto bolt action or manual for non trail shots

fleet pasture
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what about removing glint from medium scopes and keep smoke trails , i personally dont find it fun to just shoot glints and asoon as u scope in the whole server locks on to you. aren't snipers supposed to be more stealthty ?

floral parcel
delicate brook
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preferably no smoke trails in general

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but if we have to have them

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id say reduce the duration

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to 1 second or less

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and make it less visible or something

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like you only see the trail if the bullet flies towards you?

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cause rn you can just pinpoint the exact location of snipers that arent even shooting at you

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which just brings us back to square 1 where we had insane glint cones that showed people you werent shooting at where you are

radiant sequoia
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just throwing in that the trails are absolutely ridiculous

floral parcel
covert wolf
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just remove trails or only make the trails appear within 300m ahead of the sniper.

even with trails, i don't see any sense in a person who sees the trails being at all concerned - at least in comparison to the person being shot at who should already see the glint.

all of these conditions just for one class out of six others makes it feel like playing as recon needs it own extensive tutorial and terms agreement before playing.

topaz acorn
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has anyone actually used these to find someone or you just guessing? I've only seen my own, and friendlies. the only time I see hostiles is when I', already looking at him, or we are close to each other. the thing already lasts less than a second.

fleet pasture
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if i see 5 trails ima be a bit concerned tbh lol and yeh you can see the glint but what if they are behind you or on the side. i do not understand how the trail effects the sniper more then the glint does.

patent geyser
topaz acorn
patent geyser
topaz acorn
jagged mantle
patent geyser
topaz acorn
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I have literally never posted any gameplay

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you fucking moron

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also, by your logic, its a skill issue to not use the trails? I thought it was a skill issue to use them? or does your mind change based only on what people say to you to farm reactions as the worlds shittiest online troll?

patent geyser
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was definitely something

patent geyser
topaz acorn
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and what is my name then?

patent geyser
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devildog something, idk if it was 20

topaz acorn
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because it ain't my discord name

patent geyser
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could've been another guy i suppose

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would be an awkward coincidence i suppose

topaz acorn
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and there are hundreds of people with devildog devildogg devildawg on steam

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met 6-7 of them in the same lobby before

patent geyser
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shitty ass name so yea figures

topaz acorn
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oh now targeting a name now? how quaint.

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reaching for literally anything at this point

patent geyser
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you literally praise cops lmao

fleet pasture
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anyway

patent geyser
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get on your knees and kiss the cop boots

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slobber all over them

topaz acorn
flat jackal
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I don't like snipers and they annoy me. That being said, I think the bullet trail is unnecessary.

Having trouble with a sniper? Just throw a smoke. Problem solved. Especially now that the smoke is dense af.

nova swan
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Just make it 70% more transparent and its fine

eternal coyote
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So what exactly makes sniper trails bad? It's not like every player, or even more than half the players can do anything with the information of a snipers position that is further than 200m away

shy lake
shy lake
topaz acorn
topaz acorn
shy lake
topaz acorn
# shy lake you do know that people are using stuff that removes the muzzle flash like silen...

still got the gunshot and tracer. and notice it was because you already were looking in his direction. with Recon being my second most played, and my most played recently, I can say that the class wasn't messed up at all. maybe if you play assuming people don't ever notice you it would be a problem, but I've spent a long time in nests taking shots less than 300 meters away and it takes forever to be engaged, and it usually only happens when I try to kill another recon.

shy lake
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it seems like you dont get it. We have no problem with the damn tracers every single weapon in the game uses a silly tracer for every single shot you fire. the frewaking weapon class has a sound spread of 2000 thanks to oki. it gets reduced to 600 with a long silencer. Even that amount of sound and glint cant be dealt with. Fucking 3 second direct smoke lines to the end of your barrel is just a shitty way to make the clueless zoom zoom players stop for a nano second and they continue with their clusterfuck

topaz acorn
shy lake
topaz acorn
sleek fox
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So true

thorn pagoda
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Imo the trail is a bit excessive and makes it easy to spot and avoid snipers, but it's not as bad as a lot of players make it out to be too

fathom relic
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Just tune the trail down slightly. As a non sniper it really doesn't do much other than let me know which angle I'm exposed to. And I appreaciate that. I still get sniped. just as much as before. It depends on the scenario. I think yall complain 2 much

storm kayak
thorn pagoda
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I've started playing a bit more recently and imo it's harder to find snipers than pre-trail, since the glint is so toned down

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Before you would ads with a scope and everyone in a 5 mile radius would be on your arse

dusty fable
thorn pagoda
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Idk, unless the sniper is in a dead area where there's literally 0 other threats, I havent come across it yet.

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Not that its impossible to see, but that its not at the forefront and not as easy to see as before when they had a big jpg slapped on their head when they were scoped

patent geyser
topaz acorn
# patent geyser literally a fucking beam showing you directly where they shot from

which tells you nothing more than what you already knew if you even have something of a brain. you don't miss, trail means nothing. if take 4-5 shots at a dude, then yes he will follow your trail. 9 times out of ten though? you are in a standard sniper spot that people will scan for pretty quickly when they notice that they got shot at.

topaz acorn
# patent geyser clown emoji

all that tells me is that you are braindead and have no situational awareness, nor do you have any sort of map knowledge.

hearty olive
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Is it really time to pull out my 500 word thread I saved while waiting for people to get annoyed at sniper trails

hearty olive
spark arch
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The amount of people who skyline, dont use pickaxes, dont build barriers to cut down on angles, dont use binoculars, dont use canted sights to stop the glare, and don't stand far back from a window just leads me to believe people don't know how to play sniper and think the trail is the reason they're getting spotted.

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if you shoot from street level on maps like tensa, no one ever sees your trail. You need to bias your shots towards the back of a pack of enemies so no one sees the smoke trails infront of them.

open shale
keen kite
spark arch
abstract coral
topaz acorn
topaz acorn
open shale
hearty olive
#

If you are aggressively sniping and flanking some random enemy will notice the trail since it doesn’t only show near the people you are shooting at

open shale
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B-b-but he said it doesn't do any harm

abstract coral
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why trails when theres glint+ strafe shot sound + new 3d sounds nerfing snipers even more since u should be able to pinpoint, yes mf pinpoint, after 2-3 shots :/

topaz acorn
open shale
hearty olive
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Damn, the straw man fallacy being used alr

topaz acorn
open shale
#

That's a great argument in a discussion.

topaz acorn
open shale
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You make a good point

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Call anyone that gives you examples of it being bad an idiot

topaz acorn
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its bad because "enemy sees me"

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that is literally the only argument

open shale
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And that's hella strong argument tf you mean???

spark arch
abstract coral
hearty olive
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Even before sniper trails

topaz acorn
open shale
topaz acorn
spark arch
open shale
#

It's not basic ass positioning

open shale
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it's a straight beam to where you are

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So...

abstract coral
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i get that snipers need trails bc bullet tracers are there too, but 2 sec is way too long and way to obvious

open shale
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You don't think a straight beam to where you are is a bad thing

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Then we should add trails to every gun it doesnt matter right

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oh wait

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it does

topaz acorn
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my man, if you think in servers above 32 that anyone is gonna notice, you're high

abstract coral
topaz acorn
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or how many games actually do just that

open shale
abstract coral
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game would turn to cample bit

topaz acorn
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never played r6, cod, or battlefield I guess

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all of those have bullet trails on all guns

open shale
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You have to analyze one flying bullet in a split second to determine a direction, and even then guess where it originated precisely. Vs sniper trail which is HURR DURR straight line to target

spark arch
open shale
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If you want cod go play cod

topaz acorn
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same for BF

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same for smaller more tactical games

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every gun

hearty olive
abstract coral
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bf has too much visual clutter to notice anything... imo

open shale
topaz acorn
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which have both?

hearty olive
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I’d rather have a bigger glint like before than trails tbh

open shale
abstract coral
open shale
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You can't just mold this entire game 1:1 with cod and battlefield. Why the hell would anyone play this game?

abstract coral
topaz acorn
topaz acorn
spark arch
abstract coral
open shale
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lmfao

topaz acorn
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at worst, they make the trail last less time.

open shale
hearty olive
open shale
#

Quality over quantity my friend

topaz acorn
spark arch
open shale
hearty olive
floral parcel
#

Devil dog still going at it in this thread?

topaz acorn
open shale
#

^ there's no counter to this because we can go on forever

hearty olive
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My flanking positions are literal flanking positions where Im at an off angle and near the frontline where Im using the fact that you need 1 shot to kill someone improving your stealth massively

topaz acorn
abstract coral
open shale
topaz acorn
spark arch
# hearty olive Bruh, you ever heard people respawning from objectives or a respawn beacon near ...

If you're knowingly firing at a target that has players swarming from it, you're going to get spotted? Every time i kill someone through a scope their allies hit the deck, before nerf or after. There are some narrow cases where its a massive nerf, but in the majority of cases you can compensate by hiding yourself well and cutting down on angles. As soon as you let off a shot you shuld be switching to canted scope so you lose the glint, they have a lot harder time figuring out where you are.

floral parcel
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Yo here are my update suggestions A) Allow an attachment(like suppressors) to greatly reduce or remove trails when equipped B) Make it so trails only appear when the shot has traveled further than 200m C) Make its so the trails dissipates (30~45% of the line will be super faint and hard to trace) from the point it was shot so the enemy can still see the trail and know they were shot but it isnt a straight line all the way to the shooter D) Greatly reduce the current duration(make the last anywhere from 0.4~1.5 secs) of the trails and lower their visibility. ANY of these changes could WORK i just want to SEE a CHANGE to the CURRENT ones

hearty olive
open shale
topaz acorn
open shale
#

Keep calling everyone in this thread "idiots", "shit", etc.

floral parcel
hearty olive
open shale
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lol idk about that

abstract coral
topaz acorn
open shale
#

I'm sure he's a kind person irl but hella dense online.

topaz acorn
floral parcel
hearty olive
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They never realised ranger got nerfed probably

topaz acorn
floral parcel
abstract coral
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nah i should prolly know the names by now, but i onyl care for stats

hearty olive
topaz acorn
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so the trail is only like 50 meters behind the bullet?

floral parcel
#

Why can't I pin messages in my own thread

hearty olive
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Shouldn’t be a trail till 100-200m away from target tbh

spark arch
topaz acorn
hearty olive
topaz acorn
hearty olive
spark arch
trim obsidian
topaz acorn
hearty olive
floral parcel
topaz acorn
hearty olive
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That’s just people not being situationally aware

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Why give them a crutch when they literally can know where you were shooting them even before trails

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Also its risk vs reward, you are playing at very big risk by taking a flanking position in a sniper at the frontline. If some random person spots you unless you are good at quickscoping you are going to die 9/10 times

trim obsidian
spark arch
trim obsidian
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sniper attachment rework when 😔

topaz acorn
floral parcel
hearty olive
open shale
floral parcel
hearty olive
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After 10-15kills someone will come try to find you even before trails

topaz acorn
floral parcel
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A whole class shouldn't be hindered or nerfed just because you feel it's unfair and can't use your awareness for a second

trim obsidian
spark arch
trim obsidian
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supressor short oddly enough loses velo but gains more ads/swap time

open shale
trim obsidian
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idk the sound changes did kinda nerf supps to ghe ground but thats a diff discussion

floral parcel
topaz acorn
floral parcel
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At least similar

hearty olive
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Tbh I still thinking trails shouldn’t start until 100-150m from the gun barrel tbh

topaz acorn
floral parcel
spark arch
# floral parcel Youre acting as if all your deaths are caused by snipers when I can assure for e...

of course. But the helpless feeling from your whole team getting sniped was bad for the game. In the same way i think inertia should be added and zoom zoom should be cut back a little. Sure, 'skill issue', but it feels awful to play against. It shouldn't be nerfed into the ground, and maybe there should be ways of incurring a trade off to make trails less obvious at the cost of weapon sway or glint or something, but the implementatino of a mechanic to reduce the negative feelings from a large portion of the player base is a good thing.

topaz acorn
hearty olive
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Dmrs just need body shots though, you need to actually aim with a sniper

floral parcel
topaz acorn
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with a bolt I mean.

floral parcel
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It still takes skill when most other weapons can melt you in that range

topaz acorn
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guess that's technically 25%

spark arch
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like would a trade off of an attachment that makes your movementspeed and aimdown time absolute dog shit in order to remove trails be a fair trade? what if time between shots was doubled if you use a trail-less attachment? trailless snipers could be fine, but they'd need to be nerfed in other ways

floral parcel
open shale
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Pretty sure if you factor out challenges and average it out there aren't as many recons as people make it seem. Cherry-picked screenshots of a handful of matches doesn't count.

abstract coral
topaz acorn
open shale
floral parcel
spark arch
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so in otherwords, you just dont want it nerfed lol

spark arch
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doubt thats going to happen

open shale
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Trying playing mid-range recon yourself for a few days. You'll kinda get where I'm coming from

spark arch
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i only play mid range recon

open shale
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Ah, then I'm surprised at that suggestion. You'd actually use an attachment like that at mid-range?

abstract coral
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i ony snipe for faaze

spark arch
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no i wouldn't, but i think it's fair to have a trail if you want to play fast and loose and be trail less if you want to opt for a more methodical playstyle. Cross seam shooting with an L96 was super strong and deserved a nerf. I dont think glint, trail and sound effect was needed, but some combination of them were warranted.

woeful knoll
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There were l96 users regularly getting 200 kills a game?

hearty olive
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Im that L96 mf, Im the person who quickscopes people in close range if push comes to shove

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Now the entire aggressive playstyle is nerfed and more people are forced to play long range camp sniping which is worse

spark arch
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Not everything is about balance. There are games that have strategies that perform poorly most of the time but are god awful to play against and anti-fun, those playstyles and mechanics tend to be removed.

hearty olive
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I get having trails in 150m for snipers who are still at their side, but you can no longer flank with snipers because of it

open shale
hearty olive
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Its such a dumb change to make people go for the shittier playstyle

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Which Oki thinks is the only playstyle it seems

open shale
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Yeah what Orphan says makes sense if that is Oki's thought process. Its just a nerf that overreaches more than it should

spark arch
#

It's hard to evauluate anything that's in alpha. If they add inertia, suddenly sniping moving targets gets easier, and thus the trails become more justified.

#

or beta, or whatever they're calling it

spark arch
spark arch
woeful knoll
#

If thats the case then I don't want inertia. I like predicting shots on moving targets.

I can get towards the top of the leaderboard on Frontline, but I can't get the 150+ kills that cateat medics can.

patent geyser
pulsar grotto
pulsar grotto
patent geyser
#

which is only a problem if you're playing really slow

pulsar grotto
thorn pagoda
#

I don't even oppose nerfing the trail, I think it is a bit overboard, but i also think calling it a dead giveaway is a bit silly when most of the time you have a metric shitton of people to worry about, and the sniper just happens to take a shot at you from a km away... You're not gonna focus the sniper in that scenario because there are more dangerous threats that are easier to deal with.

floral parcel
thorn pagoda
#

Yeah, and I think those scenarios are very detrimental to the sniper in that case and need to be accounted for. But the trail in and of itself I don't think is the issue so much as the severity of it

floral parcel
#

A) Allow an attachment(like suppressors) to greatly reduce or remove trails when equipped B) Make it so trails only appear when the shot has traveled further than 200m C) Make its so the trails dissipates (30~45% of the line will be super faint and hard to trace) from the point it was shot so the enemy can still see the trail and know they were shot but it isnt a straight line all the way to the shooter D) Greatly reduce the current duration(make the last anywhere from 0.4~1.5 secs) of the trails and lower their visibility. ANY of these changes could WORK i just want to SEE a CHANGE to the CURRENT ones

thorn pagoda
#

ONe thing I think would help is scaling it with velocity, alongside the range limit

#

E.g. high velocity sniper b ullets have more severe trails (and thus should be used from farther)

#

To counter people just using M200 from literally every distance Kek

open shale
#

This whole thread is about mid/close range sniping being dead.

thorn pagoda
#

That's what i'm saying - If they scaled it on velocity so snipers more oriented on that playstyle dont have much of a trail, It'd keep the trails in for cross country snipers, while minimizing it on closer ranged snipers

#

Since that's apparently what oki wants - Indicators of when long range snipers are aiming at you - Then scaling it on velocity means those players still get trails

topaz acorn
#

pretty sure the velocity of the snipers is close enough that wouldn't change anything

#

that would really only effect the m200

thorn pagoda
#

I'm pretty sure the starting one is at 900, with some ranging up to 1400 by default without attachments - They could make trails either nonexistant or very minor around ~900 for snipers and more significant the higher it goes? Doesn't need to be fully linear

#

Oki hasnt indicated that he's thinking about removing trails much, so I'm just trying to think of compromises at this point

topaz acorn
#

the m200 is the only one at 1400

#

and the others are used for closer fighting anyway

#

this would just make the ssg the only one able to fight up close

hearty olive
#

The in ads bolt is a warcrime

topaz acorn
#

eh, its not so bad that its terrible, its just worse than the others. it still works just fine.

trim obsidian
topaz acorn
#

worst does not mean unusable or actually bad.

trim obsidian
#

i didnt say it was either but stat wise it is the worst of all rifles

topaz acorn
#

your statement was written in a way to contradict my statement of "(it being) worse than the others".

floral parcel
#

Still doesn't change the fact that it feels like ass to use

hearty olive
#

I get an aneurysm everytime I tried to use the ssg69

midnight saffron
midnight saffron
floral parcel
#

recon is my second most played class with almost 100 hrs and 5k kills on my l96 being my most used weapon i think i do have a fair idea on how these changes have affected the class and my play style

#

this is an update to my recommended changes with trails as they currently are overkill imo

#

A) Allow an attachment(like suppressors) to greatly reduce or remove trails when equipped B) Make it so trails only appear when the shot has traveled further than 200m C) Make its so the trails dissipates (30~45% of the line will be super faint and hard to trace) from the point it was shot so the enemy can still see the trail and know they were shot but it isnt a straight line all the way to the shooter D) Greatly reduce the current duration(make the last anywhere from 0.4~1.5 secs) of the trails and lower their visibility. ANY of these changes could WORK i just want to SEE a CHANGE to the CURRENT ones

lone olive
#

fuck it, i've grown away from recon enough to not care about it anymore. rip

lament sapphire
#

I’m still butt hurt that they took my fav play style and made it much less enjoyable. I just barely play anymore

woeful knoll
#

The bb community is also increasingly toxic to recon players regardless of skill. They simultaneously think snipers do nothing but are also overpowered.

You mean snipers aren't playing flanking routes as much because of trails and need to play behind the team in order to push up?

Then many teams are too dumb to understand the team failed at map control (no buildings, no support boxes, no trophies, no smokes) so they blame snipers.

This isn't a good situation for the game, we need trail tweaks.

vital lion
#

Once again, sniper trails do not hinder good recons

lament sapphire
#

They just make it much less enjoyable for a lot of them.

midnight saffron
floral parcel
# vital lion Once again, sniper trails do not hinder good recons

theyre overkill and should be tweaked, im not even asking for their full on removal. they also do have a pretty big hinderance on flanks i used to pick off bigger groups i can no longer do that without being melted or hunted down i have to go out of my way and try to pick off stragglers or solo/duos if i flank having less overall impact at stopping big pushes

midnight saffron
#

Doesn’t stop me from going 25-0 within 10 minutes.

lament sapphire
lament sapphire
midnight saffron
#

Anyways

lament sapphire
#

Okie dokie

midnight saffron
#

When you are closer than 200m, a cloud trail isn’t going to be what gets you killed. It’s going to be the thunderclap of a sound that tells the entire battlefield exactly where you are.

woeful knoll
floral parcel
midnight saffron
lament sapphire
floral parcel
vital lion
#

I play 32 exclusively and sniper trails if I see one, show me line of sight where I definitely don't want to be.
If I see one. Read as a skill issue on the recon side.
1k kills on l96, 1k kills on m200.
Not recon anymore, 3.2kd

floral parcel
woeful knoll
vital lion
hearty olive
eternal coyote
#

Whats so hard understand, you complain that sniper rifles arent as good anymore close range is like an SMG user complaining he cant kill a sniper 600m away from him - and even then the Snipers can atleast kill while the SMG realistically can't.

#

Completely stupid, If you want "close combat" fights then play a Weapon that was meant for that, not a sniper rifle

#

If putting an x6 on an UMP-45 and "sniping" with it isn't viable, why should SMGing with a Sniper be?

trim obsidian
# eternal coyote Thats what the recon class suppose to be, its not that hard, sniper rifles are m...

i think its an issue of oki saying he no longer wants to go for milsim like things and weapons being forced out to a effective range does feel kind of milsimey to me its an arcade shooter what difference does it make if snipers are good up close? if you add ADS+bolt then its not like the TTKS are much different anyway than anything else plus DMRs have become even more dominant in the close/medium ranges than snipers ever were not to mention snipers already were punished for being up close shorter mags to make it viable to even be up close and quick scoping on top of bolting times already was the punishment everything else is just overkill

eternal coyote
#

What has sniper rifles being not ideal for close range has to do with Milsim?

trim obsidian
#

having weapons adhere strictly to a specified ideal shooting range is a pretty milsim kinda thing

eternal coyote
#

No? Thats basic gamedesign? Or can you name me an arcade shooter where the ideal range of sniper rifles isn't far out?

trim obsidian
#

tf2

#

cod
titan fall 2

#

halo

#

all aside from halo maybe pretty fast paced games far as ttk goes and it gels pretty well

#

id even consider battlefield 3 to be pretty arcadey and snipers werent nearly as much of a problem as heavy barrel m16s were back then

#

the way i see it theres only a issue with sniping because people think there is not because there is a legitimate issue with it

eternal coyote
#

How is in TF2 the ideal range of snipers not the longest distance possible?

#

Also the trail itself isn't milsim either, its not realistic, its arcady too

topaz acorn
#

all of those the ideal range for snipers is definitely not up close. just because people do quickscopes and the like does not mean that they are good for close range.

eternal coyote
#

All in all, Sniper rifles were too strong close range than for the devs likings, so they nerfed it and buffed long range sniping by reducing the glint by a lot

topaz acorn
#

and the trail is just currently a bad implementation for something that basically every modern fps has on their weapons.

trim obsidian
trim obsidian
topaz acorn
# trim obsidian if people have the ability to do good in those ranges that means they are good a...

not really. all that means is that they were made way to powerful. almost all those games allow the snipers t one shot at some level, really only halo's sniper is only headshots, I believe the Drakon may also be that way. every other sniper has a crutch of either one shot above the waist, or chest and up. all that means is that, with no armor you can kill everyone in one shot, and with quick scopes being 100% accurate in most of those games its easy to do. in halo you at least have to hit the head, but its also a pretty fast firing semi-auto for a sniper anyway, and hip fire is also very accurate because until I think halo 5 there was technically no ADS.

the point being they were "good" in those games because they could one shot because of game mechanics, or they could two shot and fire fast. TF2 was less so because of the movement, you were unlikely to hit anything close with the drakon up close and if you missed you were dead anyway.

trim obsidian
topaz acorn
#

this just tells me you never actually played those games.

trim obsidian
#

im talking strictly in BBR

topaz acorn
#

oh so not talking about the other games now

#

alright.

topaz acorn
#

Trails are badly implemented. they do not disappear until the bullet hits, and then 2 seconds after.

#

simply having the trail disappear as the bullet flies, with it following 50 meters behind, would give the same effect but also not just give a "massive beacon" that people say it is

woeful knoll
eternal coyote
#

This should be the best playstyle yes, you can still close range snipe but it wont be ideal, like you can't snipe with SMGs

#

I mean snipers are always about attacking from far range, thats also what real life snipers do

floral parcel
eternal coyote
#

Yeah but there you atleast know you are being shot at and have the time the sniper needs to zeroing and lead the shot. At close quarters its just hitscan

vital lion
hearty olive
#

It still nerfs my extremely aggressive playstyle by quite a bit but it sounds reasonable

topaz acorn
#

not really because even if it is that long, it fades at 50 meters, its supposed to travel as quick as the bullet

#

it does effect a little, but not nearly as "bullet makes trail, bullet hits target, trail lasts for 2 seconds"

hearty olive
#

Yep, I can stick to that change

shy void
#

It's sad to say it but again having sniper trails is pushing the game towards the very first iteration of the game being Marksmen rifles being overpowered.

floral parcel
#

A) Allow an attachment(like suppressors) to greatly reduce or remove trails when equipped B) Make it so trails only appear when the shot has traveled further than 200m C) Make its so the trails dissipates (30~45% of the line will be super faint and hard to trace) from the point it was shot so the enemy can still see the trail and know they were shot but it isnt a straight line all the way to the shooter D) Greatly reduce the current duration(make the last anywhere from 0.4~1.5 secs) of the trails and lower their visibility. ANY of these changes could WORK i just want to SEE a CHANGE to the CURRENT ones

woeful knoll
# shy void It's sad to say it but again having sniper trails is pushing the game towards th...

The balance is a bit out of whack. A 4x m110 can stay peaked and have no glint or trails and can more actively watch for sniper smoke. As a result bipod is better on dmrs outside of long range scope m200.

Sandbags getting hit by sniper rounds should give off a lot more visible sand dust so players know they're being shot.

The trail should at least start after 100-200m. If a player can't see or hear a sniper that close they are just clueless. IMO the opacity of trails feels worse on certain maps which is also whack.

vital lion
#

Add low quality high pressure ammo randomly appears in mag with a chance of 1%.
When proc happens, blows the chamber, blows the whole mag as well as fingers. Permablind on one eye until respawn

#

At least at RU side

abstract coral
#

why dont dmr's have glint and a trail ?

#

no dmr is reall fun to play or play against... how about you give the snipers actual bullet drop and remove the trail. the trail just ruins cc. if u get fucked by a sniper try to use movement and leaning, only the m200 can insta delete you when u get peek by it...

#

ppl only dont cry about dmrs bc no actual sniper would use it, its rather easy to use and does the job of a sniper better then a sniper, it only loses vs sniper

#

and instead of making the classes more unique they gave other classes the ability to use dmrs aswell, idk what to think about that

river pike
#

Sorry for the bad quality, discord filesize limit is 25mb.

I saw the trail in the sky and easily found this sniper, without even wanting to look for him.

Its just that easy now...

viscid trail
#

ok and

river pike
# viscid trail ok and

Its a bad mechanic as it currently is, is what I'm saying.
Dude was playing totally reasonable, and he was not shooting at me, I was not looking for him.

If you had to be 20m close to the shot to see the vapor trail, it would eliminate a lot of issues.

viscid trail
#

its working as intended

river pike
topaz acorn
#

...from where you were a tracer would have done the same.

#

you also didn't find hm, you just ran in his general direction and got lucky he didn't shoot your dumbass running right at him in the open. he also left a jeep right next to his spot.

#

still saying the shot following the bullet at a set distance would be far better.

river pike
#

You can see the tracer passing overhead first actually!

I mean, I took the angle of the vapor trail, opened the map and followed it towards the general area.
Thanks for calling me a dumbass. I saw the height at which he was firing (way above my head), and figured he wouldn't be looking downwards, but that's just stupidity from my side I guess.
It doesnt take that much brainpower to work out, since I'm dumb af.
Where will the sniper be? "on top of the hill"
The sniper was bad though, who left his jeep in the open.
I doubt I'd got out of my way to kill him as I did, had I not spotted the vapor trail.

Imo, it was unfair for the sniper but I wont reply to people who troll and need to rely on skill crutches.

topaz acorn
#

so basically, it changed nothing beyond the fact that you missed the tracer.

river pike
#

It changed everything since I saw the tracer.
It wouldve been harder to triangulate the general (not the correct word but you get the gist) if I didnt have the angle due to the tracer.
He didnt use a suppressor though, so that also f*cked him.

topaz acorn
#

like , I don't like how the trails are currently implemented, but that video doesn't show anything that wouldn't have happened if you saw a tracer and know the map

rapid agate
#

honestly i dont think trails make that much of a difference. minor nuisance sure but recon is more or less the same.

topaz acorn
#

I just don't like how long they last

river pike
#

I think they woulv'e been so much better if they were 20m long, and not all the way back to the sniper.
Visually I quite like it actually. (except when you shoot as a sniper and get the trail blocking your vision, thats a bit frustrating)

topaz acorn
#

yeah, I was thinking 50, to give that same trail effect that deletes itself as the bullet moves keeping the length at 50

#

and once it hits it could be unchanged, because a 50 meter trail that last 2 seconds is a lot less than a 400 meter trail that lasts the same

keen kite
#

make snipers hitscan

topaz acorn
#

though I wouldn't say no to its time being cut in half

river pike
topaz acorn
#

I don't think it does, it seems more like it lands then the timer starts. then again, I 'm not shooting so far that the bullet takes 2-3 seconds to arrive.

eternal coyote
#

You would have found that sniper regardless of trail because of the sound of the gun and his footsteps

past yacht
#

Snipers are mad, they want to make 100 kills per round without deaths

keen kite
eternal coyote
#

The clip you posted strongly suggests what I said

midnight saffron
# river pike Its bad tho. Its a skill crutch, at least limit it's visible range.

It’s not a skill crutch when snipers have almost no drop, have huge range, and enemies have head hitboxes 3x the volume of other fps. It’s called balance.

The more I play sniper, the more I think this thread is just a lot of people bitching because they get killed more easily. I still regularly go 5:1, 10:1, or more for K/D ratios.
Snipers are incredibly strong in this game. This is one measure Oki and team have implemented to balance the odds.

midnight saffron
keen kite
#

you should be going at least 50kd every game

midnight saffron
keen kite
#

4 deaths too many

midnight saffron
#

5 deaths too many

leaden gazelle
#

C) remove snipers.
pros : no crying snipers and campers
cons : none

shy lake
leaden gazelle
#

So no fps in fps game?

buoyant fractal
woeful knoll
# midnight saffron It’s not a skill crutch when snipers have almost no drop, have huge range, and e...

I had I think like a 98-11 127p Frontline recon game the other day. The attachments outside of the suppressor are garbage. IMO the only grip worth using is the angled grip for aim down time.

As a golden l96 user, the m200 has been so far out of whack with the other snipers for ages.

I used to use bipod msr, not anymore with trails that's just begging to be counter-sniped or dmrd. God forbid you use a bipod on a sniper rifle that isn't the m200.

I really didn't have a problem with glint post fov changes. Give recon more diverse buildables and actually balance the snipers, backpack utility choices, stuff I or others have outlined in the sniper rifles thread.

I just want the trails tweaked. I'd much rather give LMGS more flinching/suppression utility to counter snipers.

shy lake
rapid agate
leaden gazelle
#

^

#

people will zoom zoom with something like AK or machinegun too

shy lake
viral cosmos
#

yo add trails for dmrs also

delicate brook
#

no

floral parcel
#

A) Allow an attachment(like suppressors) to greatly reduce or remove trails when equipped B) Make it so trails only appear when the shot has traveled further than 200m C) Make its so the trails dissipates (30~45% of the line will be super faint and hard to trace) from the point it was shot so the enemy can still see the trail and know they were shot but it isnt a straight line all the way to the shooter D) Greatly reduce the current duration(make the last anywhere from 0.4~1.5 secs) of the trails and lower their visibility. ANY of these changes or a mix could WORK i just want to SEE a CHANGE to the CURRENT ones

topaz acorn
#

A is still stupid especially since suppressor have gotten buffed.
B defeats the point
C could work,would just be better the be based of how far from the bullet is, with it ending at a set distance
D, nobody who is against trails would like this because they don't want a trail leading back to them

rapid agate
#

how did suppressors get buffed?

topaz acorn
#

they no longer lower your velocity and in fact buff it to either equal too or just under the ranger.

#

their is other buffs, or rather removal of debuffs, but thats the important one here.

floral parcel
modest field
#

I don’t see anything wrong with the trails.

topaz acorn
rapid agate
#

trails really do not matter that much

#

you can still absolutely destroy people on recon

vital lion
abstract coral
tiny rain
#

I say keep the trail. Makes it more fair

keen kite
modest field
#

???

#

Non-snipers don't need a trail, they fire more often, so you can easily locate their position. Also they don't OHK.

glass star
modest field
#

That's what I actually prefer, but snipers are too easy to use to remove glint imo.

glass star
#

Yeah

#

Just like irl good luck finding them lol

#

Would be to much

modest field
#

Planetside 2's snipers have no glint and can literally turn invisible. But their tracers are super noticeable.

glass star
#

See now i used to snipe on BF4 and dont remember any scope glint

#

But we still found the snipers

modest field
#

Bf4 had scope glint. There just weren't that many snipers compared to Battlebit because it was harder to do and less players ofc

#

It was also very minor.

glass star
#

Makes sense

#

I still have to pass up my longest BF4 kill on BBR

#

Had a 2500ish on 4 and only a 1930 on bbr

broken bobcat
#

Nerf snipers again

#

We need to bring that 15-20 kills per match down to 10-15 it’s oppressive

keen kite
#

15-20 😭

#

That’s below average

shy lake
uncut shale
uncut shale
#

Cant argue with that logic

sleek fox
#

you should

tiny rain
covert wolf
#

what if trail visibility became more intense based on how many shots are fired at a time? then a sniper with better timing between shots isn't as punished as one that takes multiple tries to hit their target or has hit multiple targets.

#

again, i prefer the trail to be removed completely. there are multiple players on the battlefield that have no business seeing it unless they were actually in any danger.

vital lion
#

This thread: I missed a shot and this is NOT a skill issue I still want to be invisible

viral cosmos
#

i haven't noticed anything too bad after trails were added and can still consistently go 100+ on frontline matches, the only detriment that was added was that fucking uncalled for dmr buff, annoying ass mfs, revert that shit or like i said, give the pests trails or some other inconvenience

vital lion
#

Yep dmrs are cancer

floral parcel
modest field
tiny rain
#

Yeah

#

The DMRs aren't insanely annoying and I think the snipers are well enough with the trail

austere storm
#

Bruh idk who yall are playing but I die to DMRs very rarely unless I'm making very bad decisions 🤨

tiny rain
#

depends on the mode maybe. I only play 64 v 64 so idk

floral parcel
lament sapphire
austere storm
floral parcel
lament sapphire
austere storm
#

Jking but yeah it's hard to balance certain weapons across all skills levels in rhe game

lament sapphire
austere storm
#

I just really enjoy using it tbh

#

It's the only gun that makes me feel something when I wipe a room out neuron activation

viral cosmos
#

i wont speak for other types of recon players but for the way i play trails made almost no difference, if thats what oki intended with them looks like he succeeded and trails should be kept

#

with maybe some adjustments to visibility idk

#

thing about current dmr is people are playing them like they would with a sniper, and since many already struggle with consistently hitting headshots why not go for the alternative with no bolt, no trail and more silent that can also 2-shot body shot

rapid agate
#

for most recon players trails make no difference because their location is known after the first shot, it is simply a matter of aim and reaction time to see who manages to kill first.
i would like to see trails start from 50m away.
im not sure if this is a good number but i think this would help closer, sneaky sniping.
the long range, campy playstyle should be discouraged because that playstyle makes the game less fun for other players.

lament sapphire
rapid agate
#

200 is too far imo because most engagements are within that range

lament sapphire
topaz acorn
#

its an option, I still like my follow the bullet as a better one though.

foggy kite
#

still should remove trails entirely

tiny rain
#

No

lament sapphire
#

Yes please

solar glade
#

There's nothing wrong with the bullet trails for snipers.

tiny rain
#

Exactly

#

Like adapt overcome

lament sapphire
#

Except that it gives away the exact location of a recon. A regular bullet tracer was enough but a 3 second trail right back to your exact location is overkill.

#

Would be better if the trail didn’t start until 200m out like glint.

solar glade
#

In most situations, the trail only gives you a general direction as to where the sniper is. The glint will still be the primary factor to you being given away

#

If you move between kills and change position slightly (or just hit your shots so people don't have a chance to follow the trail), you can still go on insane games with a sniper

covert wolf
#

we already had sound and the glint as indicators that revealed a sniper's position as well as glint being added for medium scopes in an earlier patch. fact of the matter is that the addition of trails were*** never needed***.

#

snipers were only a rising problem because of medium scopes lacking glint. i dont think they were a significant problem beyond that. people just need to accept that other players dont want to run and gun.

solar glade
#

Or... Snipers also need to accept that being one shot from a player who you didn't know was there (and had limited ability to find) was incredibly frustrating. Yes, scope glints help, but a trails also give you an idea of where the threat is coming from and how to react as a regular player.

covert wolf
#

one shot hardly means anything when the game offers so many other ways to one shot players and ttk in general is very low.

solar glade
#

Again, if you are a good sniper and can prioritize targets, the bullet trails can easily be countered and you can stay in a single position for some time before needing to move. And then... You move position to keep enemies guessing.

solar glade
lament sapphire
#

One of the recon’s best tools is concealment. Glint, trails, and (crazy) sound spread have completely removed that. Also it is maddening when random people notice the trail and come looking for you. A person who would not even notice me is now engaged in a manhunt. People love killing recons and always drop what they are doing to come looking for you. It makes flaking with a sniper so much less enjoyable. Keep sound spread and glint if we must…but please rework trails

delicate brook
#

hi cami

covert wolf
#

so i guess is all comes down to the only function of the weapon that makes it a sniper (range and power)? again, you already had glint and sound to compensate for its power and range. smoke trail was not needed. and again, its not like getting one shot is such a big deal when TTK in general is so low. if they want to punish people for using a weapon for its basic function, then there needs to be a HUD messege whenever an smg user is nearby.

delicate brook
#

trails arent that bad but they defintely last too long

#

3 seconds is way too much time

#

or just make it fade the starting point of the trail

#

rather than fading the whole trail at once

#

cause right now the smoke trails look like sperm trails

covert wolf
delicate brook
#

meh

solar glade
#

Reworking trails to be around for less time is fine. But I feel like we are completely overstating how "nerfed" snipers are as a result of this change.

#

Yes, if you sit in one spot for a long time, you are going to be manhunted.

#

That happened regardless. Only now, the changes mean that players have a chance to fine you and you can't just sit in one spot for free all game.

#

As a sniper, you should still be moving between kills OR so efficient at killing people to ensure that no one has a chance to see where you are shooting from.

#

The difference between a sniper and SMG player for the purposes of the low TTK argument is that a sniper shot from hundreds of meters away presents no opportunity for counterplay. It's not a matter of you necessarily being out of position, or that you didn't aim as well as the SMG player, or whatever have you - that sniper was just in the right position at the right time to spot you. And yes, aiming to score that headshot and stuff requires skill, and succesfully doing it on repeat can make you one of the most efficient players in the lobby. But a playstyle like that, that allows consistent OHKs requires a fitting downside in the event that you fuck it up. Scope glints, bullet trails and sound travel are the steps required to make that balance happen.

uncut shale
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I honestly hadnt played a game with bullet trails for snipers before

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I never saw the need for them in any game

solar glade
lament sapphire
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There’s nothing wrong with sitting in a good position…you could be in a good flank position, protecting a base, or protecting your team’s flank. Trails coddle players and punish recons. I don’t think people would be so annoyed with trails if they didn’t last so long or didn’t start till 200m (like glint). But they need a reworking.

covert wolf
uncut shale
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It definitely breaks the immersion. I dont think it fits on a game that isnt incredibly arcady

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You can make the scopes move more even when holding breath instead if you want snipers to be harder to play

covert wolf
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if you think it was needed because of camping snipers, then that sound biased.

uncut shale
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Smgs should never have counterplay vs snipers that are 500+ meters away

solar glade
covert wolf
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now you have glint + trail.

solar glade
lament sapphire
covert wolf
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yet you defend them like they are so essential.

solar glade
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They aren't essential, but they also aren't as harmful as you all make them out to be.

covert wolf
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then remove them.

uncut shale
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Glints are more than enough imo

lament sapphire
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Glint and sound spread were more than enough. Trails in their current state are over kill

solar glade
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They give you a general idea of where a sniper is coming from, something that glints didn't do unless you saw the sniper themselves with the glint.

lament sapphire
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Maybe people should…be aware of their surroundings…it’s a battlefield. Or should we coddle players more ?

uncut shale
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Trails just seem like an overreaction. I would expect it in something like fortnite.
We didnt have them in BF and we were fine

covert wolf
lament sapphire
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I can see an argument for trails if a sniper is sitting 200m+ away from the battlefield. But for the recons that are closer to the engagements…it’s too much.

uncut shale
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If you want to nerf snipers then changing the stability when looking through the scope is a much better change that makes sniping harder.
Glints and sound give you the location. For snipers getting headshots is harder because of the scope stability

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Trail just seems like an aim assist fix for someone that cant aim properly

tiny rain
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Because removing the whole trail sucks for non-snipers. Just would make the game not so fun when you can’t see ppl who are downing you from across the map

covert wolf
tiny rain
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I was not aware of that context. Still though idk why people are so upset about the trail. You can still get your snipes in you just can’t camp in a position forever

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I still think it makes it fair. But I guess I could see why people who love sniping hate the trail

topaz acorn
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the only thing that needs to change is how long the trail is

lament sapphire
tiny rain
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I can get behind a shorter duration

tiny rain
topaz acorn
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trailes being exactly as long as the distance from gun to target is the actual problem

lament sapphire
topaz acorn
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so if we just cut down how long the trail actually is, problem solved.

tiny rain
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Yes but it isn’t a very fun experience for everyone else if you’re just in a lil hole taking people out without anyone knowing where you are

topaz acorn
lament sapphire
topaz acorn
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sound is 2 kilometers

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600 if they are using a suppresor

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good fucking luck using sound to find a sniper

tiny rain
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Fr

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In a battlefield

lament sapphire
tiny rain
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Totally cap

lament sapphire
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No cap

topaz acorn
tiny rain
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I’ve held positions as a sniper for a while. I think you’re over exaggerating

topaz acorn
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it used to not be that way for sniper at all

lament sapphire
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Every class has trails?

topaz acorn
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stop trying to strawman numbnuts.

tiny rain
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Just move to a different position

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Isn’t that much of a pain. You can still snipe

lament sapphire
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Leave my nuts out of this

topaz acorn
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holding angles for more than a few seconds is stupid and most times gets you killed very quickly because you are very obvious.

#

being close range you generally fire more than one round, and your model ain't exactly hard to miss

#

no matter how sneaky you think you are.

lament sapphire
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You should be able to do that if you’re a recon…one of your main tools is concealment. Trails are overkill

topaz acorn
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not really

tiny rain
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Not really

lament sapphire
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Yes really

topaz acorn
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nope.

tiny rain
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No

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Just adapt

topaz acorn
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because that is what people hate about the class lol

tiny rain
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Like a happy soldier

lament sapphire
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Let’s coddle players yo

topaz acorn
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if you bothered to actually adapt, you would realize that letting a position breath and moving some 10-20 meters will throw off all but the most dedicated counter snipers

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but you obviously need to be coddled

lament sapphire
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Glint and sound spread was good enough. Trials was a step too far

topaz acorn
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Glint is hardly a big deal now

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sound spread covers the entire fucking map

covert wolf
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adapt to camping snipers
difficulty: impossible.

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apparently.

topaz acorn
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I love camping snipers, they are easy as all hell to deal with

lament sapphire
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Hhnnggggg

tiny rain
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Not about coddling

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It’s about an enjoyable experience for everyone

lament sapphire
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Coddle

tiny rain
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Not about nerds camping one position

topaz acorn
# lament sapphire Coddle

my man not realising that with the buffs to glint and what is a net postive change to snipers sounds

lament sapphire
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If they are so easy to deal with why do you need trails?

topaz acorn
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snipers are far harder to find

topaz acorn
lament sapphire
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Trails need a rework

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That’s something we can agree on right?

topaz acorn
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yes, because a trail to a posistion far away is not that healthy and is more than what was intended. the trail should have been an aid to a direction, not to a posistion.

#

duration could be lower, but eagle eyes people can still use that if they are quick enough

tiny rain
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Agreed

lament sapphire
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Cool let’s do that

topaz acorn
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So I figure the length itself needs to be shortened to a certain distance from the bullet, still giving a direction, but not the actual position. I say 50 meters is a good point, long enough to be a direction aid, but not long enough to mess with any sniper (except for the badasses
using bolts within 50 anyway)

tiny rain
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I think a flashing billboard should appear behind a sniper every time they get a kill

lament sapphire
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I still think snipers should be fitted in clown suites personally

tiny rain
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For sure

lament sapphire
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With those big red goofy shoes that squeak

rapid agate
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i don't think it matters what recon was like before all the changes

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the important part is that recon js still very viable

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the starting distance and dispersion time could be reduced

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but i think having trails is good because it makes sitting in one spot not viable and rewards more reaction time/aim when sniping.

#

if people know where you are you have to reposition, preaim, and acquire targets quickly to avoid being countersniped or flanked.

delicate brook
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almost like a longer normal bullet trail

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but a lot longer

rapid agate
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so like a huge tracer basically

covert wolf
# rapid agate the important part is that recon js still very viable

the reason being is that sniper (or long range in general) is the only class that can escape the completely unhinged mobility CQC and explosion spam meta. there are also too many maps that lack basic infantry pathing/cover. playing everything else is a chore in comparison.

rapid agate
delicate brook
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a longer tracer

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cuz right now the whole trail disapates at once and it looks stupid af

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would make more sense if it disapated starting from the barrel

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and it would nerf the trail slightly

rapid agate
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yeah sure

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people who snipe at close ranges shouldnt be affected by trails

vital lion
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Like they did to me hehe

floral parcel
lament sapphire
viral cosmos
vital lion
viral cosmos
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were you mainly flanking to a hidden position behind enemies and farming them from behind or?

topaz acorn
viral cosmos
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i mean yea no matter what distance if you play standing still mfs will eventually catch on and focus you down

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and finding out where shots come from even without trails was pretty easy too

topaz acorn
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2-3 shots and then move, take like a 5-10 second break and you should be mostly clear even if you just moved to the other side of the rock. served me well so far.

lament sapphire
hearty olive
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Its easily fine if Oki made trails start at 100-150m tho

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I’d much rather have worse glint pneumonia long range scope but no trails tbh

viscid trail
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Thats how you are supposed to play Recon, from far and not using m200/l96 as a med range shotgun

floral parcel
covert wolf
topaz acorn
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it really doesn't. it might be annoying that you can't sit in one spot and have basically nobody ever find you, but its not harder.

umbral field
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Just don't sit on one angle, there's cover in the game that you can use to snipe from multiple angles within the same area

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Just mix it up

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It's like when people get mad in CoD or Battlefield when they die going to the same angle or spot, you gotta move or you're just a easy target to get farmed on if someone feels like it.

shy lake
# umbral field "Tougher to play all sniper playstyles" *Me dropping 70 by helping thin out th...

its not about the k/d its about the intent and choice of playstyle. An edge of map player that is more then 1000meter away from the enemy they are fighting are hardly affected at all with sniper trails, heck argubly once they set up a few sandbags they can more or less chill in their nest for the rest of the match since most would not bother to travel more then 1000meters to kill them or switch to recon to countersnipe.

What trails instantly destroy however is stealth and close range sniping. Before you could sneak "behind" enemy lines and setup a sniper nest in a building where you only view to the outside world where a small hole you made with a pickaxe.
Before you could take out a few people that way and keep them guessing before you switched position. Now the trails will instantly show you off for everyone who as much as look in the general area of the map.

I wonder if those of you who keep bringing up the beaten to death old horse of just move around has even played game modes outside of conquest.
There will not be 1-5 people looking into the general area of where i as a player is in 127v127 domination not in 64v64 rush.

The vast real estate of conquest does not exists in other gamemodes.

umbral field
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That is my experience i'm speaking from

rough pilot
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B good idea
also reduce the time it stays up

shy void
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I think one of the biggest talking point/arguments that many people are just glancing over and not realizing is the biggest problem when it comes to sniper trails and that is : Maps. I think the map layouts is the biggest problem that many players are touching on within this thread. With the introduction to sniper trails it did clearly change up the "meta" of how people played the game, but it did drastically change up the maps as well. Previously before the update players would climb the giant cranes in the map and rain bullets from above on unexpecting players. Now players spend ample time trying to get to said locations and are easily spotted now because there is a direct line to and from where they are at. IF a player wants to find the sniper that just killed them they can easily just look for the sniper and find them just from the trail.

The main problem is that the change was implemented to help counter one specific issue, but it doesn't fix sniping as a hole and rather hurts players in general. The entire point of a sniper is to be hidden it's literally why ghillie suits exist. At some point your spot will be found out and people will come after you and that is fine, but its still counter intuitive to the problem. If the problem people are having is people are sniping from safe zones or the lobbies are filled with snipers who aren't pushing the objective then that is an entirely different problem that has to be addressed.

Regardless of what anyone says you can easily counter snipers. Smoke Grenades exist and Marksmen Rifles have 0 glint and no trail. Just saying..If the issue is that people are sitting 1000 meters back and sniping at long distances then maybe we should look at the map layout and figure out ways people can get to them.

rapid agate
# shy lake its not about the k/d its about the intent and choice of playstyle. An edge of m...

very few people actually play at 1000m, most snipers are at 200-400m, sitting on a hill somewhere. those are the people that trails are targeted at.

there are a lot of situations where trails do not matter since your location is known anyway. in frontline often snipers just line up and take shots at each other, without really trying to stay hidden. in this type of scenario trails do not hurt the sniper, but do benefit other players that are shot at.

but you're right that trails hurt close range snipers the most, so there needs to be a starting range for trails like 50m.

i think glint is better than trails though, because it punishes not using cover and encourages countersniping while not punishing flanking snipers. trails could also be removed but i think if that happens glint should be increased. the upper limit on glint range for medium scopes should be removed.

rapid agate
shy void
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I only play 32v32 and sniper trails have changed everything for me. As soon as I miss a shot the players instantly know where I am at and can see my exact location. I am constantly hunted ALWAYS as a sniper and they have plenty of access to me 99% of the time. I maybe the only one at this point, but I have given up on using medium range scopes because of sniper trails. IF I'm going to be easily spotted because I miss I might as well just use a long range scope and be more accurate.

shy void
# rapid agate i think it is universally agreed that maps are an issue, but we don't discuss it...

I'm not saying to fire Vilaskis he's awesome, but the point I'm trying to make is Oki and the team are getting feedback from somewhere about people complaining about the game and snipers being an issue and they are just simply putting a band aid on the situation and not trying to fix it as a whole. Oki's decision for putting trails in the game was simply because Battlefield had it and snipers were still an issue so we might as well doesn't resolve the fact.

rapid agate
shy void
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But again the problem is a skill issue down to the very point.

#

I'm fine with glint btw

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Trails is the problem at hand

rapid agate
# shy void But again the problem is a skill issue down to the very point.

to me glint and trails are attempting to address three things:

  1. non-recon players having skill issue not being able to avoid snipers. doesn't mean it should be ignored because new player impressions are important
  2. disconnect from the game. non-recons can't do anything to snipers but hide and ignore them.
  3. sniping is too easy (and boring). there's little thought involved besides point and aim. sniping should require proper positioning and use of cover (to avoid being spotted/countersniped)
gentle patio
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Maybe if you shoot bullets too fast, the barrel heats up and causes the bullet to have the trail instead of just having a trail always

rapid agate
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maybe would make sense on an lmg but sniper rifles already shoot quite slowly

shy void
# rapid agate to me glint and trails are attempting to address three things: 1. non-recon play...
  1. Unfortunately you cannot fix it period. It's a skill issue once they get a better understanding of the game it will change.
  2. Like I said it comes down to maps. People keep saying they can't do anything except run and hide, but I strongly disagree. If you find where they are at RPG's/ and smoke grenades change a lot.
  3. That comes down to the player, I position myself to hide my glint from certain angles. The better the player the more understanding they would have.
shy void
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If a majority of gun fights are being taken at 200-400m and most players are missing shots then what is the point in using a sniper when Marksmen rifles aren't getting changed at all.

rapid agate
# shy void 1. Unfortunately you cannot fix it period. It's a skill issue once they get a be...
  1. trails do address this issue though, by allowing players to tell when they are being shot at and where they are being shot from. as a new player it is quite helpful, especially when the sniper closely misses you. glint addresses it somewhat but not as well
  2. yeah pretty much, but telling people where snipers are can reduce this sense of helplessness
  3. yep, it should depend on skill. without glint or trails you can just scope in forever and not move.
shy void
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Since the recent change I die more to players who have access to marksmen rifles. The die to me swap to a marksmen rifle with a medium scope that has no glint and just two shot me before I can find them.

gentle patio
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yesterday I wanted to play sniper and go for stealth headshots, trying to only shoot when I thought it was going to be a headshot, but I knew it would really only work on a marksman rifle due to the trail

rapid agate
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dmrs need some sort of nerf tbh

shy void
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but thats my point and im glad you said it.

gentle patio
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maybe there should be more counterplay to snipers than ignoring them. a start could possibly be giving the glint machine to more classes

shy void
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it has a timer at which it scopes in and out

gentle patio
shy void
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Yea it has no place in the game

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99% of the time it's not even tall enough to be seen through a window

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I compare everything to sniping back in Call of Duty. Acog/Medium Scopes always swayed back and forth and could be used at shorter distances for those who wanted it. Medium scopes in BB have 0 downsides until the most recent update having the glint past 200m. If you forced players to choose between a sway back and forth or having sniper glint from using a long range scope we wouldn't need trails to begin with. @rapid agate

gentle patio
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I dont want to go the route of "give other classes snipers" because its stupid, but on a totally unrelated note, wouldnt it be cool if the engineer had a .50 bmg (not one shot to the body, maybe has less than perfect accuracy) to use against vehicles?

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also a considerable nerf to snipers that could warrent removing trails could be the armor rework. if helmets are able to be replenished, lethal headshots will happen less often

shy void
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Problem is more players are forced to use the 0 armor pieces because it gives them more ammo.

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The people who do use the armor are the ones that I curse at myself and wish I was just using a Marksmen rifle cause it takes me 3 shots to kill them in the body.

gentle patio
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maybe the armor could instead have slots that you can put stuff in rather than a set amount of a specific buff, like you could have large armor that gives you many slots, and then choose to use more slots for ammo than armor, and sacrifice a gadget for more armor

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(although I guess this is going a bit off topic from the thread)

shy void
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It is something that would have to be fine tuned really well. And the way that is currently sits you want to be more tanky run armor and if you prefer the ammo dont use armor.

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Sniper Trails have 0 purpose if you change.

Medium scopes while zoomed sway back and forth and I would even say at 100m+ have glint while zoomed.
Long Range scopes while zoomed obviously gives glint but you can hold your breath.

Make more sniper "environments" destructible and allow for people to blow them up. Seems like a majority of new maps have buildings or environments that cannot be blown up and it blows my mind because that is what I enjoyed about the OG maps. #District
IF you really care about going the extra mile then find a purpose for attachments.* I might be the only sniper using Long Suppressor at this point.* Also fix the horrible Thermal Scope.

SOUND is everything. The new sound update has made everything so much better to differentiate a sniper bullet vs a normal bullet. Keep fine tuning that system and all in all you fix a majority of the problem.