#SNIPER TRAILS ONE LAST TIME
1 messages · Page 1 of 1 (latest)
C) REMOVE THE TRAIL
I honestly feel like this is a lost cause, Oki doesn't like sniper rifles. They should be removed, like the shotgun he also doesn't like.
is B like
0-200m NO VISIBLE TRAIL
200m-infinity VISIBLE TRAIL
agree w remove the trail
HOWEVER...option A is the way to go, if i was made to decide
D) add bullet trails to tanks that sit in spawn and snipe points so we know where they are
not hard to find them...
snipers being overpowered is a function of maps not being designed well around their existence, not the class being overpowered, see every other shooter that has balanced one-shot kill snipers
ik its a joke
most logical option is definitely just get rid of the stupid bullet path, it's an unnecessary detriment
it seems like we have to settle on a compromise cause he seems dead set on keeping it
yeah i know, in which case i say just get rid of sniper rifles, he obviously doesn't want them in the game
stop fuckin slowly making it worse
it true tbh
agreed
after my brief time using them, all I found was that it forced me to move a lot more than before. I could do the same stuff, I just had to be aware of where I popped out of, and it made it a more two dirrectional fight.
by them I mean the sniper trails
I think the issue was, snipers were very stagnant and therefore never contributed to the actual push for points
it just sucks now in terms of flanking cause the whole enemy will turn around if you fire into a larger group and i can still do the same with a dmr with little to no downsides with similar effect just not as satisfying
if you think that is true, nothing has changed
I contribute by keeping people off points while everyone else pushes
Then the solution is to add it to the DMR, or to remove it all over, but resonably the first option.
maybe u just have bad snipers on your team
on every team I have ever played on
getting off topic
thats the general complaint for sniper haters is that they are not actually contributing to a push. the stigma is that they like the long range shots and not being shot back at.
which is irrelevant to this discussion to be frank
and thats why trails suck it punishes closer play ~sub 200m and forces you to play walking simulator after every shot so youre not actively hunted down
I would argue completly otherwise. The sniper trail makes it easier to spot the far away snipers and plan accordingly, and forces closer range snipers to move around more, which mixes the gameplay up a bit.
Thus changes things from "not contributing to a push" to "have to be activley invovled in order to get kills"
anyways, thats just my take with 20 minutes with playing sniper. Maybe my opinion changes later
im going to go play battlebit now.
I don't think the trail does that at all necessarily. In fact it's much easier to kill a <200m sniper with a trail, ergo less viable
yup
Completely remove the trail.
The "issue" that people get sniped left and right from a distance is a myth and has been blown out of proportion by orders of magnitude.
Everything else can stay the same.
Then this option is a good solution
if a trail will exist either way I would rather sit 700m away so at least there's no glint and I can move to the side to avoid other snipers
It could just get progressivley more vissible as the shot goes on
But if the goal of the glint is to make people get closer then what is the point of the trail. If you're close enough to "contribute to the push" then why use a sniper for that
i dont mind the glint or sound changes my only erk is the smoke trails
I like(d) playing mid-range sniper. Glint and trail has pushed more people away from <200m encounters and made them even more campy
The complaint is snipers sit back and don't help their team, so the solution is the make them even less useful since they spend more time moving and not sniping?
it was a pretty backwards logic change tbh just premoted long range camping imo even more
oh my lord idea to even keep the trail: couple it to scopes!
= 6x scopes have no trail while < 6x scopes have a trail, this makes it still a viable thing to snipe at a large distance:
- the distance itself is the major disadvantage, adjust bullet speeds to make this even more relevant
i would rather see any shot <200m no trail and >200m trail becomes visible
but this is conceptually against what a sniper does, a snipers literal job is to kill from afar, no?
why punish the only purpose you have...
after 200m there is a long way for people to get to you and you should tbh be aware of youre surroundings and see them coming, why should i get punished for firing my weapon in shorter distances and while flanking and having the whole enemy team hunt me or melt me down just cause i shot once and have my gps location revealed
why should i get punished for firing my weapon in shorter distances
isnt this the main issue with snipers them being mostly one-shot on close range...?
be aware of youre surroundings and see them coming
yes! if a sniper kills you with a headshot at like 700 meters, you are at fault for not covering your ass / standing still
make the trail even go up to 500 m or so, I do not care, I want to enjoy my long range sniping (750m+) while not being absolutely punished by the game because I do what snipers do...
snipers aren't ever one shot at close range? to the body, at least, and headshots one shot anywhere
Leave trails as it is.
You only see the enemy's line of sight if the sniper missed.
For below 200m use dmrs
I do like this idea tbh
maybe a mussle break that could dissipate it?
i think the main issue with sniper is that there is too many at far angles at least from what ive seen discussed, if you get popped in short range by a sniper tbh skill issue, maybe the overall duration of the trail could be reduced on top of my purposed changes
the whole no idea where you get shot from gets exaccerbated by people fastly moving while they attack you, a sniper with a medium range scope (or even ironsights) moves fast and is therefor higher likely to "hide" from you so you have no idea where they are attacking you from
if you get shot at from 500 meters, it takes a bit of figuring-out work to understand where you get shot from, but you have a glint you can go off and the situation itself (=> hill infront of you in the distance, likely snipers there etc.)
no trail on the long range scopes would then make it viable to snipe at a distance while not making you too obvious while a trail on med-range scopes and below makes it easier for the enemy to spot you cause you are obviously not "sniping" in the traditional sense, which is seemingly the goal
i just want to use the gun in whatever way i wish cause i enjoy it, i dont want to be forced to long range snipe cause i personally find that playstyle pretty boring, i shouldnt be unfairly punished for shooting my weapon in non-long ranges when no other weapon has that draw back
counter point, no idea where you got shot from within 200M applies litterally to any gun when people are running around. My whole thing is that I like snipers being in the frey, its more enjoyable both ways when A, I see that I got shot from X building so I have to watch the whole building to know where they are, and B. as a sniper, I know I shot someone, and missed, they noticed, so now I have to move VS before I could take 2 or 3 shots relativley short distance and nobody noticed
i dont want to be forced to long range snipe cause i personally find that playstyle pretty boring
if you like to close-range sniper, dont complain about it, you are using the weapon in a way which is directly against the purpose it was build for, depends on what distances you play obviously
🙄 this isnt even the topic of this thread and the main complaint of snipers have been sniper sitting back and too many in far distances on hills, close range sniping shouldnt be punished when smoke trails does nothing to solve the real issue
I agree with your first point but I don't see how recon should have a unique detriment in this situation?
exactly
long range sniping should also not be punished, everyone who thinks that it should be punished did not understand the very concept of a sniper rifle or the sniper as a class lol.
why do snipers have 20x scopes n such, for them not to be used...?
again, I think the "issue" with long range snipers killing everyone left and right has been blown out of proportion
im not advocating for it to be punished but the main complaint has always been that snipers sit in the back and do nothing and all smoke trails did was enforce that playstyle and heavily punish close range sniping
According to a survey of police snipers in the United States, the average distance of a police sniper shooting is around 70 yards 1.
So police, 70 Yards,
most everything I find online says that for URBAN, sniping tends to be around 50M to 300+ ITs a wide range.
police sniping is not really something representative mate, look at afgahnistan or something, police uses snipers exclusively to kill people at a close range cause why would they move far away? the roof on the other side of the road suits the purpose well...
when snipers get deploy, there generally is a hostage situation or so, otherwise the sniper would be kinda useless cause SWAT would serve the purpose
With ARs and the such, normally you have one or two seconds to react, plus the noise is a lot more obvious then one sniper shot. Snipers have the one shot potential, which I think affects things as well.
snipers are the loudest weapon in the game
Sorry, Everything I find online about URBAN sniping says generally 50 to 350M.
Ignore the police part. Also the roof on the other side of the road suits the purpose as well, so I yield, 75 yard, not 70 (based on average road width)
this environment suits it more well than a freaking city
URBAN sniping says generally 50 to 350M.
guess what, URBAN sniping stops at medium range...
But one loud noise in a jumble of loud noises is nothing
What one shot potential are you talking about? Last i checked only m200 with long barrel can one shot at long distances unless they changed something
if you search for a 4-wheeled car, dont be wondered when you dont find busses man
if we are being honest for a second if youre unaware and get shot in the back 90% of the time you wont be able to react, unless the person sucks and misses their shots, and youll die
no offense but obviously you have not heard new snipers much because they are LOUD
Im talking exclusivley urban though, I dont care about far away sniping. far away sniping does nothing for helping within the city.
grenades are loud too
its reallllly hard to pick that one noise out of the jumble
huh
maybe if it had a more distintive CRACK then it would be different, but the volume alone isn't enough
it does have a unique crack?
Have not heard it then
you are construction a situation where long range snipers are non-existant due to not being viable in these situations, and then you are arguging your point that long range snipers are useless in those constructed situations, thats a strawman argument if I have never seen one...
Its not a strawman, maybe we are arguing at different levels? Im talking about using "CQB" snipers I.e short range scope, or like 6X, in the "CQB" enviorment.
The situation im constructing, is a real situation, which for some maps is litterally the only situation.
The trail should only be 20m long, and be locally rendered around players.
So if someone shoot me, I will see a 20m long trail. Not a direct line conecting all the way back towards the shooter.
oo maybe
some
there you go, we are obviously trying to find a general situation, not one that suits some maps
tbh i wouldnt mind this either
that would also completly satisfy me as well
and again, thats why we tailor the trail to fit those situations, like Habarudo pointed out.
Or a muzzle flash from the direction of where they're shooting, not a big cartoonish line
litterally all I have been saying is "I like the sniper trails because they make X happen" and your saying, "but its yucky" instead of something like "I like the sniper trails because X happened" and you responding, "yes, but maybe we add this to solve this problem that goes along with it."
i just want a change/nerf to the current smoke trails as they accomplish nothing but punish flanking/close range sniping for no reason
i literally had the idea to bind the trail to the scope
why would it be tied to the scope if Oki wants this to be more milsim-like, and no the muzzle device
and I said I liked it, to which you responded "moving around is yucky, lets encourage CQB snipers to stay still."
Anyways, I do think we are arguing different things and thats why this all started
Im hella tired dude, long day.
its 5:40 am mate, same 
nighty night time for me then
have a good one
bye Mr. Dennis! go to bed bro
uni at 12 
The bullet trial goes against what it means to be a sniper - to be concealed and pick off high value targets without being seen. The scope glint already balanced this aspect fairly for the people who are aware of their surroundings and know how to navigate the map safely. It allowed counter sniping battles in the game which is an interesting side to the gameplay, like a war within a war but apart of the larger battle.
The bullet trail completely stops all concealment and exposes your position too much. Combind with the 3d spotting your only attracting attention to yourself by being a sniper.
In particular, the bullet trail has completely stopped sniping from the Littlebird to be a fully viable tactic. Before it was excellent fun but now you are contested too much, even at absurd ranges.
I'll be honest, I have yet to see a trail that isn't a friendlies or my own. it does the same job as a tracer because I see it while already looking at that direction.
in fact its usually harder to see than the tracer
I support this or some kind of tweak to trails. If rendering for foliage around players was consistent as well it might actually enable aggression.
Current implementation helps long range snipers and dmrs against agressive recon, it's whack.
judging from the number of people i whiffed a headshot on earlier who didn't react at all to the sniper trail front and center on their screen i'm not sure if it even makes a meaningful difference
The real issue is when you're closer sub 200m and fire into a group people do notice, if it's just a solo dude it doesn't make that much of a difference
I’d be happy if their was an attachment that gets rid of sniper trails but it would probably need heavy downsides
I suggested that we could have a slider to adjust trails
I think they're visually annoying and reduce my accuracy. Though this would only change what you see.
I've suggested it before, but I also like the idea of only seeing the trail when within "x" meters. That is to say, only seeing the trail if the bullet passes close to you. And only that part of the trail
Players are smart enough to know the general direction of a sniper from that without giving away too much info
that would be a lot of work from a coding perspective
quick fix to this is just to reduce default trail time by a lot, 2s is way too long when average human reaction time is 250ms, added we already have a audio que which is even faster to react to. Psychologically, you still know ur getting shot by a sniper cause of the sound. Visual indicators longer than .5 seconds id say just counts as unpolished, and visual clutter.
womp womp
what about removing glint from medium scopes and keep smoke trails , i personally dont find it fun to just shoot glints and asoon as u scope in the whole server locks on to you. aren't snipers supposed to be more stealthty ?
i dont really mind it since it can be avoided by playing above or below the glint range to not have it show up on medium scopes but trails affect every range
preferably no smoke trails in general
but if we have to have them
id say reduce the duration
to 1 second or less
and make it less visible or something
like you only see the trail if the bullet flies towards you?
cause rn you can just pinpoint the exact location of snipers that arent even shooting at you
which just brings us back to square 1 where we had insane glint cones that showed people you werent shooting at where you are
just throwing in that the trails are absolutely ridiculous
most people agree besides recon haters tbh
just remove trails or only make the trails appear within 300m ahead of the sniper.
even with trails, i don't see any sense in a person who sees the trails being at all concerned - at least in comparison to the person being shot at who should already see the glint.
all of these conditions just for one class out of six others makes it feel like playing as recon needs it own extensive tutorial and terms agreement before playing.
has anyone actually used these to find someone or you just guessing? I've only seen my own, and friendlies. the only time I see hostiles is when I', already looking at him, or we are close to each other. the thing already lasts less than a second.
if i see 5 trails ima be a bit concerned tbh lol and yeh you can see the glint but what if they are behind you or on the side. i do not understand how the trail effects the sniper more then the glint does.
this is because your brain is fried and your spatial awareness is zero
nah the tracer tells me enough. they don't last long enough to track unless you are already looking in their direction. to say otherwise is simply being unaware beyond your emotional response.
if you couldn't find them before the update, genuine skill issue. snipers were already mid at best
I could because 9 times out of ten they are in the same damn spots. did you miss the fact that I don't use them to find snipers, because either they have faded before I can follow them, or I already saw where the shot came from? guess your reading comprehension ain't up to par.
i've seen your dogshit gameplay. skill issue
I have literally never posted any gameplay
you fucking moron
also, by your logic, its a skill issue to not use the trails? I thought it was a skill issue to use them? or does your mind change based only on what people say to you to farm reactions as the worlds shittiest online troll?
i've seen you in game and recognized you, spectated a little
was definitely something
oh sure
no, i think if you in any way support the bullet trails existing, you are a dogshit player and need to go back to league of legends
and what is my name then?
devildog something, idk if it was 20
because it ain't my discord name
and there are hundreds of people with devildog devildogg devildawg on steam
met 6-7 of them in the same lobby before
shitty ass name so yea figures
oh now targeting a name now? how quaint.
reaching for literally anything at this point
you literally praise cops lmao
anyway
and now a pfp? keep trying man
I don't like snipers and they annoy me. That being said, I think the bullet trail is unnecessary.
Having trouble with a sniper? Just throw a smoke. Problem solved. Especially now that the smoke is dense af.
Just make it 70% more transparent and its fine
So what exactly makes sniper trails bad? It's not like every player, or even more than half the players can do anything with the information of a snipers position that is further than 200m away
its stupidly easy to see enemies with the trails yes. i had instances where an enemy sniper was on the second floor and since i saw the trail as i was moving around the house it was easy to blow them sky high with an rpg.
you can still see the damn trail as you shoot a second shot. wtf are you talking about
the tracer, gunshot and flash of the shot didn't tell you anything?
easy to follow if you're already looking at it. it does nothing the tracer doesn't do already.
you do know that people are using stuff that removes the muzzle flash like silencers right? the tracers where already easy to spot so wtf mess up an entire class of weapons because some players have no spatial awareness at all?
still got the gunshot and tracer. and notice it was because you already were looking in his direction. with Recon being my second most played, and my most played recently, I can say that the class wasn't messed up at all. maybe if you play assuming people don't ever notice you it would be a problem, but I've spent a long time in nests taking shots less than 300 meters away and it takes forever to be engaged, and it usually only happens when I try to kill another recon.
it seems like you dont get it. We have no problem with the damn tracers every single weapon in the game uses a silly tracer for every single shot you fire. the frewaking weapon class has a sound spread of 2000 thanks to oki. it gets reduced to 600 with a long silencer. Even that amount of sound and glint cant be dealt with. Fucking 3 second direct smoke lines to the end of your barrel is just a shitty way to make the clueless zoom zoom players stop for a nano second and they continue with their clusterfuck
if its a problem, that's on you. maybe it could be shorter, but unless you already have an angle its not going to matter and that works both ways.
you are posting in a thread explaining why we want the smoke trails gone...... there are plenty of threads about this. Just becasue you dont feel its a problem does not mean the rest of us "magically" will agree with you.
you're right, most of the people complaining simply have skill issues and are incapable of adapting to a basic feature of FPSs.
You have no real argument bro.
Wow just poked my head in... thats bad. Inertia thread 2.0
Imo the trail is a bit excessive and makes it easy to spot and avoid snipers, but it's not as bad as a lot of players make it out to be too
Just tune the trail down slightly. As a non sniper it really doesn't do much other than let me know which angle I'm exposed to. And I appreaciate that. I still get sniped. just as much as before. It depends on the scenario. I think yall complain 2 much
Right? Its already devolved to name calling
I've started playing a bit more recently and imo it's harder to find snipers than pre-trail, since the glint is so toned down
Before you would ads with a scope and everyone in a 5 mile radius would be on your arse
im sorry to be so blunt but u blind my guy
Idk, unless the sniper is in a dead area where there's literally 0 other threats, I havent come across it yet.
Not that its impossible to see, but that its not at the forefront and not as easy to see as before when they had a big jpg slapped on their head when they were scoped
literally a fucking beam showing you directly where they shot from
which tells you nothing more than what you already knew if you even have something of a brain. you don't miss, trail means nothing. if take 4-5 shots at a dude, then yes he will follow your trail. 9 times out of ten though? you are in a standard sniper spot that people will scan for pretty quickly when they notice that they got shot at.
clown emoji
all that tells me is that you are braindead and have no situational awareness, nor do you have any sort of map knowledge.
Is it really time to pull out my 500 word thread I saved while waiting for people to get annoyed at sniper trails
Ah yes because in a game with 127 people and 10 sec respawns other people cannot see the trails
The amount of people who skyline, dont use pickaxes, dont build barriers to cut down on angles, dont use binoculars, dont use canted sights to stop the glare, and don't stand far back from a window just leads me to believe people don't know how to play sniper and think the trail is the reason they're getting spotted.
if you shoot from street level on maps like tensa, no one ever sees your trail. You need to bias your shots towards the back of a pack of enemies so no one sees the smoke trails infront of them.
Nice, that's a great argument to get rid of sniper trails since by your own words they don't matter.
back of the pack? Are you shooting at their back from behind them or from an angle in front
from the side. Slightly behind your allies but 50m-75m to the left or right. The enemy doesn't see you and you get free shots when they aim down sights. If you shoot at the guy whos furthest ahead the rest of the enemy team sees you, but if you shoot at the back you go unnoticed.
Gotcha
this will jsut kill mice faster...
sure, if you think like an idiot. what it actually means is that they don't do anything to harm. and just like basically every non simulation shooter, has been added to guns. what sets it apart for bbr is that its only for bolts.
they don't unless you miss alot. you will notice when sniping you either get shot on your side, or in front from someone who saw your glint, or you missed a shot on.
Ok they don't do anything to harm. Why have it in the game again?
If you are aggressively sniping and flanking some random enemy will notice the trail since it doesn’t only show near the people you are shooting at
B-b-but he said it doesn't do any harm
why trails when theres glint+ strafe shot sound + new 3d sounds nerfing snipers even more since u should be able to pinpoint, yes mf pinpoint, after 2-3 shots :/
why not? why not remove building? why not remove kill timers? why not let everyone run around like titanfall. stop making shitty elementary arguments.
You're the one being dense. It absolutely does harm.
Damn, the straw man fallacy being used alr
nah, because a non-idiot is hardly affected.
"Anybody but me is an idiot" nice attitude
That's a great argument in a discussion.
never said it was just me numbnuts
And that's hella strong argument tf you mean???
obviously there are situations where it becomes unavoidable. But you can cut down on how often its seen by choosing lower elevation and selecting targets in an order that won't reveal you as much.
going in with the "worst loadout" and being punished bc ppl dont know how lean left or right :(
Yeah and I do that by nature alr
Even before sniper trails
oh no, I have to set myself up to minimise angles on me. oh no, I have to make sure not to miss my target, especially if its another recon. thisis such pain
...It is. That's what everyone is telling you.
mother fucker basic ass posistioning is pain?
I've noticed almost no difference in since the changes, infact, its easier to find bad snipers now, good ones are just as obnoxious as ever.
For some reason you shrug it off in a tasteless way every time so you end up arguing with everyone.
It's not basic ass positioning
that is very basic lol
i get that snipers need trails bc bullet tracers are there too, but 2 sec is way too long and way to obvious
You don't think a straight beam to where you are is a bad thing
Then we should add trails to every gun it doesnt matter right
oh wait
it does
my man, if you think in servers above 32 that anyone is gonna notice, you're high
there are tracers...
I don't think you understand how little that would change
or how many games actually do just that
It gives you hella
game would turn to cample bit
never played r6, cod, or battlefield I guess
all of those have bullet trails on all guns
You have to analyze one flying bullet in a split second to determine a direction, and even then guess where it originated precisely. Vs sniper trail which is HURR DURR straight line to target
its clearly a nerf, but its not game breaking if you compensate for it. Watertower/windmill snipers were annoying as fuck. I'm glad they have been nerfed. Saying that as recon main btw.
This is battlebit sir not cod
If you want cod go play cod
yeah so? smoke trails following bullets has been done bud. and it never changed shit
same for BF
same for smaller more tactical games
every gun
Half my aggressive flank positions barely work anymore because of the trails rn. Being a stealthy flanking mf doesn’t do much when you get a long ass 2sec trail everytime you shoot telling everyone near the target where you are. If you’re picking off lone targets away from the objectives then sure it doesn’t affect as much
bf has too much visual clutter to notice anything... imo
Vast majority of games choose between glint and trail not both
battlefield? cod?
which have both?
I’d rather have a bigger glint like before than trails tbh
Yeah, they suck ass and that's why a lot of people want it gone.
yes gotta get behind even now abd have a boring sniper match :(
You can't just mold this entire game 1:1 with cod and battlefield. Why the hell would anyone play this game?
im so up for that
sure man, noone said shit about it in battlefield. cod only because it just caused clutter on small maps
1 to 1? buddy these are examples that your dumbass is overreacting.
I follow my team and let them engage, then i kill the guy they're fighting with. I think of glint, special sound and trail, the sound is the worst, i can hide my trail by biasing my shots towards the back of aplayer so they dont see trails if i miss, but the sound gives me away.
mate i think most ppl here dont want a shooter that holds your tiny little hands while playing
I'm the one overreacting? You're the one insulting everyone that gives you a counter argument and get mad when they have a point
lmfao
at worst, they make the trail last less time.
you have one point
Yeah, and it's a strong point you can't just ignore.
Yeah shooting someone in the back, but then 5 other people who just respawned going back into the fight behind them can see the trail
Quality over quantity my friend
which also doesn't mean anything because its easily countered by basic posistioning that you should be doing anyway
If you're aiming at someone they can't have people spawn on them????
You can use basic positioning as an argument for everything in life. That doesn't make it a good point.
Bruh, you ever heard people respawning from objectives or a respawn beacon near the frontline?
Devil dog still going at it in this thread?
repeating "i can get seen because I suck at being a sniper" is not a good point lol
I've played several shooters at a top 1% percentile for context. Basic positioning is such a dumb argument. I can just flip it backwards: why can't the people I'm shooting at have better basic positioning? Why do they need a straight beam to where I am when I shoot?
^ there's no counter to this because we can go on forever
My flanking positions are literal flanking positions where Im at an off angle and near the frontline where Im using the fact that you need 1 shot to kill someone improving your stealth massively
oh we got a badass over here. and as it is, your argument is old, and has failed everytime it has been brought up. both in this game, and every game that has had it.
like our trails
You're the one calling everyone shit, so >_>
don't know man, not knowing how to set up as a sniper is pretty basic. so I wonder how "top 1%" you actually were. was that in your hometown or something?
If you're knowingly firing at a target that has players swarming from it, you're going to get spotted? Every time i kill someone through a scope their allies hit the deck, before nerf or after. There are some narrow cases where its a massive nerf, but in the majority of cases you can compensate by hiding yourself well and cutting down on angles. As soon as you let off a shot you shuld be switching to canted scope so you lose the glint, they have a lot harder time figuring out where you are.
Yo here are my update suggestions A) Allow an attachment(like suppressors) to greatly reduce or remove trails when equipped B) Make it so trails only appear when the shot has traveled further than 200m C) Make its so the trails dissipates (30~45% of the line will be super faint and hard to trace) from the point it was shot so the enemy can still see the trail and know they were shot but it isnt a straight line all the way to the shooter D) Greatly reduce the current duration(make the last anywhere from 0.4~1.5 secs) of the trails and lower their visibility. ANY of these changes could WORK i just want to SEE a CHANGE to the CURRENT ones
I never had an issue with glint, that’s how strong my off angles and flanks are
Wow took my top 1% comment pretty personally. Sorry you aren't mentally fit to debate in a public discord server o7
eh, suppressors are so meta rn that would just be a massive buff to the things
Keep calling everyone in this thread "idiots", "shit", etc.
Most people I have seen run ranger 90% of the time
Typical us public schooler
lol idk about that
and kind cringe for new snipers ;_; edit: nvm dint knew ranger was a attach thingy :(
C + D would actually make them look much better
I'm sure he's a kind person irl but hella dense online.
why tho, long suppressor is better than it, + its suppressed
Idk just the way it is
They never realised ranger got nerfed probably
eh its still up there because of the velocity buff, its just that long supp has that too now
I meant ranger barrel mb for not explaining
nah i should prolly know the names by now, but i onyl care for stats
Yeah that’s what I meant ranger is literally useless compared to long supressors rn
honestly, what if we took option C, and applied a fade based on distance traveled?
so the trail is only like 50 meters behind the bullet?
Why can't I pin messages in my own thread
Shouldn’t be a trail till 100-200m away from target tbh
Eh, i think cross seam shots were kinda op and were underutilized by players. Trails nerfed that playstyle the hardest.
ask mod?
Yeah but its not super op because you are still in the frontline and there are 20other players running around
that would kinda just bring us back to glint less medium snipers. a fading trail following the bullet can keep the look, but also not lead straight to your posistion
The sniper shots being distinct already does that though
lol there were games of frontline where i found an angle and piled up 20 kills because dudes would stand behind a giant baricade all day. They were definetly oppresive. It was super fun, but obviously cancer for the players who had to deal with it.
the reason i swapped to ranger barrel is because the sound spread is still 600m if im reading that right you get a little faster draw speed and aim down time with the ranger
I mean... you can hear them from a massive range now.
You literally get directed in the direction you got killed from how is that op?
@blazing wren can I get a message pin on this sorry for the ping
I liked the touch more velocity it gives, but those are good reasons too. I tend to sit in place more with my bipod
That’s just people not being situationally aware
Why give them a crutch when they literally can know where you were shooting them even before trails
Also its risk vs reward, you are playing at very big risk by taking a flanking position in a sniper at the frontline. If some random person spots you unless you are good at quickscoping you are going to die 9/10 times
long sup gives the same as ranger if im not mistaken
Because any mechanic that makes a player feel as though they have no agency is problematic. Game balance aside, it felt like shit pushing the frontline before the changes.
sniper attachment rework when 😔
isn't it like a tiny amount faster? I swear it was. I'll need to check it
Wouldn't mind that either
They do have agency, the game already directs you to where you got killed from
You do have agency, smoke grenades
"feel"
Skill issue tbh
After 10-15kills someone will come try to find you even before trails
huh. that the same for every rifle?
A whole class shouldn't be hindered or nerfed just because you feel it's unfair and can't use your awareness for a second
im pretty sure yes
Except that happens in lots of games all the time. If it makes the game overall less enjoyable it tends to get changed.
supressor short oddly enough loses velo but gains more ads/swap time
Idk to me this is a result of a lot of people falling into an autopilot mindset and just not using smokes. 9/10 times I get cockblocked by smokes when I'm rolling with snipers.
idk the sound changes did kinda nerf supps to ghe ground but thats a diff discussion
Youre acting as if all your deaths are caused by snipers when I can assure for every death to a sniper you probably died ten time to a fal or ump before that
I think the problem could be fixed if it wasn't just all one trail, think SRS from Halo? it technically had a trail but it faded from the shooters spot very quickly. as it is now its just a grey laser. fade could fix that
That was one of my suggestions in my updated list
At least similar
Tbh I still thinking trails shouldn’t start until 100-150m from the gun barrel tbh
yeah yours is still just a single trail but faded near the shooter, mine was more a follow a bullet trail
I just want something to change about current ones I'll take anything but not as they are currently
of course. But the helpless feeling from your whole team getting sniped was bad for the game. In the same way i think inertia should be added and zoom zoom should be cut back a little. Sure, 'skill issue', but it feels awful to play against. It shouldn't be nerfed into the ground, and maybe there should be ways of incurring a trade off to make trails less obvious at the cost of weapon sway or glint or something, but the implementatino of a mechanic to reduce the negative feelings from a large portion of the player base is a good thing.
that is the distance where a sniper would be most effected by having a trail in the first place. and if they use mediums too, for all intents and purposes they might as well be using a DMR that can one shot.
Dmrs just need body shots though, you need to actually aim with a sniper
You still have to hit a head shot when dmrs can just spam their mag into you
at 150 meters its not exactly hard to hit a headshot
with a bolt I mean.
If it wasn't that hard more than 50% of lobbies would be recon when in reality its around more like 15-10% of lobbies
It still takes skill when most other weapons can melt you in that range
I have seen at least 50% of teams in 127 be recons
guess that's technically 25%
like would a trade off of an attachment that makes your movementspeed and aimdown time absolute dog shit in order to remove trails be a fair trade? what if time between shots was doubled if you use a trail-less attachment? trailless snipers could be fine, but they'd need to be nerfed in other ways
Give me multiple ss of that and I gladly take my point back
Pretty sure if you factor out challenges and average it out there aren't as many recons as people make it seem. Cherry-picked screenshots of a handful of matches doesn't count.
how tho
that's also fair
true ssg's bolt feels ok tbh but the rest come even to a slow dmr player
or oki could just make the trail fade from point a to point b instead of all at once
For my playstyle I'd never use that in a million years.
Ewwww im not trying feel like I'm carrying an lmg
so in otherwords, you just dont want it nerfed lol
Yup.
doubt thats going to happen
Trying playing mid-range recon yourself for a few days. You'll kinda get where I'm coming from
i only play mid range recon
Ah, then I'm surprised at that suggestion. You'd actually use an attachment like that at mid-range?
i ony snipe for faaze
no i wouldn't, but i think it's fair to have a trail if you want to play fast and loose and be trail less if you want to opt for a more methodical playstyle. Cross seam shooting with an L96 was super strong and deserved a nerf. I dont think glint, trail and sound effect was needed, but some combination of them were warranted.
There were l96 users regularly getting 200 kills a game?
Im that L96 mf, Im the person who quickscopes people in close range if push comes to shove
Now the entire aggressive playstyle is nerfed and more people are forced to play long range camp sniping which is worse
Not everything is about balance. There are games that have strategies that perform poorly most of the time but are god awful to play against and anti-fun, those playstyles and mechanics tend to be removed.
I get having trails in 150m for snipers who are still at their side, but you can no longer flank with snipers because of it
I see what you mean. I just feel that adding all those visual indicators to take care of one specific playstyle feels like cutting an arm off for a finger. All the other playstyles got hit hard.
Its such a dumb change to make people go for the shittier playstyle
Which Oki thinks is the only playstyle it seems
Yeah what Orphan says makes sense if that is Oki's thought process. Its just a nerf that overreaches more than it should
It's hard to evauluate anything that's in alpha. If they add inertia, suddenly sniping moving targets gets easier, and thus the trails become more justified.
or beta, or whatever they're calling it
if balance/playstyle was the issue then m110 serves you just aswell. But the headshot noise is half the fun.
its a little over the top, but it can always be tweaked
If thats the case then I don't want inertia. I like predicting shots on moving targets.
I can get towards the top of the leaderboard on Frontline, but I can't get the 150+ kills that cateat medics can.
don't interact with devildogg, dude might actually be a bot
This is completely agree with the maps have way too much extra space in spawns where opposing teams cant go to and in parts of the maps where there are no objectives and hard to reach, zalfi bay islands for example, and nobody wants to sacrifice an arm and a leg to run after the recons that are 500m+ away for one kill when they can be doing other things to support the team
Most cateat arent even medics anymore after the class weapon changes and assault being the meta
i mean, for sustain i'd argue medic is still the best, bar running out of ammo
which is only a problem if you're playing really slow
an assualt can actually heal from low health to full faster than medic but medic can heal little heal and others without worrying about bandages
yes
God forbid someone has an opposing opinion I guess, sheesh.
I don't even oppose nerfing the trail, I think it is a bit overboard, but i also think calling it a dead giveaway is a bit silly when most of the time you have a metric shitton of people to worry about, and the sniper just happens to take a shot at you from a km away... You're not gonna focus the sniper in that scenario because there are more dangerous threats that are easier to deal with.
also keep in mind thats not the only scenario that is possible, many recons hate this because it ruins flanking and closer range play (sub 200m) styles where the trail will most likely get you killed unlike a sniper 500m away where the trail doesnt really impact them as much
Yeah, and I think those scenarios are very detrimental to the sniper in that case and need to be accounted for. But the trail in and of itself I don't think is the issue so much as the severity of it
i had asked the mod to pin my updated suggestions but they never did so imma post them again down here
A) Allow an attachment(like suppressors) to greatly reduce or remove trails when equipped B) Make it so trails only appear when the shot has traveled further than 200m C) Make its so the trails dissipates (30~45% of the line will be super faint and hard to trace) from the point it was shot so the enemy can still see the trail and know they were shot but it isnt a straight line all the way to the shooter D) Greatly reduce the current duration(make the last anywhere from 0.4~1.5 secs) of the trails and lower their visibility. ANY of these changes could WORK i just want to SEE a CHANGE to the CURRENT ones
ONe thing I think would help is scaling it with velocity, alongside the range limit
E.g. high velocity sniper b ullets have more severe trails (and thus should be used from farther)
To counter people just using M200 from literally every distance 
Nobody wants that
This whole thread is about mid/close range sniping being dead.
That's what i'm saying - If they scaled it on velocity so snipers more oriented on that playstyle dont have much of a trail, It'd keep the trails in for cross country snipers, while minimizing it on closer ranged snipers
Since that's apparently what oki wants - Indicators of when long range snipers are aiming at you - Then scaling it on velocity means those players still get trails
pretty sure the velocity of the snipers is close enough that wouldn't change anything
that would really only effect the m200
I'm pretty sure the starting one is at 900, with some ranging up to 1400 by default without attachments - They could make trails either nonexistant or very minor around ~900 for snipers and more significant the higher it goes? Doesn't need to be fully linear
Oki hasnt indicated that he's thinking about removing trails much, so I'm just trying to think of compromises at this point
the m200 is the only one at 1400
and the others are used for closer fighting anyway
this would just make the ssg the only one able to fight up close
Fuck the ssg69 such a shitty sniper. L96 outclasses it even fir closer ranges
The in ads bolt is a warcrime
eh, its not so bad that its terrible, its just worse than the others. it still works just fine.
it literally the worst in the game
worst does not mean unusable or actually bad.
i didnt say it was either but stat wise it is the worst of all rifles
your statement was written in a way to contradict my statement of "(it being) worse than the others".
Still doesn't change the fact that it feels like ass to use
I get an aneurysm everytime I tried to use the ssg69
If that was the case, there wouldn’t be a 12x, 20x and 40x scope, nor would there be a damage increase past 700m.
I have been playing a lot of sniper since the update. I haven’t had this experience. Furthermore, when I haven’t been sniper and instead been on the receiving end, I’ve noticed it’s actually incredibly easy to miss the smoke trail entirely if you are in the middle of a fight or have anything else to focus on other than the sniper shooting at you.
people seemed to have varied experiences but the one im talking about in my point seems to be most common one also, in my experience when i play another class hunting down and spotting trails even in active zones is one of the easiest things to do
recon is my second most played class with almost 100 hrs and 5k kills on my l96 being my most used weapon i think i do have a fair idea on how these changes have affected the class and my play style
this is an update to my recommended changes with trails as they currently are overkill imo
A) Allow an attachment(like suppressors) to greatly reduce or remove trails when equipped B) Make it so trails only appear when the shot has traveled further than 200m C) Make its so the trails dissipates (30~45% of the line will be super faint and hard to trace) from the point it was shot so the enemy can still see the trail and know they were shot but it isnt a straight line all the way to the shooter D) Greatly reduce the current duration(make the last anywhere from 0.4~1.5 secs) of the trails and lower their visibility. ANY of these changes could WORK i just want to SEE a CHANGE to the CURRENT ones
fuck it, i've grown away from recon enough to not care about it anymore. rip
I’m still butt hurt that they took my fav play style and made it much less enjoyable. I just barely play anymore
The bb community is also increasingly toxic to recon players regardless of skill. They simultaneously think snipers do nothing but are also overpowered.
You mean snipers aren't playing flanking routes as much because of trails and need to play behind the team in order to push up?
Then many teams are too dumb to understand the team failed at map control (no buildings, no support boxes, no trophies, no smokes) so they blame snipers.
This isn't a good situation for the game, we need trail tweaks.
Once again, sniper trails do not hinder good recons
They just make it much less enjoyable for a lot of them.
Because they do little to help the squad when they are a mile out, they don’t really help push, they also one hit at ranges you can’t even see them at (with 20x, 40x scopes) and their opposition is likely using 1x sights because the higher powers are overwhelmed by recoil.
theyre overkill and should be tweaked, im not even asking for their full on removal. they also do have a pretty big hinderance on flanks i used to pick off bigger groups i can no longer do that without being melted or hunted down i have to go out of my way and try to pick off stragglers or solo/duos if i flank having less overall impact at stopping big pushes
Seconded
Doesn’t stop me from going 25-0 within 10 minutes.
So the solution is to punish recons that play up close (sub 200meters) ? The ones that actually help “the push”?
Did I say that?
By supporting bullet trails in their current state, yes.
No, I didn’t. Stop strawmanning.
Anyways
Okie dokie
When you are closer than 200m, a cloud trail isn’t going to be what gets you killed. It’s going to be the thunderclap of a sound that tells the entire battlefield exactly where you are.
Once again, I have a 2.35 kd, almost 9000 L96 kills. Most of my kills aren't at extreme ranges as I play a lot of Frontline.
you youre self are straw manning by using your experience which is proably very limited as the defense as towards why trails are ok
Should have higher kd
That’s not what straw man is.
Not true. What gets me killed is when a random dude with a beam rifle notices my bullet trail and (wild) sound spread and comes looking for me.
tbh in active zone tracking down one sniper with only the firing sound is near impossible as it drowned out by large amounts of suppressive fire its the trail that gets you killed most of the time if youre flanking
I play 32 exclusively and sniper trails if I see one, show me line of sight where I definitely don't want to be.
If I see one. Read as a skill issue on the recon side.
1k kills on l96, 1k kills on m200.
Not recon anymore, 3.2kd
how tf is it a skill issue on the recon if you see a trail if that happens whenever you fire the weapon currently 😭
I play on 127 servers, now I see why you don't understand anything about kd. Why would trails be much of a problem on 32?
Sure when you want to use a sniper rifle or dmr 127 is the way to go
Ah yes I get punished for being aggressive and flanking and being more close to the combat and actively get encouraged to be more campy. Amazing change 10/10
Thats what the recon class suppose to be, its not that hard, sniper rifles are meant for distance, and not stealth or close action. Use DMRs then
Whats so hard understand, you complain that sniper rifles arent as good anymore close range is like an SMG user complaining he cant kill a sniper 600m away from him - and even then the Snipers can atleast kill while the SMG realistically can't.
Completely stupid, If you want "close combat" fights then play a Weapon that was meant for that, not a sniper rifle
If putting an x6 on an UMP-45 and "sniping" with it isn't viable, why should SMGing with a Sniper be?
i think its an issue of oki saying he no longer wants to go for milsim like things and weapons being forced out to a effective range does feel kind of milsimey to me its an arcade shooter what difference does it make if snipers are good up close? if you add ADS+bolt then its not like the TTKS are much different anyway than anything else plus DMRs have become even more dominant in the close/medium ranges than snipers ever were not to mention snipers already were punished for being up close shorter mags to make it viable to even be up close and quick scoping on top of bolting times already was the punishment everything else is just overkill
What has sniper rifles being not ideal for close range has to do with Milsim?
having weapons adhere strictly to a specified ideal shooting range is a pretty milsim kinda thing
No? Thats basic gamedesign? Or can you name me an arcade shooter where the ideal range of sniper rifles isn't far out?
tf2
cod
titan fall 2
halo
all aside from halo maybe pretty fast paced games far as ttk goes and it gels pretty well
id even consider battlefield 3 to be pretty arcadey and snipers werent nearly as much of a problem as heavy barrel m16s were back then
the way i see it theres only a issue with sniping because people think there is not because there is a legitimate issue with it
How is in TF2 the ideal range of snipers not the longest distance possible?
Also the trail itself isn't milsim either, its not realistic, its arcady too
all of those the ideal range for snipers is definitely not up close. just because people do quickscopes and the like does not mean that they are good for close range.
All in all, Sniper rifles were too strong close range than for the devs likings, so they nerfed it and buffed long range sniping by reducing the glint by a lot
and the trail is just currently a bad implementation for something that basically every modern fps has on their weapons.
if people have the ability to do good in those ranges that means they are good at those close ranges not sure how you can seperate the two
longest distance possible doesnt afford you the best sightlines as in any game
not really. all that means is that they were made way to powerful. almost all those games allow the snipers t one shot at some level, really only halo's sniper is only headshots, I believe the Drakon may also be that way. every other sniper has a crutch of either one shot above the waist, or chest and up. all that means is that, with no armor you can kill everyone in one shot, and with quick scopes being 100% accurate in most of those games its easy to do. in halo you at least have to hit the head, but its also a pretty fast firing semi-auto for a sniper anyway, and hip fire is also very accurate because until I think halo 5 there was technically no ADS.
the point being they were "good" in those games because they could one shot because of game mechanics, or they could two shot and fire fast. TF2 was less so because of the movement, you were unlikely to hit anything close with the drakon up close and if you missed you were dead anyway.
id argue they were as powerful as they needed to be one shot is kind of an irrelevant TTK gives a more accurate time frame of how long it takes being bolt time + aim time + travel time. why punish such a high skill ceiling even before if you were quick scoping before the changes and missed once you died anyway as it would be if you missed with any gun
this just tells me you never actually played those games.
im talking strictly in BBR
for this instance yes
Trails are badly implemented. they do not disappear until the bullet hits, and then 2 seconds after.
simply having the trail disappear as the bullet flies, with it following 50 meters behind, would give the same effect but also not just give a "massive beacon" that people say it is
So they want snipers only using the m200 and for the player base to harass and grief "campers"?
That logic makes no sense.
This should be the best playstyle yes, you can still close range snipe but it wont be ideal, like you can't snipe with SMGs
I mean snipers are always about attacking from far range, thats also what real life snipers do
the main complaints from the community are that snipers sit to far away and do nothing, all trails have done is enforce and promote that playstyle. this game isnt irl and just because i wanna use the weapon in a way that requires skill shouldnt mean i should be punished for simply firing the weapon
Yeah but there you atleast know you are being shot at and have the time the sniper needs to zeroing and lead the shot. At close quarters its just hitscan
this
That sounds.. reasonable. Actually a good suggestion, not like other whiners
It still nerfs my extremely aggressive playstyle by quite a bit but it sounds reasonable
not really because even if it is that long, it fades at 50 meters, its supposed to travel as quick as the bullet
it does effect a little, but not nearly as "bullet makes trail, bullet hits target, trail lasts for 2 seconds"
Yep, I can stick to that change
It's sad to say it but again having sniper trails is pushing the game towards the very first iteration of the game being Marksmen rifles being overpowered.
A) Allow an attachment(like suppressors) to greatly reduce or remove trails when equipped B) Make it so trails only appear when the shot has traveled further than 200m C) Make its so the trails dissipates (30~45% of the line will be super faint and hard to trace) from the point it was shot so the enemy can still see the trail and know they were shot but it isnt a straight line all the way to the shooter D) Greatly reduce the current duration(make the last anywhere from 0.4~1.5 secs) of the trails and lower their visibility. ANY of these changes could WORK i just want to SEE a CHANGE to the CURRENT ones
The balance is a bit out of whack. A 4x m110 can stay peaked and have no glint or trails and can more actively watch for sniper smoke. As a result bipod is better on dmrs outside of long range scope m200.
Sandbags getting hit by sniper rounds should give off a lot more visible sand dust so players know they're being shot.
The trail should at least start after 100-200m. If a player can't see or hear a sniper that close they are just clueless. IMO the opacity of trails feels worse on certain maps which is also whack.
Add low quality high pressure ammo randomly appears in mag with a chance of 1%.
When proc happens, blows the chamber, blows the whole mag as well as fingers. Permablind on one eye until respawn
At least at RU side
bruh
why dont dmr's have glint and a trail ?
no dmr is reall fun to play or play against... how about you give the snipers actual bullet drop and remove the trail. the trail just ruins cc. if u get fucked by a sniper try to use movement and leaning, only the m200 can insta delete you when u get peek by it...
ppl only dont cry about dmrs bc no actual sniper would use it, its rather easy to use and does the job of a sniper better then a sniper, it only loses vs sniper
and instead of making the classes more unique they gave other classes the ability to use dmrs aswell, idk what to think about that
Sorry for the bad quality, discord filesize limit is 25mb.
I saw the trail in the sky and easily found this sniper, without even wanting to look for him.
Its just that easy now...
ok and
Its a bad mechanic as it currently is, is what I'm saying.
Dude was playing totally reasonable, and he was not shooting at me, I was not looking for him.
If you had to be 20m close to the shot to see the vapor trail, it would eliminate a lot of issues.
its working as intended
Its bad tho.
Its a skill crutch, at least limit it's visible range.
...from where you were a tracer would have done the same.
you also didn't find hm, you just ran in his general direction and got lucky he didn't shoot your dumbass running right at him in the open. he also left a jeep right next to his spot.
still saying the shot following the bullet at a set distance would be far better.
You can see the tracer passing overhead first actually!
I mean, I took the angle of the vapor trail, opened the map and followed it towards the general area.
Thanks for calling me a dumbass. I saw the height at which he was firing (way above my head), and figured he wouldn't be looking downwards, but that's just stupidity from my side I guess.
It doesnt take that much brainpower to work out, since I'm dumb af.
Where will the sniper be? "on top of the hill"
The sniper was bad though, who left his jeep in the open.
I doubt I'd got out of my way to kill him as I did, had I not spotted the vapor trail.
Imo, it was unfair for the sniper but I wont reply to people who troll and need to rely on skill crutches.
so basically, it changed nothing beyond the fact that you missed the tracer.
It changed everything since I saw the tracer.
It wouldve been harder to triangulate the general (not the correct word but you get the gist) if I didnt have the angle due to the tracer.
He didnt use a suppressor though, so that also f*cked him.
like , I don't like how the trails are currently implemented, but that video doesn't show anything that wouldn't have happened if you saw a tracer and know the map
honestly i dont think trails make that much of a difference. minor nuisance sure but recon is more or less the same.
I just don't like how long they last
I think they woulv'e been so much better if they were 20m long, and not all the way back to the sniper.
Visually I quite like it actually. (except when you shoot as a sniper and get the trail blocking your vision, thats a bit frustrating)
yeah, I was thinking 50, to give that same trail effect that deletes itself as the bullet moves keeping the length at 50
and once it hits it could be unchanged, because a 50 meter trail that last 2 seconds is a lot less than a 400 meter trail that lasts the same
make snipers hitscan
though I wouldn't say no to its time being cut in half
its currently like 2 or 3 seconds (oki said he changed it to 2 instead of 3 without updating the patch notes, but it may be 3 still..), but if you fire a bullet that travels for more than 3 seconds, it will gradually start dissappearing from the shooter and outwards?
I don't think it does, it seems more like it lands then the timer starts. then again, I 'm not shooting so far that the bullet takes 2-3 seconds to arrive.
Huh? Despite the trail you couldnt pinpoint the sniper more than the gunsound would have - and you even walked past him and only found his location after he made footsteps and more noise?
You would have found that sniper regardless of trail because of the sound of the gun and his footsteps
Snipers are mad, they want to make 100 kills per round without deaths
I haven’t seen any do this yet
Wrong
The clip you posted strongly suggests what I said
It’s not a skill crutch when snipers have almost no drop, have huge range, and enemies have head hitboxes 3x the volume of other fps. It’s called balance.
The more I play sniper, the more I think this thread is just a lot of people bitching because they get killed more easily. I still regularly go 5:1, 10:1, or more for K/D ratios.
Snipers are incredibly strong in this game. This is one measure Oki and team have implemented to balance the odds.
rookie numbers
Exactly my point.
you should be going at least 50kd every game
Difference between 50/5 and 50/1 is only four deaths.
4 deaths too many
5 deaths too many
C) remove snipers.
pros : no crying snipers and campers
cons : none
remove zoom zoom smg players so we can have a inserting fps without all the spray and pray
So no fps in fps game?
The trail is just a tad bit to smokey as that is more unrealistic... It's like you modify the round with a smoke grenade attatched to it.
I had I think like a 98-11 127p Frontline recon game the other day. The attachments outside of the suppressor are garbage. IMO the only grip worth using is the angled grip for aim down time.
As a golden l96 user, the m200 has been so far out of whack with the other snipers for ages.
I used to use bipod msr, not anymore with trails that's just begging to be counter-sniped or dmrd. God forbid you use a bipod on a sniper rifle that isn't the m200.
I really didn't have a problem with glint post fov changes. Give recon more diverse buildables and actually balance the snipers, backpack utility choices, stuff I or others have outlined in the sniper rifles thread.
I just want the trails tweaked. I'd much rather give LMGS more flinching/suppression utility to counter snipers.
there where plenty of fps games released before a single smg made it into the games
as long as there are weapons in the game skilled players will still destroy you
we are not talking about skilled players here only the no brain rush into 3 lmg that defend a choke hold kind. Those are the ones oki made the smoke trails for not the good players.
yo add trails for dmrs also
no
A) Allow an attachment(like suppressors) to greatly reduce or remove trails when equipped B) Make it so trails only appear when the shot has traveled further than 200m C) Make its so the trails dissipates (30~45% of the line will be super faint and hard to trace) from the point it was shot so the enemy can still see the trail and know they were shot but it isnt a straight line all the way to the shooter D) Greatly reduce the current duration(make the last anywhere from 0.4~1.5 secs) of the trails and lower their visibility. ANY of these changes or a mix could WORK i just want to SEE a CHANGE to the CURRENT ones
A is still stupid especially since suppressor have gotten buffed.
B defeats the point
C could work,would just be better the be based of how far from the bullet is, with it ending at a set distance
D, nobody who is against trails would like this because they don't want a trail leading back to them
how did suppressors get buffed?
they no longer lower your velocity and in fact buff it to either equal too or just under the ranger.
their is other buffs, or rather removal of debuffs, but thats the important one here.
bro youre pro trails since the beginning of this thread move on already
I don’t see anything wrong with the trails.
you have obviously not read shit buddy.
trails really do not matter that much
you can still absolutely destroy people on recon
Careful, I said that earlier and got absolutely destroyed (:
for point A) yeah we want new snipers to have an even bigger disadv than they already have
I say keep the trail. Makes it more fair
not fair for non snipers they don’t get a trail
???
Non-snipers don't need a trail, they fire more often, so you can easily locate their position. Also they don't OHK.
Keep trail remove completely unrealistic scope glare 
That's what I actually prefer, but snipers are too easy to use to remove glint imo.
Planetside 2's snipers have no glint and can literally turn invisible. But their tracers are super noticeable.
See now i used to snipe on BF4 and dont remember any scope glint
But we still found the snipers
Bf4 had scope glint. There just weren't that many snipers compared to Battlebit because it was harder to do and less players ofc
It was also very minor.
Makes sense
I still have to pass up my longest BF4 kill on BBR
Had a 2500ish on 4 and only a 1930 on bbr
Nerf snipers again
We need to bring that 15-20 kills per match down to 10-15 it’s oppressive
do we need to paint the enemies red and allies blue to make it fairer to those with zero awareness too? wtf when is the coddling of modern gamers end?
So snipers should be nerfed because some guy is playing dmrs on night maps that are actually picked once every 20 matches?
Yes hopefully
Cant argue with that logic
you should
Not about coddling just what makes it fun for everyone
what if trail visibility became more intense based on how many shots are fired at a time? then a sniper with better timing between shots isn't as punished as one that takes multiple tries to hit their target or has hit multiple targets.
again, i prefer the trail to be removed completely. there are multiple players on the battlefield that have no business seeing it unless they were actually in any danger.
This thread: I missed a shot and this is NOT a skill issue I still want to be invisible
Meanwhile this dude:
#clips-streams-videos message
i haven't noticed anything too bad after trails were added and can still consistently go 100+ on frontline matches, the only detriment that was added was that fucking uncalled for dmr buff, annoying ass mfs, revert that shit or like i said, give the pests trails or some other inconvenience
Yep dmrs are cancer
You realize even if you hit the shot the trail is still visible to evryone in the area, thats the point of the thread and that is the main issue I have with them
It's honestly not as bad as this thread makes it, it's mostly placebo.
Yeah
The DMRs aren't insanely annoying and I think the snipers are well enough with the trail
Bruh idk who yall are playing but I die to DMRs very rarely unless I'm making very bad decisions 🤨
depends on the mode maybe. I only play 64 v 64 so idk
Legit just a clip of a good player, I've hit clips like that before but that doesn't encompass the whole round and how it plays out 90% of the whole round
Yeah. The guy in the clip literally has one of the mastery skins for the L96. Which takes how many thousands of kills to unlock?
Only 3000 for bronze but I think his is gold which is 10k 💀
2500 bronze, 5000 silver, 10000 gold
Exactly. And Ojaa wants to pretend like the guy in this clip is an average recon lol
I mean I got 10k Evo kills and I'm extremely average 💀
Jking but yeah it's hard to balance certain weapons across all skills levels in rhe game
10k with the Evo?? Why would you put yourself through that lol
Because Evo underrated 🗣🗣🗣
I just really enjoy using it tbh
It's the only gun that makes me feel something when I wipe a room out neuron activation
i dont die to them often, they just absurdly annoying
i wont speak for other types of recon players but for the way i play trails made almost no difference, if thats what oki intended with them looks like he succeeded and trails should be kept
with maybe some adjustments to visibility idk
thing about current dmr is people are playing them like they would with a sniper, and since many already struggle with consistently hitting headshots why not go for the alternative with no bolt, no trail and more silent that can also 2-shot body shot
for most recon players trails make no difference because their location is known after the first shot, it is simply a matter of aim and reaction time to see who manages to kill first.
i would like to see trails start from 50m away.
im not sure if this is a good number but i think this would help closer, sneaky sniping.
the long range, campy playstyle should be discouraged because that playstyle makes the game less fun for other players.
Instead of 50m, let’s do 200m. So glint and trails start at the same distance
200 is too far imo because most engagements are within that range
I’m aiming for consistency haha so that glint and trails are at the same starting distance
its an option, I still like my follow the bullet as a better one though.
still should remove trails entirely
No
Yes please
There's nothing wrong with the bullet trails for snipers.
Except that it gives away the exact location of a recon. A regular bullet tracer was enough but a 3 second trail right back to your exact location is overkill.
Would be better if the trail didn’t start until 200m out like glint.
In most situations, the trail only gives you a general direction as to where the sniper is. The glint will still be the primary factor to you being given away
If you move between kills and change position slightly (or just hit your shots so people don't have a chance to follow the trail), you can still go on insane games with a sniper
we already had sound and the glint as indicators that revealed a sniper's position as well as glint being added for medium scopes in an earlier patch. fact of the matter is that the addition of trails were*** never needed***.
snipers were only a rising problem because of medium scopes lacking glint. i dont think they were a significant problem beyond that. people just need to accept that other players dont want to run and gun.
Or... Snipers also need to accept that being one shot from a player who you didn't know was there (and had limited ability to find) was incredibly frustrating. Yes, scope glints help, but a trails also give you an idea of where the threat is coming from and how to react as a regular player.
one shot hardly means anything when the game offers so many other ways to one shot players and ttk in general is very low.
Again, if you are a good sniper and can prioritize targets, the bullet trails can easily be countered and you can stay in a single position for some time before needing to move. And then... You move position to keep enemies guessing.
There's no other weapon in the game that provides one shot kills other than some pistols?
One of the recon’s best tools is concealment. Glint, trails, and (crazy) sound spread have completely removed that. Also it is maddening when random people notice the trail and come looking for you. A person who would not even notice me is now engaged in a manhunt. People love killing recons and always drop what they are doing to come looking for you. It makes flaking with a sniper so much less enjoyable. Keep sound spread and glint if we must…but please rework trails
hi cami
so i guess is all comes down to the only function of the weapon that makes it a sniper (range and power)? again, you already had glint and sound to compensate for its power and range. smoke trail was not needed. and again, its not like getting one shot is such a big deal when TTK in general is so low. if they want to punish people for using a weapon for its basic function, then there needs to be a HUD messege whenever an smg user is nearby.
trails arent that bad but they defintely last too long
3 seconds is way too much time
or just make it fade the starting point of the trail
rather than fading the whole trail at once
cause right now the smoke trails look like sperm trails
which is why i suggested this.
#1186153267814740029 message
meh
Reworking trails to be around for less time is fine. But I feel like we are completely overstating how "nerfed" snipers are as a result of this change.
Yes, if you sit in one spot for a long time, you are going to be manhunted.
That happened regardless. Only now, the changes mean that players have a chance to fine you and you can't just sit in one spot for free all game.
As a sniper, you should still be moving between kills OR so efficient at killing people to ensure that no one has a chance to see where you are shooting from.
The difference between a sniper and SMG player for the purposes of the low TTK argument is that a sniper shot from hundreds of meters away presents no opportunity for counterplay. It's not a matter of you necessarily being out of position, or that you didn't aim as well as the SMG player, or whatever have you - that sniper was just in the right position at the right time to spot you. And yes, aiming to score that headshot and stuff requires skill, and succesfully doing it on repeat can make you one of the most efficient players in the lobby. But a playstyle like that, that allows consistent OHKs requires a fitting downside in the event that you fuck it up. Scope glints, bullet trails and sound travel are the steps required to make that balance happen.
I honestly hadnt played a game with bullet trails for snipers before
I never saw the need for them in any game
There was also a time where we didn't play a game with scope glints. Just because it wasn't around before doesn't mean it shouldn't be here now.
There’s nothing wrong with sitting in a good position…you could be in a good flank position, protecting a base, or protecting your team’s flank. Trails coddle players and punish recons. I don’t think people would be so annoyed with trails if they didn’t last so long or didn’t start till 200m (like glint). But they need a reworking.
again. there was glint and sound. smoke trail was not needed.
It definitely breaks the immersion. I dont think it fits on a game that isnt incredibly arcady
You can make the scopes move more even when holding breath instead if you want snipers to be harder to play
if you think it was needed because of camping snipers, then that sound biased.
Smgs should never have counterplay vs snipers that are 500+ meters away
There is if there is no counter to it. You shouldn't be able to sit in one spot the whole time and be unspottable while one-shotting players. There needs to be healthy counterplay to that.
you HAD a counter. it was glint.
now you have glint + trail.
Again. Smoke trails are really, really not the end of the world.
You’re assuming I sit 200m+ away from the battlefield. I don’t
yet you defend them like they are so essential.
They aren't essential, but they also aren't as harmful as you all make them out to be.
then remove them.
Glints are more than enough imo
Glint and sound spread were more than enough. Trails in their current state are over kill
They give you a general idea of where a sniper is coming from, something that glints didn't do unless you saw the sniper themselves with the glint.
Maybe people should…be aware of their surroundings…it’s a battlefield. Or should we coddle players more ?
Trails just seem like an overreaction. I would expect it in something like fortnite.
We didnt have them in BF and we were fine
again, your saying this, but you also say they are not essential. you have very conflicting arguments.
I can see an argument for trails if a sniper is sitting 200m+ away from the battlefield. But for the recons that are closer to the engagements…it’s too much.
If you want to nerf snipers then changing the stability when looking through the scope is a much better change that makes sniping harder.
Glints and sound give you the location. For snipers getting headshots is harder because of the scope stability
Trail just seems like an aim assist fix for someone that cant aim properly
Maybe the duration of the trail can be decreased
Because removing the whole trail sucks for non-snipers. Just would make the game not so fun when you can’t see ppl who are downing you from across the map
except you could. you still have glint. glint was added to medium scopes too, and the smoke trail was only a recent addition. as far as i knew, nobody asked for a trail. people could find snipers just fine without trail, and the only real issue was snipers using medium scopes without glint.
I was not aware of that context. Still though idk why people are so upset about the trail. You can still get your snipes in you just can’t camp in a position forever
I still think it makes it fair. But I guess I could see why people who love sniping hate the trail
the only thing that needs to change is how long the trail is
I still think they should treat trails the same way they treat glint. If we must keep them…dont make them appear until 200m
I can get behind a shorter duration
I say less. If the glints don’t show until 200m and trails don’t either then there’s no way of finding a sniper
trailes being exactly as long as the distance from gun to target is the actual problem
There’s nothing wrong with holding a good position… if you’re protecting your team’s flank, protecting a base, or have a good flank position
so if we just cut down how long the trail actually is, problem solved.
Yes but it isn’t a very fun experience for everyone else if you’re just in a lil hole taking people out without anyone knowing where you are
staying in one spot is suicide for anyclass, if you are trying to do that you are doing it wrong
You could always look around…there’s glint and sound spread
sound is 2 kilometers
600 if they are using a suppresor
good fucking luck using sound to find a sniper
Especially if you’re using a sniper because your exact position is given away with every shot
Totally cap
No cap
my man thats how it is for every class
I’ve held positions as a sniper for a while. I think you’re over exaggerating
it used to not be that way for sniper at all
Every class has trails?
stop trying to strawman numbnuts.
Leave my nuts out of this
holding angles for more than a few seconds is stupid and most times gets you killed very quickly because you are very obvious.
being close range you generally fire more than one round, and your model ain't exactly hard to miss
no matter how sneaky you think you are.
You should be able to do that if you’re a recon…one of your main tools is concealment. Trails are overkill
not really
Not really
Yes really
nope.
because that is what people hate about the class lol
Like a happy soldier
Let’s coddle players yo
if you bothered to actually adapt, you would realize that letting a position breath and moving some 10-20 meters will throw off all but the most dedicated counter snipers
but you obviously need to be coddled
Glint and sound spread was good enough. Trials was a step too far
I love camping snipers, they are easy as all hell to deal with
Hhnnggggg
I’ve said it before
Not about coddling
It’s about an enjoyable experience for everyone
Coddle
Not about nerds camping one position
my man not realising that with the buffs to glint and what is a net postive change to snipers sounds
If they are so easy to deal with why do you need trails?
snipers are far harder to find
again with the strawman pyle.
yes, because a trail to a posistion far away is not that healthy and is more than what was intended. the trail should have been an aid to a direction, not to a posistion.
duration could be lower, but eagle eyes people can still use that if they are quick enough
Agreed
Cool let’s do that
So I figure the length itself needs to be shortened to a certain distance from the bullet, still giving a direction, but not the actual position. I say 50 meters is a good point, long enough to be a direction aid, but not long enough to mess with any sniper (except for the badasses
using bolts within 50 anyway)
I think a flashing billboard should appear behind a sniper every time they get a kill
I still think snipers should be fitted in clown suites personally
For sure
With those big red goofy shoes that squeak
i don't think it matters what recon was like before all the changes
the important part is that recon js still very viable
the starting distance and dispersion time could be reduced
but i think having trails is good because it makes sitting in one spot not viable and rewards more reaction time/aim when sniping.
if people know where you are you have to reposition, preaim, and acquire targets quickly to avoid being countersniped or flanked.
what if it actually followed the bullet instead of just being a long line pointing to the sniper
almost like a longer normal bullet trail
but a lot longer
so like a huge tracer basically
the reason being is that sniper (or long range in general) is the only class that can escape the completely unhinged mobility CQC and explosion spam meta. there are also too many maps that lack basic infantry pathing/cover. playing everything else is a chore in comparison.
if you dont want to play the game, dont play the game. recons shouldn't be able to do nothing and get free kills all game. that's just boring.
and yes the maps need more cover. the trails are an attempt to address this fact and level the playing field between other classes and recon.
yeah
a longer tracer
cuz right now the whole trail disapates at once and it looks stupid af
would make more sense if it disapated starting from the barrel
and it would nerf the trail slightly
There you go. Maybe they won't eat you alive for such controversial opinion
Like they did to me hehe
tbh this was my main point cause rn up close sniping is a pain, not impossible but a pain in the butt as you gotta pick and choose youre fight carefully sub 150m or the whole enemy team is on you
You deserved it teh he he
i'm interested in how you were playing close range to be affected so heavily by trail addition
I got 👎 in discord thread
You got trails in game
Seems fair to me
were you mainly flanking to a hidden position behind enemies and farming them from behind or?
he's saying 150 is close range
i mean yea no matter what distance if you play standing still mfs will eventually catch on and focus you down
and finding out where shots come from even without trails was pretty easy too
2-3 shots and then move, take like a 5-10 second break and you should be mostly clear even if you just moved to the other side of the rock. served me well so far.
Here yah go, you can have another one 🙂
Finding a good off angle spot that people overlook near the frontlines is no longer viable due to the tracers imo. Im talking about 100-150m engagements and especially when you flank teams from a sneaky off angle. The trails encourage more snipers to camp and punishes players who are actually engaging in the more closely imo
Its easily fine if Oki made trails start at 100-150m tho
I’d much rather have worse glint pneumonia long range scope but no trails tbh
Thats how you are supposed to play Recon, from far and not using m200/l96 as a med range shotgun
The main complaint of snipers is that they sit out in the middle of nowhere hundreds of meters away from action and all trails do is encourage that play style, different play styles with a weapon that takes skill shouldn't be so heavily hindered because you shot once and everyone around you can now pinpoint where you are without even being near or part of the gunfight
yes. there were many different ways to make extremely long range sniping harder by itself. could have increased glint visibility at further ranges. could have made breath and sway management a lot harder to manage. they could have added a trail that was only visible further away from the shooter. instead the trail as just makes it tougher to play all sniper playstyles.
it really doesn't. it might be annoying that you can't sit in one spot and have basically nobody ever find you, but its not harder.
"Tougher to play all sniper playstyles"
Me dropping 70 by helping thin out the enemy frontline:
❓❓
Just don't sit on one angle, there's cover in the game that you can use to snipe from multiple angles within the same area
Just mix it up
It's like when people get mad in CoD or Battlefield when they die going to the same angle or spot, you gotta move or you're just a easy target to get farmed on if someone feels like it.
its not about the k/d its about the intent and choice of playstyle. An edge of map player that is more then 1000meter away from the enemy they are fighting are hardly affected at all with sniper trails, heck argubly once they set up a few sandbags they can more or less chill in their nest for the rest of the match since most would not bother to travel more then 1000meters to kill them or switch to recon to countersnipe.
What trails instantly destroy however is stealth and close range sniping. Before you could sneak "behind" enemy lines and setup a sniper nest in a building where you only view to the outside world where a small hole you made with a pickaxe.
Before you could take out a few people that way and keep them guessing before you switched position. Now the trails will instantly show you off for everyone who as much as look in the general area of the map.
I wonder if those of you who keep bringing up the beaten to death old horse of just move around has even played game modes outside of conquest.
There will not be 1-5 people looking into the general area of where i as a player is in 127v127 domination not in 64v64 rush.
The vast real estate of conquest does not exists in other gamemodes.
I play the frontline and dom servers nearly 24/7
That is my experience i'm speaking from

B good idea
also reduce the time it stays up
I think one of the biggest talking point/arguments that many people are just glancing over and not realizing is the biggest problem when it comes to sniper trails and that is : Maps. I think the map layouts is the biggest problem that many players are touching on within this thread. With the introduction to sniper trails it did clearly change up the "meta" of how people played the game, but it did drastically change up the maps as well. Previously before the update players would climb the giant cranes in the map and rain bullets from above on unexpecting players. Now players spend ample time trying to get to said locations and are easily spotted now because there is a direct line to and from where they are at. IF a player wants to find the sniper that just killed them they can easily just look for the sniper and find them just from the trail.
The main problem is that the change was implemented to help counter one specific issue, but it doesn't fix sniping as a hole and rather hurts players in general. The entire point of a sniper is to be hidden it's literally why ghillie suits exist. At some point your spot will be found out and people will come after you and that is fine, but its still counter intuitive to the problem. If the problem people are having is people are sniping from safe zones or the lobbies are filled with snipers who aren't pushing the objective then that is an entirely different problem that has to be addressed.
Regardless of what anyone says you can easily counter snipers. Smoke Grenades exist and Marksmen Rifles have 0 glint and no trail. Just saying..If the issue is that people are sitting 1000 meters back and sniping at long distances then maybe we should look at the map layout and figure out ways people can get to them.
very few people actually play at 1000m, most snipers are at 200-400m, sitting on a hill somewhere. those are the people that trails are targeted at.
there are a lot of situations where trails do not matter since your location is known anyway. in frontline often snipers just line up and take shots at each other, without really trying to stay hidden. in this type of scenario trails do not hurt the sniper, but do benefit other players that are shot at.
but you're right that trails hurt close range snipers the most, so there needs to be a starting range for trails like 50m.
i think glint is better than trails though, because it punishes not using cover and encourages countersniping while not punishing flanking snipers. trails could also be removed but i think if that happens glint should be increased. the upper limit on glint range for medium scopes should be removed.
i think it is universally agreed that maps are an issue, but we don't discuss it as much because
- they're not gonna fire vilaskis
- fixing all the maps is gonna take a long time and a ton of effort compared to altering trails
I only play 32v32 and sniper trails have changed everything for me. As soon as I miss a shot the players instantly know where I am at and can see my exact location. I am constantly hunted ALWAYS as a sniper and they have plenty of access to me 99% of the time. I maybe the only one at this point, but I have given up on using medium range scopes because of sniper trails. IF I'm going to be easily spotted because I miss I might as well just use a long range scope and be more accurate.
I'm not saying to fire Vilaskis he's awesome, but the point I'm trying to make is Oki and the team are getting feedback from somewhere about people complaining about the game and snipers being an issue and they are just simply putting a band aid on the situation and not trying to fix it as a whole. Oki's decision for putting trails in the game was simply because Battlefield had it and snipers were still an issue so we might as well doesn't resolve the fact.
firing vilaskis was a joke but my point is that they're not going to easily fix the maps
i dont think band aid solution is the right word, as properly done glint or trails can actually address a lot of the problem
But again the problem is a skill issue down to the very point.
I'm fine with glint btw
Trails is the problem at hand
to me glint and trails are attempting to address three things:
- non-recon players having skill issue not being able to avoid snipers. doesn't mean it should be ignored because new player impressions are important
- disconnect from the game. non-recons can't do anything to snipers but hide and ignore them.
- sniping is too easy (and boring). there's little thought involved besides point and aim. sniping should require proper positioning and use of cover (to avoid being spotted/countersniped)
Maybe if you shoot bullets too fast, the barrel heats up and causes the bullet to have the trail instead of just having a trail always
maybe would make sense on an lmg but sniper rifles already shoot quite slowly
- Unfortunately you cannot fix it period. It's a skill issue once they get a better understanding of the game it will change.
- Like I said it comes down to maps. People keep saying they can't do anything except run and hide, but I strongly disagree. If you find where they are at RPG's/ and smoke grenades change a lot.
- That comes down to the player, I position myself to hide my glint from certain angles. The better the player the more understanding they would have.
Again the point I was about to make touches on this.The problem with sniper trails in general is people keep saying snipers over and over again.
If a majority of gun fights are being taken at 200-400m and most players are missing shots then what is the point in using a sniper when Marksmen rifles aren't getting changed at all.
- trails do address this issue though, by allowing players to tell when they are being shot at and where they are being shot from. as a new player it is quite helpful, especially when the sniper closely misses you. glint addresses it somewhat but not as well
- yeah pretty much, but telling people where snipers are can reduce this sense of helplessness
- yep, it should depend on skill. without glint or trails you can just scope in forever and not move.
Since the recent change I die more to players who have access to marksmen rifles. The die to me swap to a marksmen rifle with a medium scope that has no glint and just two shot me before I can find them.
yesterday I wanted to play sniper and go for stealth headshots, trying to only shoot when I thought it was going to be a headshot, but I knew it would really only work on a marksman rifle due to the trail
dmrs need some sort of nerf tbh
but thats my point and im glad you said it.
maybe there should be more counterplay to snipers than ignoring them. a start could possibly be giving the glint machine to more classes
The glint trophy system is dumb
it has a timer at which it scopes in and out
Yeah, I only used it once before I made sure I was actually using the trophy system
Yea it has no place in the game
99% of the time it's not even tall enough to be seen through a window
I compare everything to sniping back in Call of Duty. Acog/Medium Scopes always swayed back and forth and could be used at shorter distances for those who wanted it. Medium scopes in BB have 0 downsides until the most recent update having the glint past 200m. If you forced players to choose between a sway back and forth or having sniper glint from using a long range scope we wouldn't need trails to begin with. @rapid agate
I dont want to go the route of "give other classes snipers" because its stupid, but on a totally unrelated note, wouldnt it be cool if the engineer had a .50 bmg (not one shot to the body, maybe has less than perfect accuracy) to use against vehicles?
also a considerable nerf to snipers that could warrent removing trails could be the armor rework. if helmets are able to be replenished, lethal headshots will happen less often
The armor is already in the game and majority of players dont use it which is the biggest problem which is something else the devs have to look at.
Problem is more players are forced to use the 0 armor pieces because it gives them more ammo.
The people who do use the armor are the ones that I curse at myself and wish I was just using a Marksmen rifle cause it takes me 3 shots to kill them in the body.
maybe the armor could instead have slots that you can put stuff in rather than a set amount of a specific buff, like you could have large armor that gives you many slots, and then choose to use more slots for ammo than armor, and sacrifice a gadget for more armor
(although I guess this is going a bit off topic from the thread)
It is something that would have to be fine tuned really well. And the way that is currently sits you want to be more tanky run armor and if you prefer the ammo dont use armor.
Sniper Trails have 0 purpose if you change.
Medium scopes while zoomed sway back and forth and I would even say at 100m+ have glint while zoomed.
Long Range scopes while zoomed obviously gives glint but you can hold your breath.
Make more sniper "environments" destructible and allow for people to blow them up. Seems like a majority of new maps have buildings or environments that cannot be blown up and it blows my mind because that is what I enjoyed about the OG maps. #District
IF you really care about going the extra mile then find a purpose for attachments.* I might be the only sniper using Long Suppressor at this point.* Also fix the horrible Thermal Scope.
SOUND is everything. The new sound update has made everything so much better to differentiate a sniper bullet vs a normal bullet. Keep fine tuning that system and all in all you fix a majority of the problem.