#increase TTK?

1 messages · Page 1 of 1 (latest)

languid hornet
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what's the point of all these newest features about sound muffling etc if you're dying in less than 0.5 sec (or even 0.3) most of the time? there's simply not enough time for tactics

strong onyx
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tactics are being forced by low ttk,
any milsim has low ttk

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unfortunately those tactics currently are run like a headless chicken and spin away from bullets

dark wing
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Regarding TTK, there are various situations due to the presence of armor in the game.

If you wish to increase the TTK for enemies with 100hp to 0.3/0.5s, just to align with sound muffling, from various perspectives, this is not a good idea

north shadow
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Increase TTK? Idk.
Make armor a core gameplay element? Yes.

pearl gyro
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The ttk is a little shorter than ideal imo. But having it a lot longer would heavily mess with any kind of tactical play the game is supposed to have.

For tactics to be important, doing something dumb needs a strong punishment that you can’t just recover from immediately, which the game does right now by making you die before you can undo whatever it is you did to get yourself in this situation.

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But a lot of the time you don’t die so quickly. If you’re moving quickly, not at point blank and somewhat evasive you will often take significantly longer to die

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And a lot of the time you get shot but don’t die, because you won. And the sound changes are totally relevant then

steep flame
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Rushing with a goal in mind isn't running around "like a headless chicken", never got why people think that.

strong onyx
steep flame
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The amount of times I've killed like 7-9 people just to get rocked for my team to THEN push is insane.

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People say it's hard to get kills but never go for them KEKW

strong onyx
crude musk