#VOIP being affected by walls/echos in caves ETC
1 messages · Page 1 of 1 (latest)
Honestly this would be big.
Look at how well a game like lethal company has implemented something like this.
This could easily be done by checking if a player is within an “echo” zone, then applying an echo to their voice.
Not perfectly realistic, but hilarious and fun.
https://www.youtube.com/watch?v=apj51ks0GpE&t=2616s dynamic audio with destruction/walls obfuscation is coming. Things will echo in doors and sound different inside vs outside 
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Thanks. I hope we get large stone echoey caves
Is this applying to voice audio? I thought they were staying away from that for communication clarity
Oh man I forgot how good AO looks
I dont know definatively if it will apply to voip or not, but i do know the system to support dynamic audio is there 
Would be fire