#A Planetside 2 type of gamemode

1 messages · Page 1 of 1 (latest)

formal wigeon
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A planetside 2 gamemode with a big map scale (maybe all maps combined?)

lyric patrol
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I would love that

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Tho maps are kind of too small for that

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But I still wish it happens

formal wigeon
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@empty remnant why not?

empty remnant
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They systems, map, engine, modes, and player count do not lend themselves to an mmo esque first person shooter with major faction wars. I played the hell out of planetside 2 when it came out, but the amount of work it would take to "add" to battlebit would be making an entirely new game.

iron oak
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Although perhaps it wouldn't be bad if you also used a little more Foxhole, such as being a logistician to bring resources to allied bases, being a builder of trenches, bases, defenses in general, building vehicles, etc.

empty remnant
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You have crossed well into the line of making a new game now LUL

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Which like dont get me wrong, planet side 3 when? But the idea is that battlebit is its own unique experience.

crisp chasm
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maybe it could be achieved at a smaller scale

iron oak
empty remnant
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The things you have mentioned are generally much bigger than just a mode. Conquest, front line, invasion are all differen modes but the systems they leverage are all the same. There are value and UI tweaks on how you capture a point and when you can capture the point, but it doesn require substantial different functions. (The caveat being invasion staged capture zones, but that in itself is just nested capture mechanic).

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Adding things like, building vehicles and resource management require entirely new systems to be created for a singular game mode which can get, real complex.

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It would be fucking cool though LUL