#increase TTK?
1 messages · Page 1 of 1 (latest)
tactics are being forced by low ttk,
any milsim has low ttk
unfortunately those tactics currently are run like a headless chicken and spin away from bullets
Regarding TTK, there are various situations due to the presence of armor in the game.
If you wish to increase the TTK for enemies with 100hp to 0.3/0.5s, just to align with sound muffling, from various perspectives, this is not a good idea
Increase TTK? Idk.
Make armor a core gameplay element? Yes.
The ttk is a little shorter than ideal imo. But having it a lot longer would heavily mess with any kind of tactical play the game is supposed to have.
For tactics to be important, doing something dumb needs a strong punishment that you can’t just recover from immediately, which the game does right now by making you die before you can undo whatever it is you did to get yourself in this situation.
But a lot of the time you don’t die so quickly. If you’re moving quickly, not at point blank and somewhat evasive you will often take significantly longer to die
And a lot of the time you get shot but don’t die, because you won. And the sound changes are totally relevant then
Funny part about this statement I see more players that want slower gameplay being headless chickens in my matches compared to people who actively push/flank
Rushing with a goal in mind isn't running around "like a headless chicken", never got why people think that.
oh yeah, that 💀
i push and no one's with me
i respawn because i inevitably die and suddenly everyone and their mom is where i just tried pushing but no other mf got the balls to do so
Tale as old as time (please let it die)
The amount of times I've killed like 7-9 people just to get rocked for my team to THEN push is insane.
People say it's hard to get kills but never go for them 
wdym "let it die"?
In MechWarrior Online I used to say "no one wants to scratch their paint."
I felt this in my soul.